Absol-lutelty awesome! Posted December 25, 2013 Share Posted December 25, 2013 Grapple Type:fight Power:40 Pp:20 The user grabs the opponent and grips tightly, crushing them. (Works the same as wrap pretty much) Quote Link to comment Share on other sites More sharing options...
Sylvan Nephilim Posted January 7, 2014 Share Posted January 7, 2014 (edited) SiphonDark type moveSpecialSingle target, adjacent Pokemon.Power: 60Accuracy: 100%PP:25 (Max 40)Effect: Steals the target's power. Lowers the affected target's current highest stat by one stage, then increases the user's stat of the same type by one stage.RagnarokNormal type moveWhole fieldAccuracy: ---%PP:1 (Max 1)Effect: The end of days comes for the next 5 turns. Super effective moves deal double damage. Resisted moves backfire and hit their user. Immune moves heal the target hit for 50% of the damage it could have done. Status moves have twice the effect (i.e. Swords Dance gives +4 Attack).Available to Absol.LacerateSteel type movePhysicalSingle target, adjacent Pokemon.Power: 25Accuracy: 100%PP:10 (Max 16)Effect: Opens deep wounds that bleed on movement. If the target hit switches out or uses a contact move, they take damage as if they were hit by a 55 power Steel attack and their speed falls by 1 stage. This effect disappears after 1 turns.Sword SlashSteel type movePhysicalSingle target, adjacent Pokemon.Power: 90Accuracy: 100%PP:15 (Max 24)Effect: The user attacks with a keen blade. Critical hits with Sword Slash deal 2.25x damage.PrayerNormal type moveAccuracy: ---%PP:5 (Max 8)Effect: If the user does not take damage next turn, an ally recovers from fainting with 50% HP.MeditateFighting type moveAccuracy: ---%PP:20 (Max 32)Effect: Raises the user's Attack and Special Defence by 1 stage.Assault PrepFighting type moveAccuracy: ---%PP:10 (Max 16)Effect: Raises the user's Attack, Special Defence and Speed by 1 stage but lowers Defense by 1 stage.PsybladePsychic type movePhysicalSingle target, adjacent Pokemon.Power: 80Accuracy: 100%PP:10 (Max 16)Effect: Hits the opponent's Special Defence, despite being a Physical attack.LifelineGhost type moveSpecialPower: 100Accuracy: 95%PP:5 (Max 8)Effect: The damage of this attack is determined by the user's Special Attack versus the enemy team's combined Special Defence. The damage is then distributed evenly across all enemy Pokemon.PredictionPsychic type moveSpecialPower: 80Accuracy: ---%PP: 20 (max 32)Effect: Using psychic power, the user determines where the enemy is/will be then attacks.SuppressNormal type movePhysicalPower: 20Accuracy: 100%PP: 5 (max 8)Effect: Prevents the target Pokemon from moving that turn, if it hits. The accuracy of this move halves on each subsequent use.PotentialRock type moveAccuracy: ---%PP:10 (Max 16)Effect: Raises the user's HP by 1 stage. Has a 83% chance, then a 66% chance, then a 49% chance, then a 33% chance, then a 16% chance of raising another random but not already raised stat by 1 stage. If it stops raising stats, the move ends.Save Me!Normal type moveAccuracy: ---%PP:20 (Max 32)Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage then use a random move before returning to it's Pokeball.Die For Me!Dark type moveAccuracy: ---%PP:5 (Max 8)Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage and be damaged instead whenever an attack is used on the active Pokemon. This effect ends if you switch or when the covering Pokemon dies.FirefighterFire type movePhysicalPower: 80Accuracy: 95%PP: 10 (max 16)Effect: This move is simultaneously Fire type and Fighting type.Only available to Fire/Fighters.Light SpeedPsychic type moveAccuracy: ---%PP:15 (Max 24)Effect: Raises the user's evasion by 1 stage and speed by 2 stages but lowers user's accuracy by 1 stage.Sneaky SwitchDark type moveAccuracy: ---%PP:20 (Max 32)Effect: The Pokemon pretends to switch out, but remains in battle and gains an Illusion of the chosen Pokemon, even if its Illusion has already been broken.Only available to Zorua and Zoroark. Carbon Copy Rock type move Accuracy: ---% PP:10 (Max 16) Effect: The user copies the target typing and most powerful move, which replaces Carbon Copy and has 5 PP. When the battle ends, the user's typing and move pool will return to normal. Crush Fairy type move PhysicalPower: 75Accuracy: 95%PP: 10 (max 16)Effect: Causes the target hit to crush on the user. The next turn, they will become infatuated with them. Edited February 28, 2014 by RumbleTTT Quote Link to comment Share on other sites More sharing options...
