TeamPlayerSwampert Posted May 18, 2018 Share Posted May 18, 2018 Can confirm: Fly works in compatibility V6 Thanks a ton! Quote Link to comment Share on other sites More sharing options...
Arararagi Koyomi Posted May 20, 2018 Share Posted May 20, 2018 Um I'm sorry if i sound dumb, but i put my pokemon(shiny collection) in the last box and use the shared PC.When I went back to move shiny pokemon into it, all of my pokemon disappeared, is there a fix to this? I've managed to recovered 4 of my pokemon because i have an old save file but still missing about 4/5 Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 20, 2018 Author Share Posted May 20, 2018 6 hours ago, Arararagi Koyomi said: Um I'm sorry if i sound dumb, but i put my pokemon(shiny collection) in the last box and use the shared PC.When I went back to move shiny pokemon into it, all of my pokemon disappeared, is there a fix to this? What actions did you do exactly, and in what order? (The missing mons can be "debugged" back in if you want, if they cannot be recovered otherwise) Quote Link to comment Share on other sites More sharing options...
Arararagi Koyomi Posted May 20, 2018 Share Posted May 20, 2018 Before i use the mod, I put my shiny box in the last box, and when I start using the mod, the pokemon in my shiny box are missing, I didn't notice it until i found some more shiny and want to put them into the shiny box. Do you need to know the missing pokemon to get it back? If so it's: Girafarig, Zebstrika and i think i either forgot or that's all Game.rxdata Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 20, 2018 Author Share Posted May 20, 2018 51 minutes ago, Arararagi Koyomi said: Do you need to know the missing pokemon to get it back? If so it's: Girafarig, Zebstrika Game.rxdata Please note that these are not the same as yours: they were spawned as a replacement, since I doubt the ones you originally had can be recovered. 51 minutes ago, Arararagi Koyomi said: Before i use the mod, I put my shiny box in the last box, and when I start using the mod, the pokemon in my shiny box are missing, I didn't notice it until i found some more shiny and want to put them into the shiny box. Did you update or downgrade from or to a previous episode of Reborn shortly before or after trying to use the mod? Were you using any other version of SharedPC before, or did you for any reason already have a "SharedPC.rxdata" file in your savegame folder? Quote Link to comment Share on other sites More sharing options...
GamblinFever Posted May 21, 2018 Share Posted May 21, 2018 Edit: FIXED Following the steps you've laid out before, and having done this before with 16, I was looking forward to seeing what improvements you've made in 17. I redownloaded the game, then your mods. The Scripts.rxdata included in the download is non-functioning, resulting in the error below. I only removed the itemban module, none others. Switching back to the original Scripts.rxdata fixes the problem, but that leaves me without mods. --------------------------- Pokemon Reborn --------------------------- Critical Error C0000005 at address 10036CC2 --------------------------- OK --------------------------- Edit: Leaving the above posted in case someone else has the same issue. I restarted the process, and somewhere along the lines, ended up changing the format of the Mods folder downloaded in the link while putting it in place in my Reborn/Data folder. Lesson learned: double check everything. Quote Link to comment Share on other sites More sharing options...
Arararagi Koyomi Posted May 21, 2018 Share Posted May 21, 2018 oh yeah speaking of it i do have one(sharedpc.rxdata).... == but thx anyway Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 21, 2018 Author Share Posted May 21, 2018 4 hours ago, Arararagi Koyomi said: oh yeah speaking of it i do have one(sharedpc.rxdata).... == but thx anyway No, I meant if you had one when you installed the mods... you see, the mod is set to only overwrite the last box if the file "sharedpc.rxdata" exists, else it just creates one copying the contents of your last box. For this reason, the problem you had should only happen if, for some reason, you happen to already have an empty "sharedpc.rxdata" file when you first install the mod. Another possibility is that the number of the last box changed between two savegames, which is an even more specific occurrence (since it requires switching between two different episodes of the game that happen to have a different number of max boxes in the PC) 5 hours ago, Cakebird said: Lesson learned: double check everything. Because "everybody everything lies". XD Quote Link to comment Share on other sites More sharing options...
Arararagi Koyomi Posted May 21, 2018 Share Posted May 21, 2018 The sharedpc.rxdata was inside the pokemon reborn save file folder with the other save the truth is that I originally play pokemon reborn on my laptop but i switch to my pc so i need to copy the save folder and i had the mod installed on my laptop and i only think of installing this mod back recently so when i paste it in my pc's saved folder it was inside the last folder but i do not have the mod install so i guess it doesn't work but after i install the mod, they disappear.So yeah it's my fault for being careless Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 21, 2018 Author Share Posted May 21, 2018 2 hours ago, Arararagi Koyomi said: So yeah it's my fault for being careless Well, not really, since you couldn't have known it would happen, but at least now we know how it happened. So... #worth, I guess? Anyway, have fun with the game! Quote Link to comment Share on other sites More sharing options...
Peter An Posted May 22, 2018 Share Posted May 22, 2018 12 hours ago, Waynolt said: Well, not really, since you couldn't have known it would happen, but at least now we know how it happened. So... #worth, I guess? Anyway, have fun with the game! Hello friend Can you have apply mod with pokemon fullmoon version 9.3.3? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 22, 2018 Author Share Posted May 22, 2018 4 hours ago, Peter An said: Hello friend Can you have apply mod with pokemon fullmoon version 9.3.3? "Can", yes. "Will", on the other hand, is a completely different matter... you see, maintaining mods that I (mostly) currently use for a game I'm still playing isn't a big problem (because I'd be doing that anyway), but porting them to a different game that I'm not playing is. I'm willing to help someone else make a port for that different game, but testing and actual maintenance would then be up to that "someone else". For example, this modpack does have a Rejuvenation version only because @DreamblitzX made it; I only helped fix the most glaring issues. By the way: it *is* possible that this modpack will work in Fullmoon without making a port for it, but only if the game's scripts are the exact same as Reborn's or Rejuvenation's (and even then the ChooseStarter component wouldn't work anyway, because it needs to know where exactly the starter selection room is) 1 Quote Link to comment Share on other sites More sharing options...
