krim Posted October 28, 2016 Share Posted October 28, 2016 When all was void, the Goddess used her power to create the universe. She started with the stars, created by her own power. Once done, she next created a world with which creatures could live. In its infancy, the world was young and hot, too inhospitable for most things. So she began with dragons, which thrived in the heat. Wyverns came next, with close relation to the dragons before them, but without the same level of intelligence or stature. As the world cooled, the Goddess added new life to the world, filling the seas and the lands with an abundance of creatures. Finally, she decided to create the first humans on the land, now that it had cooled and was habitable. For years, the creatures that had lived were able to maintain peace. The dragons almost went insane about halfway through that peaceful time - but they were able to avoid conflict by storing their power into stones and living as regular people - a decision that may have cost them more than they knew. According to legends, there existed a group of summoners, mages who indulged themselves in the dark arts. Tired of the peaceful world around them, they summoned a powerful demon, one whose powers exceeded that of most other life. With the power of the demon, the summoners attempted to throw the world into chaos. While a few brave individuals fought, thinking they could fight back, they were quickly decimated by the demon’s might, causing despair throughout the land. When it seemed that the demon may indeed take the world as his own, a band of fighters stood against him. A hero, a saint, an inquisitor, a sage, and a manakete stood as one against the demon. Seeing this, the Goddess bestowed unto the band of fighters the Fire Emblem, a sigil with power great enough to smite the demon. Battles raged for another year between their forces, even with the power of the Fire Emblem, but eventually, good triumphed over evil. The demon was slain and the summoners were banished to a remote island. Once the demon fell, the band of fighters parted ways, each taking one gem of the Fire Emblem to make sure the sigils power could never be exploited in the future. The hero, with their gem and the Fire Emblem itself, settled in the islands of Veritias and founded Versidia. The other 4 heroes each took an island for themselves, settling there and making their own towns, aided by the residents of their islands who welcomed them with open arms. Now, over a millennia later, the region of Veritias is ruled by the descendants of the original hero, and the Fire Emblem, with its sole gem, has been passed down through generations, protected by the royal family. This protection will not last however...and it is the duty of you, the royal guard, to stop things before they escalate. You are all new recruits, and for the first task of your new band, you are sent out to reach the island of Kabumu to investigate a disturbance. A disturbance that sends you down longer path than any of you wanted. Upon this path, choices will be made. Disagreements will be had. It is up to you, young knights, to make the choice that you think is right and to save this land. Well. There you have it. Zetaark and I have been working on this idea for a little while now, and it may have gotten slipped out to some because I’m awful at keeping secrets about what I work on. That aside, this was inspired by Pyon’s Fire Emblem on the Forums: Ashes RP, and we hope to be a good running companion alongside it. There were many who didn’t get accepted into that, and this gives those of you who want it another chance. It is also freely open to those already accepted into Ashes, and of course, everyone else. As you can see, I’ve taken heavy liberties with balancing, and added some new things over the course of planning for a more interesting experience. Map Design and Balancing will be done by me, as I have a lot of experience with the Fire Emblem universe by this point and (I hope) know what I’m doing when it comes to that. Zetaark will be doing most of the posting and story, as well as npcs and interactions with players. I’ll have a hand in npcs as well, but not as big of one. Finally, Inno will be doing graphics (specifically the mugshots). With all that out of the way....signups are here. Rules are here, but make sure to read the changes I've done too. http://www.mediafire.com/file/v8r0s54gune7264/Player%27s+Handbook+v1.3.pdf Balancing/Mechanics/Misc Other Changes General: -Effective Damage is x3. Crossbows deal only x2 Effective Damage. -Wind Magic is no longer effective against wyverns, thunder magic is. -Sleeping units always wake up when hit. Sleep now forces dismounting on mounted units. -People who use staves/performances autoequip a weapon if they have it in their inventory and can use it. -Supports and Terrain grant Damage Reduction instead of Defence. -Units equipped with staves can now counter-attack at 1 range using their strength stat. Staff Might is not considered and they cannot declare an attack with a staff. -Hit and Crit rolls are separated. -Two affinities are chosen for a player based on birth month by the Hosts. The player then chooses one of them. -When the Handbook says 'Your Choosen Weapon (S)', FEF treats it as 'Your Choosen Weapon Subcategory (S)', for the sake of simplicity. -Critical % chance hard-capped at 85. -Performers can not move again when performed on by another performer. -CON no longer used to determine amount of inventory slots. Every unit have 5 inventory slots, unless special rules are applied ('Bag of Holding' of Rogue class, for example). -You die when the 'KO' counter goes to 0. Death is permament. -Automated Weapon Rank Progression: When you reach Level 10 in First Class, you choose one subcategory, either already ranked or from general category, and it gains 1 Rank up. The same happens when you reach Level 10 in Promoted Class. Skills: Resolve is now Free Provoke and Stillness are removed. Only one person per turn can be Guarded by the Guard Skill. Blossom (Free): Grants +5% progression to all stats. This can increase the progression of a stat above its normal limits. The +5% cannot be redistributed in any way. Talented (Free): This character gains a third Prefered Stat. If this stat overlaps with another Prefered Stat, such as when they change due to promoting, then you must change it to a different another stat. Serenity (Free): Grants +10 Evasion and Dodge to all Allies in 3 tile radius. The owner of this skill does not gain this bonus. Multiple sources of Serenity do not stack. Bargain (Free): This unit gains a 30% discount (rounded down) at shops, but