Alisae Posted August 16, 2018 Share Posted August 16, 2018 4 minutes ago, Waynolt said: You already can, by having a mon in the Shared Box hold them. I mean sure, but thats decent for transporting items that u don't have a lot of whereas using this part of the PC. Plus there isn't a real decent use for this part of the PC anyways. Quote Link to comment Share on other sites More sharing options...
aegif Posted August 16, 2018 Share Posted August 16, 2018 7 minutes ago, Waynolt said: You already can, by having a mon in the Shared Box hold them. Is there anything we can do for Z-Crystals? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 16, 2018 Author Share Posted August 16, 2018 52 minutes ago, trailflare7 said: Is there anything we can do for Z-Crystals? 52 minutes ago, Alisae said: I mean sure, but thats decent for transporting items that u don't have a lot of whereas using this part of the PC. Alright, neither of these can be done with SharedPC Do you feel it is actually needed to share the items too? (Tbh I'd rather not add this to SWM...) Quote Link to comment Share on other sites More sharing options...
Alisae Posted August 16, 2018 Share Posted August 16, 2018 3 minutes ago, Waynolt said: Alright, neither of these can be done with SharedPC Do you feel it is actually needed to share the items too? (Tbh I'd rather not add this to SWM...) It makes transfering heart scales and shards stuff a lot easier. Quote Link to comment Share on other sites More sharing options...
aegif Posted August 16, 2018 Share Posted August 16, 2018 4 minutes ago, Waynolt said: Alright, neither of these can be done with SharedPC Do you feel it is actually needed to share the items too? (Tbh I'd rather not add this to SWM...) Nah, don't trouble yourself. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 16, 2018 Author Share Posted August 16, 2018 3 minutes ago, Alisae said: It makes transfering heart scales and shards stuff a lot easier. If it's just for scales and shards, wouldn't it be easier to use the debug mode? 4 minutes ago, trailflare7 said: Nah, don't trouble yourself. Quote Link to comment Share on other sites More sharing options...
Lofty Posted August 17, 2018 Share Posted August 17, 2018 Just wanted to say thanks, the 'choose starter' component here saved my Pokémon Reborn interest as the obnoxious way of obtaining Larvesta made me hard pass last time I tried this game a year or two ago Quote Link to comment Share on other sites More sharing options...
Anddy Posted August 18, 2018 Share Posted August 18, 2018 Hey, haven't run for the 16 pages of this thread so sorry if the question has already been said but i wanted to ask if there was a mod to "block" the xp when a pokemon reached the maximum allowed level, like there is in rejuvenation ? Quote Link to comment Share on other sites More sharing options...
Blackbeared Posted August 19, 2018 Share Posted August 19, 2018 On 8/18/2018 at 4:41 PM, Anddy said: Hey, haven't run for the 16 pages of this thread so sorry if the question has already been said but i wanted to ask if there was a mod to "block" the xp when a pokemon reached the maximum allowed level, like there is in rejuvenation ? I would refer you to this: It has it and I'm using it with conjunction with this and works like charm! Quote Link to comment Share on other sites More sharing options...
spcooper2010 Posted August 20, 2018 Share Posted August 20, 2018 I've read through and I'm having some difficulties using this. If it makes a difference I'm running Ep 17.1, and I'm primarily looking to use this for weather purposes. I've moved the mod folder into the data folder. Once I've done that I've opened the game. In game I've opened the Pokegear, but there's no option for changing the weather. I'm not sure exactly what it is that I'm not doing correctly. Quote Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 20, 2018 Global Mods Share Posted August 20, 2018 4 minutes ago, spcooper2010 said: I've read through and I'm having some difficulties using this. If it makes a difference I'm running Ep 17.1, and I'm primarily looking to use this for weather purposes. I've moved the mod folder into the data folder. Once I've done that I've opened the game. In game I've opened the Pokegear, but there's no option for changing the weather. I'm not sure exactly what it is that I'm not doing correctly. In E17, you have to replace the scripts file with the modified one to actually load the mods, found in the old version (at the bottom of the main post) E18 loads mods automatically, which is why this is no longer included in the download Quote Link to comment Share on other sites More sharing options...
spcooper2010 Posted August 20, 2018 Share Posted August 20, 2018 I missed that in the post. I was using the wrong one. Thank you so much! Quote Link to comment Share on other sites More sharing options...
kai2801 Posted August 20, 2018 Share Posted August 20, 2018 (edited) hi, I tried to use the mod for episode 18, but when I start it said like this, I read and tried to check but i did not find anything wrong at all Spoiler ... 1 hour ago, kai2801 said: hi, I tried to use the mod for episode 18, but when I start it said like this, I read and tried to check but i did not find anything wrong at all Spoiler oops, I just found the trap. It wasnt in the last mod lol. forget about me then Edited August 20, 2018 by kai2801 Quote Link to comment Share on other sites More sharing options...
ShadowBsa Posted August 23, 2018 Share Posted August 23, 2018 Hi, Im running episode 18.1, I downloaded the mod for the follower mod but I dont see it listed in the mods, is it available for episode 18.1? Quote Link to comment Share on other sites More sharing options...
~Nezuko~ Posted August 24, 2018 Share Posted August 24, 2018 wait, so there's no following Pokemon? I remember seeing one mod component about Pokemon following you for EP. 17. Or maybe that was Rejuvenation? I dunno. I saw the video that showed me how to do this and they had a Pokemon following them. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 24, 2018 Author Share Posted August 24, 2018 5 hours ago, Bella the Eevee ~ said: wait, so there's no following Pokemon? 10 hours ago, ShadowBsa said: I downloaded the mod for the follower mod but I dont see it listed in the mods, is it available for episode 18.1? The Follower mod has not been updated for E18 yet, thus it would be kind of pointless to make and upload its E18 compatibility patch. (It is even possible that in E18 it won't need a patch at all.) Still, the compatibility patch doesn't replace the Follower mod, and for this reason it's useless without an E18 version of the Follower mod. Quote Link to comment Share on other sites More sharing options...
