Zen Posted April 16, 2012 Share Posted April 16, 2012 (edited) So, why not abuse Wide Guard some more? Made for doubles/triples, naturally. I do seem to enjoy those more than singles. --- Mienshao (M) @ Leftovers Trait: Inner Focus EVs: 4 HP / 252 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Brick Break - Rock Slide - Fake Out - Wide Guard --- Blaziken (F) @ Air Balloon Trait: Speed Boost EVs: 4 HP / 252 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Fire Punch - Shadow Claw - Earthquake - Swords Dance --- Hitmontop (M) @ Life Orb Trait: Intimidate EVs: 160 Atk / 96 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Mach Punch - Rock Slide - Fake Out - Wide Guard --- Creeper (Infernape) (M) @ Focus Sash Trait: Blaze EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Fake Out - Flamethrower - Grass Knot - Hidden Power [ice] --- Gallade (M) @ Lum Berry Trait: Steadfast EVs: 80 Def / 252 SDef / 176 Spd Impish Nature (+Def, -SAtk) - Shadow Sneak - Drain Punch - Earthquake - Bulk Up --- Assassin (Machamp) (F) @ Lum Berry Trait: No Guard EVs: 76 Atk / 236 Def / 196 SDef Adamant Nature (+Atk, -SAtk) - DynamicPunch - Stone Edge - Bullet Punch - Wide Guard --- So, the idea is to lead with a Fake Out or two, depending on whether it's doubles/triples. Then, use the flinches for blaziken to get in a SD. Next turn, the speed boost would probably allow blaziken to go first with an Earthquake. Use either mienshao or hitmontop to Wide Guard, and the other to attack. I gave those two Rock Slide for the classic mass effect in doubles/triples, but you could use other moves to your taste. Next turn, Wide guard with the pokemon on the other side of blaziken if it's triples, and set another Earthquake loose. Keep going until you're happy XD The second half of the team is more to individual bashing, with SAtk infernape and the ever-handy Bulky gallade. Nonetheless, it still retains some ability to work with the first half of the team in case blaziken or the other two go down. Problems would be with the likes of reuniclus, I think. Bulky pokemon seem to give this team problems, though even gliscor/skarmory have gone down to enough beatings with stat boosts behind them. --- Alternative to machamp would be: Dancer (Medicham) (F) @ Focus Sash Trait: Telepathy EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Fire Punch - Ice Punch - ThunderPunch - Bulk Up --- Telepathy allows medicham to ignore gallade's Earthquakes, for that Bulk Up to kick in. Should be fine if blaziken clears the speedier threats away first. Edited April 16, 2012 by Zen Quote Link to comment Share on other sites More sharing options...
Conor Posted April 16, 2012 Share Posted April 16, 2012 i think i tmight be a good idea to include another special attacker on this team. bulky physicals like you said could give you a huge problem. Quote Link to comment Share on other sites More sharing options...
Zen Posted April 17, 2012 Author Share Posted April 17, 2012 i think i tmight be a good idea to include another special attacker on this team. bulky physicals like you said could give you a huge problem. Only bulky psychics, though - gliscor/skarmory go down quite readily even if infernape doesn't step up yet. Perhaps I'll work in a lucario. Quote Link to comment Share on other sites More sharing options...
Phazer Posted May 6, 2012 Share Posted May 6, 2012 Why no Terrakion? Quote Link to comment Share on other sites More sharing options...
Zen Posted May 7, 2012 Author Share Posted May 7, 2012 Why no Terrakion? Terrakion is blasphemous. Quote Link to comment Share on other sites More sharing options...
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