cannot trade with other units or send items to the convoy. Capture (Cost): This unit can declare the intent to use this ability before making an attack on an adjacent enemy that has lower constitution. The attack is made using half of their normal stats (apart from luck, con and hp). If they reduce an enemy to 0 HP with this ability, they may rescue them as if they were an allied unit, and trade using that units inventory and their own. On the following turn, they can choose to release the enemy (Who flees the map afterwards) or kill them for a bit less exp than normal. Mounted units (including pegasi and wyverns) cannot be captured unless they are afflicted by the sleep status condition and/or are dismounted. Sol (Free): After landing an attack or counterattack, you have a (SKL)% chance of recovering HP equal to half damage done. Luna (Cost): When making an attack or counterattack, you have a (SKL)% chance of ignoring half the respective defensive stat. Ignis (Free): When making an attack, you have a (SKL)% chance of adding half STR to magic attacks and half MAG to physical attacks. Class buffs and nerfs Archer: "Sidearm" replaced with "Weakpoint": +5% critical if attacking an enemy that had attacked on the previous enemy phase. Bandit: ‘King of the Mountain’ is removed. Replaced with “War Cry”: Whenever this unit achieves a critical hit, all enemies within a three tile radius attain the Fear status condition for three turns. "Raid" is replaced with the "Capture" character skill. Bard: "Play" now only affects up to 2 adjacent units. Dancer: "Dance" now only affects 1 unit at 1-2 range. Cavalier: Subweapon categories are increased to C. ‘Reliable Attack’ has been changed to: If this character is ever on the winning side of the weapon triangle, they gain +25 Hit and +2 Damage instead of the usual bonuses. If this character is ever on the losing side of the weapon triangle, they suffer from -5 Hit instead of the usual penalties. Has no effect if this character is neutral in the triangle. Fencer: “Indoor Combat” is replaced with "Natural Pillars": If this unit is in forest terrain, it is undetectable by enemies. Negates movement penalties for forests. “Sneaking” now negates movement penalties for pillars. Knight: Cannot take Bows. 'Hold the Line' changed to passively reduce the MOV of an enemy that enters a space adjacent to the Knight to 0. Mage: "Nature Spirits" is changed to "This skill can only be activated once per chapter. This character adds their strength stat to a stat depending on the subcategory of tome they have specialized in. (Wind = Speed, Fire = Magic, Thunder = Skill). At the start of each player phase, move one of those points back into its initial stat. Monk/Nun: Monk: ‘Pious Veil’ can be activated as many times as desired, but only when the monk is not currently under the effects of Pious Veil. Additionally a monk may not attack on the same turn they activate Pious Veil. Priest: "Self Healing" is now based on half of magic. Pirate: "Raid" is replaced with the "Capture" character skill. Pegasus Rider: ‘Cloud Walking’ no longer grants bonus MOV, but allows this character to ignore all effects of weather. "Magic Sink" is removed, replaced with "Feathered Guard": -1 damage taken when fighting an enemy wielding a sword or a tome. Scavenger: ‘Scavenge Gold’ adds +50 gold per unique T1 Enemy attacked, and +100 per unique T2 Enemy. This doubles on promotion. Shaman: ‘Ancient Resolve’ is removed. Instead they gain 'Anthropomancy': Whenever this character lands the final blow on an enemy, they gain +10 to Evade and Dodge and +3 to Damage Reduction. At the end of every turn one third of the bonus is removed, starting with Damage Reduction, then Dodge and finally Evade. This ability does not stack with itself. Soldier: ‘Spear-Wall’ is removed. Instead they gain ‘Anti-Cavalry’: This character gains +5 Damage and +2 Defence against mounted units (including Wyverns and Pegasuses). Spy: Subweapon categories are increased to C. ‘Ambush’ is changed to: If this character initiates an attack while standing on a piece of defensive terrain, the number of counterattacks that the enemy may perform is reduced by 1. Thief: ‘Overdeveloped Sense of Self Preservation’ is removed. Gain ability to move after lockpicking. Troubador: "Minor Arcana" now reads as: When the character with this skill uses a healing staff, the recipient receives +2 resistance for the remainder of the turn. Wyvern Rider: “Dragon Scales” is changed to: “As long as this unit is at full HP, they gain +2 defense and resistance.” Promoted Classes: Assassin: This class’s weapon categories are now: Your Chosen Bow (A), Your Chosen Sword (A), Bow ©, Sword ©. Battle Mage: "Imbue Arrow" removed. Replaced with "Ignis" character skill. If "Ignis" is already taken replace it with a new Free character skill. Bounty Hunter: ‘Steal Weapon’ only works if the weapon’s weight is less than or equal to this unit’s Constitution plus 1. A Bounty Hunter can increase their proficiency in any weapon as if they had E-rank proficiency. Crusader: All class skills removed. Replaced with ‘Righteous Wrath’: Instead of attacking, this character may designate an enemy as their target if they do not have one already, or change their target to a different enemy if their target already exists. This character gains +20 Hit and +2 Damage against their target. If they land the killing blow on their target, at the start of their next turn they may designate another enemy as their target and still attack that turn. Duke Knight: "Hot Start" is removed. Replaced with “Master of Cavalry”: When attacking a mounted unit (including wyverns and pegasi), Skill +1/2 Luck chance that if it survives it is forced to dismount for the rest of that player phase. Falcon Knight: "Back Line Sweep" is removed. Replaced with "Holy Spear": +5 damage against undead. Great Knight: "Momentum" is removed. Replaced with “Weapon Mastery”: When attacked by an enemy unit that has weapon triangle advantage, this unit can autoequip a weapon that does not face weapon triangle disadvantage so long as they have one in their inventory that they can use. Hero (Both fighter and mercenary): "Rough and Tumble" removed. Instead they gain: ‘Lend me your Strength’: If this character is within three squares of three or more allies, they gain +10 to Hit, Evasion, Critical and Dodge. Holy Guard: "Heroic Advance" is replaced with "Divine Protection": -3 damage taken against undead to this unit and adjacent allies Master Spy: ‘Traps’ have five uses, not three. Mountain Warrior: ‘Giant Swing’ now trades 5 Hit for 1 Damage instead of 10. Combat Medic (Nomad Healer): ‘Medicine