DemICE Posted August 24, 2018 Share Posted August 24, 2018 Hello, i downloaded the pack and i find many of its features cool, but the TMX mod makes the options when you select a pokemon a bit too crowded. maybe it would be better if only Fly and Flash are visible in the list, because the rest can be done by interacting with their intended targets anyway .. Alternatively, a "TMX" option could be included that you click it and then select the move you want to use... 1 Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 24, 2018 Author Share Posted August 24, 2018 3 hours ago, DemICE said: but the TMX mod makes the options when you select a pokemon a bit too crowded Good point... done! (Please note that, since ChooseStarter and NoTMXNeeded are no longer in the same file, you should delete the file "SWM - ChooseStarter-NoTMXNeeded.rb"). 2 Quote Link to comment Share on other sites More sharing options...
Liir Posted August 25, 2018 Share Posted August 25, 2018 So I've been using the LearnEggMoves component of the mod and I've noticed that Marill and Azumarill can only be taught egg moves that Azurill can learn, however there are egg moves that can be bred onto Marill (when not using the Sea Incense) but not onto Azurill. Specifically, these moves should be Amnesia, Aqua Jet, Belly Drum, Future Sight, Perish Song, Present, Superpower and Supersonic. There might be similar issues with other Pokemon lines where the pre-evolution is bred using incenses but I haven't checked. Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 25, 2018 Author Share Posted August 25, 2018 6 hours ago, Liir said: So I've been using the LearnEggMoves component of the mod and I've noticed that Marill and Azumarill can only be taught egg moves that Azurill can learn, however there are egg moves that can be bred onto Marill (when not using the Sea Incense) but not onto Azurill. Specifically, these moves should be Amnesia, Aqua Jet, Belly Drum, Future Sight, Perish Song, Present, Superpower and Supersonic. There might be similar issues with other Pokemon lines where the pre-evolution is bred using incenses but I haven't checked. My bad, should be fixed now. Quote Link to comment Share on other sites More sharing options...
FlygonFreak Posted August 26, 2018 Share Posted August 26, 2018 (edited) I think I've found a couple of bugs... First, with NoTMXNeeded installed, opening and closing the Fly map from the "Use TMX" option (without flying anywhere) crashes my game with this error (and only from that option, using Fly like normal doesn't crash) Spoiler And when using the ShowStatBoosts mod, sometimes (I haven't been able to reproduce it consistently, sorry) certain moves and stat changes will freeze the battle after your turn is over, and then give you an "extra" turn (for example, if you defeat a poké and the battle freezes, the sprite will still be there, the HP bar will be depleted and using any moves return the "But there was no target!" message, after which the battle will end). Other times the game will just crash (error log below) Spoiler Exception: RGSSError Message: failed to create bitmap C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:188:in `initialize' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:188:in `new' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:188:in `aInitStatsTab' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:153:in `each' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:153:in `aInitStatsTab' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:49:in `aShowStatBoosts' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - TypeBattleIcons.rb:120:in `refresh' PokeBattle_ActualScene:849:in `update' PokeBattle_ActualScene:3506:in `pbEXPBar' PokeBattle_Battle:3503:in `pbGainEXP' Exception: RGSSError Message: failed to create bitmap C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:184:in `initialize' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:184:in `new' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:184:in `aInitStatsTab' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:153:in `each' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:153:in `aInitStatsTab' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - ShowStatBoosts.rb:49:in `aShowStatBoosts' C:/Users/---/Desktop/Pokemon Reborn/Data/Mods/SWM - TypeBattleIcons.rb:120:in `refresh' PokeBattle_ActualScene:1659:in `pbRefresh' PokeBattle_ActualScene:1657:in `each' PokeBattle_ActualScene:1657:in `pbRefresh' Hope this helped! Edited August 26, 2018 by FlygonFreak Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 26, 2018 Author Share Posted August 26, 2018 3 hours ago, FlygonFreak said: Hope this helped! It helped In case you're wondering: - the NoTMXNeeded error was due to a "break" command that shouldn't have been there - the ShowStatBoosts error I wasn't able to replicate, thus I'm not 100% sure about what caused it or if it is fixed now; in any case, the bitmap creation and check are now a little bit improved, and hopefully this will be enough to prevent that error 1 Quote Link to comment Share on other sites More sharing options...
PeXXeR Posted August 26, 2018 Share Posted August 26, 2018 just a question, do I have to start a new save file when I updated the mods ? I just use these. I just realized that even with the old versions of the mods the game does not show me debufs and stat changes in battle all the rest of the mods work though. Scizor used Agility here does the SP boost supposed to be displayed on the screen ? Quote Link to comment Share on other sites More sharing options...
Waynolt Posted August 27, 2018 Author Share Posted August 27, 2018 8 hours ago, PeXXeR said: just a question, do I have to start a new save file when I updated the mods ? I just use these. [...] Scizor used Agility here does the SP boost supposed to be displayed on the screen ? You don't have to start a new save file, and you are supposed to see the boost on screen. Mmm is that all the content in your Mods folder? If so, it seems you're missing the graphic files; without those, the mods cannot display much on screen. The files missing from your folder are: - "SWM - ItemRadar.png" - "SWM - ShowStatBoosts.png" - "SWM - TypeBattleIcons.png" Quote Link to comment Share on other sites More sharing options...
PeXXeR Posted August 27, 2018 Share Posted August 27, 2018 Got ya, thank you very much. Quote Link to comment Share on other sites More sharing options...
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