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Fire Emblem on the Forums: Sea of Crossroads [IC]


krim

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With a wide swing, Clarisse defeats the injured pegasus knight, forcing them to withdraw.

 

((Cass moves to V7 and bards Myrdwyn))

 

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Myrdwyn's tip managed to force the injured knight to reflect on the combat outside of the courtyard, as he was too injured to continue fighting.

 

[Enemy Phase]

 

Pegasus Knight 4 takes 4 damage from poison
Pegasus Knight 4 is no longer poisoned


Fencer 1 Moves to P11 and attacks Clarisse

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Deciding the time to strike was now, the fencer went towards Clarisse, landing two blows and dodging Clarisse's axe narrowly, allowing him to defeat the fighter.


Pegasus Knight 3 Moves to S14 and attacks Rayne, then Canto to Q14

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The other pegasus knight moves in and attempts to toss two pilums at Rayne before falling back. One misses its target completely, while the other manages to hit its mark. In return, Rayne sends a javelin their way, injuring the rider.

 

Monk 3 Moves to S14 and attacks Rayne

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The monk, seeing an opening, tries to defeat the injured pegasus knight, but Rayne manages to avoid the ball of light and give the monk a javelin in return.


Monk 2 Moves to T6 and attacks Myrdwyn

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The other monk actually hits with their magic, injuring Myrdwyn with two balls of light.


Pegasus Knight 4 Moves to U6, attacks Emilee, then Canto to S6

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Though injured, the pegasus knight tries to aim for the healer. Though one javelin hits its mark, the other goes wide, and the pegasus knight attempts to fall back as far as they can.

 

Mage 1 Moves to P5

 

Mage 2 Moves to P21

 

Knight 2 Moves to R16

 

Knight 7 Moves to M11

 

Knight 8 Moves to M15

 

[Ally Phase]


Madante Moves to R14 and attacks Monk 3 with Allegretto

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Madante moves behind the monk and strikes them with his sword, forcing them to exit the battlefield.


Helena Moves to R13 and attacks Pegasus Knight 3 with Elwind

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Helena attempts to finish the nearby pegasus knight with wind magic, but the gales fail to hit their target.

 

Turn 4

True_Chap_7_Turn_4.png
Cass heals for 13 HP
Emilee heals for 6 HP
Anthropomancy fully fades

 

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Inspired by his allies' efforts, and determined to aid his team, Idei aims one shot, which lands true and takes the pegasus knight out of the fight.

 

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Selia attempts to strike the fencer with an orb of light, but he manages to evade the attack with ease.

 

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Backed by his allies, Darius lands his magic onto the fencer, who recoils in pain from the force of the strike.

 

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Healed and ready to fight, Myrdwyn strikes the injured pegasus knight out of the air before returning back to her allies.

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Belros takes the chance to strike the monk with his knives. Though his first strike lands true, the monk retaliates quickly with a burst of light magic, taking Belros down before he could get another hit in.

 

((Cass Moves to U5 and refreshes Emilee and Myrdwyn))

 

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With a swing of her lance, Myrdwyn finishes the job Belros started, defeating the monk.

 

[Enemy Phase]

 

Fencer 1 Moves to Q11 and attacks Selia

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The fencer strikes Selia with a strong blow, staggering her for a moment. However, she still manages to retaliate, catching the fencer off guard and taking him out of the fight.


Knight 2 Moves to R15 and attacks Madante

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Madante and the knight attempt to trade blows, but they both end up clashing and doing nothing. Seeing an opportunity, Madante moves in for a second strike, which is able to injure the knight a bit.


Mage 1 Moves to Q8 and attacks Selia

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The mage hides in the forest and strikes at Selia, injuring her with his magic. Selia tries to retaliate, but between the trees and her prior injury, her attack doesn't reach her target.

 

Mage 2 Moves to P16 

 

[Ally Phase]

 

Madante Moves to Q16 and attacks Mage 2

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Madante and the mage trade blows, each taking a noticeable amount of damage.

 

Helena Moves to R13 and attacks Knight 2 with Elthunder

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Slightly frustrated with her string of missed strikes, Helena brings out her thunder tome and strikes at the knight. Between the thunder and the suit of metal the knight possessed, the knight crumpled to the ground, very injured, but barely able to crawl off the battlefield.

 

Turn 5

True_Chap_7_Turn_5.png

Shield of Agony fades

Emilee heals for 6 HP
Cass heals for 13 HP

 

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SccrHVN.png

The battle goes on, though they seem to have cleared out most of the immediate threats around them. "Still have it in you, friend?" he murmurs, urging Kite into a gallop. The stallion tosses his head before picking up the pace, as though offended at the suggestion.

 

Moves to R16 and shoot Mage 2 with Iron Bow.

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A clean shot was all Idei needed to send the mage off the battlefield.

 

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Taking to the trees, Darius uses the shadows to his advantage to strike the mage, while avoiding his counterattack in turn.

 

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(wewresolve)

 

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