Man’ costs 100 gold to make a vulnerary, 200 gold for an antidote and 1500 gold to make an elixir. Rogue: ‘Detect Trap’ is removed. Instead they gain the skill ‘Vision’, as per the Spy ability. Saint: ‘Transfer Might’ can be used on multiple allies, so long as the Saint’s Strength does not go under 0 and no allied unit gains more than 8 points of Strength. The transferred strength can be recovered at any time, as well as automatically when that ally is reduced to 0 HP. Samurai: 'Iaijutsu' changed to +10 hit and evasion. Musou is not weapon-restricted. Sentinel: “Retaliation” replaced with “Sure Strike”: This unit can decrease their hit stat in order to increase their crit stat by the same amount. If an attack using this would kill an enemy, they can choose to leave them on 1 HP instead. Shadow Sword: ‘Magic Hunter’ is changed to: This unit gains +3 Damage and Resistance when in combat with an enemy wielding a tome. Sniper: This character now gets +1 range to all of its usable weapons. (Think Radiant Dawn Marksman) Swashbuckler: "Grog Soaked Blade" is replaced with the character skill "Charisma". If "Charisma is already taken, take another free character skill instead. Swordmaster: ‘Faster than the Eye’ is removed. Wanderer: ‘Bargain’ is removed. Instead they gain ‘Secret Knowledge’: The location of hidden items and equipment are automatically revealed at the start of the mission. New classes by Murdoc (edited by me) Pegasus Hunter --Promotes from Archer, Pegasus Knight, Nomad --Wields Lances (A/C), Bows (A/C) --Preferred Stats: SKL, SPD --Promotion Bonuses: HP+1 STR +2 MAG +0 SKL +2 CON +3 LUC +1 DEF +0 RES +3 SPD +3 MOV 6 --Class skills: ---Amaterasu: 3 times per battle, instead of attacking, heal all adjacent allies for 20% of their health. ---Ruler of the Skies: Hit +20 and avoid +10 against other flying units. ---Pegasus Malig Knight --Promotes from Wyvern Rider, Shaman, Fighter --Wields Axes (A/C) OR Lances (A/C), Dark (A/C) --Preferred Stats: STR, MAG --Promotion Bonuses: HP+3 STR +2 MAG +1 SKL +1 CON +3 LUC +1 DEF +3 RES +1 SPD +1 MOV 6 --Class skills: ---Trample: +3 damage dealt against foot units. ---Savage Blow: SKL+.5 LUC chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1. ---Wyvern Maid/Butler --Promotes from Thief, Priest, Fencer --Wields Swords (A/C), Staves (A/C) --Preferred Stats: SKL, SPD --Promotion Bonuses: HP +2, STR +1, MAG +1, SKL +3, CON +2, LUC +0, DEF +1, RES +2, SPD +3 --Class Skills: ---Live to Serve: Whenever a Maid uses a Staff on somebody, they recieve half the benefits (for the same duration if it's a buff), unless it is an Ailment staff; an Ailment staff will cure the any Ailment when used. Additionally, they gain +3 AID, but not CON, allowing them to rescue units they would not normally be able to. Dread Fighter --Promotes from Fighter, Bandit, Mage --Wields Axes (A/C), Anima (A/C) --Preferred Stats: STR, DEF --Promotion Bonuses: HP+4, STR+3, MAG+1, SKL+0, CON+4, LUC+0, DEF+3, RES+3, SPD+1 --Class Skills: --Aggressor: +3 damage when initating an attack --Counter. If Counter is already taken, add another free skill. --Critical Eye Freelancer --Promotes from Soldier, Monk/Nun --Wields Lances (A/C), Light (A/C) --Preferred Stats: HP, LUC --Promotion Bonuses: HP+3, STR+2, MAG+1, SKL+2, CON+3, LUC+1, DEF+2, RES+1, SPD+2 --Class Skills: --Quixotic: Increases hit rates for both opponent and user by 20%, and crit rates by 10%. --Flamboyancy: Can choose to initiate attacks at half damage to double their crit rate. Special Thanks Special thanks to those over on the Bay12 forum for writing the great player handbook linked above. It’s a very good base, and although I modified it heavily, it’s greatly appreciated. Haspen, also from Bay12 who made the tileset that I’ll be using for the maps deserves thanks as well. Murdoc for his class balancing (even if I edited it a lot, it helped out), new character classes (also modified), and moderating this forum. Pyon for running Ashes, the inspiration for this whole thing. Inno for the mugshots used for npcs and others. Shoutouts to all of the people who unknowingly helped name the islands for this. Naming is hard. Murdoc, Ikaru, Lexi, Stratos, Arkhi, Wendel, Kyoyo, Nasdav, Cara, Vappy and Scarlet Hukuna for teaching me how to actually set up an ooc and for getting my creativeness flowing for some ideas. Oh, and for moderating this forum, of course. Stratos and Acqui for making a very nice calculator that makes our lives easier. And finally, Zetaark, my co-host, without whom I couldn’t do this. World Map Description of the islands of Veritias. Major Islands Versidia: Home to the royal castle and many noble families, this is where some of the wealthier people reside. Its capital city is home to one of the largest trading networks in Veritias, and home to the royal guard. Further from the capital, smaller towns surround the outskirts, with varying performing troupes wandering about. Luceria: Home to Saint Pira’s Domain, this island is where the primary church is located. Due to its history, this island is heavily influenced by the church, and most of the inhabitants and towns within it have at least a priest or two present. Most people who wish to become a member of the church will travel here, while others are simply tourists wishing to see the Grand Church. Z’ark Isle: Home to the largest trading district, Z’ark Isle is a haven for merchants of all orders. Whether they be wealthy merchants seeking to expand their influence, or newer upstarts hoping to make it big, all of them flock to this island to make dealings. Equinox Isle: Not as much is as known about the Equinox Isle, since not many people tend to visit it. While incredibly rare, this is the only island that has recorded wyvern sightings. Additionally, while unconfirmed, rumors of dragons also are discussed when Equinox Isle is brought up. Avalon: One of the only two islands to have wild Pegasi, Avalon is another island where the church has great influence. While not as wealthy as Luceria, the island’s main claim to fame are the occasional Pegasus sightings that occur. While several people come to this island hoping to perhaps tame a Pegasus, only members of the Royal guard are allowed to legally possess one. Arcadia: Situated on one of the only desert islands, Arcadia is yet another island where the church has great influence. Unlike the other islands however, only the capital city of Arcanos is established as a place where people live. While nomadic tribes and various oasis villages do exist, many of them are spread through the island, and are not easily accessible. Link to comment Share on other sites More sharing options...
