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Maelstrom

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5* Priscilla.

 

good? Not?

 

I know healers are trash, but with Inherit she can pick up Recover from Lissa or do just fine with Rehabilitate.

 

Also - there may be defense chapters on the horizon, boosting the viability of any healer in PvE quests.

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Decent? I'd say her statline is probably the worst of the mounted healers, with less offense than Elise (as if that mattered right now) and less bulk than Clarine (their actual bulk is close but Clarine has higher Spd). She'll do better than a 4* Clarine though I'm sure. Now that skill inheritance has hit the only other noteworthy healer is probably Azama for dat balk.

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Got 5* Marth my second day playing this game, which was cool since he's my Melee main and one of my favorite Fire Emblem characters in general. I don't play anymore though. I finished as far as the story currently goes, did a few more maps on hard for exp, and then uninstalled it. I personally found the gameplay too simple/easy, the maps too small, and the story too bland to keep with it. I also found the artwork to be pretty shabby in a lot of cases (though there are some good ones too), and the 5*s are a little too OP for my taste, given how relatively easy they are to come across compared to similar Gacha games. To me, Brave Exvius and Granblue are both superior in gameplay, content, artwork, and overall depth. That being said, it seems to be popular here, so maybe I'll give it another go. I can at least share my code if anyone wants it, though I'd have to redownload the game. Have they added the option to use a friend's character at all? I know other games have features like this, but I don't remember Heroes having it. I don't really see the incentive to add multiple people without it though.

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On 3/18/2017 at 9:09 PM, Wheat said:

5* Priscilla.

 

good? Not?

 

I know healers are trash, but with Inherit she can pick up Recover from Lissa or do just fine with Rehabilitate.

 

Also - there may be defense chapters on the horizon, boosting the viability of any healer in PvE quests.

 

I got her too, may give her Hone Attack or some other stat-modifying ability to make her a mobile healer/buffer/debuffer.

 

Probably better than my 4* Serra.

 

4 minutes ago, Flux said:

Got 5* Marth my second day playing this game, which was cool since he's my Melee main and one of my favorite Fire Emblem characters in general. I don't play anymore though. I finished as far as the story currently goes, did a few more maps on hard for exp, and then uninstalled it. I personally found the gameplay too simple/easy, the maps too small, and the story too bland to keep with it. I also found the artwork to be pretty shabby in a lot of cases (though there are some good ones too), and the 5*s are a little too OP for my taste, given how relatively easy they are to come across compared to similar Gacha games. To me, Brave Exvius and Granblue are both superior in gameplay, content, artwork, and overall depth. That being said, it seems to be popular here, so maybe I'll give it another go. I can at least share my code if anyone wants it, though I'd have to redownload the game. Have they added the option to use a friend's character at all? I know other games have features like this, but I don't remember Heroes having it. I don't really see the incentive to add multiple people without it though.

 

The game is pure fanservice. Hell, look at the recent voting event. The game literally became Waifu Wars in every aspect.

 

But I must say, compared to the other two Nintendo fanservice games that came out recently (Pokemon Go and Mario Run) this game seems much more fun and easy to pick up.

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@Flux You can share your code around if you would like, Maelstrom should add it to the first page of the thread when he get's to it. No actual interaction with your friend's heroes besides getting about 5~10 feathers every day you greet them. The most interaction though would be whenever they host a Voting Tournament of sorts, like early ago it was Prince vs Princesses where every 30 minutes you get to go to battle in sets of 3; 1 random hero from your friend, your currently leading hero, and a hero from a person you haven't friended. And that's about it so far.

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7 hours ago, Flux said:

Got 5* Marth my second day playing this game, which was cool since he's my Melee main and one of my favorite Fire Emblem characters in general. I don't play anymore though. I finished as far as the story currently goes, did a few more maps on hard for exp, and then uninstalled it. I personally found the gameplay too simple/easy, the maps too small, and the story too bland to keep with it. I also found the artwork to be pretty shabby in a lot of cases (though there are some good ones too), and the 5*s are a little too OP for my taste, given how relatively easy they are to come across compared to similar Gacha games. To me, Brave Exvius and Granblue are both superior in gameplay, content, artwork, and overall depth. That being said, it seems to be popular here, so maybe I'll give it another go. I can at least share my code if anyone wants it, though I'd have to redownload the game. Have they added the option to use a friend's character at all? I know other games have features like this, but I don't remember Heroes having it. I don't really see the incentive to add multiple people without it though.

