mar_mar Posted January 5, 2017 Share Posted January 5, 2017 Spoiler Charizard (F) @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Heat Wave - Solar Beam - Focus Blast - Roost Clefable (F) @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature - Stealth Rock - Calm Mind - Moonblast - Soft-Boiled Tyranitar (F) @ Choice Band Ability: Sand Stream EVs: 100 HP / 252 Atk / 156 Spe Adamant Nature - Stone Edge - Crunch - Superpower - Pursuit Excadrill (F) @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Rock Slide - Iron Head - Rapid Spin Rotom-Wash @ Sitrus Berry Ability: Levitate EVs: 248 HP / 152 Def / 92 SpD / 16 Spe Bold Nature - Volt Switch - Pain Split - Will-O-Wisp - Hydro Pump Alakazam (M) @ Focus Sash Ability: Magic Guard EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Psychic - Focus Blast - Energy Ball - Thunder Wave I wanted to recreate my team from season one but with some "slight" changes. I just want to know what you think of it. Quote Link to comment Share on other sites More sharing options...
Anime Posted January 5, 2017 Share Posted January 5, 2017 (edited) My team : - Jolly Ninjask @ focus sash Ability: Speed boost Evs: 252 Spe / 128 Def / 128 HP substitute Swords dance protect baton pass -Adamant Minior @ Sitrus berryAbility: Shields Down EVs: 240 HP / 252 Atk / 16 Spe Shell Smash Acrobatics Earthquake stone edge -Jolly Mimikyu @ Focus sash Ability: Desguise Evs: 252 Atk / 148 Spe / 108 Def Swords dance play rough shadow sneak wood hammer -Jolly salamence @ life orb Ability: intimidate Evs: 252 Atk / 248 Spe / 8 HP Dragon claw Eartquake fire fang Roost - Adamant Dhelmise @ Assault vest Ability: steel worker Evs: 252 HP / 252 Atk / 4 SpD Rapid spin Anchor shot shadow claw Earthquake - Timid Charizard @ Charizardite Y Ability: Blaze --> Drought EVs: 252 SpA / 252 Spe / 4 SpD Fire blast Roost Solar beam Air slash Edited January 7, 2017 by Amine elhedhili and what do you think now? :) Quote Link to comment Share on other sites More sharing options...
Sarun Posted January 6, 2017 Share Posted January 6, 2017 13 minutes ago, Amine elhedhili said: My team : - Jolly Smeargle @ focus sash Ability: Moody Evs: 252 SpD / 128 Def / 128 S. Def Spore sticky web Quiver Dance baton pass -Adamant Minior @ Sitrus berryAbility: Shields Down EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe Shell Smash Acrobatics Earthquake stone edge -Jolly Mimikyu @ Lum berry Ability: Disguise Evs: 252 Atk / 148 Def/ 108 SpD Swords dance play rough shadow sneak wood hammer -Jolly salamence @ Salamencite Ability: intimidate Evs: 252 Atk / 252 SpD / 4 HP Dragon claw Eartquake fire fang Dragon dance - Adamant Crabominable @Assault vest Ability: Iron fist Evs: 252 HP / 4 Def / 252 Atk Rock slide, Close combat, ice hammer, crab hammer Salamencite is banned, though. Also I'm not entirely sure Smeargle would be a good idea. It's far too gimmicky and easily countered, especially in doubles or triples. Thirdly, that Mimikyu may be Adamant if you're going for bulk. Lv.100 Jolly Mimikyu with 0 Spe EVs gives 250 Speed, which doesn't outspeed most threats you're going to face. Quote Link to comment Share on other sites More sharing options...
Anime Posted January 6, 2017 Share Posted January 6, 2017 (edited) 42 minutes ago, Sarun said: Salamencite is banned, though. Also I'm not entirely sure Smeargle would be a good idea. It's far too gimmicky and easily countered, especially in doubles or triples. Thirdly, that Mimikyu may be Adamant if you're going for bulk. Lv.100 Jolly Mimikyu with 0 Spe EVs gives 250 Speed, which doesn't outspeed most threats you're going to face. Oops i didn't know salamencite was banned and i would modify Mimikyus Evs, as for smeargle i need a good baton passer, any suggestions? Edited January 6, 2017 by Amine elhedhili Quote Link to comment Share on other sites More sharing options...
