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SWM modular modpack [E19.5] (beta)


Waynolt

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  On 11/12/2018 at 11:39 PM, TekNo said:

I just want the SharedPC.rb portion to work but nothing I try seems to do the trick. Thanks for the help but I guess I just can't do it for some reason. Can I create a Shared box PC with only the SharedPC.rxdata? 

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No, you need SharedPC.rb
That file contains the code: it tells the game to save the contents of the shared box into SharedPC.rxdata, and it also tells the game to load those contents if SharedPC.rxdata exists.
SharedPC.rxdata doesn't actually do anything on its own.

To use SharedPC.rb in Reborn you only have to install it.
Anything else will be handled by the mod itself; you only have to mess with save files if one gets corrupted (like happened to you) or if you're trying to move mons from Reborn to another fangame (or vice versa).

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  On 11/12/2018 at 11:52 PM, Waynolt said:

No, you need SharedPC.rb
That file contains the code: it tells the game to save the contents of the shared box into SharedPC.rxdata, and it also tells the game to load those contents if SharedPC.rxdata exists.
SharedPC.rxdata doesn't actually do anything on its own.

To use SharedPC.rb in Reborn you only have to install it.
Anything else will be handled by the mod itself; you only have to mess with save files if one gets corrupted (like happened to you) or if you're trying to move mons from Reborn to another fangame (or vice versa).

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But if I can't even load a save file or start a new game with SharedPC.rb active then I don't see what I can do. Looks like i'm just S.O.L.

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  On 11/12/2018 at 11:56 PM, TekNo said:

But if I can't even load a save file or start a new game with SharedPC.rb active then I don't see what I can do. Looks like i'm just S.O.L.

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Unless it creates another invalid SharedPC.rxdata, then it should work fine from now on.
Did it create another invalid SharedPC.rxdata?

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  On 1/31/2017 at 8:28 PM, Waynolt said:

This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version, you can find it here:

http://www.rebornevo.com/forum/index.php?/topic/33807-rejuvenation-version-of-swm-modpack-v10-patch-2/


Also, some of the components in the modpack have additional settings that can be managed with this:
http://www.rebornevo.com/forum/index.php?/topic/40480-aironfaars-mod-box-e181updated-2018-08-23/

 

Installation


Download link: (v49 - updated 12/11/2018)

https://drive.google.com/open?id=19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX

 

The above link will allow you to download a .zip archive.

Inside of that archive you will find a "Readme.pdf" explanatory file and a "Mods" folder.

 

To install, just drop the folder "Mods" into the folder "[Pokemon Reborn]\Data\"

(At the end you should have a "[Pokemon Reborn]\Data\Mods" folder with a bunch of files inside.)


(If playing on a Mac with Wineskin then, as @Tacos suggests in this thread, do all the modding in a Reborn folder outside of the wrapper and then make a new wrapper with that folder)
 

Every component is stand-alone, and can be used on its own.

 

 

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Brief summary of each mod component

 

(Please remember to check and delete the components you do not want when you are installing this mod pack!)

 

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Compatibility with other mods

 

Known incompatible mods:

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Already compatible, no patch needed:
 

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Changelog
 

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SWM_large.png.5af7f4c5ba12063d70f71b39a760dfaa.png

 

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For previous Reborn episodes:

 

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"SWM - EvOverflow": if your mon's EV in any stat would go over 252, without breaking the 510 overall limit, then you are offered the choice to improve its IV, at the cost of resetting that EV. If instead you use friendship berries at 0 EV you are offered the choice to reduce the IV.
 
May i know if this mod doesnt exist in E18?
 
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  On 11/13/2018 at 5:23 PM, 2late2Apologize said:
"SWM - EvOverflow": if your mon's EV in any stat would go over 252, without breaking the 510 overall limit, then you are offered the choice to improve its IV, at the cost of resetting that EV. If instead you use friendship berries at 0 EV you are offered the choice to reduce the IV.
 
May i know if this mod doesnt exist in E18?
 
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I think you are asking if the mod has been updated to Ep 18, which it has.  

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  On 11/13/2018 at 12:23 AM, Waynolt said:

Unless it creates another invalid SharedPC.rxdata, then it should work fine from now on.
Did it create another invalid SharedPC.rxdata?

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Ok I got it you should have clarified I was supposed to put back in the SharedPC.rb before starting those steps but I got it and it works now. I appreciate the help very much! 

