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Maelstrom

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2 hours ago, Maelstrom said:

No. She's trash. I have her as a 4 star and she's just not helpful. Her def and atk are low, so she gets eaten up by armored units even with her armorslayer.

 

 

Eliwood performs subpar for me as well. I wouldn't recommend him or Cherche.

Don't listen to 5hift, Bartre is really good. He hits and tanks like a beast. He'll be best friends with your healer, though. He's your dude if you really want to grind a healer up.

Speaking of healers, I don't like Serra. She's not as good at supporting as most of the other healers.

I'm still raising my Draug but he's got potential, especially with his brave sword.

If your Olivia doesn't have Dance yet, it's worth the grind for it. Dance is really useful for getting those knights across the map too.

 

Don't know much about Ogma so idk. I'm working on my own Henry to see if his abilities work out for him.

To be honest, 5* Caeda is okay at best, the Armorslayer+ helps her out a bit but not to the point where she outshines other fliers like Hinoka or Catria, another good option if you can get her is Cordelia.

Bartre from what I've seen is pretty much a discount Hector, definitely worth using, Serra imo isn't the best healer either, stick with either Maria or Lissa, in my experience they seem to be the best. 

I have a few Ogma but I haven't used him at all so I have no opinion on him yet.

Awakening Tiki is pretty good, just be careful, she can be a bit squishy

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I'm not sure I agree on the healer thing. 1. The Mounted ones imo are the best for the sheer sake of having movement on your healer is strong. Also, the reason Serra is good is cause will it ups your special counter 1, Serra gains recover which makes her a bit less reliant on Imbue for super heals which makes her free to use Swift Wind Balm without giving up as much for it. She also has HONE ATTACK. She has Hone attack, with a special that gives all of your allies speed. Which makes Hone Attack apply twice by the way. The only place she is lacking is she doesn't have a quality offensive staff with a good debuff. ((Maria's Panic... or really any debuff staff is 7000x times better than Serra's weird... Sol Staff. It's attack power is so ow it can never do damage to gain that anyway.)) Lissa, I personally don't really care for. She's not awful per say but I feel Renewal is kinda... absolutely pointless. Cause if your healer gets attacked.. they are probably super dead unless it's a magic/staff user. Renewal... ain't going to help much. I suppose it's better than nothing and it can make her more self-sufficient so doesn't have to be entirely babysat. But... her special in Kindred Fire Balm... is literally a default skill Serra has if you just stand your units next to her that works every single turn. ((which you want to do anyway cause you... should probably protect your healer lol.))

Also note Units can be better depending on team. Caeda is more meant as a utility unit, she's not supposed to grind through everything. However her skills are good as Darting blow makes her able to basically always double ((so she's kill the hell out of mages who have awful def stats and can approach them with really having to carea dn can deal with axe units and armoured axes))  She pairs well with other fliers by giving them 6 to both defensive stats etc.

Like I persoanlly  think Barte is straight trash garbage because Fury is just not worth the cost and I don't really think Brash Assault is good either so it's like he has 0 skills. Like, all Brash Assault does is give him an auto follow up at low hp. Which is something I guess but... like it doesn't really help in most situations unless fighting lance units that he won't take a shit ton from and then on top he'll take damage from Fury after every battle ((it can't kill but it's definitely an ability that has ended in my unit dying since it's really easily exploitable and the stats you get for taking 6 damage are 100% not worth. Since the defensive ones don't actually do anything but cause you to take 3 damage to null three damage. Which... means only the offensive ones matter and other skills that give +atk and spd, are better cause they give you more for what is more or less the same Drawback. Really Life and Death exists. It's just straight up better.)) if it's working for you though by all means keep using him XD> This stuff is subjective after all lol. To be honest... he probably does much better with Lissa ((I think she has it.)) that heal that is based on the units missing HP. It probably keeps him on the edge enough to make use of his Fury/Brash Assault Combo. ((note, some units are better in the presence of others with good synergies. Not everything is Hector... who probably works on literally every team cause he's disgustingly busted in every way LOL.)) but you're not really going to convince me past that because honestly... so many other Axe users just do his job better. 

Ogma is a Brave Sword Unit. Apparently he's fast enough that is doesn't significantly slow him down as far as I heard so he's supped to be a very solid Sword Unit. ((He can apparently proc 4 attacks on a lot of things.)) He has Defiant Atk and Spur Attack, so if under or equal 50% gets a big boost to damage and i you place a unit next to him they can increase their attack. Don't have him though, so not really sure jsut going on word of mouth there.

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From my experience with fast brave weapon units they're underwhelming at best, though I'm starting to suspect that my Cordelia has a minus speed nature which, if true, would really irritate me.