Calvius Posted March 8, 2014 Share Posted March 8, 2014 Barrel Roll: - Status Move - Accuracy: - (self) - PP: 10 The user rolls on the ground and is healed from a burn. For this turn, the user gets an additional ground typing. Flying pokemon will loose their flying type for this turn too. Quote Link to comment Share on other sites More sharing options...
Ojama Yellow Posted March 9, 2014 Share Posted March 9, 2014 Power-Up Cry - Normal - 30 PP - The Pokémon cries at the enemy, sharply raising its Attack stat, but lowering its Defense stat. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted March 16, 2014 Share Posted March 16, 2014 Inverted Room Power: -- Accuracy: -- PP: 5 Priority: -7 All super effective moves become not very effective and vice versa for 5 turns Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted March 22, 2014 Share Posted March 22, 2014 Seismic Wave Type: Ground PP: 15 Power: 50 Effect: This move always strikes first. (Priority +1) Quote Link to comment Share on other sites More sharing options...
Frostbite Posted April 5, 2014 Share Posted April 5, 2014 Dragon Force Type: Dragon Damage: 80 Accuracy: 95 Attack: Physical The user slams into the opponent with its entire body. Missing causes slight recoil. 30% chance to make opponent flinch Notes: A move for lower-level dragons to learn early on, such as Gible, Bagon, etc. Quote Link to comment Share on other sites More sharing options...
HolyKnight Posted May 19, 2014 Share Posted May 19, 2014 Flame Spikes. PP: 5 Accuracy: 80 Power: -- Type: Fire. Status Move Description: Similar to Toxic spikes, but cause the Burn condition (This is needed) Enchantment. PP: 10 Accuracy: 100 Power: -- Type: Fairy Status Move Description. The user cast a misterious song that makes the opposing pokemon moves become of the Fairy Type. Effects last until the opposing pokemon switch out. Lightning Breaker PP: 10 Accuracy: 90 Power: 70 Type: Electric. Special Move Description: A electric type attack that hits super effective on Ground Type pokemons. Willpower PP: 10 Accuracy: 100 Power: 60 Type: Depending on the user main type. Physical Move Description. Willpower do damage. If the user is infautated, the base power of this move will be doubled. The infautated condition on the user will not have effect. Rejection. PP: 5 Accuracy: 80 Power: -- Type: Dark Status Move This move can only be used when the user is infautated. When used, the infautated pokemon will have his attack, defense and speed incresead 3 stages and the condition will bounce back to the opponent. Quote Link to comment Share on other sites More sharing options...
Oozy Posted May 19, 2014 Share Posted May 19, 2014 Karmic Balance PP: 15 Accuracy: 95 Power: 75 Type: Psychic and Dark Special Move The user puts its mind at ease, letting go of both positive and negative thoughts. This move is both the Psychic and Dark type. No additional effects. Quote Link to comment Share on other sites More sharing options...
