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[OOC: READ FIRST] Trespassers of the Multiverse: Gaiden^2 (Accepting Signups)


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So I was doing some thinking today while at work today. Would it be okay if I edited Valkyire Breaker to having an additional turn to charge if Bridgett doesn't have at least three cartridges.

Edited by rustytengo
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  On 11/15/2016 at 8:40 PM, Sutoratosu said:

Just popping to leave another reminder for murdoc when he has time to edit it stuffs: Aurora healed Heo, not Katsuo

anything else we notice I'll stick in here too.

Katsup targeted D not B

Which I'm P sure would make the results super different so it's probably not worth the time to change

Also is he stunned? it says so in the post but not in the status thingy

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Well after poking at things for some time...

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Edited by Zetaark
Edits for Level 2
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Mastery of Gravity seems more like a perk than a passive action; your weapon seems really weak, and gravity field has a ridiculously long cooldown for what is essentially a one round stun move; maybe make the cooldown shorter like five rounds or something? Or make it so that the stun lasts longer maybe two rounds or something?; also Constellar rain needs some limitations; like how many enemies can you target with it? Is there a minimum amount of enemies required for you to use it?

What does the panicked status effect do to an enemy?

Edited by Cronos5010
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Firstly Master of Gravity is exactly the same as Snow's action that reduces weight penalties like... verbatim.

Secondly, his weapon his no weight. Therefore it's damage is exactly where it should be.

Next, the CD on The field is fine due to the fact it's level 3 is a check that's heavily weighted in or will be once a few levels come up towards Eon's side due to INt being his main stat. Lowering the CD is just going to make it an extremely low CD easy to proc Stun. It's fine where it is if the CD is long especially as it can check against a lot of enemies and is AoE.

Constellar Rain is pretty much Hiroki's Curtain Fire. it's entirely fine.

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  On 11/16/2016 at 2:26 AM, Cronos5010 said:

Mastery of Gravity seems more like a perk than a passive action; your weapon seems really weak, and gravity field has a ridiculously long cooldown for what is essentially a one round stun move; maybe make the cooldown shorter like five rounds or something? Or make it so that the stun lasts longer maybe two rounds or something?; also Constellar rain needs some limitations; like how many enemies can you target with it? Is there a minimum amount of enemies required for you to use it?

What does the panicked status effect do to an enemy?

P sure Actions are just sort of not passive and have to be, well, activated. Correct me if I misunderstood something there NVM

Weapon is exactly on par with what it should be for having no penalties

The stun seems relatively balanced RN, although I'm not that good with balance

Constellar Rain should probably have its damage lessened (As it is an AoE) - EDIT: I should mention, Murdoc was talking about Hiroki's AoE scaling too hard. Thus why I raise this point

Celenova needs a bit of clarification. When does it record and what exactly does it record? Like, does it give you enemy stats when you see them? Does it tell you their gimmicks after you kill one? Does it give you their encyclopedia info (name, height, weight, favorite color) after an encounter?

I have no clue what Gaze of Oblivion does

Your armor should probably just straight up scale with level, rather than scaling with level but only against magic. Less because of balance and more for simplicity Not that I'm one to talk about simplicity

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The damage on Constellar is totally fine... it's even lesser than what Hiroki's Curtain Fire would've done at basic ((which was 1d4+SYN)), a skill that targets EXACTLY THE SAAAME Like, compare to other sheets before saying things are too high.

Edit: got ya, still... as it stands for now, that's the base line... it's kinda hard to say that it's not okay when at the moment a scale exists that base does more than it does. I'm sure in the future if it gets knocked down abilities based in a similar scaling vain will be smacked down as well. But ye... we kinda have to go on a basis of what exists as stated it's a little hard to go "na, that's too good" when something better than it exists and was accepted at the moment.

The armour is also completely fine, seeing as it scales the same way Snow's does ((and Snow's has no benefits with Bound being more of a negative then a good thing.)) It's really jsut trading the base ((snow's for example being 4+1/2lvl)) to have a much higher scaling versus a certain kind of damage, It's entirely reasonable. Not to mention it also has SYN Thresh bonuses. It's really fine where it is.

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Hmm... I'm relatively new to these forums, and I am interested in joining...but is the signups still open? The tag say it is, though I can see it's done some progress...

Uh, if it's still open, expect me to write up a character sheet in a day or two...

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So how will equipment upgrades work for items with the Bound special quality? It says something about special circumstances; so I guess something like actually organic as in non forced character development or the end of a special quest?

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  On 11/16/2016 at 3:40 PM, Cronos5010 said:

So how will equipment upgrades work for items with the Bound special quality? It says something about special circumstances; so I guess something like actually organic as in non forced character development or the end of a special quest?

read as: "basically never"

like it might happen as a bonus reward or something but you won't be able to upgrade it in normal circumstances (which would be using stuff you find during plots in your down time to upgrade stuff)

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