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[OOC: READ FIRST] Trespassers of the Multiverse: Gaiden^2 (Accepting Signups)


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A reboot of the game Trespassers of the Multiverse on bay12.
 

This thread is now defunct. Please go to the thread on bay12 if you are interested.


There exists an untold number of universes, each with its own friendships, wars, gods, and demons. Each one with countless stories to tell. More are generated every instant, as new possibilities unfold and new minds are born with new ideas in a fractal expansion.

However, one of these many expansions went terribly, horribly wrong.

Horrific monstrosities, barely having a true form and defying all common or uncommon logic in description, were born in the gap between worlds. They ached to fill the gaping void within themselves with true existence, and so they fell upon the myriad worlds, devouring all that they ran across, some assuming the forms of familiar foes turned alien and some forcing their way into the hearts and minds of the people responsible for protecting the worlds they lived in.

The multiverse has held its own for eternities. These incursions are met by bands of heroes or chosen individuals with the strength of mind and arm to defeat them, wherever they appear. However, the war is turning. More and more worlds are falling to the beasts - called Trespassers for their lack of belonging - and their closest things to lords or kings have begun appearing - Pure Trespassers, raw destructive, consuming essence with a hatred for existence itself.

So the multiverse is fighting back. You have been chosen, lifted from your home universe, to fight these foes wherever they appear. Are you prepared to accept this mantle of duty, strong enough to fight to save every existence?
 

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System/Character Sheet

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Bare Character Sheet, for convenience

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Rule Notes and Errata

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Guidelines for Characters

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FAQ

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Rules:

  • All global forum rules apply.
  • Respect all other players, and the GM.
  • Try to avoid making your character a Mary Sue. The greater subforum has some guidelines for what this term means, if you do not know. 
  • Avoid "l0l so rAndUm" characters or outright evil/sociopathic ones. If they don't have a reason to work with the party to save the multiverse, they don't belong in this game.
  • Bunnying - controlling another character without their consent - is strictly forbidden.
  • Player killing is also generally forbidden. This isn't an arena game.
  • Keep mentions of sex and violence within reasonable moral and legal bounds. Explicit depictions are against the rules, after all. If you must, learn the fine art of the fade-to-black. 
  • Posts should be two or three sentences minimum, with decent grammar and spelling. This isn't a hard and fast rule, but do avoid consistently terse posts. If you're having trouble, ask for help.
    • In keeping with the above, avoid bullet-posting - making rapid, usually short, posts in a short amount of time, unless your character is in a one-on-one situation. Doing this makes it difficult for other players to keep up; the players are scattered across numerous timezones and areas of availability. 
  • If there is an ongoing interaction between two players, please ask before inserting your character, in keeping with Rule 2 on this list.
  • I reserve the right to add more rules as-needed.

 

So, interested? Character sheet ended up a bit of a slog, but I wanted to be thorough.

A document containing a lot of helpful guidelines and advice for chargen,
Join the Discord for important game updates. This is required for playing the game.
Active IC Threads:

Archived IC Threads:

Chapter 1

Chapter 1 Interludes

Chapter 2

Currently Inactive Threads:

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Master Sheet containing a quick reference for extant characters, among other things. This is MANDATORY to fill out and keep reasonably updated; it makes running turns much easier. 

 

Primary Characters (Characters in italics have not been updated and reapproved):

 
Secondary Characters: 

Tertiaries

NPCs

Inactive/Dropped

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Edited by Rec4lls
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in!

working on the character sheet

I think I've finished

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Edited by S34N1C
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Pluck and Gallary, Adventurers for Hire!

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Edited by Hal Henderics
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This sounds pretty cool, though I'd probably want to see some other character sheets before I make mine, just so I can get a read on how to do one. If I were to join, I can tell that the battle system would be a bit of a learning curve for me, but consider me interested.

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I'd like to be a part of this. This'll be my first time doing something like this, so please be patient :) Alright, I added the specified changes. There's been a lot of shuffling of dates, so don't hold anything from this or IC posts as gospel.

Edmond:

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Secondary: Liliya Ivanenko

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Loot and stuff

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Please mark sheets WIP if they're not complete, so I know not to bother parsing them. If I don't comment on something, it's probably OK.

Theodore: While fluff bonuses are alright, in this case you're wasting a perk slot. Interdimensional communication is going to be a thing that is available once the party actually splits, and this kind of thing can be pretty much folded into "things you assume a character can do." The RP section of the sheet could use a bit of work as well. The same thoughts on your perks apply to your actions; you need stuff you do mechanically. "Attempt to destroy objects" should be some sort of check; SYN, maybe, vs a difficulty set by the GM. (This game runs on a d20 system by default, btw.)

