phoenica Posted November 21, 2016 Share Posted November 21, 2016 (edited) Since the reveal of Primarina i really wanted to play this pokemon in Reborn, but since it may take a while till Gen 7 pokemon will be officially included I added Gen 7 Starters myself. Every move and ability of new Starters was added. All graphical assets were made by users from pokecommunity, save from Icons which are from Bulbapedia. Screenies: DownloadLink: DropBox FAQ: -Will you update this mod for Ep16? - You bet - Is it Finished/Stable? Will it make my game Explode? - It should work just fine. Probably. I hope so. Shinies not included. - Can I use it in my mod/something else - Sure, just remember to credit guys from pokecommunity for their work Also since i uploaded all data files, which would just override all your files, you might want to use THIS instead (All source code and info how to add it inside) Edited December 9, 2016 by phoenica updated links Quote Link to comment Share on other sites More sharing options...
EliteFlyingTaco Posted November 21, 2016 Share Posted November 21, 2016 Do they have the new moves? Quote Link to comment Share on other sites More sharing options...
phoenica Posted November 21, 2016 Author Share Posted November 21, 2016 Yup, no working animations though Quote Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted November 21, 2016 Global Mods Share Posted November 21, 2016 (edited) Oh, cool! I thought it'd be a long time before anyone would start adding anything from Gen 7 . o . I'll add these to Spork. EDIT: Wait, I misunderstood. I thought this entire project was done by Pokecommunity, but looking at the thread it seems like the sprites were but you added the data for the starters and moves and such yourself. Now I feel bad for jumping to conclusions and deciding to use them without even asking your permission first x . x Is it okay for others to use them for games besides Reborn? Edited November 22, 2016 by Ice Cream Sand Witch Quote Link to comment Share on other sites More sharing options...
Dypatome Posted November 22, 2016 Share Posted November 22, 2016 Thanks! I'll be adding this right away; I've got high hopes for Primarina Quote Link to comment Share on other sites More sharing options...
Alilatias Posted November 22, 2016 Share Posted November 22, 2016 (edited) "Shinies not included" Apparently they are. *resets anyway because terrible IVs* EDIT: Oh, the mod does appear to cause one minor issue. Selecting the white-haired non-binary protagonist defaults to the black-haired male protagonist. Edited November 22, 2016 by Alilatias Quote Link to comment Share on other sites More sharing options...
phoenica Posted November 22, 2016 Author Share Posted November 22, 2016 (edited) "Shinies not included" Apparently they are. Well like I said, I really like popplio line But srsly, it was only pokemon line that had shiny done for every evolution, thats why I included shinies for it. EDIT: Oh, the mod does appear to cause one minor issue. Selecting the white-haired non-binary protagonist defaults to the black-haired male protagonist. Thats... weird. No clue what caused this. I rebuild files and it works now D: Fixed version in OP. (kept link to old version just in case i broke something now) Edited November 22, 2016 by phoenica Quote Link to comment Share on other sites More sharing options...
Aurorain Posted November 25, 2016 Share Posted November 25, 2016 (edited) Oh, this is nifty~ More variety is always welcome, though I think I'll still just stick with whatever I decide to use at the time, lol. Edited November 25, 2016 by Aurorain Quote Link to comment Share on other sites More sharing options...
phoenica Posted December 9, 2016 Author Share Posted December 9, 2016 (edited) Updated mod for episode 16 Edited December 9, 2016 by phoenica Quote Link to comment Share on other sites More sharing options...
Kaze Posted December 13, 2016 Share Posted December 13, 2016 not to sound stupid, but how does this mod work? Quote Link to comment Share on other sites More sharing options...
phoenica Posted December 14, 2016 Author Share Posted December 14, 2016 I added new entries for pokemons/abilities/moves to pbs files, and added scripts inside rpg maker to handle new abilitiy/move effects. Not sure if it answered your question. You might want to be more precise otherwise Quote Link to comment Share on other sites More sharing options...
Lunisian Posted December 16, 2016 Share Posted December 16, 2016 did you add all Gen 7 pokemon? if so, where do you find Salandit? Quote Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted December 16, 2016 Global Mods Share Posted December 16, 2016 Just now, Soulreaper61 said: did you add all Gen 7 pokemon? if so, where do you find Salandit? This mod just has the starters and their evolutions. Quote Link to comment Share on other sites More sharing options...
Lunisian Posted December 16, 2016 Share Posted December 16, 2016 Okay. Thank you How can you get the other starters? Really want to add Rowlett to my team. Quote Link to comment Share on other sites More sharing options...
phoenica Posted December 16, 2016 Author Share Posted December 16, 2016 19 hours ago, Soulreaper61 said: Okay. Thank you How can you get the other starters? Really want to add Rowlett to my team. The only way to get one of those starters currently is at the start of The Game Quote Link to comment Share on other sites More sharing options...
Rainlove Posted December 17, 2016 Share Posted December 17, 2016 (edited) So basically all I have to do is to download the file from dropbox (Which has the whole core of Reborn game) and when I start the game, there will be the 7th generation starters along other starters. Is that correct? Edited December 17, 2016 by Rainlove Quote Link to comment Share on other sites More sharing options...
phoenica Posted December 17, 2016 Author Share Posted December 17, 2016 5 hours ago, Rainlove said: So basically all I have to do is to download the file from dropbox (Which has the whole core of Reborn game) and when I start the game, there will be the 7th generation starters along other starters. Is that correct? Yes, that's correct Quote Link to comment Share on other sites More sharing options...
