Nyaagisa The Maid Posted February 4, 2017 Share Posted February 4, 2017 I guess doing a Dark Mono-team for Redemption is a bad idea. I don't expect to become a champion or winning much but I'm sucks at competitive play, so I want to hear some advice... Spoiler Ame (Absol-Mega) (F) @ Absolite Ability: Super Luck EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Play Rough - Night Slash - Flamethrower - Thunderbolt Hiruzen (Greninja) (M) @ Expert Belt Ability: Protean Shiny: Yes IVs: 0 Atk - Extrasensory - Dark Pulse - Ice Beam - Hydro Pump Aya (Drapion) (F) @ Scope Lens Ability: Sniper EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Poison Jab - Night Slash - Fire Fang - Aqua Tail Don Flamingo (Honchkrow) (M) @ Black Glasses Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Sucker Punch - Foul Play - Brave Bird - Steel Wing Brynhildr (Bisharp) (F) @ Black Glasses Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Sucker Punch - Iron Head - Psycho Cut Lumi (Umbreon) (F) @ Leftovers Ability: Synchronize Shiny: Yes EVs: 252 HP / 252 Def Calm Nature IVs: 0 Atk - Toxic - Foul Play - Moonlight - Detect Quote Link to comment Share on other sites More sharing options...
Youmu9 Posted February 4, 2017 Share Posted February 4, 2017 1 hour ago, Nagisa_Hideyoshi said: I guess doing a Dark Mono-team for Redemption is a bad idea. I don't expect to become a champion or winning much but I'm sucks at competitive play, so I want to hear some advice... Reveal hidden contents Ame (Absol-Mega) (F) @ Absolite Ability: Super Luck EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Play Rough - Night Slash - Flamethrower - Thunderbolt Hiruzen (Greninja) (M) @ Expert Belt Ability: Protean Shiny: Yes IVs: 0 Atk - Extrasensory - Dark Pulse - Ice Beam - Hydro Pump Aya (Drapion) (F) @ Scope Lens Ability: Sniper EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Poison Jab - Night Slash - Fire Fang - Aqua Tail Don Flamingo (Honchkrow) (M) @ Black Glasses Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Sucker Punch - Foul Play - Brave Bird - Steel Wing Brynhildr (Bisharp) (F) @ Black Glasses Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Sucker Punch - Iron Head - Psycho Cut Lumi (Umbreon) (F) @ Leftovers Ability: Synchronize Shiny: Yes EVs: 252 HP / 252 Def Calm Nature IVs: 0 Atk - Toxic - Foul Play - Moonlight - Detect That team looks solid. You have the necessary counters for all of your weaknesses and they all pack quite the punch. You should put more faith in your team and yourself. You'll start doing better that way. Quote Link to comment Share on other sites More sharing options...
Dragon God Goomy Posted February 5, 2017 Share Posted February 5, 2017 (edited) Hey Baz. Can you look how horrible this is? Thank you. Snorlax @ Leftovers Ability: Thick Fat EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Rest - Earthquake - Return - Facade Gyarados @ Lum Berry Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Bounce - Stone Edge Roserade @ Black Sludge Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Spikes - Sludge Bomb - Leaf Storm - Sleep Powder Chandelure @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Substitute - Calm Mind - Flamethrower - Shadow Ball Hydreigon @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Fire Blast - U-turn Porygon2 @ Eviolite Ability: Trace EVs: 252 HP / 120 Def / 136 SpD Calm Nature - Recover - Tri Attack - Ice Beam - Thunder Wave Edited February 5, 2017 by Dragon God Goomy Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted February 5, 2017 Share Posted February 5, 2017 On 4/2/2017 at 1:29 AM, DreamblitzX said: I posted an earlier incarnation of this team back a while, but now that the first couple brackets are revealed and people have fought them, how do people think this team will do against them? Reveal hidden contents Gallade @ Galladite Ability: Justified Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Zen Headbutt - Drain Punch - Ice Punch - Swords Dance Scolipede @ Life Orb Ability: Speed Boost EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Protect - Baton