Summer Posted May 20, 2012 Share Posted May 20, 2012 So yeah, ever since gen 5 came out, there's been a dramatic change in most pokemon's moveset. Because of this, I wanna try making new moves for fun to see whether it's overrated or not. Her's an example: Fireball Base Power 95 90 Accuarcy Fire Type Effect : This attack ignores abilities. (Like Flash Fire) And 20% Burn. Why don't YOU have a go? 1 Quote Link to comment Share on other sites More sharing options...
Noivy Posted May 20, 2012 Share Posted May 20, 2012 (edited) (It's a bad idea to let a D&D player make up his own character's moves) Spirit Wreck Base Power 0 (Status move) 85% Accuarcy Ghost Type Effect: Does one of the following Confusion: 50% Poison: 28% Burn: 10% Paralize: 10% Sleep: 2% Freeze: 2% Zero Cold Base Power: 95 65% Accuarcy Ice Type Effect: Freezes opponet (100% chance on hit.) Mercury Spray Base power 75 100% Accuracy Steel Type Effect: Has a 25% chance to poison the target More to come. Let me look through previous ideas. Edited May 20, 2012 by Owen V. Seattle Quote Link to comment Share on other sites More sharing options...
Summer Posted May 20, 2012 Author Share Posted May 20, 2012 ^ You HAXY Quote Link to comment Share on other sites More sharing options...
Summer Posted May 20, 2012 Author Share Posted May 20, 2012 (edited) Screw Owen I steal ideas :3 (15:35:52) Lister Iostone: Zero Cold (15:35:52) Lister Iostone: Base Power: 95 (15:35:52) Lister Iostone: 65% Accuarcy (15:35:52) Lister Iostone: Ice Type (15:35:52) Lister Iostone: Effect: Freezes opponet (100% chance on hit.) (15:36:22) Lister Iostone: Screw Sheer Cold (15:36:26) Lister Iostone: This is better Edited May 20, 2012 by Summer Quote Link to comment Share on other sites More sharing options...
Bullet Posted May 20, 2012 Share Posted May 20, 2012 Absolute Powerforce Base Power: 100 Accuracy: 100 Type: Fire Additional effects: Ignores opposing types(will always do neutral damage) Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted May 21, 2012 Share Posted May 21, 2012 Pedreg Smile Base Power: 150 Accuracy: 75 Type: Normal Additional Effects: Has 30% chance of making opponent flinch Quote Link to comment Share on other sites More sharing options...
Summer Posted May 21, 2012 Author Share Posted May 21, 2012 Gattling Claw Base Power: 60 Accuracy: 100 Type: Dark Effects: If this attack hits, each Pokemon of your opponent takes 20HP. This attack is not affected by weakness or resistance. I TOTALLY STOLE THIS FROM TCG Quote Link to comment Share on other sites More sharing options...
Summer Posted May 22, 2012 Author Share Posted May 22, 2012 Deadly Slash Type: Fighting Base Power: 120 Accuracy: 60 Effect: 5% of 1 Hit KO Quote Link to comment Share on other sites More sharing options...
Bluewolf Posted May 24, 2012 Share Posted May 24, 2012 This seems fun Cyan Surge Type: Water Base Power: 80 Acurracy:100 Effect: Power is doubled if opponent has had any stat changes (50% chance of freezing) Crimson Surge Type: Fire Base Power: 80 Acurracy: 100 Effect: Power is doubled if oppenent is slower than user (50% chance of burn) Chartreuse Surge Type: Grass Base Power: 80 Acurracy: 100 Effect: Power is doubled if opponent is opposite gendar than user (50% chance of paralyze) Kinda like Water Pledge, Grass Pledge and Fire pledge. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted June 14, 2012 Share Posted June 14, 2012 Steel Finish Type: Steel Base Power: 0 Acurracy: - (self) Effect: User reflects a small bit of damage (rough skin style) back to the attacker upon receiving damage. Works for both physical and special attacks, and 10% chance of reflecting back status move like thunder wave and confuse ray. Quote Link to comment Share on other sites More sharing options...