 

It doesn't get challenging till you hit lunatic and 7th or 8th stratum in training. really, 10th stratum just cheats.

 

BE isn't a challenge at all. You literally have to wait till RNG gives you someone good. And even 5* characters in that game can be trash. Far as I can tell, the meta is far more strict than in heroes, and most of the time, moves and abilities that make a character unique have no effect on bosses and monsters and movepools are absolute garbage. Take Garland for example. He has shit for magic stats and semi decent phsy stats. He has all magical attacks except for some really shitty dark attacks, (like 1.2 phys damage in exchange for 25+% max health and a gravity attack that works on nobody).

 

If I had a team of 5 Noctis at 6 stars each, I would win the game. period. no jokes. hands down. your best 6* character just died 5 times over already.

 

BE had an update recently where i have no idea where to look to read the little story tidbit behind each character. So now I have no idea who the fuck any of these characters are that I summon. Except for the treasure seeking adventurer with iconic whip and hat is whose name is Montana instead of indiana or Kenyu, who is no way at all a jab at ken and ryu at all.

 

I don't see the argument for superior gameplay when team composition and movements play an entirely crucial role in any and every single match in Heroes, whereas in BE the match is decided way before it begins and is completely unforgiving to newcomers.

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11 hours ago, Maelstrom said:

 

It doesn't get challenging till you hit lunatic and 7th or 8th stratum in training. really, 10th stratum just cheats.

 

BE isn't a challenge at all. You literally have to wait till RNG gives you someone good. And even 5* characters in that game can be trash. Far as I can tell, the meta is far more strict than in heroes, and most of the time, moves and abilities that make a character unique have no effect on bosses and monsters and movepools are absolute garbage. Take Garland for example. He has shit for magic stats and semi decent phsy stats. He has all magical attacks except for some really shitty dark attacks, (like 1.2 phys damage in exchange for 25+% max health and a gravity attack that works on nobody).

 

If I had a team of 5 Noctis at 6 stars each, I would win the game. period. no jokes. hands down. your best 6* character just died 5 times over already.

 

BE had an update recently where i have no idea where to look to read the little story tidbit behind each character. So now I have no idea who the fuck any of these characters are that I summon. Except for the treasure seeking adventurer with iconic whip and hat is whose name is Montana instead of indiana or Kenyu, who is no way at all a jab at ken and ryu at all.

 

I don't see the argument for superior gameplay when team composition and movements play an entirely crucial role in any and every single match in Heroes, whereas in BE the match is decided way before it begins and is completely unforgiving to newcomers.

I suppose you do have a point about BE, though I can't really say for sure as I don't have any of "those" characters in that game to see for myself how easy it becomes. In all honesty, I've pretty much quit that game too (Granblue Fantasy is where pretty much any mobile gaming time I have is spent), though I still do enjoy it far more than Heroes. The upgrade system is far more achievable, the equipment and ability customization adds a lot to the game that Heroes doesn't have, and party composition allows for more play styles. If Heroes just played like a normal Fire Emblem game with the Mobile Gacha system, I think I'd like it a lot more. It's not like the hardware can't handle it, so I suppose it just bothers me since it feels like they're taking multiple steps down from a normal Fire Emblem game. 

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29 minutes ago, Fabled Asian said:

Would it be a waste to give Ursula Odin's Barblade+?

No it wouldn't, give her New Moon and Moonbow too while you're at it.

Edited by 5hift
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Oh whoops I forgot you need to pass Blarblade first to be able to pass Blarblade+

 

Hm, yeah I guess you can just transfer New Moon for now. Palla and Odin are probably the easier units to pull for New Moon + Moonbow.

Edited by 5hift
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If anybody comes up with some killer inheritance recipes and shit, I'd be happy to add em to the OP. There's a lot of researching and grinding to get done to make the most of the system and it would be nice to have some inspired builds to focus on.

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I Love to Eat Takos:

 

Male Robin build specifically designed to dookie on Takumi annnnnnd pretty much any other colorless or red unit. I guarantee you, with this build Takumi can hardly be considered a threat anymore.

 

For this build, you'll need to inherit Threaten Res, Triangle Adept, Bowbreaker, and Moonbow.

 

Threaten Res is pretty self-explanatory, passively decrease enemy units' resistance. Triangle Adept is the most important part of this build. Neat little trick, the +%/-% attack actually carries over to Blarraven which grants type advantage over colorless units. And if that isn't enough, Bowbreaker means guaranteed double so its basically a death sentence to bow users. To top it all off, Moonbow for even more damage. It charges pretty quick and gives you a great damage spike.