Pass - Poison Jab - Megahorn Rotom-Heat @ Leftovers Ability: Levitate EVs: 252 HP / 48 SpD / 208 Spe Timid Nature IVs: 0 Atk - Overheat - Volt Switch - Pain Split - Will-O-Wisp Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Dragon Claw - Rock Slide Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Rapid Spin - Scald - Psyshock - Ice Beam Aegislash @ Weakness Policy Ability: Stance Change Shiny: Yes EVs: 4 Def / 252 SpA / 252 Spe Naive Nature - Shadow Ball - Flash Cannon - Sacred Sword - King's Shield Your team looks pretty solid if I should say so myself. I do say so. However if you're worried about being hit my moves that can hit multiple opponents in doubles or triples, such as Heat Wave or Earthquake, maybe Wide Guard on Aegislash would be a good idea. But it's not necessary. 10 hours ago, Dragon God Goomy said: Hey Baz. Can you look how horrible this is? Thank you. Reveal hidden contents Snorlax @ Leftovers Ability: Thick Fat EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Rest - Earthquake - Return - Facade Gyarados @ Lum Berry Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Bounce - Stone Edge Roserade @ Black Sludge Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Spikes - Sludge Bomb - Leaf Storm - Sleep Powder Chandelure @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Substitute - Calm Mind - Flamethrower - Shadow Ball Hydreigon @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Fire Blast - U-turn Porygon2 @ Eviolite Ability: Trace EVs: 252 HP / 120 Def / 136 SpD Calm Nature - Recover - Tri Attack - Ice Beam - Thunder Wave Your Snorlax has 2 Normal type moves, it needs the coverage more. Try Crunch. Chandelure would be more useful with Heat Wave since it hits multiple opponents. If you're worried about not being able to hit with fire because of Wide Guard, your Hydreigon has Fire Blast, which would help with that. Porygon2 set is ok, but Tri Attack isn't necessary. Maybe Toxic would help to deal with Pokémon that can wall you Quote Link to comment Share on other sites More sharing options...
PedroHenrique Posted February 6, 2017 Share Posted February 6, 2017 (edited) This team is supposed to be functional in singles, doubles and triples, being able to act as trick room or trick room counter depending on the items I use. [Serperior] -Protect -Leech Seed -Leaf Storm -Hidden Power Fire [Magnezone] -Thunderbolt -Volt Switch -Flash Cannon -Hidden Power Fire [Chandelure] -Trick Room -Heat Wave -Shadow Ball -Energy Ball [Milotic] -Recover -Haze -Scald -Ice Beam [Mamoswine] -Icicle Crash -Ice Shard -Earthquake -Iron Head [Heracross] -Pin Missile -Close Combat -Rock Blast -Earthquake Edited February 6, 2017 by PedroHenrique Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted February 6, 2017 Share Posted February 6, 2017 Just now, PedroHenrique said: This team is supposed to be functional in singles, doubles and triples, being able to act as trick room or trick room counter depending on the items I use. Hide contents [Serperior] -Protect -Leech Seed -Leaf Storm -Hidden Power Fire [Magnezone] -Thunderbolt -Volt Switch -Flash Cannon -Hidden Power Fire [Chandelure] -Trick Room -Heat Wave -Shadow Ball -Energy Ball [Milotic] -Recover -Haze -Scald -Ice Beam [Mamoswine] -Icicle Crash -Ice Shard -Earthquake -Iron Head [Heracross] -Pin Missile -Close Combat -Rock Blast -Earthquake I would run substitute on Serperior than Protect, but Protect actually helps in Doubles/Triples so it's fine. But if running protect, I'd replace Leech Seed with Dragon Pulse for more coverage. It gives you more offensive options. Iron Head on Mamoswine is not necessary, Stealth Rock will help your team a lot. It's one of the best moves, it breaks Focus Sash and limits the opponent's ability to switch around. Quote Link to comment Share on other sites More sharing options...
PedroHenrique Posted February 6, 2017 Share Posted February 6, 2017 (edited) I agree, I put the Iron Head there as I felt like I needed more coverage. Edited February 6, 2017 by PedroHenrique Quote Link to comment Share on other sites More sharing options...