Skeleton Posted June 14, 2012 Share Posted June 14, 2012 Shadow Pierce. Type: Ghost. Base Power: 100. Accuracy: 85. Effect: The user influences the opponent's or it's own shadow to creates sharp spikes that pierce the enemy. This move hits all of the opponent's pokémon that are in the field in a double/triple battle. There is a 15% chance that the opponent's Def, Sp. Def and Speed will be lowered. Thorn-ado. Type: Grass. Base Power: 75. Accuracy: 100. Effect: The user throws it's thorns on the ground and spins around, creating a tornado, and sends it towards the opponent. This move will hurt the opponent for 3 to 8 turns and the opponent will be unable to switch out. There is a 10% chance the opponent gets confused. Rainbow Seeds. Type: Grass. Base Power: - Accuracy: 95. Effect: The user throws rainbow-colored seeds onto the opponent, making it's type change into a random type. This effect will end when the opponent switches out. Quote Link to comment Share on other sites More sharing options...
PokemonTrainer Posted June 14, 2012 Share Posted June 14, 2012 Deep Freeze type:Ice 0 power 55 percent accuracy Effect:The Opponent gets consumed in a cold haze. It Freezes the opponent Electric Pulse 75 power Electric type 100 percent accuracy Deals damage and cancels out Reflect and light screen like brick break Flare Fire type 100 Power 75 accuracy The user tackles the target while wearing large intimidating flames 20 percent chance of lowering defense Combustion Fire type move 40 power 100 accuracy Fire type version of quick attack The user ignites a small flame on the opponent Quote Link to comment Share on other sites More sharing options...
Duster Posted June 14, 2012 Share Posted June 14, 2012 Affection Blast Base power: - Accuracy: 100% Type: Normal The base power of the move depends upon the affection of your own Pokemon minus the affection of your opponents Pokemon. For example- If a Linoone uses this move with an affection of 255 against a Slowbro with the affection of 0 then the move will do 255 damage plus STAB Vice versa for Frustration Blast Quote Link to comment Share on other sites More sharing options...
The Fush Posted June 17, 2012 Share Posted June 17, 2012 (edited) Maul Base Power: 100 Accuracy: 90 Type: Dark The target has a chance to flinch. Doppelganger Base Power: - Accuracy: 100 Type: Normal Priority -4 The User Takes The Attack used on it and returns it, ignoring half of the user's defense/special defense. Only works with an attacking move. Radiation Type: Fire Power: - Accuracy: - The user emanates an aura which increases the special attack of any allied pokemon for 2-5 turns. Can not be used if it is raining. Hydrogen Waste Type: Water Power: - Accuracy: - The user utilizes wasted particles, creating an aura which boosts the special defense of any allied pokemon for 2-5 turns. Can not be used if it is sunny. Edited June 17, 2012 by BeaverRoo Quote Link to comment Share on other sites More sharing options...
SilentSinnerInBlue Posted August 21, 2012 Share Posted August 21, 2012 Hell's Judgement Type: Dark Power: Varies Accuracy: 100% PP: 5 Has a 50% chance of attacking the opponent with 150 power plus STAB. 25% of causing a random status condition, 12.5% of attacking the opponent with just 75 power plus STAB and 12.5% of healing the opponent. Quote Link to comment Share on other sites More sharing options...
SkyInvictus Posted September 7, 2012 Share Posted September 7, 2012 Night fire Type: Dark Acc: 85% Pow: 90 PP: 10 A black flame that confuses the opponent while give it Burn while at the same time inflect damage Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted September 8, 2012 Share Posted September 8, 2012 Dragon Slam Type: Dragon Acc: 90% Pow: 120 PP: 20 Returns to user 1/3 of HP lost by opponent due to this attack (recoil) Quote Link to comment Share on other sites More sharing options...
