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Beasts in Triples


FraRPetO

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579.gif465.gif463.gif500.gif589.gif160.gif

Here's a triples team I made few weeks ago

It's all about KO'ing everything

579.gif@ Life Orb

Trait: Magic Guard

EVs: 172 HP / 56 Def / 252 SAtk / 28 SDef

Quiet Nature (+SAtk, -Spd)

- Trick Room

- Psychic

- Shadow Ball

- Focus Blast

This one uses Trick Room, so the beasts can sweep much easier

Psychic, Shadow Ball and Focus Blast to deal high damage

465.gif@ Sitrus Berry

Trait: Regenerator

EVs: 252 HP / 56 Def / 200 SDef

Sassy Nature (+SDef, -Spd)

- Rage Powder

- Knock Off

- Power Whip

- Hidden Power [Fire]

This one will use Rage Powder at first turn, to help Reuniclus and Lickilicky to set up

It's bulky enough to survive many attacks, Sitrus Berry is very useful to stay alive the first turn when using Rage Powder

Knock off when needed, Power Whip and HP Fire to deal damage

463.gif@ Leftovers

Trait: Cloud Nine

EVs: 184 HP / 252 Atk / 72 SDef

Brave Nature (+Atk, -Spd)

- Curse

- Return

- Power Whip

- Rock Slide

This one sets up Curse first turn, and maybe turn 2 if needed

Return for strong STAB damage and Power Whip against those weak to grass

Rock Slide to hit multiple opponents

Cloud Nine really helps against weather teams

500.gif@ Life Orb

Trait: Reckless

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Flare Blitz

- Head Smash

- Wild Charge

- Hammer Arm

This beast comes in when one of the first 3 gets KO'd

Flare Blitz and Head Smash for insane damage

Wild Charge against water types and Hammer Arm to slower himself to move first in TR

589.gif@ Life Orb

Trait: Swarm

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Double-Edge

- Iron Head

- Megahorn

- Quick Guard

This one is very strong as well, Double-Edge for huge damage

Iron Head for STAB and Megahorn for insane damage

Quick Guard to protect the team from priority moves

160.gif@ Life Orb

Trait: Sheer Force

EVs: 200 HP / 252 Atk / 56 SDef

Adamant Nature (+Atk, -SAtk)

- Ice Punch

- Crunch

- Rock Slide

- Aqua Jet

Feraligatr will finish off other opponents, but it's very rare he comes out to battle, because at that time, the opponent is already lost

Rock Slide with Sheer Force deals nice damage

Ice Punch against Dragons, Crunch for ghost/psychic types

Aqua Jet before dying when TR isn't up anymore

Any suggestions could be useful, even though it does really good in battles

Reuniclus (F) @ Life Orb

Trait: Magic Guard

EVs: 172 HP / 56 Def / 252 SAtk / 28 SDef

Quiet Nature (+SAtk, -Spd)

- Trick Room

- Psychic

- Shadow Ball

- Focus Blast

Tangrowth (M) @ Sitrus Berry

Trait: Regenerator

EVs: 252 HP / 56 Def / 200 SDef

Sassy Nature (+SDef, -Spd)

- Rage Powder

- Knock Off

- Power Whip

- Hidden Power [Fire]

Lickilicky (M) @ Leftovers

Trait: Cloud Nine

EVs: 184 HP / 252 Atk / 72 SDef

Brave Nature (+Atk, -Spd)

- Curse

- Return

- Power Whip

- Rock Slide

Emboar (M) @ Life Orb

Trait: Reckless

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Flare Blitz

- Head Smash

- Wild Charge

- Hammer Arm

Escavalier (M) @ Life Orb

Trait: Swarm

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Double-Edge

- Iron Head

- Megahorn

- Quick Guard

Feraligatr (M) @ Life Orb

Trait: Sheer Force

EVs: 200 HP / 252 Atk / 56 SDef

Adamant Nature (+Atk, -SAtk)

- Ice Punch

- Crunch

- Rock Slide

- Aqua Jet

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Only one TR piece? Most people kill the reuniclus immediately in triples, or Taunt it.

If you ask me, any TR team with only one TR piece is playing a risky game, barring the fighting type (due to its access to Fake Out).

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Yeah but only one TR isn't good enough you need a support so if Reun does die then you don't fall apart like shit.

Very nice team though it look's very effective but from experience you might want one pokemon that doesn't need TR such as Latios if you don't want a fallback-TR user.

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Rage Powder is generally reliable, yes. But what about the likes of smeargle using Dark Void or multi-target moves (Blizzard, Heat Wave, Rock Slide, etc.)?

Backup TR is always prudent, even if you manage to pull it off the first time. For some reason, TR tends to fizzle out at the most inopportune of moments :P

Just from experience, since my TR teams have had problems with opposing teams who managed to stall long enough to disable the TR piece. Or Dark Void, for the matter.

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