 

On the earlier briefly touched on topic of Ruby Swords (or their lance/axe equivalents) I used to think they were trash like you Huk, until I started using Stahl on my main team. That guy will singlehandedly manhandle any axe users he comes across (which considering I often run Cordelia, is something I really needed). 

 

My main team right now is looking like:

Cordelia/Effie (depending on how many archers/red units there are)

Stahl (basically there to cover my blue unit, beats just about any green unit with low difficulty)

Merric (rounds out the weapon triangle and deals with armours)

Maria/Felicia

 

Up until now I've been running Maria in the fourth slot 100% of the time, but as HP values get higher and higher static healing is getting less and less effective. Felicia provides me with slight healing support on occasion, and also gives me debuffing and probably most importantly a dedicated anti mage unit, seeing as Stahl and Merric both have horrible Res, and the highest value among the blue units is Cordelia's 23.

 

Thoughts on who should occupy that last slot? I also have a Jeorge for anti flier support fyi, though he doesn't help with the low Res issue.

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I agree with @Hukuna the Undying.

 

Serra is easily one of the best healers out there since she can heal a shit ton and buff damage, and who doesn't want more damage? I don't really use her much outside of the Training Tower though. I think Olivia is much more vital to the team.

 

Bartre just doesn't bring anything good to the team. Honestly, just roll for a Hawkeye or even better a Camilla if you want a good green unit.

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46 minutes ago, Sheep said:

 

On the earlier briefly touched on topic of Ruby Swords (or their lance/axe equivalents) I used to think they were trash like you Huk, until I started using Stahl on my main team. That guy will singlehandedly manhandle any axe users he comes across (which considering I often run Cordelia, is something I really needed). 

 

 

@Sheep I actually don't believe they are trash at all and don't recall having said that. It just pigeon holes the unit into a very specific purpose which is dealing with those type of units while making them much weaker to ones they already were. This isn't persay a bad thing, espcially if you can cover for them, but I like the unit to be able to makeup for it in some way. After all, Azura is one of the best units in the game right now and she has a Sapphire Lance. The reason she's so good though is that not only is she anti-red when there's a BUTTload of red units out there right now ((as they are the most common for arena at the least due to all the sword lords.)), if she comes across units she doesn't want to be fihgitng she can pass her turn. This is why to some extra Olivia is similar. ((Olivia isn't quite as good though as she doesn't have any offensive boosts in her skill sets. She's much more supportive.))

Gem Weapons are like Triangle Adept. They are a trade off. I jsut don't think a lot of units that have the access to these things quite make up for the trade off. ((like personally, I rather dislike Stahl as I've used him but he barely contrbutes in my expereince.But that's cause I have 0 issues with axe units I don't need something tailored for defeating them, cause I have like... so few Blue Units that it's not an issue for me.))

Honestly... if Bartre ((look I'm still nto sure how to spell that and I don't really care LOL.)) had like maybe... Desperation rather than Fury.... that might be legit great. ((since it'd make Brash Assault super solid a a slower unit who aims to be low on HP since it would allow him to hit both his attacks before they can answer back.)) TBH... I don't even think Desp + Brash Assault would be that broken a combo but defs an interesting one for a High Risk, High Reward type unit.

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18 hours ago, Hukuna the Undying said:

Hinata mostly sucks cause... ew Ruby Sword. That and Brash Assault and Fury are both sorta... bad skills tbh.

 

Probably blew it a bit out of proportion but here's where I got it from. For sure they're not the best weapons around, but they actually are the best weapons for dealing with a specific threat. The description on them actually doesn't give you the full picture of what they do either, I assume it's a translation error. Rather than just altering the amount of damage you inflict, they actually double the weapon triangle effects, meaning they also alter the amount of damage you take. Couple this with Stahl's extremely high defence and you have a unit with 3 movement, who will take 0 damage against any and all axe users, and frequently kill them back in a couple of hits. Even green mages don't do much damage to him, which is saying something considering his defence. After you remove 40% of their attack value they really aren't working with much.

 

Triangle Adept works in exactly the same way, and by pairing Stahl and Cordelia I'm starting to see that a team of 3 colour varied Triangle Adept/Gem Weapon users could actually be very formidable when played right.

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It's the combination of those things. Not just the Ruby Sword. ((it's just the cherry on top of a crappy sundae lel.)) Honestly is more Fury + Brash i dislike the added niche of being a super green killer doesn't help on a unit that is passively taking damage every combat either making it even easier for him to get bopped by a stray lance user. lol. And I know exactly how they work mind you, I jsut don't value strengthening something your' very good at to get weaker at something you're already weak at. Cause you take more damage from units o the oppisite colour too. and  Lance User/Blue mage would eat through his health. Like the translation is perfectly 100% fine I know how it works thaaaaank you lol.

