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Best Serperior counter ever

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Knock Off
- Ice Beam
- Toxic

You say this, but I've used a similar set before just with rest/sleep talk over ice beam and toxic and it actually worked surprisingly well

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Hypocrite (Sableye) @ Leftovers

Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Imprison
- Toxic
- Recover
- Taunt
Hypotree (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Substitute
- Imprison
If you hate stall so much, COUNTER STALL WITH IMPRISON! Because Taunt is totally not a better option~
Edited by IntSys
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Annoying Cactus (Maractus) @ Big Root
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Synthesis
- Ingrain
- Leech Seed
- Spiky Shield

h e b e c k o n s

Photosensitive (Toxicroak) @ Heat Rock
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sunny Day
- Role Play
- Hidden Power [Fire]
- Toxic

Let's suffer in the sun together, senpai!
Accelgor @ Weakness Policy
Ability: Unburden
EVs: 124 Atk / 132 SpA / 252 Spe
Mild Nature
- Endure
- Bug Buzz
- Water Shuriken
- Giga Drain

i cant describe this one.
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Alrighty guys, I did it. I made the Ultimate failure of a Pokemon. If you want to see a Pokemon that literally cannot do anything except lower its stats and die, here it is:

BOOST (Shuckle) @ Custap Berry
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Acupressure
- Final Gambit
- Gastro Acid
- Double Team
If you want a set that could do... something... in doubles, triples, or the like, then here's a bulkier support variant (always provide Trick Room support for best results):
ShuckYou (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Protect
- Acupressure
- Rock Slide
- Encore
Protect is for general Doubles/Triples/ect utility, Mental Herb for protection from Taunt, Acupressure lets you boost your partner's stats. Rock Slide can flinch under TR, and Encore is a general utility move for punishing Protect, T-Wave, Tailwind, opposing TR, ect.
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Time to make the whole factory a joke. Are you ready??

CYOSIXP.gif

Galvantula @ Expert Belt
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Wild Charge
- X-Scissor
- Poison Jab

Galvantula comes back with a completely new role that breaks legs and shatters dreams. Its dual STAB covers a lot of the metagame, while Poison Jab helps destroy Fairies efficiently. Sucker Punch provides much needed priority that happens to hit Latios for SE damage. I personally prefer the Expert Belt because Life Orb combined with Wild Charge depletes my HP way too fast. Also, I can bluff the Choice Band, as many Galvantula sets run it in the current meta for that extra pinch of damage, as if it really needed it. Thoughts?

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Staraptor @ Leftovers
Ability: Intimidate
Happiness: 0
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Frustration
- Roost
- Toxic
- Defog

Staraptor has always been seen as the Reckless offensive behemoth that's doomed to the abyss of BL due to it's one-dimensional design. No more, I say. I encourage you to welcome the physical TankPtor, the wall of walls, the killer of killers, the new defogger on the field. Thanks to it's awesome ability in Intimidate and a good fully defensive EV spread, Staraptor stops the most vicious of hits, while it recovers health in the form of Roost. It can Toxic stall your walls and your sweepers who cannot touch it, while it defogs your hazards away. For the last spot you could also go for Tailwind to help your team, since Staraptor's underestimated support movepool is awesome. 20 Spe EVs are there to outspeed defensive Garchomp and Zapdos. The rest are dropped to HP and Def, because with that high base Atk, it needs no further investment. Long story short, hide yo kids, hide yo wife, the raptor is coming for your life

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Wormadam-Trash (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Toxic
- Protect
- Rest
Wormadam-Trash (F) @ Leftovers
Ability: Overcoat
EVs: 180 HP / 136 Def / 76 SpA / 116 SpD
Calm Nature
IVs: 0 Atk
- Magnet Rise
- Metal Sound
- Infestation
- Protect

Quality trash sets that involve the essence of trash itself :]]]]]]]]]]]]]]]]]]]]]]]
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Alomomola (Luvdisc) @Pretty Wing

Nature:Serious

EVs:68 HP/12 Atk/168 Def/72 SpA/88 SpD/100 Spe

IVs:0 EVERYTHING

-Captivate

-Splash

-Brine

-Psych Up/Take Down/Flail

Moves

Captivate is here as an attempt to make special attackers less threatning although it is most likely at worst 2'KOd by most special attackers even at -2. Splash is for turn wasting. Brine is the STAB move of choice to try revenge kill any weakened pokemon. Psych Up is used to try setting up alongside set up sweepers. Take Down can also be used to try hitting water immune pokemon. Flail can also be used instead as a last ditch effort to deal high damage if your health is low.

