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[OOC: READ FIRST] Trespassers of the Multiverse: Gaiden^2 (Accepting Signups)


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Solomon:

eeh, self-inserts. Not generally a fan. But whatever. You goofed up your health formula; it's 30 + (your level)*(your level+your CON) so it should be 32. Equipment looks ok, if slightly weak; light armor that only gives +2 RES doesn't need penalties attached. Your perks look fine. Onto your actions, your Basic Defense needs to be one that reduces damage. You -can- take a counterattack, but not as a Basic. Your other Actions can probably use a buff; they're all a bit weak. Arcane Blast could have a 2 or 1 turn cooldown by default. Maniacal Laugh and Mark Target can be quite a bit stronger at base, since they're granted by a Perk; they're also free, meaning they don't cost AP to create (though you do need to use AP to level them.)

Complexity 3.

Jasper:

Cryo Rounds don't need a limited duration. They can just reduce init. Desert Born should work the same way, though I'd like a Flaw to come up slightly more often. . . Aim to Cripple should specifically inflict a status of some kind; the system doesn't track movement well (though I thought about using a "soft" position system like the one in Magical Burst) so it should probably disable melee or something. The game has no innate miss chances, so the note about rolling hit for each attack on fanning is unnecessary. You don't need to burn an action on reloading; say that it's a negative special quality of the weapon (I'll put this in the errata.) Looks like you're missing a bit of AP as well.

Giving you a Complexity of 6.

Halley:

Justice's Pursuit is quite strong. I'm slightly leery of it for the moment, but for now it passes. Justice's Veil is okay, if not weak, since a dodge at the same chance nulls 100% of damage if it goes off (though attacks can be auto-hit.) Your blaster should have higher penalties if it's going to be so good. Can't be forcibly unequipped AND upgradeable AND starts at 2d6 damage? Same story with Nanometal Jumpsuit and Flashy Ribbons; they're a little much for having such low penalties. Damage scaling is totally out of control on Sparkling Strike; AoE should do overall less damage than a single target attack of equivalent level and your level scaling on it is too high. Reduce the damage formula and set a minimum number of targets. Takedown looks alright, though it should be just a stun and enemies should be able to resist it (make it STR vs CON or similar.) Specify what the blinding effect is on Supercharge and maybe increase its cooldown a bit.

Complexity of 7.

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Ayyyyyyyyyyyyyyyyy done!

Presenting: Blue Mage Kancolle Magical Prisma Idol Keijo Player Slime Girl, Koizumi Kagari!

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Secondaries

 

Prei Voirgaire, Demon General

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Edited by Code: PIRULUK
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Kagarin's accepted. Complexity 6

@S34N1C: Basic Attacks need to just be Basic. Just damage. Same with Basic Defense, they're intended to be super simple effects.

INT can't be a minimum stat. Otherwise, Theodore looks OK. Complexity 3 (thank you.)

EDIT: Jade looks ok. Complexity 8, largely due to ammo and status tracking.

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Bridgett 2.5

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Magna Sigyl enters the stage.

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@Murdoc

Alright, here are the changes I made (They can also be seen in the original post)

-Effect Suggestion: Blind - All offensive actions require a 50% check in addition to their preexisting checks to succeed.

-Supercharge has a two turn cooldown now.

-Takedown! nerfed, bold texts are new:

Halley jumps up high and slams the enemy with a flying kick. [sTR]+10% chance to prevent the enemy from taking an action for one turn. Fails to stun if [Target's CON]-1>=[Halley's STR] Capped at 20% chance. Damage Formula: 1d6+[sTR]
-Level 2: Damage increased by 1.
-Level 3: Raise the chance cap to 30%
-Deflection nerfed: "Reduce damage taken from ranged attacks by 1, excluding heat-based spell."
-Sparkling Strike now must have two targets at minimum. Damage Formula is changed to (Basic Attack Damage)/(Amount of Targets), and Level 3 changes it to (Basic Attack Damage)*2/(Amount of Targets)
-Nanometal Jumpsuit now has no Special Qualities, and only gives +1 RES against Magic and Energy based attacks. In addition, it loses its 10 DEX bonus.
-Comet Blaster's damage is now 1d4 + [sYN]
Edited by IntSys
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alright, my notes now:

-Comet Blaster is now a bit weak. I'd say a d8 is probably okay.

-However, you can't have a SYN bonus that boosts your SYN (it can just boost damage inflicted, though). You also don't unlock stuff with DEX, hence that spot being specifically labeled with SYN. Same story with minimum stats; the only minimums gear can have are STR and SYN.