Pluck: I'm still somewhat hesitant on the separation thing, but I'll tentatively accept the sheet. Your complexity is approximately 6, for being simple mechanically but requiring a fair amount of GM fiat to run.

Edmond: Gambit is interesting. Specify that it's 25% of MHP. Charisma is weird thematically and a bit strong when compared with a flat RES bonus, but it wouldn't apply to equipment... I'll say it's (Level/2)d4, rounded up. Arc welder is kinda strange; it doesn't actually deal damage? Plus needing SYN to operate a piece of machinery is a little odd. Kevlar vest can just be a flat +2 res with no stat penalties. Hesitant acceptance of Analyze. I don't like Tactical Retreat outright nulling all damage, even at such a high cost (as worded, it requires two turns; this turn and the next.) Consider reworking it to lesser bonuses and penalties. You also need to spend the rest of your AP (or specify that you're banking it at least.) Your complexity is: (1 from Charisma+1 from bonus actions+2 from buff tracking) = 4.

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You can go fixed damage or scale it at (Level/2)d4 or so damage.

EDIT:

Heo: I'd like to see a bit of a nerf on his overall damage scaling; he can nova pretty damn hard at basically any time if he doesn't miss. Nerf the damage on the additional hits from each one, imo. He's also got a little Idou syndrome going already; watch that as you gain levels. His complexity rating is: (1 from overall miss chance+1 from dynamic modifier+4 from a large number of extra rolls per action)=6.

Another note: Characters from other games are not only allowed, but recommended. Remember Fate/Reborn? A lot like that, if you were around for it.

EDIT 2 BECAUSE THERE HAVEN'T BEEN ANY MORE REPLIES :V: I've realized there is no innate crit system detailed in the rules - mostly because I forgot it, lol. So my thoughts were this:

1. We could do without a crit system entirely. This would speed up combat and simplify things a bit. (This system can be quite slow to run.)

2. Crit could be tied to weapons. Weapons with high crit would have other tradeoffs, like high penalties or low base damage.

3. We could do the old version and just have a 5% global critical chance.

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Oh, as a note, feel free to come up with a "class" for your character. It can be a short title or description of what they do. It's not for any actual purpose; the game has no class system. Just for fun and glance value.
EXAMPLE CHARACTER/my PC: Yukimura Hiroki, Hellfire Knight

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Can we create multiple characters now for later use, if, say our character were to die?

I thought it might be good to get the character approved ahead of time for later use.

EDIT: Thanks!

Edited by Strider
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Yup. The last version had multiple character slots, even, so those might open up eventually.

Edit: Adding an errata. The Bound quality is free.

  • Bound: This equipment is bound to this character's abilities in some way. It cannot be permanently lost, but cannot be upgraded outside of special circumstances.
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Expect me to start working on my character within the next few days. Of course, this will be entirely new to me, so expect it to go through several rounds of editing before it could be considered acceptable. On that note, would you consider a Beast Master to me a summoner, and if so would that be a companion or minion based summoner? I might be able to use my old fake Fire Emblem character I made a while back for this.

(Oh, and happy 900th post to me.)

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A companion is one summon that your character is reliant upon and is typically not changeable. (The two main examples of this in the previous game were Stands, and Gozer, who was a permanent ally of Dackly, a PC, where the two were basically a dual character.) A minion is something that you have multiple of. Basically, detail out a rough plan in your sheet of what you want to do, and I'll work through it with you. Considerations to be taken into account with summons are things like:

  • Action economy; that is, the number of actions a single character takes in a turn. This is very powerful and the main consideration.
  • Efficiency; are you getting too much bang for your proverbial buck? Basically, are you putting more stats on the board than other people really can?
  • Autonomy; tied into action economy, do the summons act independently? How does controlling them work if they don't? The more they need to be directly controlled, the stronger they can be.
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Character Sheet for Jade O'Duffle

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Solomon's rework is done whoo! NOW HE IS AN ACTUALLY DECENTLY BUILT DEBUFFER INSTEAD OF THAT GUY WHO FLAILS AT THE ENEMY'S GENERAL DIRECTION AND MAYBE KILL A BARELY ALIVE GUY ONCE EVERY THREE OR SO ROUNDS>

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Hey, what's up with all the humans? It's time to spice things up!

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I've never roleplayed as a female character before, but I can't just keep roleplaying as males, can I? So here's my attempt at breaking my own mold.

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\

  On 11/10/2016 at 12:37 PM, IntSys said:

Appearance: She's 175 meters tall. She wears a blue helmet with a red gem placed on its front, noting her Reploid origins, and a pair of shades. A large cyan

That is really tall. Is that a typo? Otherwise, how does she speak to people on the ground?

EDIT: Ah, ok. good character.

Edited by Strider
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