Valpix Posted September 26, 2012 Share Posted September 26, 2012 Speed Charge 80 Power 100 Accuracy Priority +2 Physical Electric PP 5 Essentially an Electric type Extremespeed. Physical electrics that can't ThunderPunch would LOVE this. (Luxray says hi) Quote Link to comment Share on other sites More sharing options...
Shanco Posted December 3, 2012 Share Posted December 3, 2012 Thorn Punch Type: Grass (Physical) Power: 75 Accuracy: 95 PP: 15 Good chance for a critical hit. 25% chance to cause the opponent to flinch. Suffocate Type: Poison (Special) Power: -- Accuracy: 30 PP: 5 KOs instantly if it hits. Stone Rush Type: Rock (Physical) Power: 40 Accuracy: 100 PP: 30 Priority +1. Bug Zoom Type: Bug (Physical) Power: 65 Accuracy: 100 PP: 20 30% chance to cause the opponent to flinch. Strangle Type: Normal (Physical) Power: 25 Accuracy: 90 PP: 15 Attacks for five straight turns or until it misses, increasing power with each successive hit. A Pokemon hit by this attack can not switch out the next turn. Sharp Eye Type: Psychic (Status) Power: -- Accuracy: -- PP: 20 Raises the user's accuracy by two stages. Water Blast Type: Water (Special) Power: 140 Accuracy: 90 PP: 5 Lower's the user's Special Attack by two stages. Battle Chant Type: Fighting (Status) Power: -- Accuracy: -- PP: 25 Raises the user's Attack, Special Attack and Speed by one stage each. Quote Link to comment Share on other sites More sharing options...
Unknown Guy Posted December 3, 2012 Share Posted December 3, 2012 Focus Kick Type - Fighting Base Power = 150 Accuracy = 90 PP-15 Quote Link to comment Share on other sites More sharing options...
Shadow♠ Posted December 3, 2012 Share Posted December 3, 2012 Shadow Crush Ghost 85 BP 100% Accurate PP: 10 Target: Single adjacent Pokémon Category: Special Priority: 0 The user attacks the enemy with dark, ghastly energy coming from their hand. Quote Link to comment Share on other sites More sharing options...
Jory Posted January 30, 2013 Share Posted January 30, 2013 Electron Exchange Type: Electric Power: 40 Accuracy: 100 Special The Pokemon generates an electrical current, then travels along it to strike the opponent first. Quote Link to comment Share on other sites More sharing options...
Shanco Posted April 9, 2013 Share Posted April 9, 2013 Face Grinder Type: Dragon / Physical Power: 70 Accuracy: 95 PP: 15 Effect: High critical-hit ratio. 10% to burn the opponent. The user drags its rough skin across the opponent. Critical hits land more easily, and the attack may leave the target with a burn. Lock Shot Type: Steel / Special Power: 55 Accuracy: 100 PP: 10 Effect: Priority level -1. Guaranteed critical hit. The user looks for a weak point in the target and attacks. The user moves last, but the attack is guaranteed to result in a critical hit. Graft Type: Bug / Special Power: 80 Accuracy: 90 PP: 10 Effect: Doubles damage on a burned target, but heals its burn. The user covers its target in weblike, stinging web. This attack deals massive damage to burned targets, but heals their burns. Quote Link to comment Share on other sites More sharing options...
Pokelord Posted April 25, 2013 Share Posted April 25, 2013 Mega Flare Type:Dragon(Special) Base power:209 Accuracy:80 PP:10 Effect: must recharge for 2 turns Apocalypse Type:Dark Base power:900 PP:5 Effect: the user is left with 1/4 of its HP Quote Link to comment Share on other sites More sharing options...
Ousawa Posted August 4, 2013 Share Posted August 4, 2013 Dark Force Type: Dark Base Power: 45 Accuracy: 95% PP: 10 Dubbles the base power if the target has higher Def than his/her Sp.Def Elemental Storm Type: ??? Base Power: 85 Accuracy: 95 PP: 15 Will randomize the Fire,Ice,Thunder, or water as Type attack. 80% chance the user will use the type the target has as it's weakness. Quote Link to comment Share on other sites More sharing options...
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