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  On 11/14/2018 at 10:57 AM, 2late2Apologize said:

But when i download the file, there isnt the file for "SWM - EvOverflow"

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It's the 4th file inside the Mods folder inside the "SWM_modular_modpack_v49_E18.zip" archive you can get from the download link https://drive.google.com/file/d/19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX/view

  On 11/14/2018 at 9:23 AM, TekNo said:

you should have clarified I was supposed to put back in the SharedPC.rb before starting those steps

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Oh, sorry. Glad you got it working now. ^^

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  On 11/15/2018 at 6:39 AM, Waynolt said:

It works for me; also there isn't any way (afaik) that the weather can mess with the lotto.
What error are you getting?

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It might have also been Aironfart's XP mod, but I figured this was more likely to be the culprit. The lady just keeps telling me that I already drew a ticket despite it being different days

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  On 11/15/2018 at 6:42 AM, Metadeth said:

It might have also been Aironfart's XP mod, but I figured this was more likely to be the culprit. The lady just keeps telling me that I already drew a ticket despite it being different days

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Then it is more probable to be because of the "SWM - UnrealTime" mod.
You see, that mod switches the game from real time to simulated time; on the one hand, this means that you can have in-game day (and day-time events) during real-time night-time.
On the other, it also means that starting the game every day just to try the lotto won't advance the game time, which means that it's always the same day in-game.

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  On 11/15/2018 at 7:09 AM, Waynolt said:

Then it is more probable to be because of the "SWM - UnrealTime" mod.
You see, that mod switches the game from real time to simulated time; on the one hand, this means that you can have in-game day (and day-time events) during real-time night-time.
On the other, it also means that starting the game every day just to try the lotto won't advance the game time, which means that it's always the same day in-game.

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I was talking about different in-game days

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  On 11/15/2018 at 7:23 AM, Waynolt said:

You don't have to play without it, I'm just trying to find out what is causing your issue 🙂

Have you tried if removing the whole "Mods" folder solves the problem?

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Didn't work, still there. At this point I think it might have been ingrained into the save file, but I don't think have a backup that far back before I used it

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  On 11/15/2018 at 7:41 AM, Metadeth said:

Didn't work, still there. At this point I think it might have been ingrained into the save file, but I don't think have a backup that far back before I used it

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It may be.

Have you tried using SetWeather's PokeGear app to change the day and time, then checking if after that you can draw the lotto?

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  On 11/15/2018 at 7:51 AM, Metadeth said:

If you're talking your mod, doesn't work

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Sorry, can't think of any other factor that could prevent you from drawing the lotto. 😞
If you sent me the savegame I could try to investigate (checking a few vars, etc), but I'm starting to think that it may be unrelated to mods.

In that case imho your best bet would be to ask here:
http://www.rebornevo.com/forum/index.php?/forum/46-troubleshooting/
If you do, please make sure to let them know that you are using mods, which mods, and that you already checked that it still happens after removing the mods.

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Hello! I come with another couple suggestions! I hope you consider at least one of them worth the trouble.

1)Move Fly and Flash to the top of the order of TMX usage, because they are the only ones that actually require us to use them through the party.  All the others can be used by interacting with the environment. I'd say Fly on top and Flash under it.  The "None" option could be moved at the bottom of this list since we can just press X to exit.
 

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2) Possible mod for assigning different key items to different hotkeys like Rejuvenation.

3) Add the "Move" item option many other games have by default, so we can exchange held items between our pokemon without having to search through the inventory.  As an addition to this suggestion, move the "Use" item option under the "Take" because i'm pretty sure almost noone uses items on their pokemon like that,  and it is only there to make us click it by accident while trying to select "give"


 

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  On 11/14/2018 at 11:10 AM, Waynolt said:

It's the 4th file inside the Mods folder inside the "SWM_modular_modpack_v49_E18.zip" archive you can get from the download link https://drive.google.com/file/d/19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX/view

Oh, sorry. Glad you got it working now. ^^

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Found it, thank you, cause my friend gave me old link, sorry about that

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  On 11/15/2018 at 11:45 AM, DemICE said:

1)Move Fly and Flash to the top of the order of TMX usage, because they are the only ones that actually require us to use them through the party.  All the others can be used by interacting with the environment. I'd say Fly on top and Flash under it.  The "None" option could be moved at the bottom of this list since we can just press X to exit.

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Good point... done!
 

  On 11/15/2018 at 11:45 AM, DemICE said:

2) Possible mod for assigning different key items to different hotkeys like Rejuvenation.

3) Add the "Move" item option many other games have by default, so we can exchange held items between our pokemon without having to search through the inventory.  As an addition to this suggestion, move the "Use" item option under the "Take" because i'm pretty sure almost noone uses items on their pokemon like that,  and it is only there to make us click it by accident while trying to select "give"

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Thanks for the suggestions, but I won't make either... sorry.
If you want you could make both yourself, though 🙂

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