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PokeRandom Run! (Team chosen randomly)


Therrester

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Hello and welcome!

So my exams are both soon starting and coming to a close, meaning I will have tons of free time over the holidays. I've been waiting on Episode 16 to start new runs of the game, considering my current Dark/Ghost run has just reached the end of the new content, and today I find myself with a bit of a free time. So! I figured I'd set the stage for the my next run.

Introducing my PokeRandom run!

I was browsing the forums and came across this thread here, where the premise of the run was to have other users pick one pokemon of each type, and the runner randomly selected one choice, using those 18 pokemon for their run. I took the idea and modified it a bit as follows:

 

- Pick 5 pokemon of each type, ensuring any mons with dual typing only appears once in the total selection. Distribute the mons as follows:

  - Pick one mon you really like

  - Pick one mon that's considered "top tier"

  - Pick one mon that you've never used, but have been curious about

  - Pick one mon that's rarely used

  - Pick something that's absolute garbage

 

From there, randomly generate a number between 1 through 5 for each type, and build your team with the resulting pokemons. I'm choosing to call this a PokeRandom Run.

So that's what I did and here's the result!

 

Normal: Braviary
Water: Kingdra
Fire: Houndoom
Grass: Jumpluff
Electric: Eelektross
Psychic: Meowstic
Bug: Forretress
Ghost: Mismagius
Dark: Mandibuzz
Fairy: Granbull
Fighting: Conkeldurr
Ice: Walrein
Dragon: Dragalge
Steel: Bastiodon
Ground: Quagsire
Rock: Archeops
Poison: Garbodor
Flying: Tropius

 

As you can see, we've got the good, the bad, and the ugly; ranging from Archeops to Mismagius to Eelektross to Bastiodon. But I'm excited for this run! Should be interesting!

 

Some final ground rules before we get started:

- I can only use the pokemons listed above

- I can catch another other mons needed for these specific purposes (Headbutt, HM slaves, breeding for particular moves), but nothing else.

 

Wish me luck and hope you enjoy!

 

----

Current Team:

 

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Voltaire - Lvl. 15
Moves: Tackle, Spark, Thunder Wave, Charge Beam

 

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Epilep (M) - Level 16

Moves: Scratch, Light Screen, Leer, Confusion

 

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Kamakaze - Level 15

Moves: Tackle, Protect, Selfdestruct, Bug Bite

 

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Mrs. Biggles (*) - Level 16

Moves: Toxic Spikes, Acid Spray, Recycle, Poison Gas

 

Badge Count: 1/14

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Update 0:

 

So our journey begins narrowly escaping death as the train our illustrious MC, Estonia, is riding on explodes as it pulls into the station.
We talk to Ame and are introduced to Julia, a BOOM-tastic young woman who's also apparently one of the local gym leaders. She asks us if we're gonna partake in the Reborn League, which we happily respond "Yes".
Cue first positive relation point. Score!
We're then told to head to the Grand Hall to meet a fellow comrade and properly register for the league. But, before we do, we're approached by a concerned young woman who gives us a Potion, apparently thinking it can heal us following the exploding. It's the thought that counts, I suppose. 

At the Grand Hall, we meet Ms. Willpower Victoria, who leads us back to Ame for our first pokemon.
Luckily for us, we're playing Reborn Yellow version, and Ame has a a special extra mon for us, that totally wasn't hacked in for this run's purposes/lack of thunder storms, beyond the usual choice.

 

Meet Voltaire!
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I'm so excited to train this thing!

That's where I'll end this post for now. Here we go! Send help.

 

Edited by Therrester
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Man, why would you subject yourself to this

 

That's some really interesting concept. At least you have some very good mons at disposal: Kingdra, Mismagius, Dragalge, Archeops... and none of these are completely and utterly awful. The worst ones would be Bastiodon and Tropius, and they're not that bad.

 

Anyway, good luck for your random run.

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Update 1: An Explosive Start!

So immediately after obtaining Voltaire, we're introduce to my BFF Pretty Boy Cain, who calls us cute and challenges us to battle

-Insert photo that I forgot to took-

Fighting Cain was pretty simple; Voltaire opened with Thunder Wave and spammed Charge Beam, ending the fight in three rounds.

 

After dealing with Cain, Victoria returns and decides she wants a rumble. Voltaire flexes its eel muscles and enters the second fight of its young life.

The battle with Victoria proceeded similarly to the one with Cain: open with Thunder Wave and spam Charge Beam. Thank god I paralyzed her Tepig though because Voltaire decided to provide my first heart attack of the run and miss the final Charge Beam. However, Tepig's paralysis kicked in, allowing me to end the fight with Spark.

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Yeah, Voltaire has that effect on the ladies. Even I didn't know what to say when his number was generated by my RNG.

 

Finally being able to leave the Grand Hall, I decide to forgo the Opal Bridge for now and instead run through Peridot Ward, playing cat and mouse with its citizens in order to obtain the second member of our motley crew - Epilep (short for epilepsy)!

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Thank god, something more versatile than Tynamo.

 

I then make my great return to Opal Bridge to show the citizens of Reborn how battling is truly done. Along the way, I encounter a couple a bullies who are making fun of a poor Zigzagoon, so I teach them who's boss and decide to take the poor little guy with me.

