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Animation compilation


FairFamily

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So these are all the current animations released by the dev team that are said to reach the game plus one that I figured would be a shame to be not shown. Since I' m quite lazy efficient I decided to not read all 200 pages worth of post. Instead I used the search bar to reduce the amount of pages I had to search through. However I might have missed some. So if someone remembered a move that is missing I 'm willing to look for it. Just post it. I do think that I got the majority of animations.

Mega/PULSE Evolution

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Weather

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Acrobatics

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Agility

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Aqua Ring

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Blast Burn

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Blue Flare

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Brick Break

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Bubble Beam

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Ice Ball

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Clear Smog

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Close Combat

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Explosion

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Meteor Mash

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shadow ball

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Thunder

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Retaliate

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Nightmare

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Poison Fang

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Fire Blast

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Moonlight

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Twineedle

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Psychic

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Ice beam + Moonblast

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Play Rough

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Focus Blast

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Confusion

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Bounce

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Seismic toss

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Bug Buzz + Circle Throw

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Silver Wind

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Pay Day

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Blizzard

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Edited by FairFamily
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Very bae stuff here. I'll sure be glad to see more of my moves look like actual moves. Some of my favorites are Blast Burn, Thunder, Retaliate, the Mega/PULSE Evolution (such a clean transition) and Explosion (love the little ash face effect).

... though Acrobatics looks kinda hilarious if your Pokes aren't airborne...

Edited by Timber Dragon
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Thanks for making this compilation. Its nice to see all of our work in one place :D

Are you planning on only doing the ones that are released into the E16 discussion thread or, once E16 comes out, all of them. Because the latter would be an absolutely enormous job given that there's going to be around 400 new animated moves in E16.

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  On 9/21/2016 at 9:22 PM, mde2001 said:

Thanks for making this compilation. Its nice to see all of our work in one place :D

Are you planning on only doing the ones that are released into the E16 discussion thread or, once E16 comes out, all of them. Because the latter would be an absolutely enormous job given that there's going to be around 400 new animated moves in E16.

It was not the intention to go beyond the ones are released in the thread. It was basically to compile all animation into one thread to make it easier for everyone to see them. 200 pages is long and the search button works only half. I won't do all released animations because that would mean I have to hack reborn 400 times or trigger 400 moves in the game.Nor do I think there is a real demand for it. I might compile other things like spoiler pictures if I find an easy way to actually find them. I'm not going to intensively read 200 pages worth of posts.

Edited by FairFamily
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MOAR MOAR MOAR!!!

Interesting animations, i hope these will get implemented in-game as well along with some moves without animations, like rock wrecker, rock blast, diamond storm, power gem, boomburst, draining kiss, psychoboost, moon blast, shadow claw, king's shield, iron tail, dragon rush, precipice blades, strength, attack order, oblivion wing, and a few others. I can't help but get a lose feeling out of the game with quite a basket-full of animation-less moves, But other than that, its a great game! I r8 a perfect 5/7!

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  On 9/22/2016 at 12:49 AM, Harem Master said:

MOAR MOAR MOAR!!!

Interesting animations, i hope these will get implemented in-game as well along with some moves without animations, like rock wrecker, rock blast, diamond storm, power gem, boomburst, draining kiss, psychoboost, moon blast, shadow claw, king's shield, iron tail, dragon rush, precipice blades, strength, attack order, oblivion wing, and a few others. I can't help but get a lose feeling out of the game with quite a basket-full of animation-less moves, But other than that, its a great game! I r8 a perfect 5/7!

These are getting implemented into the game. FairFamily has gone through the E16 status thread and taken all of the ones that were shared in the development thread.

We've already done around 350 I think, and somewhere around 400 will be in the next release. The rest should be done by the following one, so by the end of our work, every move will be animated.

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  On 9/22/2016 at 2:08 AM, mde2001 said:

These are getting implemented into the game. FairFamily has gone through the E16 status thread and taken all of the ones that were shared in the development thread.

We've already done around 350 I think, and somewhere around 400 will be in the next release. The rest should be done by the following one, so by the end of our work, every move will be animated.

An exemplary implement! Looking forth to the upcoming dissemination.

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  On 9/22/2016 at 2:47 AM, Busti said:

Did you also get the animations from Inuki's devblag?

I didn't check for them there, so thank you for reminding. I don't think any new animations have been shown except drafts or memes.

EDIT: added pay day, silver wind and blizzard. Thanks to the Breakfeast Lord Sir_Bagel.

Edited by FairFamily
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  On 9/23/2016 at 3:23 AM, TheWaddleDee said:

This is beautiful

EDIT: Also, Fire Blast has a new animation, although it already has one. Does this mean all the moves are getting overhauled?

Yeah, the old animations were really inconsistent so we got rid of them. The first thing we did was remake all of the ones with existing animations, then we started working on the currently animationless ones.

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  On 10/3/2016 at 3:10 PM, bepe said:

The animators just use what ever pokemon they want, even if it doesn't naturally learn the move they're testing. Diancie is unlikely to be available before the post game.

Like 100% unlikely.

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