Selesia Posted December 21, 2016 Share Posted December 21, 2016 (edited) Edit 2: I figured it out! Brionne's sprite icon name was "icon0729.PNG" so just remove the 0 in it. Took me an hour and 30 minutes. Hey, I have a glitch with Popplio's middle stage evolution. Every time I go to my pokemon I crash. Is there something wrong with it? Edit: I saved the game (I don't know why) then I quit then came back now it crashes at the start. Says "Script 'SpriteWindow' line 218: Runtime error occurred. filename is nil". halp Edited December 21, 2016 by Selesia Quote Link to comment Share on other sites More sharing options...
Enigma Shot U Posted January 8, 2017 Share Posted January 8, 2017 Would it be cool if I used this MOD to add these guys to my fan game? Quote Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted January 8, 2017 Global Mods Share Posted January 8, 2017 6 minutes ago, Enigma Shot U said: Would it be cool if I used this MOD to add these guys to my fan game? The first post answers this question: "- Can I use it in my mod/something else - Sure, just remember to credit guys from pokecommunity for their work " Quote Link to comment Share on other sites More sharing options...
Rainlove Posted January 29, 2017 Share Posted January 29, 2017 What happens if episode 17 comes out? Can I update from this core to episode 17? It's not gonna crash? Quote Link to comment Share on other sites More sharing options...
Global Mods Ice Cream Sand Witch Posted January 29, 2017 Global Mods Share Posted January 29, 2017 6 hours ago, Rainlove said: What happens if episode 17 comes out? Can I update from this core to episode 17? It's not gonna crash? Gen 7 is going to be in E17, so if you have a Gen 7 starter from this mod, the new abilities and moves will be in E17 and there shouldn't be any problems. Quote Link to comment Share on other sites More sharing options...
Sarun Posted January 29, 2017 Share Posted January 29, 2017 46 minutes ago, Ice Cream Sand Witch said: Gen 7 is going to be in E17, so if you have a Gen 7 starter from this mod, the new abilities and moves will be in E17 and there shouldn't be any problems. Depends on how the starters were coded as and how the Gen 7 moves were implemented. Naturally, I'd imagine that the mons will have both the same IDs in the PBS files as their Pokedex numbers, which will remain equal in both EP 17 and in this mod, so this shouldn't be much of a problem. The only issue here is that if any Gen 7 moves were added to this mod then odds are is that they'll have different IDs within the PBS files once EP 17 rolls out, so once the save data is transferred then the Gen 7 move will become a different one. If anyone's planning to start a game with this mod and then transfer over to EP 17, I'd suggest to only use Gen VI and prior moves in the mod and then use the move re-learner if you want your mons to learn a Gen 7 move. This shouldn't be a major bug, but when transferring Gen VII moves from a mod to Reborn proper you may end up finding some weirdness.s Quote Link to comment Share on other sites More sharing options...
phoenica Posted January 30, 2017 Author Share Posted January 30, 2017 To be fair there could be problem with abilities as well, since they have specific id as well... The easiest would be like sarum said, make sure that said pokemons don't have any abilities/moves that were added in this mod. Well i didn't really think gen 7 would be added so fast so i didn't really take that into consideration. Anyway when E17 pbs becomes avaible i will TRY to get some sort of converter/fix, so that anyone that played with this mod in e16 could play on same save file on e17 and no longer need this mod. Hopefully, it shouldn't be too hard. Regardless, since I predict E17 will come out rather soonish (few months maybe? just guessing), I would recomend anyone that want to start new game with gen 7 starters, to just wait for new episode Quote Link to comment Share on other sites More sharing options...
Sarun Posted January 30, 2017 Share Posted January 30, 2017 11 minutes ago, phoenica said: To be fair there could be problem with abilities as well, since they have specific id as well... The easiest would be like sarum said, make sure that said pokemons don't have any abilities/moves that were added in this mod. Well i didn't really think gen 7 would be added so fast so i didn't really take that into consideration. Anyway when E17 pbs becomes avaible i will TRY to get some sort of converter/fix, so that anyone that played with this mod in e16 could play on same save file on e17 and no longer need this mod. Hopefully, it shouldn't be too hard. Regardless, since I predict E17 will come out rather soonish (few months maybe? just guessing), I would recomend anyone that want to start new game with gen 7 starters, to just wait for new episode Abilities probably won't be that problematic. PE's engine treats moves and abilities in two different ways. Pokemon have their moveset assigned as an integer array of size four, and each of these moves have their own specific IDs, a mismatch in the mod and E17's id moves, say Darkest Lariat being n+2 in the mod and n+18 in E17, will cause the move to become another one. Abilities however can only be from a variable from 0 to 2, with 0 and 1 being the mon's first and second natural ability and 2 being its hidden ability. In the pokemon PBS file, the abilities for each specie is defined and thus the values of 0 to 2 are assigned to abilities by their ID name rather than number, so as long as Marcello and you have both put the abilities in the correct order, it should transfer without any problems. Quote Link to comment Share on other sites More sharing options...
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