-Damage economy on Sparkling Strike still scales a bit too well. The initial levels are fine, but the third level is a bit too quick of an increase. Overall, AoE should hit for roughly 20-40% less than single target damage.

-Takedown looks okay. If you're boosting the damage you can change it to 1.5STR or something like that instead of boosting damage by 1.

Magna i've already gone over on Discord. She's accepted. Reviewing Bridgett now. . .

Equipment: Base RES is a bit high on the jacket; it's not really heavy enough to warrant starting at +4. Since it does scale with level, starting at +2 is appropriate.

Weapon looks OK.

Perks: Cartridge system looks fine. Flight needs a concrete mechanical effect; I'm thinking either damage reduction/dodge vs melee and/or a strong initiative boost.

Actions: You don't need to spend AP to get a ranged basic attack if your weapon does that already. Everything else looks fine, actually. I'll give you a complexity of (1 for ammo tracking+1 for cooldown tracking+1 for multiattacks) = 3 (fukken nice.)

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Sachi Honda wa Yuusha de aru

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Edited by ElfCollaborator
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Name: Aurora
Age: ???
Gender: Female
Race: Arachni 
Sex: Female
Appearance: Long, Platinum Blonde locks cascade around a heart shaped face with a button nose, high cheeks, and eyes like twin pools of deep, reflective silver that despite the glittering hint of some intelligence within, are more oft than not fixed with a hollow, thousand-yard stare. Even with as pretty features as hers though, it's rather easy to recall her true predatory nature at the sight of the pearly white fangs filling her mouth. Segments of exoskeleton cover the curves of her human half, forming glossy, dark natural armor around her arms, shoulders back, and the ribs. A pair of Silken robes drape from her shoulders and down to just past the transition from human hip to spider abdomen and affixed with a silver brooch on the shoulder. Their sleeves and collar alike look noticeably wide hanging off her slight frame.
    On Her Arachnid half meanwhile blossoms thousands of vibrant pinpricks of varying colors, soft hues in varying intensity and every shade there is set on a field of black, their motley arrangements resembling a primordial star field from some night sky long ago.
Her eight legs each terminate in sharp, precise points with serrated ridges, capable of potentially impal-ing or slicing anything unfortunate enough to be caught literally underfoot.
    in terms of size she is no bigger than a mere Adolescent of her species; All of which due most impart to both to her nature as a runt and the constant starvation she once endured day in and day out.
Personality:
Quiet to the point of being near mute, mind constantly wandering through subjects the likes of which, only she knows of, and yet at the same time to time, oddly calculated in her decisions, at least when it comes to matters of sustenance or well-being. In truth, Aurora recalls nearly nothing about who she once was, and just as little about what sentiment she might’ve held the travelling companions that up until very recently, had been towing her around from place to place.
Nothing, aside from the simple fact that like a predator, she had to kill and eat to survive… the issue being she recalls not even what precisely she once ate to fulfill this basic need. Having forgotten the patterns and habits of her old prey, or even what they looked or smelled like, her former pride as a huntress has faded into virtual nonexistence, and often, she acts as opportunistic as possible just to get by. If it is dead or nearly dead, it does not matter what it is, Aurora will 9 times out of 10 attempt to consume it. And if it still lives and is hearty, she’ll still try to take it down if it looks like it will be an easy kill.
With her scavenger nature, however, comes an innate curiosity towards other beings, especially those like the ones who once accompanied her, even if for no other reason than to determine if they’d make a decent meal for the energy expended, or at the very least give her something to eat. But even with her intrigue, seldom will she reveal herself, and far more seldom will she speak in what short, fragmented words she can manage, unless she decides the answer to either of the above question is a resounding yes… More oft than not, in fact, she’ll only stand there, and observe from afar… or well, in some cases, far closer than the other party would probably like to think…hidden right in plain sight.

 

Class: Star Weaver
Level: 5
HP: 50
Equal to [30+(Level*CON)]

Init: 10
Stats: 30/30


Level 5 cap: 12
Constitution: 4
Dexterity: 10
Intelligence: 2
Strength: 4
Synergy: 10

------------------------------------------

FLAW:
-Arachni Bane (Flaw): [Aurora takes 1.5x Damage from Fire/Ice attacks]

PERKS:
-Arachni Blood: [In battle she regains 10% mHP at the end of each of her turns.]

-Arachni Blood(level 2): [Aurora is immune to all poisons, and Regenerates an additional 5% mHP (rounded up) per turn] 

 

-Divine Aptitude: [It costs Aurora only 1 AP to purchase new actions, however her max action level is capped at {Level} instead of {Level+2}]

 

-Font of Life: [Aurora has a "Font" gauge which has a maximum of 5 charges. She starts each battle with 0 charges, and gains a single charge whenever she heals (or cures an ailment on) a target other than herself. Instances where she treats multiple targets at once still only give 1 charge towards the Font. For every charge Aurora has in the Font gauge, she gains +10% effectiveness to all Healing she performs.]