Sarun Posted January 6, 2017 Share Posted January 6, 2017 Honchkrow @ Life Orb Ability: Moxie EVs: 252 HP / 252 Atk / 4 Def Naughty Nature - Brave Bird - Roost - Sucker Punch - Heat Wave Durant @ Leftovers Ability: Hustle EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rock Slide - Hone Claws - X-Scissor - Iron Head Dragonite @ Weakness Policy Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Rock Slide - Fire Punch - Ice Punch Manectric @ Manectite Ability: Lightning Rod EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Volt Switch - Hidden Power [Ice] - Flamethrower - Thunderbolt Chandelure @ Choice Scarf Ability: Infiltrator EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Heat Wave - Trick - Shadow Ball - Energy Ball Mienshao @ Life Orb Ability: Regenerator EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - High Jump Kick - Fake Out - U-turn - Knock Off So yeah, I've also been looking forward to this league. Looking for same feedback here. Quote Link to comment Share on other sites More sharing options...
Mr. Penglog Posted January 6, 2017 Share Posted January 6, 2017 On 1/6/2017 at 8:46 AM, Amine elhedhili said: Oops i didn't know salamencite was banned and i would modify Mimikyus Evs, as for smeargle i need a good baton passer, any suggestions? If not banned, try checking scolipede or ninjask. Quote Link to comment Share on other sites More sharing options...
Drymus Posted January 6, 2017 Share Posted January 6, 2017 Don't mind me, just throwing some ideas around... Maybe this time I'll do more than 2 matches... Gyarados Ability: Intimidate - Waterfall - Dragon Dance - Earthquake - Stone Edge (Ice Fang?) Whimsicott Ability: Prankster - Tailwind - Memento - Switcheroo - U-turn (Moonblast/Giga Drain?) Hitmontop (M) Ability: Intimidate - Bullet Punch - Rock Slide - Close Combat - Rapid Spin Gardevoir Ability: Trace IVs: 0 Atk - Psyshock - Hyper Voice (Dazzling Gleam?) - Focus Blast - Protect (Hidden Power?) Aegislash Ability: Stance Change IVs: 0 Atk - Shadow Ball - King's Shield - Flash Cannon - Hidden Power [Fighting] (Wide Guard?) Arcanine Ability: Intimidate - Extreme Speed - Close Combat - Flare Blitz - Wild Charge Quote Link to comment Share on other sites More sharing options...
Shad_ Posted January 6, 2017 Share Posted January 6, 2017 A little something, 2 possible megas + 3 mons from my last year's team + ClefaBAEle because why not Worried about Ghosts and Fairies, i'm most likely gonna swap something as i built it in 10 minutes real quick Gyarados - Dragon Dance - Waterfall - Earthquake - Ice Fang Clefable - Soft-Boiled - Thunder Wave - Moonblast - Calm Mind Excadrill - Earthquake - Rapid Spin - Rock Slide - Iron Head Hydreigon - Dark Pulse - Heat Wave - Draco Meteor - Flash Cannon Gallade (M) - Drain Punch - Thunder Punch - Psycho Cut - Leaf Blade Aegislash - Shadow Sneak - Shadow Ball - King's Shield - Flash Cannon Quote Link to comment Share on other sites More sharing options...
Anime Posted January 6, 2017 Share Posted January 6, 2017 (edited) 7 hours ago, Mr. Penglog said: If not banned, try checking scolipede or ninjask. ok, i edited the team, how about it then? Edited January 6, 2017 by Amine elhedhili Quote Link to comment Share on other sites More sharing options...
Cyczer Posted January 6, 2017 Share Posted January 6, 2017 (edited) 2 hours ago, Amine elhedhili said: ok, i edited the team, how about it then? Looks better this time but still it has some flaws. 1) U dont have any entry hazard setter. U also dont have any entry hazar removal. Minior , ninjask and salamence are weak to stealth rock, u may not be able to utilize those often. Spikes will hurt venusaur crabominable + mimikyu. 2) Recovery in general U dont have literally 0 recovery with wish or anything, no leftovers either. This will prevent you switch too often when u have bad matchups =) I'd suggest u to get a defogger like crobat or a rapid spinner like excadrill / starmie. Other than that, Im curious why u ran 252 Spdef on salamance. Speed fits it better I think. Also, having that 4 Hp ev on salamence causes it to have 332 hp, it is better if it has an odd number of hp, 331 or 333, serves better when u have stealth rock in your side. ( With odd number hp, u can switch into rocks 4 times without dying. With even number u can switch 3 times.) Ur team is considerably weak to rock and ice, also ur team is heavily invested in the physical sweeping, a skarmory + couple of steel mons would have no troubling tanking your entire team. ( Yes, m venusaur with hpfire wont be able to stop skarmory as any player would switch it) Edited January 6, 2017 by Cyczer Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted January 6, 2017 Share Posted January 6, 2017 To whoever is going to use Clefable: run Moonlight over Softboiled! I know it is worse but Moonlight let's you run Unaware sets too! Softboiled with Unaware is incompatible, so the leaders will always know that Clef will run Magic Guard when they will see Softboiled Quote Link to comment Share on other sites More sharing options...