Chase Posted May 19, 2014 Share Posted May 19, 2014 Negate Support Move - 0 Power, 90 Accuracy - Psychic The user performs telekinesis on the opponent, causing them to lose any type immunity. (Meaning a Pokemon's typing is no longer "immune" after this attack connects) Note: This does not negate immunity caused by Abilities, such as Levitate. Playful Jab Physical Move - 60 Power, 100 Accuracy - Normal The user playfully jabs the opponent, causing damage. This attack has a chance of infatuating Pokemon of the opposite gender. Deceive Support Move - 0 Power, 80 Accuracy - Dark The user tricks the opponent into only using support moves for up to 3 turns. Tough Love Physical Move - ? Power, 90 Accuracy - Normal Allows the user to attack an opponent it is infatuated to more often. The resulting damage is randomly generated. This move has 50 Power if not infatuated. Parry (only learned through Level-Up by Gallade, may be taught or bred onto Pokemon such as Garchomp) Support Move - 0 Power, 100 Accuracy - Fighting The user effectively blocks a physical attack using a blade, negating damage while lowering the opponent's speed. This move's chance of failing increases after each successive use. Quote Link to comment Share on other sites More sharing options...
Cepheus Posted May 22, 2014 Share Posted May 22, 2014 Bubble Burst Water Special Strength: 80 Accuracy: 100 PP: 10 Creates many bubbles that sorround the enemy Team. After 2 Turns the bubbles will burst hitting the enemy Team. (A water future sight, which hits the entire enemy Team.) Sand Blade Ground Special Strength: 65 Accuracy: 95 PP: 15 Sends a blade-like wave of sand towards the enemy. High critical Chance. Fairy Dust Fairy Status Strenght: -- Accuracy: 100 PP: 10 Sprinkles fairy dust around your Team, allowing them hover over the ground for 5 turns. Your Team cannot be hit by ground moves. Starfire Fairy Special Strength: 80 Accuracy: 90 PP: 15 Calls down ray of light from the stars upon an enemy. May leave the target with a burn (5%) Quote Link to comment Share on other sites More sharing options...
Nova Posted May 22, 2014 Share Posted May 22, 2014 Entangle Grass Status Power: - Accuracy: 90 PP: 10 Effect: Causes the Ingrain effect on the target, healing it over time but disabling its ability to switch out. Priority -1. Blaze Lash Fire Physical Power: 80 Accuracy: 90 PP: 20 Effect: Strikes the target with a whip of fire, dealing damage while ignoring Protect, Detect and any Defense increases (Harden etc.) on the target. All In Fighting Physical Power: ? Accuracy: 100 PP: 5 Effect: The user faints, and the target takes damage equal to the user's current HP x 1.25. Devour Normal Physical Power: 80 Accuracy: 100 PP: 10 Effect: If the target is defeated by this attack, it is devoured by the user, fully healing it. Quote Link to comment Share on other sites More sharing options...
Pryze Posted May 23, 2014 Share Posted May 23, 2014 Malevolence. Type: Dark. (Physical) Base Power: 100 BP. Accuracy: 95. PP: 15 (24) 30% chance to lower the opponent's attack. Quote Link to comment Share on other sites More sharing options...
Slicster Posted May 24, 2014 Share Posted May 24, 2014 Crush Type - Rock Physical Power - 50 Accuracy - 80 Effects- Dispels the target's positive stat changes. Upchuck Type - Poison Special Power - 90 Accuracy - 90 Effect - Power is doubled if it has eaten a berry the previous turn. Congregate Type - Normal Status Power - n/a Accuracy - n/a Effect - Calls upon every Pokemon in the field and share's it's stat changes. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted June 8, 2014 Share Posted June 8, 2014 Torpedo Shot Type- Water BP- 60 non-contact physical attack +1 priority 100 acc Quote Link to comment Share on other sites More sharing options...
Deleted User Posted June 9, 2014 Share Posted June 9, 2014 Slingshot Type- Normal BP- (--) Makes Contact PP- 5 -3 Priority Does as much damage in HP as was done to the user in the same turn, to the opponent. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted June 11, 2014 Share Posted June 11, 2014 Underdog's Wrath Type: Normal PP 10 Base Power (Varies) 40 -- If user's attack is higher than a normal pokemon 80 -- If user's attack is lower than a normal pokemon, or if it's higher than a Mega Pokemon Target 160 -- If user's attack is lower than a mega pokemon target. Can not be used my a Mega Pokemon. Quote Link to comment Share on other sites More sharing options...