Bazaro Posted February 7, 2017 Author Share Posted February 7, 2017 6 hours ago, PedroHenrique said: This team is supposed to be functional in singles, doubles and triples, being able to act as trick room or trick room counter depending on the items I use. Hide contents [Serperior] -Protect -Leech Seed -Leaf Storm -Hidden Power Fire [Magnezone] -Thunderbolt -Volt Switch -Flash Cannon -Hidden Power Fire [Chandelure] -Trick Room -Heat Wave -Shadow Ball -Energy Ball [Milotic] -Recover -Haze -Scald -Ice Beam [Mamoswine] -Icicle Crash -Ice Shard -Earthquake -Iron Head [Heracross] -Pin Missile -Close Combat -Rock Blast -Earthquake Can't help noticing you have 2 EQ users, 2 weak to it, and only one frail resist. It's workable but you should be careful about dropping EQ's in triples/doubles. On 2/4/2017 at 7:03 PM, Dragon God Goomy said: Hey Baz. Can you look how horrible this is? Thank you. Reveal hidden contents Snorlax @ Leftovers Ability: Thick Fat EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Rest - Earthquake - Return - Facade Gyarados @ Lum Berry Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Bounce - Stone Edge Roserade @ Black Sludge Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Spikes - Sludge Bomb - Leaf Storm - Sleep Powder Chandelure @ Leftovers Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Substitute - Calm Mind - Flamethrower - Shadow Ball Hydreigon @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Fire Blast - U-turn Porygon2 @ Eviolite Ability: Trace EVs: 252 HP / 120 Def / 136 SpD Calm Nature - Recover - Tri Attack - Ice Beam - Thunder Wave Aside from FraRPetO's suggestions, you have no way to stop Trick Room aside from Sleep Powder. Investing in at least one Trick Room on Chandelure or Porygon might prove useful. Also maybe Crunch over Bounce on Gyarados in case you wanted to use Mega? Quote Link to comment Share on other sites More sharing options...
Shad_ Posted February 8, 2017 Share Posted February 8, 2017 First time attempting to TR, suggestions are heavily appreciated Bisharp - Sucker Punch - Iron Head - Pursuit - Power-Up Punch Conkeldurr - Mach Punch - Drain Punch - Poison Jab - Ice Punch Reuniclus - Trick Room - Psyshock - Focus Blast - Recover Amoonguss - Rage Powder - Giga Drain - Sludge Bomb - Clear Smog Rotom-Wash - Hydro Pump - Pain Split - Will-O-Wisp - Volt Switch Camerupt - Fire Blast - Earth Power - Rock Slide - Stealth Rock I had Venusaur over Amoonguss at first, but the second one with Rage Powder is useful for Doubles/Triples Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted February 8, 2017 Share Posted February 8, 2017 1 hour ago, AndSoThereIsSt3ffo said: First time attempting to TR, suggestions are heavily appreciated Hide contents Bisharp - Sucker Punch - Iron Head - Pursuit - Power-Up Punch Conkeldurr - Mach Punch - Drain Punch - Poison Jab - Ice Punch Reuniclus - Trick Room - Psyshock - Focus Blast - Recover Amoonguss - Rage Powder - Giga Drain - Sludge Bomb - Clear Smog Rotom-Wash - Hydro Pump - Pain Split - Will-O-Wisp - Volt Switch Camerupt - Fire Blast - Earth Power - Rock Slide - Stealth Rock I had Venusaur over Amoonguss at first, but the second one with Rage Powder is useful for Doubles/Triples Power Up Punch is kinda useless on Bisharp when it gets Swords Dance! The damage is too low to even consider it worth. Also you can also add Wide Guard on Conk and Spore on Amoonguss over Clear Smog. Team looks solid, but I'm not a fan of only 1 TR setter but that's just me... Quote Link to comment Share on other sites More sharing options...