Winter Posted January 6, 2017 Share Posted January 6, 2017 15 hours ago, Amine elhedhili said: My team : - Jolly Ninjask @ focus sash Ability: Speed boost Evs: 252 SpD / 128 Def / 128 SpD substitute U-turn protect baton pass -Adamant Minior @ Sitrus berryAbility: Shields Down EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe Shell Smash Acrobatics Earthquake stone edge -Jolly Mimikyu @ Lum berry Ability: Disguise Evs: 252 Atk / 148 Spe / 108 Def Swords dance play rough shadow sneak wood hammer -Jolly salamence @ choice band Ability: intimidate Evs: 252 Atk / 252 SpD / 4 HP Dragon claw Eartquake fire fang crunch - Adamant Crabominable @Assault vest Ability: Iron fist Evs: 252 HP / 4 Def / 252 Atk Rock slide, Close combat, ice hammer, crab hammer Bold Venusaur @ Venusaurite Ability: Overgrow EVs: 252 HP / 252 Def / 4 SpD Giga Drain Synthesis Sludge Bomb Hidden Power [Fire] Okay, I think I have a few suggestions. First of all, Ninjask: I think that you should drop the investments in Defense and Sp. Defense, as it most likely won't survive hits anyways. Put them into Speed instead to make it into a more effective pivot. You should also give it 4 hp EVs to give it an odd total. That means it can make four substitutes, and survive two switch-ins of Stealth Rocks. You could also consider giving it Swords Dance, which would make pretty much anything it Baton Passes into a deadly sweeper. As for Minior, there is no reason you should run 4 SpA EVs since it doesn't have have any special moves. Put into into Speed instead. Crabominable really isn't a very good Pokemon, and it shares a lot of weaknesses with other members of your team, I think you should replace it. Perhaps to a Rapid Spinner like Starmie since your team is very weak to Stealth Rocks. Finally, I think Mega-Venusaur should run Leech Seed or Toxic, since it gives it something to deal with special walls, and Leech Seed additionally gives it more recovery. Overall though, your team has very many shared weaknesses, especially since three of your Pokemon are Flying type. For example, it has three Pokemon weak to Rock (One double so) and the same three Pokemon all weak to Ice. Venusaur is also weak to Ice before Mega-Evolving, making switch-ins to Ice-types difficult. Your team is also very Physically heavy, with Venusaur as the only Special attacker. This could make it very hard to face Physical walls, like many Steel-types. (Which your team also has a huge weakness to.) Quote Link to comment Share on other sites More sharing options...
Shinyrio Posted January 6, 2017 Share Posted January 6, 2017 (edited) Redemption league always interested me, but I wasn't aware of its existence before it was closed. But now, it's back! Finally an opportunity of a good challenge. And teams are actually storming in my head. I have this team, in particular, that might be not bad at all, but I think it's missing something. I dunno what though. That's why I want some help with it. Spoiler Gallade - Drain Punch - Zen Headbutt - Ice Punch - Bulk Up Bisharp - Sucker Punch - Iron Head - Knock Off - Taunt Rotom-Wash Ability: Levitate (Obviously) - Hydro Pump - Volt Switch - Will-O-Wisp - Trick Porygon2 - Tri Attack - Ice Beam - Thunder Wave - Recover Gengar Ability: Cursed Body (Rip Levitate...) - Sludge Wave - Shadow Ball - Giga Drain - Trick Garchomp - Stealth Rock - Earthquake - Dragon Claw - Toxic As Redemption seems to be now, high versatility and multipliying potential roles appears to be the key to victory. I like balanced strategies, with a bit of crippling the opponent before sweeping, that's the primary idea of my team . Yeah, I know I'm running two Tricks! But I like this move in this league, it offers so many possibilities and ways to bypass weaknesses that I can't imagine not running it. There is currently this natural weakness to Fairy type and attacks, but I think I can handle it offensively. Two Potential Megas, Gallade and Garchomp. Make your bets! Yeah, I really think I'm saying too much ... Wait, are the leaders watching us at this very moment? Oh crap! Just kiddin', this team is here for you to help me improve it. Thanks in advance for looking at it. Edited January 6, 2017 by Shinyrio Quote Link to comment Share on other sites More sharing options...
