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[OU] Gen 7 OU Team. Thoughts?


BurningToTheLast

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Im a pretty good competitive pokemon player, as I've been playing competitively since Gen 5 the good old days . As all of you know, gen 7 has came out, and some pokemon even have buffed stats, abilities, and movepools. Even though i wanted to use a lot of the Generation 7 mons, i was only able to comfortably work two gen 7 mons into my team comfortably, and they are both tapus
-_-

Well anyways, here is my team, it took me about an hour of building, calcing, and deciding to create, but i think its really good and im very proud of it.



1] Tapu Fini
tumblr_ofqru03f0g1qbmz7eo1_500.gif

Tapu fini has really great bulk walling mega charizard X, Mega Sableye, Mega Garchomp, Mgea Aerodactyl, Buzzwole, Dragonite, Defensive Landorus, and so much more, and has great offensive STABS in Surf and Moonblast. (scald cannot be used on Tapu Fini because the terrain that is generates is a double edged sword, making it immune to status, but also making it unable to burn with scald unless the terrain changes or wears off) But if that wasnt enough, what bakes the cake is tapu fini access to Defog, letting it clear hazards for the rest of the team, It also has access to taunt so that it isnt setup fodder to things like Swords Dance users. Heres the set.

Charbydis (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Defog
- Taunt

Max HP gives it very good overall bulk, combined with the heavy defense investments and a Bold Nature makes it something to be wary of. 68 speed Evs allow it to outpace Max Jolly Speed Azumarill, Defensive Landorus, and most stealth rock setters. its Dual STAB moves allows it to hit Dark, Rock, Ground, Fire, Fighting, and Dragon Types for super effective damage.

2] Mega Charizard-X
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Mega Charizard X is an incredible Dragon Dancer with really good bulk and typing, along with an bone-crushing base 130 Attack, along with its contact moves being boosted by 30% due to Tough Claws, After a dragon Dance, it is very difficult to stop. It does have its flaws though. before mega evolving, its has a crippling x4 weakness to stealth rocks, and is preferable if the rocks get defogged away before being sent in to attempt a sweep, because it cuts into its longetivity greatly. with access to STAB Flare Bllitz and Dragon Claw boosted by its ability, it does work of almost every mon in OU. Heres the set.

Acnologia (Charizard-Mega-X) (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost

Dragon Dance allows Mega Charizard to potentially sweep teams after a boost, dual STAB hits for massive damage to those who dont resist it, and Roost allows recovery against setup fodder like scizor, raikou, etc. A Jolly nature is used to outrun Jolly scarf Excadrill after a boost.


3] Gliscor
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Gliscor is the stallbreaker of the team that can handle most stall teams and break through walls including the new premier tank of the metagame, Toxapex. Gliscor has a great ability with poison heal that lets it passively recover some hp when poisoned. Its good defensive typing along with its synergy with tapu Fini and Mega Charizard X to cover its weaknesses, its not easy to take down. it has reliable recovery in Roost, Swords Dance to break through Defensive walls, a STAB Earthquake, and Knock off to get rid of the opponent's items and hits fairly hard as well. Here's the set.


Alucard (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

This EV spread lets gliscor take special hits better, Swords Dance boosts its attack to break through walls, while Roost lets it heal itself. Toxic Orb and Poison Heal lets it absorb status very well.

4] Raikou
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Raikou is a good setup sweeper with Calm Mind. Although it is prone to faster wallbreakers, its defense is just enough to live most STAB moves from full HP. It has a good STAB move in Thunderbolt. Shadow Ball alows it to hit psychic and ghost types hard, and HP ice hits dragon and ground types that are weak to it such as garchomp and landorus. It hits a good speed tier, outpacing the crowded af 100-110 speed tier at a whopping 115 base speed. After two Calm Minds, its basically unstoppable unless you have a fast Physical wallbreaker to shut it down before it can attack. Here's the set:


Tigger (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Calm Mind
- Shadow Ball
- Hidden Power [ice]

Max Speed with a timid nature lets it outspeed the crowded 100-110 speed tier and lets it outpace Serperior. Max Special Attack gives it more damage output, And it has the respected move coverage to go with Calm Mind boosts. Leftovers gives it passive recovery.

5] Weavile
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Weavile is a very good revenge killer. Although it is very fraile and prone to priority, its coverage makes it a threat to be reckoned with its high attack and a blazing speed stat that leaves a majority of the metagame in the dust. It has a powerful dual STAB and a STAB priority as well. Heres the set:


Vladmir (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Ice Shard
- Low Kick
- Knock Off

Ice Punch is used over Icicle crash becuase losing accuracy for power does not appeal to me, as ice punch does enough in most cases (The only thing it misses out on is the inability to OHKO Mega Pinsir, but its whatever.) Ice shard is a good STAB priority move for picking off weakned threats that are either faster or have priority moves of their own. Low Kick targets Steel, Rock, and dark types that weigh a lot such as tyranitar, bisharp, and magnezone. Knock Off is a powerful STAB that has a 97.5 base power if the target is holding an item (so basically all the time). Life Orb boosts all damage output by 30%.

6] Tapu Lele

tapu_lele.png

Tapu Lele has a LOT of potential. this pokemon could possibly be sent to Ubers because of its ability and stats, but lets just use it while we can, am i right?

Tapu Lele is an Incredibly powerful wallbreaker sporting not only a limitbreaking base 130 special attack stat, but it's psychic moves are amplified by 50% due to its ability Psychic surge, which summons Psychic Terrain, making it immune to priority moves, (Notable mention: Scizor's bullet punch) It has a secondary typing in fairy giving it amazing coverage and has moves such as shadow ball, energy ball, thunderbolt, and focus blast to back it up. Although it is powerful, Tapu Lele sits not at, but below a very crowded speed tier, leaving it outsped by many threats, which can be remedied by the bulky pokemon on this team like gliscor, but some may run coverage to hit both, such as raikou and gengar.
Heres the set:


Queen (Tapu Lele) @ Psychium Z
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Focus Blast

Dual STAB from Tapu Lele hits HARD, especially its psychic moves. shadow ball hits the ever so common aegislash, and focus blast hits tyranitar, magnezone, and others for massive damage. Psychium Z lets it use the Z Move, Shattered Psyche, which will probably OHKO anything that doesnt resist or hold a focus sash or have the ability sturdy, (barring chansey, blissey, shuckle, and other dedicated special walls, and even then will still take major damage) a Timid nature lets Tapu Lele outspeed base 80 speed pokemon like dragonite and hit them before they can move.




Alright, that was my team, i am very excited for what gen 7 has in store for us competitively, if you have any constuctive critcism, please go ahead and say what problems they may be with my team.

Thank you!

EDIT: Full team if anyone wants to test it or something:

Charbydis (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Defog
- Taunt
Acnologia (Charizard-Mega-X) (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Dragon Dance
- Roost
Alucard (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Shere Khan (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Calm Mind
- Shadow Ball
- Hidden Power [ice]
Vladmir (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Ice Shard
- Low Kick
- Knock Off
Queen (Tapu Lele) @ Psychium Z
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Focus Blast
Edited by ryklan002
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