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A Team of Two


Nadrel

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Hello there,

My name is Nadrel and I'm thinking of starting a new game before ep 16 to get back into the story.

I don't really want to do a normal run so I plan on doing a two-pokemon team. I would do a single pokemon team but it would be kinda hard for duo battles and I'm not that masochist ^^

I don't want to use any legendary or pseudo-legendary but I can have more than 2 pokemon in my team for hm moves.

Here is the team I plan to use :

Ninetales (drought) : Sun beam, Calm Mind, Flamethrower, Will-o-wisp/Extrasensory/Foul play

250px-038Ninetales.png

Espeon (magic bounce) : Morning Sun, Psyshock/psychic, Psych up, Dazzling gleam/Shadow Ball

250px-196Espeon.png

Run succeeded in normal mode. Part 1 Part 2 Part 3

Hardcore : All main battles won. Here

Florina

Corey

Shelly

Shade

Aya

Serra

Noel

Radomus

Luna

Samson

Aster and Eclipse

Charlotte

Aster

Blake

Terra

Fern and Blake

Solaris and Orderly

Ciel

Com Leader Beaten (no item/ no switch)

Julia

Florina

Shelly

Shade

Edited by Nadrel
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This is a pretty cool combo! I like the idea you have here. For Ninetales, I would go with Will-o-Wisp, just because of the utility that it has. Espeon has you covered on Psychic STAB, so there's no need for Extrasensory, and Foul Play can be somewhat situational. On espeon, I think Dazzling Gleam might be a better option over Shadow Ball, since without it, Dark and Dragon types give your duo problems. Aside from that, it looks good! I'll post any more suggestions if I think of them. Good luck!

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Thanks, I agree with you for the skill choice

My biggest concern is duo battles vs physical heavy opponents and versus Charlotte later in the game (If she has a hounddoom, Im kinda doomed fucked).

Otherwise, I think you can deal with most teams with calm mind and X Speed with will o wisp vs physical opponents, you just need to survive 1 turn which isn't always easy ^^

I will start this run tomorrow, I'm just waiting for a few more answers first. :)

Edited by Nadrel
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interesting idea and pokemon combination

i´ve done ( or lets say i tryed ) a run with 2 pokemon aswell. dialga and palkia were my choice and the early game was a walk in the park , but once i got to kiki it was all over ( i was playing reborn hardcore to make it more of a challenge, because i was using legendaries)

i think vanilla reborn is possible to finish with only 2 mons

wish you good luck, let´s see how far you can go ^^

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A concept like this hardly works out as it takes both a shit ton of luck as well as a ton of preperation ahead of time since without perfect Pokemon, the late game will just swallow you whole. Sure you might make it past Shelly, but that's where it gets into reset hell while you also have to deal with level caps due to having no Pokemon since exp spread was designed for using six Pokemon instead of 2.

There's also the rule of two hits. Basically, it requires two hits to knock out a Pokemon. 2 vs 6 kind of explains itself in which it's be 4 hits on you and 12 hits for opponents (not to mention doubles and back to back). Due to this, you'd often have to grind over the cap (which a lot of solo runners do) to about 10, 20, or even 30 levels. I'm not trying to kill your run, but I'm merely saying that this really isn't practical and it kind of grinds down to fun levels.

You also have to remember my mindset is skewed since I spend a lot of time making the challenging even more challenging so I can't even remember how difficult some of the older fights even are. Though I do know a lot about Ninetales:

While I love Ninetales, it's really meh as a Solo mon. It can take a couple special attacks and dish out decent damage as long as it uses Flamethrower, but its nearly worthless against something that resists Flamethrower. Speed and Special Defense really aren't going to get it far. Not a good partner for Espeon since both pretty much die to an earthquake due to their pitiful Defense stat. Magic Bounce while in theory is a good idea, it doesn't get too much use in game. Ninetales needs a Chlorophyll Sleep Powder Mon to do its job while Espeon needs a tanky mon to drain hits through Follow Me.