Cyanna Cyril Posted January 6, 2017 Share Posted January 6, 2017 11 hours ago, Drymus said: Don't mind me, just throwing some ideas around... Maybe this time I'll do more than 2 matches... Reveal hidden contents Gyarados Ability: Intimidate - Waterfall - Dragon Dance - Earthquake - Stone Edge (Ice Fang?) Whimsicott Ability: Prankster - Tailwind - Memento - Switcheroo - U-turn (Moonblast/Giga Drain?) Hitmontop (M) Ability: Intimidate - Bullet Punch - Rock Slide - Close Combat - Rapid Spin Gardevoir Ability: Trace IVs: 0 Atk - Psyshock - Hyper Voice (Dazzling Gleam?) - Focus Blast - Protect (Hidden Power?) Aegislash Ability: Stance Change IVs: 0 Atk - Shadow Ball - King's Shield - Flash Cannon - Hidden Power [Fighting] (Wide Guard?) Arcanine Ability: Intimidate - Extreme Speed - Close Combat - Flare Blitz - Wild Charge With all those intimidate, you need to be careful about competitive and defiant pokemon. Before you realize it, you'll have buffed up the enemy team to sweeping potential before the first turn even begins. They can help against types that don't have these abilities, but normal, fighting, water, and steel to some degree can take advantage of intimidate. As for my teams, I have two so far: Team 1: http://pastebin.com/kG0tVgjX (All around roundedly round) Team 2: http://pastebin.com/XW7rNgHM (Sandy Sand Sand Sand) I'll try to get feedback to more of y'all when I'm not going to double post if I do. Quote Link to comment Share on other sites More sharing options...
Bazaro Posted January 6, 2017 Author Share Posted January 6, 2017 For those confident with their teams, head on over to the Registration Thread. We'll get your Trainer Cards to you as soon as we can. Quote Link to comment Share on other sites More sharing options...
Lugruf Posted January 6, 2017 Share Posted January 6, 2017 I made a new team from scratch. One last RMT before I finally register it. Nothing too weird. Zard Y + Banded Tyranitar, sand Excadrill, Rotom-Wash, Excadrill and CM Clef. Anyone else feeling nostalgic for ORAS? Charizard-Mega-Y @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Solar Beam - Focus Blast - Roost Tyranitar @ Choice Band Ability: Sand Stream EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe Adamant Nature - Stone Edge - Crunch - Superpower - Pursuit Excadrill @ Life Orb Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 248 Def / 8 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Stealth Rock - Leech Seed - Power Whip - Protect Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Moonblast - Thunder Wave - Calm Mind - Soft-Boiled Quote Link to comment Share on other sites More sharing options...