Zetaark Posted October 28, 2016 Share Posted October 28, 2016 (edited) For Character Submissions, they should be put into this format. Additionally, a small background should be included with the submission. Length isn't necessary, but if you want to, I won't stop you. Before posting the full sheets however, please PM either myself or Krim and once approved, you can post them here. Name: Class: (And the class you plan on ranking up to. If you are undecided you don't need to put anything) Character Skill: Month of birth: (This will affect affinity. I will post the months of this setting on the lore section!) Personal Flaw: Personal Skill: Personal Skill: Promotion Personal Skill: Preferred Stats: Weapon Proficiency: Level: Total Level: Progression Spent: HP: STR: MAG: SKL: LCK: DEF: RES: SPD: MOV: CON: AID: Inventory: For an example, I feel like being lazy and just using my own stuff from Ashes. (You are not required to make a mug for this, but if you want to you can. If you aren't artistically inclined, but still want a mug, PM me and I can assist you with that) Name:Ecquis Class: Wyvern Rider > Wyvern Hunter Character Skill: Fortune Month of birth: Fenary Personal Flaw: Love for Wyverns: If fighting Wyvern Riders or their promotions, -15 to hit Personal Skill: Water's Veil: If it is raining or snowing, +15 to evasion Personal Skill: Waiting Strike: If the character uses all their MOV in the round, +10 Critical Promotion Personal Skill: Today We Fight: If the character is within 3 spaces of 3 or more allied units, +2 Base Damage Preferred Stats: Defence, Strength Weapon Proficiency: Spear ©, Lance (D) Level:1 Total Level:1 Progression Spent:335 HP:22 (50%) STR:5 (70%)+1 MAG:0 (0%) SKL:4 (55%) LCK:1 (10%) DEF:6 (70%)+1 RES:0 (10%) SPD:3 (70%)+2 MOV:5(+1 MOV) CON:9 AID:8(+16 AID) Inventory: Iron halberd(45/45) Vulnary (3/3) Time and Month Each Year has 10 months, which are as follows: Fenary Marcette Cembre Prila Jula Vembra Ayam Febraia Setena Otona Each month consists of 30 days. Convoy: Spoiler Iron Lance (43/45) Vulnerary (3/3) Iron Blade (45/45) Iron Lance (45/45) Iron Club (45/45) Vulnerary (3/3) Vulnerary (3/3) Slow (15/15) Scimitar (18/20) Steel Javelin (28/30) Hustle (40/40) Iron Knife(25/40) Wind (38/40) Sheets for all current players: Rayne Spoiler Name: Rayne Class: Pegasus Rider > Whatever the Heck gets Triangle Attack ((but really Falc Knight.)) Character Skill: Adapt (Cost) Month of birth: Vembra (Anima) Personal Flaw: Air-Headed: When at full HP, -15 Evade. Personal Skill: Giga-RayneBeau Overdrive: If the enemy is above 50% HP, + 15 to hit. Personal Skill: Sapphire Sunset Preservation Tactics: When lower than 50% HP, + 2 Def Promotion Personal Skill: Giga-RayneBeau Overdrive: Linebreaker Edition: When not in 3 spaces of 3 allies, + 2 damage Preferred Stats: Speed. Skill Weapon Proficiency: Spear [C] Pierce [C] Lance [D] Level: 10 Total Level: 10 Progression Spent: 305/305 HP: 22 (40%) STR: 10 (50%) MAG: 0 (0%) SKL: 13 (60%) LCK: 8 (40%) DEF: 5 (30%) RES: 8 (30%) SPD: 14 (55%) MOV: 5 (+2 when mounted) CON: 6 AID: 5 (+12 when mounted 17) Inventory: Iron Javelin (13/45), Vulnerary (3/3), Iron Javelin (45/45), Slim Lance (33/35), Short Spear (25/25)E Supports: Cadence: {B} Darius: [C] Clarisse: [C] Belros Spoiler Name: Belros “Swift Edge” Class: Spy > Assassin Character Skill: Pass Month of birth: 29th Ayam (Earth) Personal Flaw: Memories of Home: When fighting an enemy thief unit or their promotions -10 Hit/Evasion Personal Skill: Thief's Loyalty: If 3 Ally units are within 3 spaces of Belros, +2 base damage Personal Skill: Hidden Advancement: When no enemies are within 3 spaces +1 Mov Promotion Personal Skill: Pristine Edge: When Belros is over half HP crit +10 Preferred Stats: Skill, Luck (After Promotion: Skill, Strength) Weapon Proficiency: Sidearm ©, Longbow ©, Slash [C], Sword (D), Bow (D) Level: 10 Total Level: 10 Progression Spent: 335%/335% HP: 22 (50%) STR: 9 (60%) MAG: 0 (0%) SKL: 13 (65%) LCK: 6 (30%) DEF: 6 (40%) RES: 2 (20%) SPD: 16 (70%) MOV: 6 CON: 6 AID: 5 Inventory: Cutlass (25/25), Parrying Knife (28/30)E, Lockpick (13/15), Iron Longbow (30/30) Support: Emilee: [C] Madante {C} Cadence Spoiler Name: Cadence AlbusClass: Fencer>Shadow SwordCharacter Skill: Imbue (Ignis after promotion)Month of birth: 12th of Vembra (Anima)Personal Flaw: Mark of the lamb [If facing Priests, Monks, Troubadours or their promotions in combat, Cadence suffers 50% of the damage she deals to them. Damage she sustained this way cannot leave her below 1hp however.]Personal Skill: Ember Glint [If over 50% HP, +15 Eva]Personal Skill: Phantasmal Aegis [After sustaining damage in combat, Cadence gains a boost of +2 in either Def or Res depending on whether it was Physical or Magic based, lasting until the end of the round]Promotion Personal Skill: Whispering Shade [When engaged combat where either