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2 minutes ago, 5hift said:

I Love to Eat Takos:

 

Male Robin build specifically designed to dookie on Takumi annnnnnd pretty much any other colorless or red unit. I guarantee you, with this build Takumi can hardly be considered a threat anymore.

 

For this build, you'll need to inherit Threaten Res, Triangle Adept, Bowbreaker, and Moonbow.

 

Threaten Res is pretty self-explanatory, passively decrease enemy units' resistance. Triangle Adept is the most important part of this build. Neat little trick, the +%/-% attack actually carries over to Blarraven which grants type advantage over colorless units. And if that isn't enough, Bowbreaker means guaranteed double so its basically a death sentence to bow users. To top it all off, Moonbow for even more damage. It charges pretty quick and gives you a great damage spike.

 

So who would you sacrifice to make this Takumi killer? Blarraven I know I could give from a spare Cecilia. Idk who has bowbreaker, and moonbow I could steal off one of the 3 or so odins I have now. Which particular character would you steal triangle adept from?

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3 minutes ago, Maelstrom said:

 

So who would you sacrifice to make this Takumi killer? Blarraven I know I could give from a spare Cecilia. Idk who has bowbreaker, and moonbow I could steal off one of the 3 or so odins I have now. Which particular character would you steal triangle adept from?

Male Robin gets Blarraven by default. Setsuna has Bowbreaker and Roy can get all 3 upgrades to Triangle Adept at 4*

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1 minute ago, Maelstrom said:

As much as I don't like Roy, I kinda wanna keep my one copy of him.

 

and I still haven't even looked at my 3* M-Robin.

I really don't see any reason to keep him. He was my first 5* red unit up until I got Lucina and most other red units outclass him pretty hard, unfortunately.

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I really don't have that many red units. I got Eiricka but she's not that great. Roy and eliwood are meh at best. Draug and Olivia are a pain to raise. Caeda is a huge disappointment. I have both Tikis but I have to consider that they deal magic damage and not physical. I'm working on stahl but he doesn't exactly stand out.

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I wanna replace my Corrin-M but despite him having 0 Advantage in any stat (idk how that happened) he's the only one who can ORKO any Hector, but he's my only 5 Red and I don't think Eirika or Chrom could replace him for now, unless you're going to tell me Lilina has some hidden potential.

 

@Maelstrom well thats a relief I can sacrifice my Eliwood and give Sheena Sacred Cowl without regrets. I could wait for Effie, but my luck is trash. As for skill inherit builds I've been looking at Falchion Slaying Nowis. Pretty much adding Swordbreaker or Quick Riposte. And one with Linde being an almost unkillable powerhealer by giving her Miracle, Fury, Desperation or really Fury+Desperation on anyone. I don't own Linde, so it's all hearsay.

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1 hour ago, Fabled Asian said:

I wanna replace my Corrin-M but despite him having 0 Advantage in any stat (idk how that happened) he's the only one who can ORKO any Hector, but he's my only 5 Red and I don't think Eirika or Chrom could replace him for now, unless you're going to tell me Lilina has some hidden potential.

 

@Maelstrom well thats a relief I can sacrifice my Eliwood and give Sheena Sacred Cowl without regrets. I could wait for Effie, but my luck is trash. As for skill inherit builds I've been looking at Falchion Slaying Nowis. Pretty much adding Swordbreaker or Quick Riposte. And one with Linde being an almost unkillable powerhealer by giving her Miracle, Fury, Desperation or really Fury+Desperation on anyone. I don't own Linde, so it's all hearsay.

 

My 5* young tiki doesn't orko hector every time, but she generally takes 0 damage (8 at max) from hector on defense and removes his ability to counter attack first at above 80% hp.

 

I have 4 or 5 effies now. If I could sell her off, I would. I have a 4* Sheena too but its too soon to really say how she handles herself.

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9 hours ago, Maelstrom said:

I'm working on stahl but he doesn't exactly stand out.

 

Stahl is the red-ist red unit in the game. He counters green units so hard he's often seen taking 0 damage from Hector and Minerva, and unlike Roy actually has the movement (and Swap) to abuse the weapon triangle. If you need a red unit to basically fill your obligatory red unit spot and safeguard your strong blue units from any green units you go up against then he's your guy. If you need a red unit for literally any other reason then he's not. I use him to guard Cordelia/Effie/Olwen/Reinhardt and he puts in massive work on my team, but that's because the role I use him for is kind of what he's designed to do.