-----------------------------------------
ACTIONS

Action Slots: 7

(5 to start, +1 every even level)

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Gear/Tricks Log

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GEAR:

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TRICKS:

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Battle Sheet

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Misc. Inventory:

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...I should mention that you're not actually being brought back from the dead. To quote myself: It's literally "you fall into a plot-shaped portal and end up where the multiverse wanted you"

aurora notes:

already went over most of the equipment and perks on Discord. Spydric Sweep can have some kind of additional effect because it's quite weak right now. You can probably make her venom an addition to a basic attack as well, or some approximation thereof. Complexity 5 (damage type tracking+regen tracking+cooldown tracking+DoT tracking+base from damage rolls)

bridgett: Valkyrie Breaker probably wants to scale off of SYN a bit. Advise dropping one die and adding SYN to the damage, but this isn't required. It's also worth noting that this system doesn't track position particularly firmly. Good to go otherwise, I'll say (ammo tracking+multiattacks+cooldowns+dodge+specific damage type tracking) 6 complexity.

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  On 11/11/2016 at 7:17 PM, Adamance Ascendant said:

...I should mention that you're not actually being brought back from the dead. To quote myself: It's literally "you fall into a plot-shaped portal and end up where the multiverse wanted you"

Well the intent wasn't for her to be resurrected or anything, just left very near dead and managed to recover with some... consequences to her personality and mental acuity.

I mean, I can go back and edit the relevant mentions to be more clear if the potential implications messes with plot or anything, but... yeah, never intended a resurection. In heartless souls, the Arachni were simply resilient as hell, and their healing factor was great enough that given enough time and the safety in which to do so, they could recover from even severe head trauma if the brain stem was still intact...

but at the cost of coming out of it as basically an entirely different individual thanks to the majority of their memories being destroyed and impossible to ever recover.

but again, if It's an issue, I can always just tweak the wording abit if you want.

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Hoi thar

another person from the other forum the OP frequents

Going to make a character soon-ish.

-----------------------------------------------

Hikari Takino

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13

Hikari Changelog:

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6D

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11
11
 

 

 

 

-----Former Characters----

Victoria

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4

Victoria Changelog

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  On 11/11/2016 at 7:17 PM, Adamance Ascendant said:
bridgett: Valkyrie Breaker probably wants to scale off of SYN a bit. Advise dropping one die and adding SYN to the damage, but this isn't required. It's also worth noting that this system doesn't track position particularly firmly. Good to go otherwise, I'll say (ammo tracking+multiattacks+cooldowns+dodge+specific damage type tracking) 6 complexity.

i actually have plans for its power scaling through levels hence why i didn't add SYN to damage its kind of like a fireball in D&D where you never add your stat to the damage of the spell but its still one of the strongest spells in game with the right stuff.(i am a very dangerous wizard in D&D that's why i'm not allowed to play evocation wizards in my group.)

  On 11/11/2016 at 8:03 PM, Twinwolf said:

Hoi thar

another person from the other forum the OP frequents

Going to make a character soon-ish.

so that's where all of this new people are coming from....

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Yeah

Most of us were in the original version of this game that they linked in the OP

It's also the forum where that Fire Emblem on Forums thing that's been popping up lately came from.

Question: I've got quite a few character ideas, mostly just redoing the ones from that game. Opinions?

-Tank-type character from the RWBY universe. Uses a halberd that can turn into dual axes (that are also submachine guns). Is more of a Defense-tank (as in, takes reduced damage) than an HP-tank (that just has the HP to take hits)

-Attack-focused magical girl from Puella Magi Madoka Magica. Uses a transforming gun, and is very fast. Glass cannon type. Also has a couple debuffs.

-Support-focused Mirage Master from Tokyo Mirage Sessions #FE (Read: Shin Megami Tensei x Fire Emblem). Has buffs, a move that clears debuffs, and some attacks. She has a gimmick in that she's bringing over a mechanic from her game; Sessions. If an ally attacks with a type (say, a sword, or a spear, or fire-magic, etc.) covered by the skill granted by the perk, she will follow up with an attack of her own.

Edited by Twinwolf
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I edited the flavor text for "Unbound Soul" to clear up any confusion about the implications.

Also edited Spydric sweep to now have a 15% chance to stun targets, and Added a Str-based Damage to Spider Fang and specified that the cooldown only applies to the poison-effect being applied.