herself or her opponent is under cover (Ex, forest, hills, mountains, forts) Cadence will gain +2 Base Damage and +10 Hit] Preferred Stats: Skill, Speed Weapon Proficiency: Thrust , Sword (D) Level: 10Total Level: 10 Progression Spent: 335/335 HP: 22 [40%] STR: 8 [45%] MAG: 9 [60%] SKL: 13 [50%] LCK: 4 [10%] DEF: 4 [30%] RES: 5 [30%] SPD: 12 [70%] MOV: 5CON: 6AID: 5 Inventory: Parrying Knife (29/30)E, Steel Rapier (30/30), Iron Knife (37/40),Vulnerary (2/3) Supports: Rayne: {B} Karik: [C] Myrdwyn [C] Emilee Spoiler Name: Emilee Class: Sister > Maid Character Skill: Blossom Month of birth: 1st of Marcette (Wind) Personal Flaw: Sleeping Beauty: If affected with the Sleep condition, +2 Aliment Duration. Personal Skill: To Find My Beloved: If over 50% health, +1 MOV Personal Skill: Nervous: If within three spaces of three or more enemy units, +15 EVA Promotion Personal Skill: In His Name: +10 Critical Hit on counter attacks Preferred Stats: RES, LCK Weapon Proficiency: Buff Staff (D) Level: 10 Total Level: 10 Progression Spent: 335%/335% (+40 from Blossom) HP: 22 (60%) STR: 4 (25%) MAG: 8 (65%) SKL: 7 (45%) LCK: 14 (60%) DEF: 3 (30%) RES: 11 (35%) SPD: 10 (55%) MOV: 5 CON: 5 AID: 4 Inventory: Heal (21/30), Vulnerary (2/3), Soothe (15/15), Barrier (14/15)E, Sleep (20/20) Support: Belros: [C] Cass: [C] Darius Spoiler Name: Darius DimanetClass: Shaman -> DruidCharacter Skill: Wrath (Free)Month of birth: Ayam (Earth)Personal Flaw: Rising Suffering: This unit suffers -5 Avo, -5 Hit for every battle within 3 spaces of this character per phase.Personal Skill: Momentary Bliss: +1 Mag and +5 Hit if this unit is >75% health.Personal Skill: Shield of Agony: If this unit has dealt damage this turn, +2 Def until the start of his next turn.Promotion Personal Skill: Bloodlust: For every injured character within 3 spaces, this unit gets +3 Hit/Avo. Preferred Stats: Magic, Skill Weapon Proficiency: Dread , Dark (D). Level: 10Total Level: 10 Progression Spent: 335/335 HP: 24 (55%) STR: 4 (10%) MAG: 13 (65%) SKL: 9 (45%) LCK: 5 (25%) DEF: 3 (30%) RES: 9 (60%) SPD: 10 (45%) MOV: 5CON: 6AID: 5 Inventory: Flux (29/40), Worm (39/40)E, Vulnerary (2/3), Vulnerary (3/3), Nosferatu (20/20) Support: Rayne: [C] Helena: {B} Idei Spoiler Name: IdeiClass: Nomad to Pegasus HunterCharacter Skill: Counter ( Free )Month of birth: Setena (Wind)Personal Flaw: Averse to Enclosure [ when adjacent to 2+ units, -10 Hit ] Personal Skill: Evasive Target [ when unit is targeted by an attack it cannot counterattack, +10 Avoid ]Personal Skill: Self-Sufficient [ when 3+ spaces away from any allies, +2 Defense ]Promotion Personal Skill: Savage Retribution [ +10 crit when unit is counterattacking ] Preferred Stats: Skill, Speed Weapon Proficiency: Longbow ©, Recurv [C], Bows (D) Level: 10Total Level: 10 Progression Spent: 335/335 HP: 23 ( 50% ) STR: 12 ( 50% ) MAG: 3 ( 10% ) SKL: 11 ( 65% ) LCK: 5 ( 30% ) DEF: 7 ( 40% ) RES: 7 ( 20% ) SPD: 15 ( 70% ) MOV: 5 ( +2 when mounted )CON: 7AID: 6 ( +10 when mounted ) Inventory: Iron Bow (28/45), Vulnerary (3/3), Iron Longbow (26/30), Steel Bow (27/30)E Steel Yari (25/25) Support: Cass {C} Helena [C] Cass Spoiler Name: Cass, short for Beef CasseroleClass: Bard -> ???Character Skill: ImbueMonth of birth: Febraia (Water)Personal Flaw: Band ain't together - When Supported by less than 3 allies, halve support bonusesPersonal Skill: Turn the volume up - When using the 'Play' command, enemies within 2 spaces gain -2 ASPersonal Skill: Melody doesn't stop - When using an 'Instrument', 25% chance to not waste QlPromotion Personal Skill: Beef with the Beef - ??? Preferred Stats: Luck, Magic Weapon Proficiency: Lyrics (C), Instruments (C) Level: 10Total Level: 10 Progression Spent: 335% HP: 28 [85%] STR: 8 [60%] MAG: 9 [40%] SKL: 4 [30%] LCK: 9 [25%] DEF: 7 [40%] RES: 7 [40%] SPD: 8 [15%] MOV: 5CON: 6AID: 5 Inventory: Vulnerary (3/3), Soldier's Drum (20/20) Support: Idei: {B} Emilee: [C] Karik Spoiler Name: Karik ‘Aye’ EtapirClass: Pirate > Berserkar (but I’m good with Swashbucklar)Karikter Skill: RenewalMonth of birth: Setena (Light) Personal TicsPersonal Flaw: Where be my allies?: If this unit is not within 3 tiles of at least 2 allied units, -15 Evasion.Personal Skill: Aye shall send you off ta Davy Jones’ Locker: When fighting a Pirate and their promotions, this unit gains +3 ASPersonal Skill: Aye’m much more accurate this time!: If this unit misses an attack, +15 Accuracy for the next attack.Promoted Personal Skill: Protection of the Seas: If this unit is within 3 tiles of 3 allied units, and at least one of them has at least a C rank Support with this unit, -3 Damage taken Class ProficiencyPreferred Stats: HP, SpeedBerserker Preferred Stats: HP, StrengthSwashbuckler Preferred Stats: Skill, Strength Weapon Proficiency: HAxe ©, Axe (D) > HAxe ©, Throwing Axe ©, Axe (D)Berserker Proficiency: HAxe(S), Axe ( > (S), Throwing