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[OOC: READ FIRST] Trespassers of the Multiverse: Gaiden^2 (Accepting Signups)


Chevaleresse

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Alright, take two.

I hope this one is at very least a tad less broken.

This character is based on Bioshock and I tried to work both Adam and Eve in as separate "mana" systems, if anything is unclear/worded poorly please tell me and I'll try to fix it.

 

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Edited by StormLord
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  • 3 weeks later...

 

Blue Eared Matador

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Laver, The Doctor.

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Arin Jee

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CeeGee

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Inventory for CeeGee

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Ancient Blueprints

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Gozer and Dackly, the Absolute Coolest, Ever!

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Gozer!

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D&G Inventory

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Edited by Hal Henderics
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possibly never going to be used 

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Sheet for my secondary character:

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Considering replacing Katsuo with this. Not sure. Depends on how important anthropomorphic Gwaedu is to people. Mostly balanced, actions may need some tweaking

 

In light of recent developments, Nessie is definitely happening. The question is whether I keep Katsup or run Shion

 

Name: Artitha/Nessie
Age: Centuries. Physically about 17
Gender: Female
Race: Wish
Sex: Female
Appearance: A skinny young woman with a modest yet pretty figure. She has short silver hair and bangs which frame her soft, androgynous face and wave dramatically in the wind. One small section on top seems insistent on sticking forward regardless of what she does with it. Her large eyes are a dull pink, they always seem unfocused and distant. She wears a grey bikini with green bows on it as well as a misty grey cloak that she uses as camouflage. She very occasionally wears a similar bow in her hair, holding it back in a short ponytail. She carries an ornate silver and green sword which serves as her main weapon.

 

Personality: Thanks to her reclusive past, Nessie often comes off as rather naive, particularly when considering her age. However, she does have a level of maturity to her, and may even seem rather jaded on certain topics. She's naturally curious, which often puts her at odds with the cautious outlook she's developed. She wants to understand herself and who she was meant to be, and one day fulfill the wish that birthed her.

 

Level: 3
EXP: 0

 

HP: 51

Init: -6+1d20

 

Stats: 22
Constitution: 4
Resistance: 5 (8)
Dexterity: 0
Intelligence: 0
Strength: 7 (8)
Synergy: 6

 

Perks:
-Eternal Arms Mastership: Nessie can always use her basic attack regardless of status
-Reflection of Hope: Allows Nessie to weild Excalibur Reflect
-Noble Phantasm: Gives Nessie the action, "Excalibur Reflect, Sword of Mirrored Victory"
-Presence Concealment (flaw): Nessie has become so good at hiding that she's even hidden from her allies. Allied AoE attacks deal 50% of their damage to Nessie

 

Equipment:

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Actions: 0AP
Basic Attack: Deals Excalibur Reflect's damage
Basic Defense: Blocks 50% of damage

 

Excalibur Reflect, Sword of Mirrored Victory (perk): Deals a basic attack that hits every enemy. (Treated as a single basic for the purpose of Nessie's other skills and the roll itself.) 50% of damage is dark while the other 50% is light. 6 turn CD

 

Monstrous Strength: Nessie's next basic attack has its damage multiplied by 1.5. 2 turn CD. Cannot stack with itself
-Level 2: Multiplier increased to 2
-Level 3: Lasts for two basic attacks

 

Holy Light: Nessie's next basic attack restores Nessie's HP for 25% of the damage dealt. 2 turn CD. Cannot stack with itself

 

Shadow Lash: Nessie's next basic attack ignores RES. 2 turn CD. Cannot stack with itself

 

Empowered Spirit: Nessie's next basic attack adds her SYN to its damage. 2 turn CD. Cannot stack with itself

 

Remembered Patience (passive): Nessie gains +1RES for each basic attack self-buff she has active. Max 3

 

Legend of Loch Ness, the Monster in the Deep: May only be activated in water. Nessie transforms into a plesiosaur for 3 turns, disabling her other actions and granting her first strike for the duration. May be reactivated to deal 3STR pure damage to a single target. 4 turn CD, starts after the effect ends (including if the effect is ended early)

 

Inventory:
Empty

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Vora:

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Edited by Astrorious
Updated to add new abilities and a flaw
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Behold, my Tertiary, far better optimized than both Aurora and Tesla put together!

 

Alba "Ghost"  Vincula

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I also have a tertiary!

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Updated Visrii, to become a fast and hard hitting character who relies on INIT to do the talking.

Now that I actually have an idea of the combat system, he has a lot more synergy than a simple frail generalist.

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  • 2 weeks later...

Not yet a tertiary, but mechanic's wise it has been given the all clear by Murdoc, so yeah this might happen in the future.

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not sure if it will ever be used, but a third character I have been working on

Cherished Heart:

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Edited by Astrorious
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Melina Whitewood, the healer

 

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Edited by PigeonOfAstora
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Hayle Aster, Ice Sage

 

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DAILY FUN STUFF WITH YOUR HOST: TOXIC ETERNAL ENGINE

 

Farming Made Easy!

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Crafting! Blasphemous Crafting!

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(UPDATE: Enchanting!!!!! ;))

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Edited by Hal Henderics
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Basically Horatio but not Sauron pretending to be Mr. Rogers pretending to be Sauron.

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  • 2 weeks later...
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Updated sheet. 

Edited by spümpkin
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Secondary submission:

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Edited by StormLord
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@StormLord

I think that the flaw for your secondary should probably scale, because it stops being a very big flaw at later levels. (Also, can there be turns where he is not attacked at all? Or does he have to be hit on two consecutive rounds?)

One thing I'm not certain about is Suffer, since it's a passive that actually does two things, creating an auto attack, and increasing dodge chance. It might need to be separate passives? idk

Could teleport slicer be described as "Make a basic attack at 2x power, either split between people, or on one target"? (And next level would be 2.5x)

Warp is basically an autokill with a check on things with a body or soul? I do like the idea of it having more of a chance of killing if the enemy has low HP... (Possibly a bit of kill stealing :) )

Soul mending's levels seem rather odd? Because by adding another target, you effectively double the healing, but all the other levels only add an extra .25xSYN...just seems a little odd.

 

 

 

Edited by Strider
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Do you think levelx5 would be appropriate scaling for the flaw?  and I'll reword it because it's suppose to deal damage every turn taken beyond two.

My train of thought for Suffer was that it's triggered by dodging, so upping dodge chance seemed better than simply upping damage.

I can do that.

Maybe a little kill stealing, but if it keeps the the boss from killing half the party in one final hit I don't think people will mind.(I don't look at it as insta-kill as much as "a chance to deal massive damage but only if that damage would kill your target".)

Honestly I don't know much about healing balance in this game and I wanted a healing action quick so I just threw something together based on what I found others having.

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Well spoilers are confusing. Anyway the above is my character Orville. Based on the Gremlin from Bugs Bunny. And to a lesser extent some of the NPCs in Epic Mickey.

Things Orville has Taken Apart and What They're Made Of:

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Edited by The Froggy Ninja
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Silef Asterlux

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The inevitable secondary submission. Meet Petro, the work maniac the dark knight! 
 

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Edited by IntSys
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Wake up America, it's Sunday Morning! 

Edited by UrbanSamurai
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Hello everyone, New Blood here with my own characters to join the inter-dimensional shenanigans.

 

Walmond Reigard & Lambda

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... Honestly I'm just glad to be here

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