Lugruf Posted October 1, 2016 Share Posted October 1, 2016 Best Serperior counter ever Azumarill @ Leftovers Ability: Sap Sipper EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Scald - Knock Off - Ice Beam - Toxic Quote Link to comment Share on other sites More sharing options...
Swampellow Posted October 1, 2016 Share Posted October 1, 2016 Best Serperior counter ever Azumarill @ Leftovers Ability: Sap Sipper EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Scald - Knock Off - Ice Beam - Toxic You say this, but I've used a similar set before just with rest/sleep talk over ice beam and toxic and it actually worked surprisingly well Quote Link to comment Share on other sites More sharing options...
IntSys Posted October 1, 2016 Author Share Posted October 1, 2016 (edited) Hypocrite (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Imprison - Toxic - Recover - Taunt Hypotree (Trevenant) @ Sitrus Berry Ability: Harvest EVs: 244 HP / 12 Def / 252 SpD Calm Nature IVs: 0 Atk - Leech Seed - Toxic - Substitute - Imprison If you hate stall so much, COUNTER STALL WITH IMPRISON! Because Taunt is totally not a better option~ Edited October 1, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Pocky Posted October 3, 2016 Share Posted October 3, 2016 Annoying Cactus (Maractus) @ Big Root Ability: Water Absorb EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Synthesis - Ingrain - Leech Seed - Spiky Shieldh e b e c k o n sPhotosensitive (Toxicroak) @ Heat Rock Ability: Dry Skin EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Sunny Day - Role Play - Hidden Power [Fire] - ToxicLet's suffer in the sun together, senpai! Accelgor @ Weakness Policy Ability: Unburden EVs: 124 Atk / 132 SpA / 252 Spe Mild Nature - Endure - Bug Buzz - Water Shuriken - Giga Draini cant describe this one. Quote Link to comment Share on other sites More sharing options...
AuthorReborn Posted October 4, 2016 Share Posted October 4, 2016 Alrighty guys, I did it. I made the Ultimate failure of a Pokemon. If you want to see a Pokemon that literally cannot do anything except lower its stats and die, here it is: BOOST (Shuckle) @ Custap Berry Ability: Contrary EVs: 252 HP / 4 SpA / 252 Spe Timid Nature IVs: 0 Atk - Acupressure - Final Gambit - Gastro Acid - Double Team If you want a set that could do... something... in doubles, triples, or the like, then here's a bulkier support variant (always provide Trick Room support for best results): ShuckYou (Shuckle) @ Mental Herb Ability: Sturdy EVs: 248 HP / 8 Atk / 252 SpD Careful Nature - Protect - Acupressure - Rock Slide - Encore Protect is for general Doubles/Triples/ect utility, Mental Herb for protection from Taunt, Acupressure lets you boost your partner's stats. Rock Slide can flinch under TR, and Encore is a general utility move for punishing Protect, T-Wave, Tailwind, opposing TR, ect. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 4, 2016 Share Posted October 4, 2016 Time to make the whole factory a joke. Are you ready?? Galvantula @ Expert Belt Ability: Swarm EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Sucker Punch - Wild Charge - X-Scissor - Poison Jab Galvantula comes back with a completely new role that breaks legs and shatters dreams. Its dual STAB covers a lot of the metagame, while Poison Jab helps destroy Fairies efficiently. Sucker Punch provides much needed priority that happens to hit Latios for SE damage. I personally prefer the Expert Belt because Life Orb combined with Wild Charge depletes my HP way too fast. Also, I can bluff the Choice Band, as many Galvantula sets run it in the current meta for that extra pinch of damage, as if it really needed it. Thoughts? Staraptor @ Leftovers Ability: Intimidate Happiness: 0 EVs: 248 HP / 240 Def / 20 Spe Impish Nature - Frustration - Roost - Toxic - Defog Staraptor has always been seen as the Reckless offensive behemoth that's doomed to the abyss of BL due to it's one-dimensional design. No more, I say. I encourage you to welcome the physical TankPtor, the wall of walls, the killer of killers, the new defogger on the field. Thanks to it's awesome ability in Intimidate and a good fully defensive EV spread, Staraptor stops the most vicious of hits, while it recovers health in the form of Roost. It can Toxic stall your walls and your sweepers who cannot touch it, while it defogs your hazards away. For the last spot you could also go for Tailwind to help your team, since Staraptor's underestimated support movepool is awesome. 20 Spe EVs are there to outspeed defensive Garchomp and Zapdos. The rest are dropped to HP and Def, because with that high base Atk, it needs no further investment. Long story short, hide yo kids, hide yo wife, the raptor is coming for your life Quote Link to comment Share on other sites More sharing options...
Ojama Yellow Posted October 5, 2016 Share Posted October 5, 2016 you can say that but I actually run bulky intimidateraptor with defog on my mono normal team Quote Link to comment Share on other sites More sharing options...
DW~ Posted October 5, 2016 Share Posted October 5, 2016 Wormadam-Trash (F) @ Leftovers Ability: Overcoat EVs: 252 HP / 128 Def / 128 SpD Calm Nature IVs: 0 Atk - Infestation - Toxic - Protect - Rest Wormadam-Trash (F) @ Leftovers Ability: Overcoat EVs: 180 HP / 136 Def / 76 SpA / 116 SpD Calm Nature IVs: 0 Atk - Magnet Rise - Metal Sound - Infestation - Protect Quality trash sets that involve the essence of trash itself :]]]]]]]]]]]]]]]]]]]]]]] Quote Link to comment Share on other sites More sharing options...