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Katsup away~

(Dramatic moosic)

Name: 緋村カツオ Himura Katsuo, 赤い月明かり Crimson Moonlight

Age: 17

Gender: Male

Race: Human

Sex: Male

Appearance: Katsuo is tall and muscular with pale skin and short cropped periwinkle hair. He has narrow pale red eyes. He dresses fairly casually, wearing double sleeve shirts and cargo pants with sneakers.

 

Personality: Katsuo is the type of guy who's always willing to help but never willing to admit he likes helping. He tends to avoid approaching people and waits for them to come to him. He'll act exasperated at being bothered but really doesn't mind at all. He also has quite the temper and is prone to violence when he's agitated. He's not the brightest person in existence but he works hard and is very knowledgeable.

 

Level: 4

EXP:

 

HP: 74

Init: 1d20

 

Stats: 0/22

Constitution: 7

Resistance: 0

Dexterity: 0

Intelligence: 1

Strength: 8

Synergy: 6

 

Perks:

Cartridge System: Katsuo has 2*LVL Cartridges which he can spend on his actions in battle. May be restored in combat by using Cartridge Recharge. Cartridge Recharge is used once automatically after an encounter ends. Current max: 8

Bloodsoaked: Upon taking at least 15% of his maxHP [11HP] in damage from a single attack (multi-hits count as one attack), Katsuo’s (base) SYN is increased by 0.5SYN [3] for the rest of the encounter, up to a total of 4SYN [24] (including the original base).

Bloodthirsty: Katsuo restores SYN/2 HP on-hit with his basic attacks. Does not proc if the attack deals 0 damage.

Violent Temperament (flaw): Every third turn, Katsuo inflicts himself with the Enrage debuff for two turns. While Enraged, he can only basic attack and cannot select his target, striking a random foe.

 

Equipment:

Name: Gwaedu

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Name: Barrier Jacket

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Name: Lleuad

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Actions: 0/18AP

Basic Attack - Bludgeon: Deals Gwaedu's damage

Basic Defense - Tri Shield: A basic magical barrier that reduces incoming damage by 50% after other reductions

 

Cartridge Recharge (Perk): Katsuo channels for one turn, on the next turn he recovers LVLd2 Cartridges.

 

Bleeding Moon: Katsuo performs a basic attack, adding his SYN to the damage. Costs 1 Cartridge. If Katsuo has no Cartridges available, may still be used with a 3 turn CD.

-Level 2: Doubles Bloodthirsty healing gained from this attack.

-Level 3: Increases SYN scaling to 1.5SYN.

 

Moonfall Purge: Deals three basic attacks at halved damage to a single target. Costs 2 Cartridges.

 

Vessel Burst: Sends out a wave of magical energy in a large area. Deals SYN damage to up to 6 enemies. Costs 1 Cartridge.

-Level 2: Every two enemies hit by this attack procs Bloodthirsty.

 

Pulse Dash: A short range teleport followed up by a smack on the back of the head from Gwaedu. Stuns the target for one turn. Costs 1 Cartridge, 3 turn CD.

 

Blood Boil: Performs a SYN vs. INT check, if Katsuo wins the target is Enraged for one turn. While Enraged, they may only basic attack and may not select their target, attacking a random foe. 4 turn CD.

-Level 2: Enemies inflicted with Enrage also have other enemies added to their pool of possible targets.

 

Blood Pact: Taunts a target for 2 turns. Katsuo receives 200% damage and 200% Bloodthirsty healing from them for the duration. 4 turn CD.

-Level 2: Reduces CD to 3 turns.

-Level 3: Increases heal scaling to 300%.

 

Inventory:

Name: Potion

Type: Consumable

Effect: +10HP on use.

 

Name: Sedatives

Type: Consumable

Effect: Free action. Nullifies Katsuo’s next self-Enrage. Cannot be used by Katsuo.

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  On 11/11/2016 at 9:16 PM, Twinwolf said:

Yeah

Most of us were in the original version of this game that they linked in the OP

It's also the forum where that Fire Emblem on Forums thing that's been popping up lately came from.

Question: I've got quite a few character ideas, mostly just redoing the ones from that game. Opinions?

-Tank-type character from the RWBY universe. Uses a halberd that can turn into dual axes (that are also submachine guns). Is more of a Defense-tank (as in, takes reduced damage) than an HP-tank (that just has the HP to take hits)

-Attack-focused magical girl from Puella Magi Madoka Magica. Uses a transforming gun, and is very fast. Glass cannon type. Also has a couple debuffs.