Bluewolf Posted June 12, 2014 Share Posted June 12, 2014 (edited) Belial Burst Type: Dark PP 7 Base Power: 100 A demonic burst of energy that may lower the opponents special defense Divine Punch Type: Fairy PP 15 Base Power: 75 Has a 10% chance to confuse the target Super Toxin Type: Poison PP 20 Base Power: 75 Does 10% more damage if opponent resists poison and 20% more damage if opponent is not affected by poison Ice Lance Type: Ice PP 25 Base Power: 85 Targets opponents defense stat rather than special defense stat Edited June 12, 2014 by Bluewolf Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 13, 2014 Share Posted June 13, 2014 Mind Punch Type: Fighting Base Power: 70 Physical Effect: Targets opponent's Special Defense. Quote Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 13, 2014 Share Posted June 13, 2014 (edited) Buzz Rush Type: Bug Base Power: 100 Accuracy: 80% PP: 5/5 Physical The user rushes forth and strikes the foe with brutal force while letting out a shrill buzz, lowers the user's defense and has a 30% chance of confusing the opponent. Soul Flare Type: Fighting Base Power: 85 Accuracy: 90% PP: 5/5 Special The user reaches deep inside their soul and unleashes a fierce blast of energy at the opponent. has a 30% chance of paralyzing the foe. Solar Flare Type: Fire Base Power: 90 Accuracy: --- PP: 5/5 Special A two turn attack, the user channels the sunlight to set the air ablaze. will strike in one turn and power will be tripled if the weather is sunny, but will have it's power cut by two thirds if weather is Rain or Hail. has a 40% chance to burn the opponent. this move never misses and is not affected by STAB. Edited June 13, 2014 by Stratos Quote Link to comment Share on other sites More sharing options...
Princess Zelda Posted June 14, 2014 Share Posted June 14, 2014 (edited) Moon Serenade Special 15 PP Type : Fairy Base power : 95 Accuracy : 100 Targets: Everyone The user sings a serenade wich unleashes energy of the moon. It has 30% chance to put everyone exept user to sleep. Stars Dance Phyisical 5 PP Type : Fairy Base power : 95 Accuracy : 100 Targets: All opponets The user's limbs start radiacting energy from stars and user dances and strikes opponets. It has 40% to lower opponets speed and defence. Edited June 14, 2014 by Princess Zelda Quote Link to comment Share on other sites More sharing options...
Shadow Tack Posted June 20, 2014 Share Posted June 20, 2014 Null Zone Type:Ghost Accuracy:100 Description: User creates a void where the enemy is unable to inflict super effective attacks, lasts 5 turns I smell a shedinja sweep based on this... 1 Quote Link to comment Share on other sites More sharing options...
Fluff_ Posted May 4 Share Posted May 4 (edited) Conduct Strike Type: Electric Attack type: Special Accuracy: 95% Power: 75 X2: Water, Flying, and Ground X0: None (No specific types but specific Pokemon such as Castform, Rayquasa, Luxray, Mightyana, and Gliscor (despite Gliscor being 4x weak to it)) X1/2: None PP: 5 Origins: This move originated from the Mysterious Region Johto Region. Description: "It is unknown how this move deals mass amounts of damage to ground type Pokemon but some have theorized that this is due to the power of the Unknown's where the move was first discovered." Effects: 10% paralysis to most opponents and 15% to ground opponents, 5% chance to confuse your Pokemon if its not one of these Pokemon: Castform, Rayquasa, Luxray, Mightyana, or Gliscor. (Yes I'm waking this back up) Edited May 5 by Fluff_ Quote Link to comment Share on other sites More sharing options...
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