Anime Posted January 7, 2017 Share Posted January 7, 2017 (edited) 9 hours ago, Korvpizza said: 10 hours ago, Cyczer said: Looks better this time but still it has some flaws. 1) U dont have any entry hazard setter. U also dont have any entry hazar removal. Minior , ninjask and salamence are weak to stealth rock, u may not be able to utilize those often. Spikes will hurt venusaur crabominable + mimikyu. 2) Recovery in general U dont have literally 0 recovery with wish or anything, no leftovers either. This will prevent you switch too often when u have bad matchups =) I'd suggest u to get a defogger like crobat or a rapid spinner like excadrill / starmie. Other than that, Im curious why u ran 252 Spdef on salamance. Speed fits it better I think. Also, having that 4 Hp ev on salamence causes it to have 332 hp, it is better if it has an odd number of hp, 331 or 333, serves better when u have stealth rock in your side. ( With odd number hp, u can switch into rocks 4 times without dying. With even number u can switch 3 times.) Ur team is considerably weak to rock and ice, also ur team is heavily invested in the physical sweeping, a skarmory + couple of steel mons would have no troubling tanking your entire team. ( Yes, m venusaur with hpfire wont be able to stop skarmory as any player would switch it) ok i will make some more changes, also i'm mostly an all out attacker and new to the competitive stuff lol Okay what do you think now? 9 hours ago, Korvpizza said: Okay, I think I have a few suggestions. First of all, Ninjask: I think that you should drop the investments in Defense and Sp. Defense, as it most likely won't survive hits anyways. Put them into Speed instead to make it into a more effective pivot. You should also give it 4 hp EVs to give it an odd total. That means it can make four substitutes, and survive two switch-ins of Stealth Rocks. You could also consider giving it Swords Dance, which would make pretty much anything it Baton Passes into a deadly sweeper. As for Minior, there is no reason you should run 4 SpA EVs since it doesn't have have any special moves. Put into into Speed instead. Crabominable really isn't a very good Pokemon, and it shares a lot of weaknesses with other members of your team, I think you should replace it. Perhaps to a Rapid Spinner like Starmie since your team is very weak to Stealth Rocks. Finally, I think Mega-Venusaur should run Leech Seed or Toxic, since it gives it something to deal with special walls, and Leech Seed additionally gives it more recovery. Overall though, your team has very many shared weaknesses, especially since three of your Pokemon are Flying type. For example, it has three Pokemon weak to Rock (One double so) and the same three Pokemon all weak to Ice. Venusaur is also weak to Ice before Mega-Evolving, making switch-ins to Ice-types difficult. Your team is also very Physically heavy, with Venusaur as the only Special attacker. This could make it very hard to face Physical walls, like many Steel-types. (Which your team also has a huge weakness to.) i'll take your opinion into consideration what do you think now? Edited January 7, 2017 by Amine elhedhili Quote Link to comment Share on other sites More sharing options...
Cyanna Cyril Posted January 7, 2017 Share Posted January 7, 2017 1 hour ago, Lugruf said: I made a new team from scratch. One last RMT before I finally register it. Nothing too weird. Zard Y + Banded Tyranitar, sand Excadrill, Rotom-Wash, Excadrill and CM Clef. Anyone else feeling nostalgic for ORAS? Hide contents Charizard-Mega-Y @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Solar Beam - Focus Blast - Roost Tyranitar @ Choice Band Ability: Sand Stream EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe Adamant Nature - Stone Edge - Crunch - Superpower - Pursuit Excadrill @ Life Orb Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 248 Def / 8 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Stealth Rock - Leech Seed - Power Whip - Protect Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Moonblast - Thunder Wave - Calm Mind - Soft-Boiled Be aware in doubles that there will be mixed weather on your team; sun from zard and sand storm from tyranitarr. At the wrong times especially towards the end of the matches, you may be forced to change weather on yourself, whether it benefits you or harms you. Depending on how their team is constructed, you're likely to have a rough time with the ground leader, since most of your mons are weak against ground or secondary typing of ground. If it was purely an OU team, you'd maybe consider weaville over tyranitarr, but having the choice of mega's makes it a harder decision here. Quote Link to comment Share on other sites More sharing options...
Fumble Posted January 7, 2017 Share Posted January 7, 2017 ok so I was rebuilding my old team since I got p far with it last season and this is what I came up with keep in mind that I'm really bad at teambuilding and I have no idea what's good competitively anymore Garchomp - Stealth Rock - Dragon Tail - Earthquake - Rock Slide Porygon2 - Trick Room - Ice Beam - Thunderbolt - Recover Scizor - U-turn - Bullet Punch - Knock Off - Defog Primarina - Hyper Voice - Energy Ball - Psychic - Moonblast Conkeldurr - Drain Punch - Mach Punch - Thunder Punch - Knock Off Chandelure - Heat Wave - Shadow Ball - Energy Ball - Trick / Trick Room / ??? another trick room team, basically tried to replace Talonflame and Sylveon (and then Reuniclus). What I like about this is I get to switch between Mega Chomp and Mega Scizor! not sure about what to do for Chandy's last slot. also a bit iffy on Conkeldurr, but I dunno a better thing to replace it with just realized, I don't have anything immune to EQ which might be problematic in doubles with Garchomp, but again, I'm not good at teambuilding I also had teams that used different Pokemon (e.g. Granbull, Jellicent, Hydreigon, Infernape, Togekiss, Clefable, Rotom-W, Alola Marowak, M-Heracross) but I didn't really know what how to finish without finding big holes in them sooo Help is definitely appreciated thanks!! Quote Link to comment Share on other sites More sharing options...