 

One Training Montage Later

 

However, the little guy proved useless because he repeated kept headbutting his head against any and all trees. I should take this as a sign to avoid the drinking the water in Reborn. Clearly there's something in it...

 

However, that poor Zigzagoon's mental state allowed us to acquire Kamakaze! The third member of our crew!

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(It's also worth nothing that while I was training Zigzagoon for it to learn headbutt, my very first encounter of the training montage, and consequently the run, was a shiny Rattata. I don't know what kind of omen it provides, but I'm officially concerned.)

 

It's also at this time that I'd like to give a huge thanks to Lord Drakyle, here on the forums, who saw my run and offered to trade me his shiny Trubbish for my team. In exchange, I offered him my mentally unstable Zigzagoon. May he live a better life.

So here's our last new member before Julia!

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Aptly named Mrs. Biggles. Because Garbodor is cute and nothing Ame says will change that.

 

Team in hand, I took to the streets of Peridot, battling trainer after trainer, leveling my team and taking the streets by storm. Kamakaze even lived up to his name, following Julia's example by self-destructing during the Goldeen fight. She'd be proud.

 

It was then that I met Top Dog Swag Bag Fern. To quote Julia: "Hi Fern." 

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The Fern fight was actually exceeding easy; apparently my team's a natural counter for his.

Voltaire made quick work of Lotad with Charge Beam, Kamakaze decimated Snivy with crit Bug Bite, and Epilep annihilated Bidew.

Guess I'm top dog now, huh Fern?

 

Peridot vanquished, I then return to Julia's gym, only for me to be called out to the local factory for some help. Apparently, it's been taken over by one Team Meteor, and I'm forced to team up with Fern Swag Bag in order to help.

 

Clearing the factory proved to be simpler than expected, despite all the rock and steel types. I also shed a tear at meeting Simon and Tara the first time. Oh if they only knew.

 

Also, apparently Julia ran out of boomies.

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Don't worry though! Kamakaze's got this!

 

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....I said Kamakaze's got this! We don't need to borrow additional explosives!

 

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Is no one even listening to me? I have one to spare!

 

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God Dammit Fern! You even battled against Kamakaze! You know I'm not lying! These people, I swear...

 

One pointless explosion later

 

Following out failed attempt at explosions, I encountered Aster and Eclipse, ??? who's real name is totally not Sirius

A&E was actually pretty fun. Since Mrs. Biggles was higher level than everyone, I sent her out first and spammed Poison Gas until both Magby and Elekid were poison. Mrs. Biggles fainted shortly after. I then sent Voltaire to clean up the rest with Charge Beam while A&E focused on Swag Bag's pokemons. Apparently even Team Meteor doesn't like him.

 

But then ??? tells everyone to escape and OH MY GOD THERE GONE! Whatever shall we do? 

Challenge Julia obviously!

 

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So Julia took two tries because of poor execution on my part. The two fights started the same however.

I opened with Epilep and used Light Screen, rendering any attacks her Helioptile does useless. I then switched to Mrs. Biggles who set up double Toxic Spikes and defeated Helioptile with two Acid Sprays, all while getting paralyzed, having her accuracy dropped twice, and tanking electric attacks. Helioptile was even defeated the turn that Light Screen faded. Mrs. Biggles for MVP.

 

I switched to Kamakaze for the two Voltorbs and used the same strategy for both: Turn 1: protect, turn 2: Bug Bite (get hit by Sonic Boom), turn 3: use Bug Bite while Voltorb heals, Voltorb dies from poison. The second Voltorb used Rollout instead of SB, leaving Kamakaze with 22.

 

The Emolga's where I went wrong on fight 1. Initially, I switched to Epilep to set up Light Screen, forgetting that Emolga really only has physical moves. So Epilep went down after accomplishing nothing and the fight turned sour quickly after that. During round 2, I instead sent out Voltaire, who resists all of Emolga's attacks and can't be paralyzed. As a bonus, he does neutral damage on Emolga due to its dual typing, so I defeated it in three rounds using Charge Beam, increasing my SA every turn.

 

Voltaire tanked Blitzle's Quick Attack, landing a super charged Charge Beam before fainting next turn. Sent out Kamakaze who used protect, letting the poison kill Blitzle.

 

Julia send out Electrode who used Sonic Boom, leaving Kamakaze with 2 HP, allowing me to LET HIM EXPLODE! BOOOOOOOOM

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It was then that I learned my first of two oversights this fight: the field super charges the explosion and renders it not very effective against Electrode. It still took out almost half of its health. Also, Julia should totally gain 5 relationship points in my favor for using an explosive move during her battle. Why is this not a thing?

 

From there, the fight got risky. My second oversight was not realizing that for Aftermath to trigger, Mrs. Biggles needs to faint from a physical move, so when I sent her out, Electrode used Charge Beam and the ability didn't trigger. Luckily, Epilep confused Electrode with confusion, and it ended up attacking itself the same turn I healed Epilep (redundantly, it seems). Poison took it out shortly after.

 

Volt badge, acquired!

 

And that's part one! Please let me know if this was too long, too short, too many pictures, anything. I've never really done one of these before, so I'd love some feedback.

---

 

The Team So Far:

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