Alextron Posted February 9, 2017 Share Posted February 9, 2017 Is my team good enough for the Redemption League or does it need improvements? Spoiler Cotton Candy (Jumpluff) Ability: Infiltrator Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Sleep Powder - Acrobatics - Seed Bomb - U-turn Dat boi (Greninja) @ Expert Belt Ability: Protean Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Dark Pulse - Grass Knot - Scald - Ice Beam Eek! Spider! (Galvantula) @ Leftovers Ability: Compound Eyes EVs: 24 HP / 36 Def / 160 SpA / 36 SpD / 252 Spe Timid Nature IVs: 0 Atk - Bug Buzz - Thunder - Sticky Web - Thunder Wave Rawrchomp (Garchomp) @ Garchompite Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Outrage - Swords Dance - Iron Head A fish (Huntail) @ White Herb Ability: Water Veil EVs: 252 Atk / 4 SpA / 252 Spe Naughty Nature - Shell Smash - Waterfall - Ice Beam - Crunch GGardevoir (Gardevoir) @ Life Orb Ability: Trace EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Moonblast - Psychic - Light Screen - Hyper Voice Quote Link to comment Share on other sites More sharing options...
Shing Posted February 9, 2017 Share Posted February 9, 2017 @Alextron First of all, when you make team in redemption, you can change items, ability, evs. The most important is the pokemon you pick and what moveset you have in them. As they are pernament and you can't change them unless if you completely restart your run. This will help you to try out different roles in your pokemon to counter the gym leaders team and you can be more unpredictable. And since i'm at school, I'll just make it quick. Very flawed team. - Jumpluff is too frail and too weak to use. Replace it with Seperior as faster and better rewards. If sleep statue, Amoonguss with spore, plus bulk. - Huntail is interesting, but too slow and too exploied with it's base stats. Prob try Cloyster as same role, but more effective. - Your team is suspected to Fairy, Steel, Normal(Bulky mons aka P2). - Life orb Gardevoir, but Hyper voice??? Unless if you plan to switch your mega stones for garchomp and gardevoir as items can be switched, it may work. Wish I can say more, but not much time sadly. Have fun making the team and redemption leauge still!! Quote Link to comment Share on other sites More sharing options...
Daniel Blackworth Posted February 11, 2017 Share Posted February 11, 2017 Planning on restarting with a mono water team with rain as the gimmick. I'm in need of feedback because I'm not experienced in competitive. Thanks Azumarill - Belly Drum - Aqua Jet - Play Rough - Knock Off Pelipper - Hydro Pump - Hurricane - Ice Beam - U-turn Swampert - Earthquake - Rock Slide - Waterfall - Wide Guard Tentacruel - Hydro Pump - Sludge Wave - Toxic Spikes - Rapid Spin Rotom-Wash - Will-O-Wisp - Thunder - Volt Switch - Rain Dance Gyarados - Dragon Dance - Crunch - Earthquake - Aqua Tail Quote Link to comment Share on other sites More sharing options...
Shad_ Posted February 12, 2017 Share Posted February 12, 2017 I decided to scrap the TR idea, i basically never used it and i'm not experienced enough to run a successful TR team.. I built this around a FDP core with features like Taunt and Wide Guard in order to say goodbye to possible trolls Hydreigon - Dark Pulse - Draco Meteor - Flamethrower - Earth Power Gardevoir - Taunt - Moonblast - Psyshock - Thunderbolt Conkeldurr - Mach Punch - Wide Guard - Ice Punch - Drain Punch Muk-Alola - Knock Off - Pursuit - Poison Jab - Protect Aegislash - Shadow Sneak - Flash Cannon - Shadow Ball - King's Shield Serperior - Leaf Storm - Hidden Power [Fire] - Dragon Pulse - Glare I like it on paper and i tried to mantain some balance between Speed and Bulk, but i'm worried as i might be in trouble against a team with more than 1 strong Special Wall. My idea was to substitute Serp for something fast, Physical and able to take on Water Types effectively but nothing came to my mind tbh, suggestions are appreciated! Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted February 12, 2017 Share Posted February 12, 2017 42 minutes ago, AndSoThereIsSt3ffo said: I decided to scrap the TR idea, i basically never used it and i'm not experienced enough to run a successful TR team.. I built this around a FDP core with features like Taunt and Wide Guard in order to say goodbye to possible trolls Hide contents Hydreigon - Dark Pulse - Draco Meteor - Flamethrower - Earth Power Gardevoir - Taunt - Moonblast - Psyshock - Thunderbolt Conkeldurr - Mach Punch - Wide Guard - Ice Punch - Drain Punch Muk-Alola - Knock Off - Pursuit - Poison Jab - Protect Aegislash - Shadow Sneak - Flash Cannon - Shadow Ball - King's Shield Serperior - Leaf Storm - Hidden Power [Fire] - Dragon Pulse - Glare I like it on paper and i tried to mantain some balance between Speed and Bulk, but i'm worried as i might be in trouble against a team with more than 1 strong Special Wall. My idea was to substitute Serp for something fast, Physical and able to take on Water Types effectively but nothing came to my mind tbh, suggestions are appreciated! I think your team could use moves like Stealth Rock for hazard damage, chip damage is usually very important. What your team seems to lack is to gain momentum, with moves like U-turn or Volt Switch. It makes it a lot easier to outplay your opponent. You don't have any moves that can hit multiple opponents in Doubles/Triples, either. Spread damage is generally very useful, and Earthquake is an all around great move. I don't think Muk needs Protect that much. It's a pretty good move, though. One thing I also think might be a problem for you, is that all your physical attackers are pretty slow. Quote Link to comment Share on other sites More sharing options...