EVs & IVs

The EVs is to reflect typical EVs obtained through playing normally since you should not waste your time EV training this thing and the IVs is to make sure it dies quickly and to cause as little damage as possible.

Usage Tips

Luvdisc should be used as either death fodder or an important part of a joke team.

Team Options

Unown is a good team mate for Luvdisc since specs HP Fighting/Psychic can 1'KOd or 2'KOd most super effective foes to support Luvdisc, not only that Unown is also an important part of any joke team Luvdisc is commonly found.

Other Options

Double Edge is a more powerfull version of Take Down. Whirlpool can be used to prevent switching. Natural Gift can be used if for some reason you want to waste a pefectly good berry. Supersonic can also be used to remind people the horrors of traveling Zubat invested caves.

Checks & Counters

Water resists.

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This Jynx is based on Anstane's Jynx on monoice run :]
Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 1 SpA / 0 Spe
- Zen Headbutt
- Ice Punch
- Drain Punch
- Trick Room

And this Jynx can 2HKO a Chansey! Not many pokemon can acheive this :D
Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Lovely Kiss
- Wake-Up Slap
- Ice Punch
- Zen Headbutt

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Who said Skarmory couldn't sweep?


Brave Skarm (Skarmory) @ Life Orb

Ability: Weak Armor

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Brave Bird

- Steel Wing

- Swords Dance

- Roost

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PiKKchu (Pikachu) @ Flame Orb
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tackle
- Quick Attack
- Spark
- Substitute

SmashMelee (Pichu) @ Sticky Barb

Ability: Static
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thunder Wave (pikachu's custom special 2, the only that truly exists in pokemon)
- Agility
- Skull Bash
- Thunder Shock (I refuse to give either of those angelcakeholes something decent)
Because those two rats didn't suck enough already
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MY ACTUAL COMPETITIVE MANECTRIC SET

Zappa (Mega Manectric) @ Manectite

Ability: Static

EVs: 4 HP / 252 SpA / 252 Spe

Quiet Nature

- Rest

- Sleep Talk

- Thunderbolt

- Flamethrower

And the best eeveelution :)

Ravioli (Flareon) @ Toxic Orb

Ability: Guts

EVs: 4 HP / 252 Atk / 252 SpD

Careful Nature

- Rest

- Sleep Talk

- Flame Charge

- Facade

Edited by Bewilderer
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This set is not mine, is actually a real set from Showdown's random battles, but it deserves to be her

Very flying (Rotom-Fan) @ Air Balloon

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Careful Nature

- Thunderbolt

- Air Slash

- Will-o-Wisp

- Pain Split

Tired of getting your electric types killed by ground spam? Tired of having your baloon popped and then getting killed by ground spam? Tired of getting your levitating electric types killed by mold breaker ground types? Behold the triple ground immunity! With this set no ground type shall ever earthquake you again!

Also Volt Switch is needless becausw reasons

Edited by Lugruf
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Djinn (Vaporeon) (F) @ Leftovers

Ability: Hydration

Shiny: Yes

EVs: 252 HP / 128 SpA / 128 SpD

Modest Nature

IVs: 0 Atk

- Rain Dance

- Hydro Pump / Surf

- Ice Beam

- Rest



A personal favorite semi-troll solo team for OU


I love solo teams so much


Basically Rain Dance + Rest + Hydration Ability turns Vaporeon into a tank


Obvious downsides include:

- Perish Song and Destiny Bond kills

- Bad RNG on the rain, leading to sleep vulnerability (you can use damp rock but we're really playing the long game here)

- Running out of PP from stalling (hydro pump lends itself to this issue)

- Many others


However I have defeated entire teams with this before, including an Ubers team three years ago

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