Axe (A), Axe ( B]Swashbuckler Proficiency: HAxe (A), Crush Sword (A), Axe ©, Sword © > Haxe (S), Crush Sword (A), Axe ©, Sword © Stats Level: 10Total Level: 10 Progression Spent: 335%/335% HP: 28 (65%) STR: 15 (60%) MAG: “Me use for this bothersome statistic is minimal.” (0%)SKL: 9 (60%) LCK: 1 (20%)DEF: 5 (50%) RES: 2 (25%) SPD: 11 (55%) MOV: 5CON: 10 AID: 9 Inventory: Iron Axe (37/45), Vulnerary (2/3), Hatchet (27/35)E, Poison Hand (19/20)E, Steel Axe (30/30) Support: Cadence: [C] Madante: [C] Myrdwyn Spoiler Name: Myrdwyn CallaghanClass: Wyvern Rider -> Wyvern LordCharacter Specific Skill: NullifyBirth month: Cembre (Heaven)Personal Fault: "SWORDS ARE IMPRACTICAL": -15 Evasion when this unit is attacked by a character wielding a sword.Personal Skill: Grudge: +2 damage dealt against a unit that damaged this one in the previous turn.Personal Skill: Air Superiority: +15 hit when fighting another flying unit. Preferred stats: DEF, STR Weapon profs: Pierce , Lances (D) Level: 10Total Level: 10 Progression spent: 305% HP: 29 (70%) STR: 8 (60%) MAG: 0 (10%)SKL: 6 (35%) LCK: 2 (20%)DEF: 12 (40%) RES: 3 (30%)SPD: 8 (40%) CON: 9+16AID: 8+16MOV: 5+1 Inventory: Heavy Lance (18/20)E, Iron Pike (34/35), Vulnerary (3/3), Iron Lance (45/45), Devil Lance (20/20) Supports: Cadence [C] Clarisse Spoiler Name: Clarisse VerunClass: Fighter > HeroCharacter Specific Skill: BlossomBirth Month: AyamAffinity: EarthPersonal Fault: Hack, Cough: Poison does +2 damage per turn.Personal Skill: Feels Natural: When HP is over 50%, +15 HitPersonal Skill: Me and This Army: When within 3 spaces of 3 allied units, +2 AS Preferred stats: Strength, SkillWeapon profs: Hack (B), Axe (D) Level: 10Total Level: 10 Progression spent: 330% + 5% Promotion + 40% AptitudeHP: 27 (65%) STR: 15 (65%) MAG: 0 (5%)SKL: 11 (60%) LCK: 4 (20%) DEF: 9 (65%) RES: 1 (35%) SPD: 9 (60%)CON: 11AID: 10MOV: 5 Inventory: Poleaxe (18/20)E, Iron Axe (45/45), Vulnerary (3/3),Hammer (19/20) Support: Rayne: [C] NPC's: Helena Spoiler Name: Helena Vulcan Class: Mage> SageCharacter Skill: TalentedMonth of Birth: Vembra (Anima) Preferred Stats: Skill, Magic, Speed Weapon Proficiency: Fire [C], Thunder [C], Anima [D] Level: 10Total Level: 10 Progress Spent: 335/335 HP: 28 (50%) STR: 5 (25%) MAG: 13 (70%) SKI: 12 (50%) LUC: 6 (25%) DEF: 4 (30%) RES: 9 (30%) SPD: 13 (55%) CON: 5AID: 4MOV: 5 Inventory: Elfire (26/30), Static (27/30)E, Vulnerary (2/3), Meteor (5/5), Elwind (30/30) Support: Darius: {B} Idei [C] Madante Name: Madante Class: Lord-> Vanguard Character Skill: Ignis Month: Jula (Fire) Preferred Stats: Skill, Strength Weapon Proficiency: Crush ,Sword(D) Level: 10Total Level: 10 Progression Spent:365/365 HP: 26 (50%) STR: 9 (65%) MAG: 7 (60%) SKL: 11 (45%) LCK: 2 (15%)DEF: 7 (50%) RES: 5 (40%) SPD: 9 (40%) MOV:5 CON:8 AID:7 Inventory: Allegretto (-), Vulnerary (2/3), Lancereaver (19/20), Steel Blade (30/30), Light Brand (20/20) Supports: Karik [C] Belros {C} Edited August 21, 2017 by Zetaark Link to comment Share on other sites More sharing options...
pbood2 Posted October 29, 2016 Share Posted October 29, 2016 Hello you two. This looks awesome and I'm happy to see another FE RP because FE is awesome and it gives more people a chance to join one. I will definitely apply by end of tomorrow with a character I already have made if you'll allow me to apply that is. I need to maybe change the backstory a bit but we'll see if we need to. Anyways, super excited for this and have a great night. Link to comment Share on other sites More sharing options...
Chevaleresse Posted October 29, 2016 Share Posted October 29, 2016 Well, I might drop something in here too. EDIT: There are a loooooot of rule changes you should consider, though, so shoot me a message or something via Discord to talk about it. The book as written isn't really fantastically balanced and adjusting balance based on that isn't the best plane. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted October 29, 2016 Share Posted October 29, 2016 Annnnnnnnnnnd, sheet. Name: Rayne Class: Pegasus Rider > Whatever the Heck gets Triangle Attack ((but really Falc Knight.)) Character Skill: Adapt (Cost) Month of birth: Vembra Personal Flaw: Air-Headed: When at full HP, -15 Evade. Personal Skill: Giga-RayneBeau Overdrive: If the enemy is above 50% HP, + 15 to hit. Personal Skill: Sapphire Sunset Preservation Tactics: When lower than 50% HP, + 2 Def Promotion Personal Skill: Giga-RayneBeau Overdrive: Linebreaker Edition: When not in 3 spaces of 3 allies, + 2 damage Preferred Stats: Speed. Skill Weapon Proficiency: Spear [C] Lance [D] Level: 1 Total Level: 1 Progression Spent: 305/305 HP: 18 (40%) STR: 4 (50%) +2 MAG: 0 (0%) SKL: 5 (60%) LCK: 3 (40%) DEF: 3 (30%) RES: 5 (30%) SPD: 6 (55%) +2 MOV: 5 (+2 when mounted) CON: 6 AID: 5 (+12 when mounted 17) Link to comment Share on other sites More sharing options...
