Garnet. Posted September 22, 2016 Share Posted September 22, 2016 i dont like the wording of this. it sounds like nintendo is stealing ideas from fangames and that annoys me because there's no way they're stealing from something that was done by piggybacking on their ideas regardless, the only thing i wanted to see was pokemon not needing to learn HMs and we got that :] the only other thing i would like is a more in-depth story, like in black and white, with interesting characters. x/y was a total letdown, none of the characters were interesting at all. Quote Link to comment Share on other sites More sharing options...
Raviel the Phantom Posted September 22, 2016 Author Share Posted September 22, 2016 One feature Reborn has done which I completely forgot to mention is the ability to change your Pokemon's Nature. Imagine how useful that would be? You finally catch a Shiny Pokemon, but its nature is garbage. Quote Link to comment Share on other sites More sharing options...
Lucky98 Posted September 22, 2016 Share Posted September 22, 2016 Something I forgot to mention earlier is the ability to nickname traded pokemon. Especially with wonder trade now, we get pokemon whose names we simply don't like. It would be great if we could change them. Quote Link to comment Share on other sites More sharing options...
Froiky Posted September 23, 2016 Share Posted September 23, 2016 Some things that I've seen in a couple fan games but not the main games: -Nuzlocke mode: where nuzlocke rules are active to make a play through tougher. -Choices: in-game choices that the player makes that can actually change the story. -Tough rivals: pushover, friendly rivals are boring. Give them character and skill. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted September 23, 2016 Share Posted September 23, 2016 (edited) Reborn: the storyline, and the field effects, of course. Level reducing candies for LC matches with ESpeed+BD Zigzagoon. And as a bonus, improved AI. If they feel ballsy, include a Harder than Hard mode Maybe giving the AI specific subroutine with a certain % chance of activating every turn, that if it activates they can "predict" your attack and send in the pokemon that best survives it, use certain ways to block it if it can (Substitute on status, Roost on an electric move, etc), always knowing if one ot their attacks can one shot the opponent or cause it heavy damage without consequences, and always knowing if one enemy attack will do the same and taking ways to prevent it, in short words, give them a chance of doing Perfect Play AI on each turn. For best results, make that chance being 10% for most of the initial trainers and all Team wathever grunts, but being around 30 for your rival, Team wathever admins and leader, Ace Trainers and Veterans, battle wathever opponents, scattered-in-the-gym trainers, 50% for leaders, elite four, battle wathever leaders , the last rival duel before E4, and common trainer rematches, and 75% for champion, bonus bosses, and rematches against E4, gym leaders and rival. Plus access to Megas and Z moves to ALL trainers from the point you get access to them onwards. Or make all team wathever members including leaders 0% plus a 50% chance for the grunts of doing an Epic Fail like sending a Geodude in your Surf, cuz they are supposed to be complete idiots. Edited September 23, 2016 by SJMistery Quote Link to comment Share on other sites More sharing options...
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