Shad_ Posted February 12, 2017 Share Posted February 12, 2017 On 12/2/2017 at 3:07 PM, FraRPetO said: I think your team could use moves like Stealth Rock for hazard damage, chip damage is usually very important. What your team seems to lack is to gain momentum, with moves like U-turn or Volt Switch. It makes it a lot easier to outplay your opponent. You don't have any moves that can hit multiple opponents in Doubles/Triples, either. Spread damage is generally very useful, and Earthquake is an all around great move. I don't think Muk needs Protect that much. It's a pretty good move, though. One thing I also think might be a problem for you, is that all your physical attackers are pretty slow. I'm not a fan of hazards, not in Redemption at least as in Doubles/Triples aren't that useful.. I'm switching Earth Power on Hydreigon for U-Turn and Flamethrower for Heat Wave, from what i can see as of now Wide Guard is becoming pretty popular between the leaders and it's a pain to deal with it if you rely on spreading damage. I'm considering EQ over Mach Punch on Conk but priority is always a great thing. The last slot on Muk is between Protect/Rock Slide (mostly to hit more foes)/Rock Polish (to have more Speed and partially solve the last problem you mentioned). Yeah i know, that's why i need a replacement for Serp. I was thinking about either Tsareena, Breloom and Gallade (mostly for Leaf Blade) but none of them can be considered "fast", well bar M-Gallade. Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted February 12, 2017 Share Posted February 12, 2017 3 minutes ago, AndSoThereIsSt3ffo said: I'm not a fan of hazards, not in Redemption at least as in Doubles/Triples aren't that useful.. I'm switching Earth Power on Hydreigon for U-Turn and Flamethrower for Heat Wave, from what i can see as of now Wide Guard is becoming pretty popular between the leaders and it's a pain to deal with it if you rely on spreading damage. I'm considering EQ over Mach Punch on Conk but priority is always a great thing. The last slot on Muk is between Protect/Rock Slide (mostly to hit more foes)/Rock Polish (to have more Speed and partially solve the last problem you mentioned). Yeah i know, that's why i need a replacement for Serp. I was thinking about either Tsareena, Breloom and Gallade (mostly for Leaf Blade) but none of them can be considered "fast", well bar M-Gallade. Tsareena is a great pick, imo. Its ability is amazing, which prevents stuff like Fake Out and other priority moves. Tsareena also gets U-turn. Quote Link to comment Share on other sites More sharing options...