 

As for builds I've got a few I don't mind sharing.

 

Hyper Offense Cordelia: (Works with anyone who has a decent combination of Atk and Spd).

Silver Lance+/Ardent Sacrifice/Galeforce/???/Desperation/Threaten Spd.

 

With a Silver Lance+ Cordelia's Atk reaches 50 while her Spd sits at 35, and she can use Threaten Spd to guarantee a double on a lot of stuff while combining this with Desperation to kill without taking damage. This sort of build epitomises the adage "the best defence is a good offence". Galeforce works well with the brave effect, and is generally good on any offensive unit that doesn't need extra hitting power. Ardent Sacrifice is used to drop her safely into Desperation range while providing healing utility for another unit. Viable options for the A slot are Atk +3, Darting Blow, Defiant Atk, Defiant Spd, Fury, Life and Death, and Speed +3 depending on what the unit needs. I haven't quite decided what I want Cordelia to carry yet, I'll set her up with the rest of the skills and then see what she wants most.

 

Support Stahl:

Brave Sword+/Swap/Ignis/Triangle Adept/Seal Atk/Hone Cavalry.

 

Stahl is a naturally pretty slow unit so he much prefers Brave Sword and Triangle Adept to Ruby Sword and Def +3, though a +Def nature is preferred to keep his nice Def stat. Ignis works off his naturally high-ish Def and the Brave Sword charges it quickly, Triangle Adept is fantastic on cavalry, Seal Atk lets him use his Brave Sword to effectively beat other red units. Swap can get a unit out of a tight situation, and again coupled with Stahl's high movement is very useful, while hone skills synergise well with Swap as he's guaranteed to end the turn next to someone after using it. Feel free to use whichever hone skill you want most, though I like Hone Cavalry as he works VERY well in tandem with Olwen, who loves the +6 Atk and Spd from it.

 

Generally Good Kagero:

Poison Dagger+/Pivot/Iceberg/Darting Blow/Vantage/Hone Atk.

 

The Poison Dagger is a beastly weapon so Kagero doesn't need any help with damage, but her natural Spd tier is lower than I'd like. Darting Blow gives her doubles on a lot of infantry units (38 Spd at neutral) which in turn means instant death on a lot of infantry units. Iceberg is mainly there as a quick cooldown skill that can help her to do damage to non-infantry targets, though if you're specifically worried about armoured units then Luna would be a better choice. Pivot is for those situations that find Kagero needing a quick escape (this does happen occasionally) and Hone Atk has synergy with it. You could also run a Rally skill to work with the Hone skill. Vantage is thrown in the B slot largely because Kagero often OHKOs mages with the Poison Dagger, and it could turn her into a mage killing machine with a bit of damage on her. Linde/Julia/Lillina be gone.

 

Other Ideas:

Brave Lance+ Bonfire Effie is ridiculous.

 

If you have Reinhardt/Olwen give them Death Blow. +6 Atk on each of their strikes is mental considering they attack magically and with an attack range of 5 squares.

 

A couple of ways to make healers relevant are Breath of Life and Wings of Mercy. With Breath of Life they can debuff and heal minor wounds at the same time, while taking their turn to solely heal with their Rehabilitate staff for more major injuries. Also healers that can teleport to any of your units that have dropped below 50% health are pretty cool. Unfortunately that second one costs them Renewal/Live to Serve so it'd probably be good to have one healer that can self heal (Azama's a great one for this because of his bulk) and another who is your more mobile healer, probably one with better offensive stats, Wings of Mercy, and Breath of Life.

 

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  • Support Squad

RN i've got going

 

Offensive Sheena

 

KA+, Bonfire, Svalinn, Wings of mercy, Hone attack.

 

You know what makes a good tank, a tank who can give as good as she gets. Killer axe + bonfire leverages her defence stat of 36, in my case, to bring her attack to a whopping 57, hand out big ol damage spikes which you hit pretty much every time you engage a melee unit cuz so few things can kill her outright. Wings of Mercy to supplement her movement issues as an armour and be the saving grace for any weaker units. Hone attack for the frailer units i tend to use, my team is generally a bunch of controlled offence to boot out major threats. thus attack buffs help more than defence.

 

Camilla

 

Just give her vantage, she's p frail so if you send her in against a melee unit she'll typically kill but be in dire straits after. Vantage means she does a wee bit more, she's also less likely to be countered in the meta rn than takumi so it's a better place to put that vantage.

 

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