Sutoratosu Posted October 29, 2016 Share Posted October 29, 2016 Screw it... I suppose I can't resist the call, now can I. Someone else has to be the healer though. Ya'll will never grow if I keep taking the responsibility of keeping ya alive and kicking. Let one of these youngsters do it for once Link to comment Share on other sites More sharing options...
InnocentSerenity Posted October 29, 2016 Share Posted October 29, 2016 In case anyone is worried, I'm still working on Pyon's RP, so don't expect Ashes to lose out on their portraits. And hey, the extra practice is always nice. Link to comment Share on other sites More sharing options...
rustytengo Posted October 29, 2016 Share Posted October 29, 2016 hmm i think i might throw something together as well. now lets see i like money well hello there scavenger hehehehehe.. Link to comment Share on other sites More sharing options...
krim Posted October 29, 2016 Author Share Posted October 29, 2016 Murdocs suggested rule/mechanic changes are being considered and are most likely being implemented tonight/tomorrow sometime. It shouldn't really change anything on submitted character sheets, but Ill be sure to pm and work it out with you if it does. (And Ill list the changes in a separate post as well as above.) Apologies for any inconvenience this may cause. Link to comment Share on other sites More sharing options...
Chevaleresse Posted October 29, 2016 Share Posted October 29, 2016 I'll probably be rolling a wyvern rider of some kind. Haven't decided between Malig Knight and Wyvern Lord, though. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted October 29, 2016 Share Posted October 29, 2016 Welp know who Rayne's friendly rival will be immediately then Link to comment Share on other sites More sharing options...
Sutoratosu Posted October 29, 2016 Share Posted October 29, 2016 Hmm... let's see, I'm thinking of a Sword Wielder, potentially of ambiguous gender... hmmm, so many options though...well, time to break out the old Trope book I suppose, see what we can use for inspiration... Link to comment Share on other sites More sharing options...
InnocentSerenity Posted October 29, 2016 Share Posted October 29, 2016 (edited) Someone else has to be the healer though. Ya'll will never grow if I keep taking the responsibility of keeping ya alive and kicking. Let one of these youngsters do it for once The beauty of NPCs, am I right? I swear to gosh though, don't rely on them. Their tactics suck. Edited October 29, 2016 by InnocentBoy Link to comment Share on other sites More sharing options...
Sutoratosu Posted October 29, 2016 Share Posted October 29, 2016 The beauty of NPCs, am I right? I swear to gosh though, don't rely on them. Their tactics suck. And NPCs/Allies always move after Enemie's once Player Phase Ends... RIP valuable timing... Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted October 29, 2016 Share Posted October 29, 2016 I have a feeling Rayne will be pretty absurdly glass cannon... so having healers be nice ye. Link to comment Share on other sites More sharing options...
Code: PIRULUK Posted October 29, 2016 Share Posted October 29, 2016 O another FEF RP. Maybe I should make that high school FEF after all... Link to comment Share on other sites More sharing options...
pbood2 Posted October 29, 2016 Share Posted October 29, 2016 I am also doing a mounted (not wyvern or peg) so good luck on this rivalry lol. I really hope Krim and Zeta like my character when I put my application in tomorrow. Anyways good luck to everyone and can't wait to see what happens with this. Link to comment Share on other sites More sharing options...
IntSys Posted October 29, 2016 Share Posted October 29, 2016 (edited) Name: Nord Class: Pirate (-> Berserker) Character Skill: Daunt Month of birth: Jula Personal Flaw: Occupied: In an enemy turn, for every consecutive time Nord’s targeted, -10 Hit and -5 Evasion for the remainder of the enemy turn. Personal Skill: Aquatic Ambush: If Nord stopped on a River tile or a Water tile last turn, he gets +5 Crit and +10 Hit for the following enemy turn and player turn, as long as the enemy isn’t on a River or a Water tile. Personal Skill: Horse Shock: 20% chance of dismounting a unit with Horseback or Pegasus when attacking one. Does not activate against Bosses. Promotion Personal Skill: Reaver Cutter: +15 Hit against enemies equipped with Reaver weapons. Preferred Stats: HP, Speed Weapon Proficiency: Hack (Axe) ©, Axe (D) Level: 1 Total Level: 1 Progression Spent: 335/335 HP: 22 (70%) STR: 9 (70%) MAG: 0 (0%) SKL: 3 + 1 (50%) LCK: 1 + 1 (40%) DEF: 3 (50%) RES: 0 (35%) SPD: 3 + 1 (40%) MOV: 5 CON: 9 + 1 AID: 9 Inventory: Iron Axe, Vulnerary Edited October 29, 2016 by IntSys Link to comment Share on other sites More sharing options...
rustytengo Posted October 29, 2016 Share Posted October 29, 2016 (edited) Yay here's mine....now where's the money hiding at (also no mug for me...) Now with a mug thanks Zetaark Name:Reginald "Reggi" Thistlewool Class: Scavenger Character Skill:Blossom Month of birth:Otona Personal Flaw: Wouldn't hurt a girl (if Reggi is fighting Female units -15 Hit) Personal Skill:Light sleeper(If Reggi is suffering from sleep -2 to sleep duration) Personal Skill: Sentry Removal(if Reggi is Fighting Archer's or there promotions +2 Base Damage) Promotion Personal Skill: Last Chance (If Reggi is under Half HP 20% chance of a +1 to all stats for the round) Preferred Stats: Skill,Luck Weapon Proficiency: sidearm(D), Sword(D), Ancient(D), Dark(D) Level:1 Total Level:1 Progression Spent:335/335 HP:17(65%) STR:4(55%)+1 MAG:3(25%) SKL:5(65%+1 LCK:5(65%) DEF:2(25%) RES:1(25%)+1 SPD:7(50%)+1 MOV: 5 CON:6 AID:5 Inventory: Iron Dagger, Vulnary Edited October 31, 2016 by rustytengo Link to comment Share on other sites More sharing options...