Kiri-Kizan Posted February 16, 2017 Share Posted February 16, 2017 I tried Spoiler Incineroar (M) @ Life Orb Ability: Blaze EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Darkest Lariat - Will-O-Wisp - Flame Charge - Cross Chop Vikavolt @ Leftovers Ability: Levitate Shiny: Yes EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Bug Buzz - Air Slash - Thunderbolt - Roost Ninetales-Alola @ Light Clay Ability: Snow Warning Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Moonblast - Ice Beam - Aurora Veil - Psyshock Garchomp @ Garchompite Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Outrage - Rock Slide - Surf Araquanid @ Leftovers Ability: Water Bubble EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Toxic - Liquidation - Leech Life - Power Split Decidueye @ Life Orb Ability: Overgrow EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Leaf Blade - Spirit Shackle - Sucker Punch - Swords Dance Quote Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2017 Share Posted February 26, 2017 This is a singles focused team, and it was a mistake to run it in the league but considering it was my first time participating in this league (iirc I haven't competed in a proper league since the Reborn League) I figured I might as well try it. This team is retired from league participation but I thought I'd share it regardless. Espeon @ Leftovers Ability: Magic Bounce EVs: 120 HP / 136 SpA / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Psyshock - Shadow Ball - Hidden Power [Fire] Initially, this team had Scolipede as a lead and it'd try to set up Toxic Spikes, but then people would switch in to Toxapex, swallow up my Spikes and do the same thing to me. It got irritating, and I thought about bouncing. I tried running Xatu but I thought that wasn't the best idea (my competitive history spans back to early Gen 5. I played there the most, not so much in Gen 6 and I'm just trying to learn Gen 7 now.) With all the stuff around in the new meta, since I was testing on the main Showdown ladder, I opted to go with Espeon because of Magic Bounce, and because it's nice and fast and can hit decently hard. I opted to give it a little more bulk over Sp. Atk, and add Calm Mind to get it going early or late game, depending on the scenario. Aside from that, there wasn't much logic behind Espeon being picked. I thought about a spinner, and more specifically Starmie as a 252HP/4 SAtk/ 252 Speed spinner but on the ladder it'd be useless, and the same turned out for the Redemption League. Espeon came out on top over every other choice bc of Zard too, but other than that there wasn't any sound logic behind the choice. It also comes in handy when trying to take out Toxapex, which is seen so much & HP Fire's neat for the odd Ferrothorn you see here and there that think they can catch you out. Gastrodon @ Leftovers Ability: Storm Drain EVs: 252 HP / 112 Def / 144 SpD Sassy Nature IVs: 0 Atk - Scald - Toxic - Recover - Earth Power Gastrodon was my check for Mega Metagross. I found most Megagross runners could not handle a Gastrodon being run. It was nice kind of check against Rotom-W, since Storm Drain sucks up the Water moves and gives me a nice Special Attack bonus going forward, and they're unable to do anything with Volt Switch if they want to leave. They can Will-O-Wisp, but I could get off a Toxic on a mon they switch in, and if they switched in Megagross, a +1 Earth Power does tremendous damage to it. Overall, it was just a nice stall kind of Pokemon to have, and one that I could rely on to stop stronger Pokemon in their tracks. Pretty simple - nice Pokemon to have for bulky backup. Clefable @ Leftovers Ability: Unaware EVs: 252 HP / 64 Def / 192 SpD Calm Nature IVs: 0 Atk - Heal Bell - Protect - Moonblast - Wish Clefable is integral in this team I feel like. Heal Bell is essentially the key to being status-free whilst keeping the other team full of statuses, provided they don't have any Aromatherapy users or Heal Bell users themselves. I felt like Unaware is probably more crucial now than ever, particularly due to the availability of the move Aurora Veil. That allows moves and their impact to be reduced by x amount (I don't remember exactly), and then a set up sweeper comes along, with or without the Aurora Veil and tries to get 1-2 up on me, but Clefable negates the setup. Most get frustrated after the first one to two hits and switch out to keep their sweeper for later. Wish allows for Clefable to stall with Protect for long periods of time to heal HP whilst the other Pokemon is suffering from their respective status problem, or whether or not we just want to rub the opponent the wrong way. Also, Wishing into another Pokemon is very helpful. Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Leech Seed - Power Whip - Toxic - Protect Ferrothorn is a defensive monster. With Seed/Toxic, it becomes a stall nightmare alongside Protect usage. Power Whip included to prevent Taunters reducing me to using Struggle for x amount of turns. No real explanation behind the set, synergy wise it works kind of well with the Water types on the team, the Fairy on the team and Zard-X. They allow each other to cover each other's weaknesses, and Ferrothorn is just a beast in covering physical moves. Obviously it has it's flaws, like getting downed with Fire Punches and stuff like that but most of the time it's able to do the job fairly well. Charizard-Mega-X @ Charizardite X Ability: Tough Claws EVs: 164 HP / 116 Def / 228 Spe Jolly Nature - Will-O-Wisp - Roost - Dragon Claw - Earthquake When I was building this team I wanted to build it with Zard-X. Before quitting Pokemon for however long I was gone, I thought that Zard-X was awesome, and that I had to use it should I come back to competitive play. I came in, and I wanted to make it a more stally set, just to see what it could do. Came up with this beaut. It throws off most people expecting Zard-X (not League Leaders obv.) in normal play. Zard is able to cripple most of his physical checks with Will-O-Wisp and the extra bulk definitely comes in handy. Speed so it's not a completely slow and useless mon. DClaw/EQ for some coverage, and Roost for healing. It worked well whenever I used it, but I'd burn and switch out, because they'd send in something that would still be a credible threat i.e Tapu's and stuff. Haven't had the chance to utilise it in League play, and likely never will but in standard play it generally has been useful. Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 240 Def / 20 SpD Bold Nature IVs: 0 Atk - Will-O-Wisp - Hydro Pump - Volt Switch - Pain Split Rotom-Wash comes in handy to keep Zard safe. When there's something that Zard can't burn or an attack that I don't think he will be able to tank from an Earth or Rock user, I can switch to Gastrodon or Rotom-W. I prefer Rotom-W for keeping Zard safe because of Levitate. It's bulk obviously allows it to take hits from different moves. Hydro Pump has saved me more times than I can count from stuff that actually threatened my team that I have not seen in competitive play before. Pain Split (when used correctly) provides additional healing on top of the Leftovers. Will-O-Wisp does it's job and Volt Switch can be used in singles play for a nice scout out of whatever they're going to throw at you next. Rotom-W has been key in stalling out many, many physical attackers. Burning them all and/or SplitVolting. Rotom-W's bulk & immunity to Ground really helps take the pressure off of To conclude: This team was designed for singles play explicitly. It has tremendous weakness to Grass when Ferrothorn and Charizard-X are off of the table. Otherwise, I've had decent success with this team on the main Showdown ladder (something like out of 50 battles, 35 were wins with 15 losses). It didn't make a dent on the Redemption League due to the leaders' ability to change to Doubles or Triples (even though I challenged only Olivia with it). So, yeah. It obviously has trouble when I get outplayed tremendously (obviously), and when it comes up against the other like super viable teams in the normal meta game. I personally had success with it, but I just felt like putting it here because I'm retiring it, and if anyone else wants to use this iteration, or use this team and make improvements around it, they can. Good luck & happy battling. Quote Link to comment Share on other sites More sharing options...
HUEnd Posted February 28, 2017 Share Posted February 28, 2017 (edited) I decided to test myself and build a team for the league. Take a look: Spoiler Metagross @ Metagrossite Ability: Clear Body EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Brick Break - Protect Garchomp @ Life Orb Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Claw - Earthquake - Iron Head - Swords Dance Togekiss @ Leftovers Ability: Serene Grace EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Tailwind - Follow Me - Dazzling Gleam - Roost Infernape @ Life Orb Ability: Blaze EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Focus Blast - Heat Wave - Grass Knot - Feint Eelektross @ Expert Belt Ability: Levitate EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature IVs: 0 Spe - Wild Charge - Knock Off - U-turn - Dragon Tail Mantine @ Leftovers Ability: Water Absorb EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Scald - Wide Guard - Defog - Ice Beam It's a pretty straightfoward team (and that makes it bad, I guess), so I will not comment about the pokémons specifically in-depths. Feedbacks are heavily appreciated ^^' Edited February 28, 2017 by HUEnd Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted February 28, 2017 Share Posted February 28, 2017 6 hours ago, HUEnd said: I decided to test myself and build a team for the league. Take a look: Hide contents Metagross @ Metagrossite Ability: Clear Body EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Brick Break - Protect Garchomp @ Life Orb Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Claw - Earthquake - Iron Head - Swords Dance Togekiss @ Leftovers Ability: Serene Grace EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Tailwind - Follow Me - Dazzling Gleam - Roost Infernape @ Life Orb Ability: Blaze EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Focus Blast - Heat Wave - Grass Knot - Feint Eelektross @ Expert Belt Ability: Levitate EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature IVs: 0 Spe - Wild Charge - Knock Off - U-turn - Dragon Tail Mantine @ Leftovers Ability: Water Absorb EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Scald - Wide Guard - Defog - Ice Beam It's a pretty straightfoward team (and that makes it bad, I guess), so I will not comment about the pokémons specifically in-depths. Feedbacks are heavily appreciated ^^' The team looks pretty solid! The only thing I would change is Dazzling Gleam on Togekiss with Air Slash. Gotta get that hax Quote Link to comment Share on other sites More sharing options...