Peter An Posted May 23, 2018 Share Posted May 23, 2018 21 hours ago, Waynolt said: "Can", yes. "Will", on the other hand, is a completely different matter... you see, maintaining mods that I (mostly) currently use for a game I'm still playing isn't a big problem (because I'd be doing that anyway), but porting them to a different game that I'm not playing is. I'm willing to help someone else make a port for that different game, but testing and actual maintenance would then be up to that "someone else". For example, this modpack does have a Rejuvenation version only because @DreamblitzX made it; I only helped fix the most glaring issues. By the way: it *is* possible that this modpack will work in Fullmoon without making a port for it, but only if the game's scripts are the exact same as Reborn's or Rejuvenation's (and even then the ChooseStarter component wouldn't work anyway, because it needs to know where exactly the starter selection room is) Yub I'm test mod with pokemon fullmoon working any mods, but i like it mod "NoTMXNeeded" not working in pokemon fullmoon Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 23, 2018 Author Share Posted May 23, 2018 33 minutes ago, Peter An said: Yub I'm test mod with pokemon fullmoon working any mods, but i like it mod "NoTMXNeeded" not working in pokemon fullmoon If you would send me the "Scripts.rxdata" file from Fullmoon then I could try to apply the required changes to "NoTMXNeeded"... it would just be a script edit though, so you'd have to try it and see if it works correctly. Quote Link to comment Share on other sites More sharing options...
BirBxYoshi Posted May 26, 2018 Share Posted May 26, 2018 Excuse me, but by chance could you see if you could insert the sandbox mode mod into this modpack? I've tried getting it to work, but i've been sitting here for 3 days working on it, and still can't get the mod alone to work... If you could it would be a MAJOR help. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 26, 2018 Author Share Posted May 26, 2018 7 hours ago, BirBxYoshi said: Excuse me, but by chance could you see if you could insert the sandbox mode mod into this modpack? I've tried getting it to work, but i've been sitting here for 3 days working on it, and still can't get the mod alone to work... If you could it would be a MAJOR help. As far as I know the Sandbox doesn't actually change much of the original game (it just adds areas and maybe a few script functions of its own), thus it should actually be quite compatible with this modpack... have you tried simply adding the line Dir["./Data/Mods/*.rb"].each {|file| load File.expand_path(file) } at the start of the Main script inside of Sandbox's own "Scripts.rxdata" file? Quote Link to comment Share on other sites More sharing options...
Jolteon0 Posted May 28, 2018 Share Posted May 28, 2018 Can confirm the above method works. Quote Link to comment Share on other sites More sharing options...
BirBxYoshi Posted May 31, 2018 Share Posted May 31, 2018 I attempted to do so, but the script wouldn't load. I'm guessing since the only way i've ever gotten to actually download it is as a .rar file... Would that be a problem? Quote Link to comment Share on other sites More sharing options...
BirBxYoshi Posted May 31, 2018 Share Posted May 31, 2018 Also not once have I ever gotten to obtain it's script file now that you mention it. The download only include the main file... which is too big to post for me. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted May 31, 2018 Author Share Posted May 31, 2018 36 minutes ago, BirBxYoshi said: I attempted to do so, but the script wouldn't load. I'm guessing since the only way i've ever gotten to actually download it is as a .rar file... Would that be a problem? Assuming that you're talking about the Sandbox, then this is a problem only if you didn't extract it (.rar files are compressed archives, and can't be used as they are). I'd suggest using 7zip in order to extract the contents (it's a pretty useful and versatile tool). After you've extracted the archive, amongst the extracted files you should find a Data folder, and inside of the Data folder you'll find the file Scripts.rxdata. If you don't know how to add that line to Scripts.rxdata then please send me that file (you can upload the extracted Scripts.rxdata to https://www.sendspace.com/). (Or maybe you could use the file @DDriggs00 edited, if he wants to upload it - but first, you need to get the unmodified Sandbox to work.) Quote Link to comment Share on other sites More sharing options...
BirBxYoshi Posted June 1, 2018 Share Posted June 1, 2018 Thanks alot! ...Ironically enough though, I got a script for debug mode and know how to use it, so it's effectively useless now... but still, thank you anyway! Quote Link to comment Share on other sites More sharing options...
Jolteon0 Posted June 2, 2018 Share Posted June 2, 2018 Scripts.rxdata @BirBxYoshi 1 Quote Link to comment Share on other sites More sharing options...
JCnoiado Posted June 24, 2018 Share Posted June 24, 2018 (edited) it doesnt seem to work w/ the follower mod ep17 version Edited June 24, 2018 by JCnoiado Quote Link to comment Share on other sites More sharing options...
Waynolt Posted June 24, 2018 Author Share Posted June 24, 2018 @JCnoiado you need to use the compatibility patch ( under the section "compatibility with other mods" ) Quote Link to comment Share on other sites More sharing options...
HeartStopperSRB Posted June 30, 2018 Share Posted June 30, 2018 Hey so I am having a small issue. I started a new game (a new save file) and the item radar isn't functioning on the new save file but when I go back to one of my other saves it works just fine... Any idea how to solve this? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.