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Hey, thanks for your constructive advice

The reason i'm not using a chlorophyl grass type is that I already have a nice grass coverage with solar beam while I have nothing that could hurt an enemy fire type. Using a grass type would allow it only one attack before getting smashed by a Sun enhanced fire attack.

Karma Earthquake is a bitch, but I don't think many leaders use it, at least till pretty late in the game, and hopefully, you can boost your pokemon against other threats so that you can outspeed and one shot the earthquake users (swept through Terra with a lonesome Gardevoir this way).

Double battle is the most tricky because you need to have at least one of the two opponents who isn't too much of a threat, ideally a special attacker so that you keep him alive while he doesnt hurt you too much while you body the other ones, one after the other, you have to hope for no crits too :(

Finally, I plan of making full use of every item in the game, although i'm worried about money, and I will change the move pool of my team to prepare at best for hard battles ^^

Well, that said, it ain't gonna be easy and I will probably fail miserably as you 're probably right and I'm overoptimist, but i aint afraid of resets :P

Edit : btw What is hardcore mode? I didnt even know it existed although i'm never gonna try it (probably)

Edit 2: If i see i cannot push through w/o overgrinding i will stop this run right away as it is not fun/kinda cheating

Edited by Nadrel
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Hardcore is basically the mod I created with a focus on enhancing the difficulty along with projects based around the fan base discussion. It's currently located in the fan game expose.

Money should not be a problem though I suppose x items would be very pricey early on.

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Welp, this looks nice, but 'i like my pokemon reborn "nice and easy" in the normal version ^^

For now I present here and now Carbuncle and Mifurey (both with the wrong ability) who just beated Julia.

Nothing much to say, spam confusion with Carb and ember with Mifurey, this wasn't too close although it could have been if paralysis had prevented the last attack from Carbuncle

166535Nouvelleimagebitmap.png

Now, I just hope I can find an ability capsule somewhere ^^

Edited by Nadrel
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Interesting challenge, but I kinda have to agree with Commander. Reborn isn't so forgiving that you can handle the whole game with just a team of two. It might be possible with certain Pokemon with certain setups, but I have no idea what those could be and I doubt you'll get far with the two you picked (both are special attackers and somewhat frail in physical defense). Even a full team of six mediocre Pokemon would probably serve you better than two pretty-good-but-not-THAT-great mons. Even ignoring stats, sticking with only two severely limits the strategies available to you... which is kinda necessary to survive in Reborn.

With this team you could prooooobably make it at least past Shelly without much trouble (Ninetales would have to pull all the weight while Espeon gets wrecked by Bug-types), but after that I really have no idea how this'll work out. If you can get past Kiki then I'd be pretty impressed, but the post-Agate content will probably put a stop to this if it doesn't sooner.

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Heyllooo, well I would try hardcore, if I did a no challenge run, but even that could be annoying because you would need to train a new team for every gym leader, so no. I could try it for ep 16 though, as I have about 20 iv bred, ev trained Pokemon.

Well, that said, meet Seifer, my first Tm slave :

250px-674Pancham.png

Just beated Florinia w/o much problems, the cradily was kinda hard but she had use her super-potions before and once burned it didn't hurt Carbuncle too much when he went for the kill.

I found my first ability capsule too, thought i would use magic bounce to reflect the spikes but it seems like it doesn't work :/. Now I still need an ability capsule for drought but Magic bounce not working on hazards might make some fights quite hard, I hope it still works on other abilities though.

Now a day later, Pulse Tangrowth(s) were a breeze, particularly in the double battle.

250px-465Tangrowth.png

As for Corey I had to try a 2-3 times because of Rng/carelessness(?) but it was quite a funny battle, Espeon bounced the venom drench on skrelp making him a non-threat, thanks to that, I was able to boost him with 2 X spec and 1 X Speed, he then changed to croagunk, which allowed me to heal while he sucker punched, the rest of the team was a clean sweep.

