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Guarded Tectonics


Zen

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So, why not abuse Wide Guard some more?

Made for doubles/triples, naturally. I do seem to enjoy those more than singles.

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Mienshao (M) @ Leftovers

Trait: Inner Focus

EVs: 4 HP / 252 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Brick Break

- Rock Slide

- Fake Out

- Wide Guard

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Blaziken (F) @ Air Balloon

Trait: Speed Boost

EVs: 4 HP / 252 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Fire Punch

- Shadow Claw

- Earthquake

- Swords Dance

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Hitmontop (M) @ Life Orb

Trait: Intimidate

EVs: 160 Atk / 96 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Mach Punch

- Rock Slide

- Fake Out

- Wide Guard

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Creeper (Infernape) (M) @ Focus Sash

Trait: Blaze

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Fake Out

- Flamethrower

- Grass Knot

- Hidden Power [ice]

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Gallade (M) @ Lum Berry

Trait: Steadfast

EVs: 80 Def / 252 SDef / 176 Spd

Impish Nature (+Def, -SAtk)

- Shadow Sneak

- Drain Punch

- Earthquake

- Bulk Up

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Assassin (Machamp) (F) @ Lum Berry

Trait: No Guard

EVs: 76 Atk / 236 Def / 196 SDef

Adamant Nature (+Atk, -SAtk)

- DynamicPunch

- Stone Edge

- Bullet Punch

- Wide Guard

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So, the idea is to lead with a Fake Out or two, depending on whether it's doubles/triples. Then, use the flinches for blaziken to get in a SD.

Next turn, the speed boost would probably allow blaziken to go first with an Earthquake. Use either mienshao or hitmontop to Wide Guard, and the other to attack. I gave those two Rock Slide for the classic mass effect in doubles/triples, but you could use other moves to your taste.

Next turn, Wide guard with the pokemon on the other side of blaziken if it's triples, and set another Earthquake loose. Keep going until you're happy XD

The second half of the team is more to individual bashing, with SAtk infernape and the ever-handy Bulky gallade. Nonetheless, it still retains some ability to work with the first half of the team in case blaziken or the other two go down.

Problems would be with the likes of reuniclus, I think. Bulky pokemon seem to give this team problems, though even gliscor/skarmory have gone down to enough beatings with stat boosts behind them.

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Alternative to machamp would be:

Dancer (Medicham) (F) @ Focus Sash

Trait: Telepathy

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Fire Punch

- Ice Punch

- ThunderPunch

- Bulk Up

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Telepathy allows medicham to ignore gallade's Earthquakes, for that Bulk Up to kick in. Should be fine if blaziken clears the speedier threats away first.

Edited by Zen
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i think i tmight be a good idea to include another special attacker on this team. bulky physicals like you said could give you a huge problem.

Only bulky psychics, though - gliscor/skarmory go down quite readily even if infernape doesn't step up yet.

Perhaps I'll work in a lucario.

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