HUEnd Posted February 28, 2017 Share Posted February 28, 2017 (edited) 3 minutes ago, pyrromanis said: The team looks pretty solid! The only thing I would change is Dazzling Gleam on Togekiss with Air Slash. Gotta get that hax Even with that awful speed (196) on this EV spread? It's quite pointless trying to flinchax if you can't even go first . At least that was my point of view by choosing Dazzling Gleam over Air Slash. #EDIT: Well, considering that I am allowed to change EVs/IVs/Nature/Item, then Air Slash would be better than Dazzling Gleam =3 Edited February 28, 2017 by HUEnd Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted February 28, 2017 Share Posted February 28, 2017 1 minute ago, HUEnd said: Even with that awful speed (196) on this EV spread? It's quite pointless trying to flinchax if you can't even go first . At least that was my point of view by choosing Dazzling Gleam over Air Slash. 1st of all you have Tailwind so potentially it can outspeed almost everything it wants. Secondly, base 80 speed is not slow at all. It outspeeds a lot of mons, especially when many leaders tend to use mostly bulkier teams rather than Hyper Offence. Last you can always adapt your EVs in any way you like between battles, you don't have to use the same spread. Quote Link to comment Share on other sites More sharing options...
Joker Posted March 2, 2017 Share Posted March 2, 2017 Spoiler Onion-chan (Hariyama) (M) @ Assault Vest Ability: Thick Fat Shiny: Yes EVs: 80 HP / 252 Atk / 176 SpD Adamant Nature - Fake Out - Close Combat - Knock Off - Wide Guard Ibuki (Primarina) (F) @ Choice Specs Ability: Liquid Voice EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Hyper Voice - Scald - Energy Ball - Moonblast Rufus (Excadrill) (M) @ Life Orb Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Rapid Spin - Protect - Earthquake - Iron Head Ifrit (Charizard) (M) @ Charizardite X Ability: Blaze Shiny: Yes EVs: 252 Atk / 4 SpA / 252 Spe Lonely Nature - Dragon Dance - Dragon Claw - Heat Wave - Earthquake Chompers (Garchomp) (M) @ Rocky Helmet Ability: Rough Skin EVs: 252 HP / 200 Def / 56 Spe Impish Nature - Stealth Rock - Earthquake - Dragon Claw - Rock Slide Star Platinum (Metagross) @ Shuca Berry Ability: Clear Body EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Thunder Punch - Hammer Arm I don't get to restart until Sunday, sadly, but I plan on using this heat squad all the way through. Most of the mons on this team are either favorites, or something I've grown fond of recently. Pay no mind to the items and evs as we all know those are subject to change based on whatever leader you fight. And yes, I know I'm lacking priority. That could prove to be an issue, but most of the mons here are either fast enough to where it doesn't matter, or bulky enough to where it doesn't matter. Either way, let me know what you think. Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted March 4, 2017 Share Posted March 4, 2017 Alright, gonna restart my Redemption League run 'cause I had a bad team. But, before I actually sign up to restart, here's the new team I'm planning on using: Spoiler Tyranitar Ability: Sand Stream - Rock Slide - Crunch - Earthquake - Superpower Dhelmise Ability: Steelworker Shiny: Yes - Rapid Spin - Earthquake - Power Whip - Anchor Shot Porygon2 Ability: Download - Ice Beam - Thunderbolt - Trick Room - Recover Metagross-Mega Ability: Tough Claws Jolly Nature - Meteor Mash - Zen Headbutt - Earthquake - Ice Punch Rotom-Wash Ability: Levitate - Hydro Pump - Volt Switch - Toxic - Pain Split Ninetales-Alola Ability: Snow Warning - Blizzard - Freeze-Dry - Aurora Veil - Moonblast Quote Link to comment Share on other sites More sharing options...
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