Edited by Nadrel
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Run from Shelly to Noel.

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Edited by Nadrel
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... Huh, well look at that, you're actually handling yourself pretty well here. :) Calm Mind OP, and Will-O-Wisp is very effective in countering your duo's lower physical defenses. And you even got past Garchomp! ... after ten tries, but still. Yeah, the Air Balloon trick is a pretty common strategy to get around Earthquake -- hooray for AI exploits.

  On 9/29/2016 at 4:50 PM, Nadrel said:
and also Heather, as a Dragon trainer should be resistant to electricity.

True facts. I mean, look at Saphira -- she's gunning for Sigmund's blood. Speaking of which, I'm not 100 percent clear on the story branches at Yureyu. I know that Sirius still takes Anna's amulet whether you fight him or Sigmund (if you fight Sigmund, then you just skip Sirius's battle, but the scene mostly plays out the same I think), and that whoever you don't fight at Yureyu will later be fought at Tanzan Cove, and I thiiiiink maybe that will also effect who gets captured and how, which will obviously affect some dialogue.

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Heeeeey, I've been using Calm Mind since I captured my first Ralts on Ruby version years ago, I'm a calm mind professional :P (/jk)

But honestly, when fighting the Ai, Bulk up and Calm Mind may be the best common buff moves (as you can use x speed over it)

For Garchomp, I was kinda fixed on using ninetales, which wasn't the best idea ^^'

In Tanzan cove, I had the choice between stopping Sirius or Sigmund and I stopped Sigmund. However I remembered having to fight 2 orderlies before fighting Sigmund in my first game, that wasn't the case here. Plus Shelly and Charlotte were captured instead of Laura so you must be right about the branches.

On another note, none of the two has perfect evs (as i haven't ev berries yet) but Carbuncle is specialized in speed and attk sp, and Mifurey is mostly defense and a mix of everything else, I don't really know if I will give him Hp, AttSp, Defsp or speed as his second main stat.

I'm now on my way to save Gossip Gardevoir from the clutches of the evil L

I kinda remember some kindof Dittorceus, this might prove challenging ^^

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.

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.

.

Oh my, here he is. But nobody ain't not afraid of fighting a not-Arceus Arceus... On theses wise words the fight begins

Run from Arceus to Ciel

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Edited by Nadrel
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Finally, this run id finished till ep 15. It didn't feel particularly hard, but the strategy involved was kinda repetitive, still a fun run.

Here are the two main protagonists, Mifurey and Carbuncle at the end of this run.

611016Nouvelleimagebitmap.png

The reason why Ninetales was so good for this run was that he is relatively tanky and has only 2 weaknesses, ground and rock which she covers with Solar Beam, water being normally effective, because of Drought. Furthermore, most pokemon using rock and ground attacks are physical attackers which is dealt with using will o wisp. The occasional special attacker is dealt with using calm mind. The role of Ninetales is to debuff the opponent with will o wisp, to set up for a sweep and to prepare the terrain for Espeon (Sunny day for morning sun, will o wisp for physical attackers and calm mind for psych up)

Carbuncle's role was to eliminate the threats that Ninetales couldn't deal with and with special tanks, magic bounce also protected against stats reductions and status moves which could be very bad for the set-ups. With one of the highest sp attack in non legendary pokemon, it could OHKO most glass cannons. Psyshock allowed him to deal physical damage if needed. His weaknesses are dark, bug and ghost. Dark was dealt with using dazzling gleam, while bug type was vulnerable to flamethrower. Ghost glass cannons were dealt with by using psyshock, while tanky ghosts were used by Ninetales to set up.

Strategy

The most common strategy for this team was to kill higher offensive threats with Espeon while outspeeding them and switching to Ninetales for set up when meeting a lower threat. If an enemy is too tanky to OS, you divide his attack by 2 with a will o wisp, and either become a tank with Def X or switch to Espeon for the kill. In double battle, by focus firing main threats and burning physical threats which are too tanky to kill, you can create a situation where you can set up with ninetales while espeon heals himself and psych up the stats boostsin the end.