-Support-focused Mirage Master from Tokyo Mirage Sessions #FE (Read: Shin Megami Tensei x Fire Emblem). Has buffs, a move that clears debuffs, and some attacks. She has a gimmick in that she's bringing over a mechanic from her game; Sessions. If an ally attacks with a type (say, a sword, or a spear, or fire-magic, etc.) covered by the skill granted by the perk, she will follow up with an attack of her own.

well in general we do have a lot of people who are attack focused so either the tank or support one. both would be helpful no matter what. Though do which ever one you really want to do not just whats best for a group.

  On 11/11/2016 at 11:18 PM, TACHIBANA SYLPHYNFORD said:

Katsup away~

(Dramatic moosic)

Name: 緋村カツオ Himura Katsuo, 赤い月明かり Crimson Moonlight I know it says red, shh

Age: 17

Gender: Male

Race: Human

Sex: Male

Appearance: Katsuo is tall and muscular with pale skin and short cropped periwinkle hair. He has narrow pale red eyes. He dresses fairly casually, wearing double sleeve shirts and cargo pants with sneakers

Personality: Katsuo is the type of guy who's always willing to help but never willing to admit he likes helping. He tends to avoid approaching people and waits for them to come to him. He'll act exasperated at being bothered but really doesn't mind at all. He also has quite the temper and is prone to violence when he's agitated. He's not the brightest person in existence but he works hard and is very knowledgeable

Level: 1

EXP: 0

HP: 33

Init: 2+1d20

Stats:

Constitution: 2

Dexterity: 3

Intelligence: 2

Resistance: 0

Strength: 5

Synergy: 2

Complexity: (This turned out a lot more complex than intended, whoops)

Perks:

-Bloodsoaked: Katsuo thrives in the middle of a fight. Gains +1SYN per 10 damage taken. Calculated at the end of the turn

-Bloodthirsty: Katsuo's affinity for healing is at its peak when he's dishing out pain. Katsuo regains SYN/2 HP every time he deals damage with a melee attack

-Cartridge System: Katsuo stores 2d4 cartridges after every battle, up to a maximum of 6+2*Level. Cartridges can be used as a resource to activate certain actions

-Violent Temperament (Flaw): Katsuo can be more than a bit irrational in a fight. Loses 0.5 INT per turn during combat encounters

Equipment:

Name: Gwaedu

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Name: Barrier Jacket

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Name: Lleuad

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Actions:

Basic Attack: Bludgeon - Deals Gwaedu's damage

Basic Defense: Tri Shield - A basic magical barrier that reduces incoming damage by 50% after other reductions

Bleeding Moon: Make a basic attack, and add SYN to the damage. -1 Cartridge

Crimson Burst: A magical attack that deals 1d8+(SYN+INT)/2 damage from a distance. -1 Cartridge

Crimson Purge: Reduces damage taken by 50% and deals 1d4+(SYN+INT)/2 damage to melee attackers for the turn. -1 Cartridge

Pulse Dash: A short teleportation spell to give an advantageous position. Strike first and add +DEX to damage next turn

Vessel Burst: Sends out a wave of magical energy in a large area. Deals 1d6+(SYN+INT)/2 damage to all enemies. -3 Cartridges

Inventory:

4/8 Cartridges

Balance me senpai

Hiii Lexi. I'm surprised that i not the only one who made a Nanoha character.(grumbles to self about not being the only one grumble grumble)

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Alright, one more series of changes on Halley:

-Comet Blaster's damage is now 1d8 + SYN
-The Minimum Stats that required DEX or INT now use SYN instead.
-Comet Blaster's 10 SYN bonus gives only 1 INT now.

-Sparkling Strike's Level 3 Damage Formula is now (Base Attack Damage)*1.5/(Amount of Targets)

-Takedown! now calculates off 1.5x[sTR]

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  On 11/11/2016 at 11:45 PM, rustytengo said:

well in general we do have a lot of people who are attack focused so either the tank or support one. both would be helpful no matter what. Though do which ever one you really want to do not just whats best for a group.

Mm. I'm leaning towards the support, but the GM did apparently like the attack one in the previous game. I might just make both sheets and figure out which comes in first from there.

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And sheet. ((that took forever...kill me. Don't but do please.))

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  On 11/11/2016 at 11:45 PM, rustytengo said:

well in general we do have a lot of people who are attack focused so either the tank or support one. both would be helpful no matter what. Though do which ever one you really want to do not just whats best for a group.

Hiii Lexi. I'm surprised that i not the only one who made a Nanoha character.(grumbles to self about not being the only one grumble grumble)

Katsup can be a tank if I pump him full of SYN

I was just trying to think of an old character who didn't see enough use. Ya know?

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