Rabbna Posted October 5, 2016 Share Posted October 5, 2016 Alomomola (Luvdisc) @Pretty Wing Nature:Serious EVs:68 HP/12 Atk/168 Def/72 SpA/88 SpD/100 Spe IVs:0 EVERYTHING -Captivate -Splash -Brine -Psych Up/Take Down/Flail Moves Captivate is here as an attempt to make special attackers less threatning although it is most likely at worst 2'KOd by most special attackers even at -2. Splash is for turn wasting. Brine is the STAB move of choice to try revenge kill any weakened pokemon. Psych Up is used to try setting up alongside set up sweepers. Take Down can also be used to try hitting water immune pokemon. Flail can also be used instead as a last ditch effort to deal high damage if your health is low. EVs & IVs The EVs is to reflect typical EVs obtained through playing normally since you should not waste your time EV training this thing and the IVs is to make sure it dies quickly and to cause as little damage as possible. Usage Tips Luvdisc should be used as either death fodder or an important part of a joke team. Team Options Unown is a good team mate for Luvdisc since specs HP Fighting/Psychic can 1'KOd or 2'KOd most super effective foes to support Luvdisc, not only that Unown is also an important part of any joke team Luvdisc is commonly found. Other Options Double Edge is a more powerfull version of Take Down. Whirlpool can be used to prevent switching. Natural Gift can be used if for some reason you want to waste a pefectly good berry. Supersonic can also be used to remind people the horrors of traveling Zubat invested caves. Checks & Counters Water resists. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted October 7, 2016 Share Posted October 7, 2016 This Jynx is based on Anstane's Jynx on monoice run :]Jynx (F) @ Life Orb Ability: Dry Skin EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 1 SpA / 0 Spe - Zen Headbutt - Ice Punch - Drain Punch - Trick RoomAnd this Jynx can 2HKO a Chansey! Not many pokemon can acheive this Jynx (F) @ Life Orb Ability: Dry Skin EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Lovely Kiss - Wake-Up Slap - Ice Punch - Zen Headbutt Quote Link to comment Share on other sites More sharing options...
Lugruf Posted October 9, 2016 Share Posted October 9, 2016 Who said Skarmory couldn't sweep? Brave Skarm (Skarmory) @ Life Orb Ability: Weak Armor EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Brave Bird - Steel Wing - Swords Dance - Roost Quote Link to comment Share on other sites More sharing options...
SJMistery Posted October 16, 2016 Share Posted October 16, 2016 PiKKchu (Pikachu) @ Flame Orb Ability: Lightning Rod EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Tackle - Quick Attack - Spark - Substitute SmashMelee (Pichu) @ Sticky Barb Ability: Static EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Thunder Wave (pikachu's custom special 2, the only that truly exists in pokemon) - Agility - Skull Bash - Thunder Shock (I refuse to give either of those angelcakeholes something decent) Because those two rats didn't suck enough already Quote Link to comment Share on other sites More sharing options...
Bewilderer Posted October 17, 2016 Share Posted October 17, 2016 (edited) MY ACTUAL COMPETITIVE MANECTRIC SET Zappa (Mega Manectric) @ Manectite Ability: Static EVs: 4 HP / 252 SpA / 252 Spe Quiet Nature - Rest - Sleep Talk - Thunderbolt - Flamethrower And the best eeveelution Ravioli (Flareon) @ Toxic Orb Ability: Guts EVs: 4 HP / 252 Atk / 252 SpD Careful Nature - Rest - Sleep Talk - Flame Charge - Facade Edited October 17, 2016 by Bewilderer Quote Link to comment Share on other sites More sharing options...
Lugruf Posted October 18, 2016 Share Posted October 18, 2016 (edited) This set is not mine, is actually a real set from Showdown's random battles, but it deserves to be her Very flying (Rotom-Fan) @ Air Balloon Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Careful Nature - Thunderbolt - Air Slash - Will-o-Wisp - Pain Split Tired of getting your electric types killed by ground spam? Tired of having your baloon popped and then getting killed by ground spam? Tired of getting your levitating electric types killed by mold breaker ground types? Behold the triple ground immunity! With this set no ground type shall ever earthquake you again! Also Volt Switch is needless becausw reasons Edited October 18, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
HughJ Posted October 19, 2016 Share Posted October 19, 2016 Djinn (Vaporeon) (F) @ Leftovers Ability: Hydration Shiny: Yes EVs: 252 HP / 128 SpA / 128 SpD Modest Nature IVs: 0 Atk - Rain Dance - Hydro Pump / Surf - Ice Beam - Rest A personal favorite semi-troll solo team for OU I love solo teams so much Basically Rain Dance + Rest + Hydration Ability turns Vaporeon into a tank Obvious downsides include: - Perish Song and Destiny Bond kills - Bad RNG on the rain, leading to sleep vulnerability (you can use damp rock but we're really playing the long game here) - Running out of PP from stalling (hydro pump lends itself to this issue) - Many others However I have defeated entire teams with this before, including an Ubers team three years ago Quote Link to comment Share on other sites More sharing options...
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