X def was also a very important item in the fights because, thanks to will o wisp, the enemy pokemon's attack was divided by 2. Thus, with 1 X def, you reduced the enemy damage by 3 (fom 2), with 2, by 4 and so on, till an 8-times damage reduction with 6 X-def. Making every attack tickle.

Biggest threats

Biggest threats include anything that you can't kill in 1 shot with 6 Calm mind, and anything that kills you even through a burn, climate changers are painful too.

These mainly include : Tyranitar, Volcarona, Garchomp, Chandelure, some legendaries... These are the ones I remember.

Most difficult battles were : First Sirius fight, Aster last stand, Radomus, Team Meteor group fighting in ep 15, Dittoarceus and finally, Luna.

___________________________________________________________________________________________________________________________________________________________________________________________________________________________

In the end, this was a pretty fun run :) And it was interesting to hold a journal of the battles.

I will continue it in ep 16, and I might try to load previous saves to attempt beating the leaders in Hardcore mode.

Thanks to anyone reading, I hope it was at least a bit interesting for you :P

Edited by Nadrel
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Holymotherofgarbodor you actually did it. With two Pokemon. Holymotherofgarbodor it was possible and you definitely proved us wrong.

Looks like Ninetales and Espeon were smart choices after all. They covered each others' weaknesses, Will-O-Wisp or buffs helped with what they couldn't normally handle, and Drought + Solar Beam is a potent combo that I hadn't noticed before (mainly because I rarely use Grass-type anythings). And Calm Mind is, once again, OP.

btw, Arceus's Judgement did what it did because the Crystal Cavern randomly makes certain moves like Judgement deal random type damage. It's actually in the Field Effect manual. And now you know.

Anyway, gg

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Congratulations, Nadrel! I don't really know what to say, other than massive props to you for actually completing this challenge! I'm glad I was able to help, even if it was just a little bit. I look forward to seeing this continue in episode 16!

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Sorry for the late answer and thanks for the kind words :)

The solar beam/drought combo wasn't my idea, I was actually its victim in pokemon insurgence.

Concerning Judgement, it seems like I misread the field manual and didn't see this, so thanks alot for your answer. Btw, I've actually started reading your ghost run, and it is very nice, a lot more developed than my run, and overall a very enjoyable read.

(Btw, sorry for the many mistakes, English isn't my native language and my corrector is set in another language, I will spend a bit of time to edit my mistakes later)

Hardcore Boss run (finished)

Julia

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Florina

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Corey

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Shelly

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Shade

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Aya

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Serra

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Noel

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Radomus

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Luna

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Samson

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Aster and Eclipse

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Charlotte

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Aster

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Blake

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Terra

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Fern and Blake

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Solaris and Orderly

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Ciel

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Hardcore leaders are thus done, but while some were fun, the strategy used was awfully repetitive. It consisted in abusing the advantages of items and as I only loaded previous saves, I didn't need to avoid using too many items for every fight. As such, these fights were greatly facilitated. Well, on these words...

See you in ep 16 !

Edited by Nadrel
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  • 2 months later...

Surprise, I'm back !!!

 

I wanted to wait for the hardcore CoM version at first but it seems like it will not be available for some time now, so I will get to it in normal mode.

 

After the difficulties I've had with my main save, I'm kinda worried but this can't be harder than the 6 first fights of the CoM, right?

 

After a lot of shopping, I'm fighting in Devon.

Victoria

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Arclight

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ZeL

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With this, Devon is defeated and Lin fled like a coward. As usual the set up tactic makes it pretty easy. Nevertheless, the next leader is probably the hardest I've had to fight yet in my main file (which was in hardcore). So it's probably gonna be good (or just disappointing with an easy set up and sweep...)

 

So here we go

Adrienn

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Edited by Nadrel
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