Cyanna Cyril Posted January 7, 2017 Share Posted January 7, 2017 1 hour ago, Fumble said: ok so I was rebuilding my old team since I got p far with it last season and this is what I came up with keep in mind that I'm really bad at teambuilding and I have no idea what's good competitively anymore Hide contents Garchomp - Stealth Rock - Dragon Tail - Earthquake - Rock Slide Porygon2 - Trick Room - Ice Beam - Thunderbolt - Recover Scizor - U-turn - Bullet Punch - Knock Off - Defog Primarina - Hyper Voice - Energy Ball - Psychic - Moonblast Conkeldurr - Drain Punch - Mach Punch - Thunder Punch - Knock Off Chandelure - Heat Wave - Shadow Ball - Energy Ball - Trick / Trick Room / ??? another trick room team, basically tried to replace Talonflame and Sylveon (and then Reuniclus). What I like about this is I get to switch between Mega Chomp and Mega Scizor! not sure about what to do for Chandy's last slot. also a bit iffy on Conkeldurr, but I dunno a better thing to replace it with just realized, I don't have anything immune to EQ which might be problematic in doubles with Garchomp, but again, I'm not good at teambuilding I also had teams that used different Pokemon (e.g. Granbull, Jellicent, Hydreigon, Infernape, Togekiss, Clefable, Rotom-W, Alola Marowak, M-Heracross) but I didn't really know what how to finish without finding big holes in them sooo Help is definitely appreciated thanks!! Maybe HP ice on the chandelure to attempt to take out dragons? If you plan on mega-evolving garchomp, remember that it loses speed on evolution, so you'll be slower than normal. If you wanted to replace conkeldurr, you may want something more supportive/bulky in nature. Maybe something with wide guard to help protect yourself in doubles? You could also consider protean greninja if you'd rather have more raw power and coverage. Quote Link to comment Share on other sites More sharing options...
Cyczer Posted January 7, 2017 Share Posted January 7, 2017 (edited) On 06.01.2017 at 2:40 AM, Amine elhedhili said: My team : - Jolly Ninjask @ focus sash Ability: Speed boost Evs: 252 Spe / 128 Def / 128 HP substitute Swords dance protect baton pass -Adamant Minior @ Sitrus berryAbility: Shields Down EVs: 240 HP / 252 Atk / 16 Spe Shell Smash Acrobatics Earthquake stone edge -Jolly Mimikyu @ Focus sash Ability: Desguise Evs: 252 Atk / 148 Spe / 108 Def Swords dance play rough shadow sneak wood hammer -Jolly salamence @ leftovers Ability: intimidate Evs: 252 Atk / 248 Spe / 8 HP Dragon claw Eartquake fire fang Roost - Relaxed Dhelmise @ Assault vest Ability: steel worker Evs: 252 HP / 148 Atk / 108 SpD Ivs 0 Spe Rapid spin Gyro ball shadow claw Earthquake - Modest Charizard @ Charizardite Y Ability: Blaze --> Drought EVs: 252 SpA / 252 Spe / 4 SpD Fire blast Roost Solar beam Air slash Couple more notes U gave salamence roost, that makes leftovers kinda useless. U may consider running life orb instead maybe? Doesnt matter how slow dhelmise is, u may get trouble with gyro ball against bulky defensive walls, like slowbro. I'd suggest u to run anchor shot, its more benefical that u can trap your enemies with the move, and it has a good bp with steelworker. Optionally, u may want to run timid zard y instead of modest. Speed ties are a thing in the game and there are many threats at 100 base speed, u may regret it. Other than that, ur team really looks decent this time with great coverage and sweepers, I hope it works out for you well. =) Edited January 7, 2017 by Cyczer Quote Link to comment Share on other sites More sharing options...