krim Posted October 29, 2016 Author Share Posted October 29, 2016 (edited) Okay, changes helped with by Murdoc. These mostly affected promoted units, and so far unpicked first tier units, but for the few of you's classes this does affect, Ill pm you. (I think Hukuna is the only one and I've already shot him one.) Character/Skill Changes -Malig Knights "Ignis" is replaced with "Savage Blow": SKL+.5 LUC chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1. -Snipers maximum range of their weapons is increased by 1 (Think Radiant Dawn Marksmen) -Only one person per turn can be Guarded with the "Guard" skill. -Stillness and Provoke are removed. -Priest "Self Healing" only heals for half magic. -Pegasus Riders "Magic Sink" replaced with "Feathered Guard": -1 damage taken when fighting an enemy with a sword or a tome. -Archer "Sidearm" replaced with "Weakpoint": +5 critical % if facing an enemy that has battled on the previous enemy phase. -Dancers now only affect 1 unit at 1-2 range with their dance ability -Bards now only affect 2 units at 1 range with their play ability -Myrmidons "En Passant" is removed. -Fencers "Duel!" is replaced with "Natural Pillars": This unit is unable to be detected by enemy units when in a forest. -Troubadors "Minor Arcana" now reads as: When the character with this skill uses a healing staff, the recipient receives +2 resistance for the remainder of the turn. -Duke Knights "Master of Cavalry" now has a 1/2Luck + skill proc chance. -Swordmasters "Astra" is removed. -Holy Guards "Heroic Advance" is changed to "Divine Protection": -3 damage taken against undead to this unit and adjacent allies -Swashbucklers "Grog Soaked Blade" is replaced with the character skill "Charisma". If "Charisma is already taken, take another free character skill instead. Wyvern Rider - > Wyvern Knight: 'Dragon Scales', Wyvern Rider version replaced by 'Dragon Scales', Manakete version. Mechanics/Other Changes -Hit and Crit rolls are separated. -Two affinities are chosen for a player based on birth month by the Hosts. The player then chooses one of them. -When the Handbook says 'Your Choosen Weapon (S)', FEF treats it as 'Your Choosen Weapon Subcategory (S)', for the sake of simplicity. -Critical % chance hard-capped at 85. -Performers can not move again when performed on by another performer. -CON no longer used to determine amount of inventory slots. Every unit have 5 inventory slots, unless special rules are applied ('Bag of Holding' of Rogue class, for example). -You die when the 'KO' counter goes to 0. Death is permament. -Automated Weapon Rank Progression: When you reach Level 10 in First Class, you choose one subcategory, either already ranked or from general category, and it gains 1 Rank up. The same happens when you reach Level 10 in Promoted Class. Edit: Added changes to the balancing section. Finding information on a specific class is easier there since its in alphabetical order. Edited October 29, 2016 by DragonMasterKrim Link to comment Share on other sites More sharing options...
Aurorix Posted October 29, 2016 Share Posted October 29, 2016 Behold, a Thief Boi well a spy to be specific Name: Belros “Swift Edge”Class: Spy > AssassinCharacter Skill: PassMonth of birth: 29th AyamPersonal Flaw: Memories of Home: When fighting an enemy thief unit or their promotions -10 Hit/EvasionPersonal Skill: Thief's Loyalty: If 3 Ally units are within 3 spaces of Belros, +2 base damagePersonal Skill: Hidden Advancement: When no enemies are within 3 spaces +1 MovPromotion Personal Skill: Pristine Edge: When Belros is over half HP crit +10Preferred Stats: Skill, Luck (After Promotion: Skill, Strength)Weapon Proficiency: Sidearm ©, Longbow © Sword (D), Bow (D)Level: 1Total Level: 1 Progression Spent: 335%/335% HP: 19 (50%)STR: 5 (4+1) (60%)MAG: 0 (0%)SKL: 8 (6+2) (65%)LCK: 3 (30%)DEF: 2 (40%)RES: 1 (20%)SPD: 8 (7+1) (70%) MOV: 6CON: 6 AID: 5 Inventory:Iron Dagger (45/45)Vulnerary (3/3) Link to comment Share on other sites More sharing options...
Anstane Posted October 29, 2016 Share Posted October 29, 2016 Alright, as soon as I get the chance I'll try to sign up, as I am interested in this. Shame that'll only happen in ~12 hours, but...well, here's hoping sign-ups stay up for that long. As for what I'll make...probably a magic user. Maybe a shaman, but, well, we'll see. Link to comment Share on other sites More sharing options...
Zetaark Posted October 29, 2016 Share Posted October 29, 2016 Signups will probably last for a while. At least until we get a decent number of apps. Link to comment Share on other sites More sharing options...
Commander Posted October 29, 2016 Share Posted October 29, 2016 Ah yes, this sadly bring back memories of the one FE RP I did which likely won't see the light of day with life and other projects sucking my free time to the last minute. Anyways, just holler if you want to use any of my old stuff I have lying around. Also if you see me creating a sign up sheet, tackle me straight to the ground. Link to comment Share on other sites More sharing options...
Chevaleresse Posted October 29, 2016 Share Posted October 29, 2016 Name: Myrdwyn Callaghan Class: Wyvern Rider -> Wyvern Lord Character Specific Skill: Nullify Birth month: Cembre Personal Fault: "SWORDS ARE IMPRACTICAL": -15 Evasion when this unit is attacked by a character wielding a sword. Personal Skill: Grudge: +2 damage dealt against a unit that damaged this one in the previous turn. Personal Skill: Air Superiority: +15 hit when fighting another flying unit. Preferred stats: DEF, STR Weapon profs: Pierce ©, Lances (D) Level: 1 Total Level: 1 Progression spent: 300% HP: 22 (70%) STR: 5 (55%) [+5% on promote] MAG: 0 (10%) SKL: 4 (35%) CON: 9+16 AID: 8+16 LCK: 2 (20%) (+1) DEF: 6 (45%) RES: 2 (30%) (+1) SPD: 5 (35%) (+2) MOV: 5+1 Link to comment Share on other sites More sharing options...
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