Anstane Posted January 7, 2017 Share Posted January 7, 2017 Normally, as someone who is not competitive and simply plays for fun, I would probably ignore this. And yet, I do have a desire to at least try to participate. Here is the team I have made so far. Yes, I know it's probably a bad team, hence why I am asking around here for any advice. Spoiler Mamoswine @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Icicle Crash - Ice Shard Crobat @ Black Sludge Ability: Inner Focus EVs: 252 HP / 4 Atk / 252 Spe Jolly Nature - Defog - Brave Bird - Roost - Toxic Swampert @ Leftovers Ability: Torrent EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Waterfall - Ice Punch - Rock Slide Breloom @ Life Orb Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Bullet Seed - Mach Punch - Rock Tomb - Spore Sylveon (F) @ Wise Glasses Ability: Pixilate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Hyper Voice - Psyshock - Hidden Power [Fire] - Shadow Ball Typhlosion @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Eruption - Sunny Day - Solar Beam - Extrasensory Any advice would be greatly appreciated. Though first, just a note as someone will ask: Wise Glasses on Sylveon is a deliberate choice to potentially catch someone off-guard. Quote Link to comment Share on other sites More sharing options...
Cyczer Posted January 7, 2017 Share Posted January 7, 2017 (edited) 44 minutes ago, Anstane said: Normally, as someone who is not competitive and simply plays for fun, I would probably ignore this. And yet, I do have a desire to at least try to participate. Here is the team I have made so far. Yes, I know it's probably a bad team, hence why I am asking around here for any advice. Hide contents Mamoswine @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Icicle Crash - Ice Shard Crobat @ Black Sludge Ability: Inner Focus EVs: 252 HP / 4 Atk / 252 Spe Jolly Nature - Defog - Brave Bird - Roost - Toxic Swampert @ Leftovers Ability: Torrent EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Waterfall - Ice Punch - Rock Slide Breloom @ Life Orb Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Bullet Seed - Mach Punch - Rock Tomb - Spore Sylveon (F) @ Wise Glasses Ability: Pixilate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Hyper Voice - Psyshock - Hidden Power [Fire] - Shadow Ball Typhlosion @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Eruption - Sunny Day - Solar Beam - Extrasensory Any advice would be greatly appreciated. Though first, just a note as someone will ask: Wise Glasses on Sylveon is a deliberate choice to potentially catch someone off-guard. TBH ur team looks decent with nice coverage. Just one thing that u should be careful playing with HP stats of pokemon. Pokemons with odd numbered hp's will take very slightly less damage from stealth rocks and other entry hazards, this gives you more potential switch ins. I'D suggest u to run 248 hp on swampert , sylveon and crobat in this case. Reasoning: The damage of entry hazards are based on percentage. When you have odd number of HP stat, this gets rounded down and u lose less hp. What I mean( Sorry bad wording) : Hypothetically I'll assume u have a pokemon with 360 hp and it is x4 weak to rock so it will take 50% damage from rocks. With 360 hp, u'll exactly lose 180 hp and ur percentage will be down to 50%. On your next switch, u will lose another 50% and die. And if we consider that u have 361 hp with slight HP invest ( Which is 4 EV at level 100.), When you switch in, u will lose 160 hp as the other mon, but your hp will be 51%. This lets you switch one more time, putting your hp to 1% on your next switch. With a fast pokemon like crobat in your team, this can be potentially used to defog and save your team from hazards, hence its an important detail. Other than that, I'd suggest u to run life orb on sylveon still. 10% drawback is something really small, 1.3x is far powerful damage boost when compared to 1.1x. U may want to run sash on breloom aswell, even with jolly nature 252 speed, it is still slow af, u may get oneshotted/get forced to switch. A guaranteed spore will guarantee you 1 out of action, or potentially 1-2 dead pokemons. Edited January 7, 2017 by Cyczer Quote Link to comment Share on other sites More sharing options...
Anime Posted January 7, 2017 Share Posted January 7, 2017 3 hours ago, Cyczer said: Couple more notes U gave salamence roost, that makes leftovers kinda useless. U may consider running life orb instead maybe? Doesnt matter how slow dhelmise is, u may get trouble with gyro ball against bulky defensive walls, like slowbro. I'd suggest u to run anchor shot, its more benefical that u can trap your enemies with the move, and it has a good bp with steelworker. Optionally, u may want to run timid zard y instead of modest. Speed ties are a thing in the game and there are many threats at 100 base speed, u may regret it. Other than that, ur team really looks decent this time with great coverage and sweepers, I hope it works out for you well. =) i'll take that into consideration lol thanks for your help Quote Link to comment Share on other sites More sharing options...
Cyczer Posted January 7, 2017 Share Posted January 7, 2017 Np friend anytime Quote Link to comment Share on other sites More sharing options...
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