It's just preference that I don't think it's worth it unless you ahve a good kickback for this skill/weapon type caus eit's a double-edged sword, it can hurt you jsut as much as it helps. So it's a net gain of nothing ((kinda it's not reeeeeeeally, but it's overall effect is neutral.)) So, i think the unit needs something to compensate for this fact. I feel a lot of the units etc with these types of weapon don't really have a lot that makes up for that. Stahl issuper defensive and does have three move, but doesn't have any skills that help with his offensive so agianst other reds and blues, he's at a disadvantage as Gem Weapons are weaker than say... just a flat Silver Sword/SIlverweapon. On top of this, he has flat defense as a skill making him have only 1 skill to work with. And, tbh it's a pretty good utility skill in Obstruct. H'es very good for defending units weak to axes by not allowing them past and forcing them to fight him. He has a specialized role. This ISN'T bad, but he's more team dependent. He excels better when put with things he synergizes with or covers for. But Stahl is hardly something I'd slot on all the teams ever lol. He's specialized. That's not bad, but it comes at it's cost.

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MCorrin is similar to Stahl in some ways as he's a sword unit with the same skills if I recall. He's unmounted and instead of Ruby Sword, he instead has Yato. Yato basically has Darting Blow attached, giving him +4 Speed whenever he initiates an attack. He has Obstruct as well, so he can prevent enemies from passing over squares adjacent to him. He gets access to Dragon Gaze/Fang giving him a reasonable special which adds to his offensive capabilities that Stahl doesn't have. Basically, he's a less specialized Stahl.
In short,
MCorrin: More generally useful as he can reasonably do damage to all types of units((still should avoid just recklessly running into blues)), has a high chance of doubling on player phase due to darting blow on Yato. Has an offensive Special in Dragon Fang which aids his damage quite a bit whenever it goes off. (9and due to doubling a lot on player phase. it'll be more active than a 4 tCD would seem.))

Stahl: Excels at fighting Green Units ((especially Axe units)) dealing crazy damage to them and taking nothing in return. However struggles a bit against sword users as Gem Weapons are a bit weaker than your general sword when not fighting a green unit, and super struggles against blue units. However, makes up for this by being both Mounted and having Swap, allowing him to switch spaces with an allied unit. This synergies insanely well with Obstruct and probably makes him the best current user of it as it makes protecting allies very easy.

As for the above training the 5* MCorrin up would probs be smart since 5*'s tend to be a bit more solid than their 4* counterparts, but up to you.

Onward.

Nino. Nino is in a class of mage that imo... is freaking disgusting if you give them the right support in units that can buff them. I refer to them as Blade mages or Colourblades. These tomes give the user +1 to it's might for every buff present on the unit when they make an attack. This makes Hone Attack slightly more efficient, Rally Skills stronger etc etc... as it boosts offense on top of what it normally does. Nino is a bit fragile ((but a lot of mages are)) so you have to babysit her against melee units but she is STRONG when given the space to function. Her skills are Flat Resistance bonus which makes her able to stand up to other mages pretty well ((even red mages, though caution should still be exercised.)) Her other one is Hone Attack. Yes... really. As Nino wnats to stand next to other untis that have Hone Attack/Speed or Fort Def/REs anyway, this is a great Sill on her which allows her to buff her allies she is trying to gain buffs from in turn. Needless to say, if you need a Green Mage who's good at nuking stuff((while packing some solid team support too~)), Nino is your girl. I should also mention she works jsut fine without teammates that can buff her Gronnblade as it doesn't lose any might over a regular tome. ((Blade tomes actually have a drawback of making your Special CD go up by 1. However... Nino... doesn't get one. It's weird.)) Oh further, Nino has access to Drawback which can let you pull a Unit back one space. This can be decently handy and has saved one of my units buns quite a few times. it's not the most useful move support skill imo, but it does have it's uses.

Henry is an anti-unit gaining advantage on Colourless units with his Raven Tome, and having Green Tomebreaker. He excels at fighting these units. He has somewhat good defense I think... and gains Defiant Defense, giving him a bunch of defense when starting the turn at half hp or lower. This reinforces his colourless WTA and also powers up his Special, Ignis, which deals damage based on his defense. He's a bit specialized but if you need a unit to target Green Mages and Colourless, well you got your guy. if you ahve Male Robin though > over Henry usually. Blue tends to be a bit better than Red coverage ((as red is common you'll have it.)) and Robin I feel does a better job at being a Colourless buster.

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@Hukuna the Undying Ah yeah I was thinking of training Corrin-M up and replacing Chrom and maybe replacing Raven with Saizo so it would be

Corrin-F or Catria

Corrin-M

Saizo

Merric

 

Chrom is a super defensive tank but he cannot take Magic damage at all, I was thinking the Corrins were more well rounded as how Corrin-F turned out. I just got a ton of copies this round I already have a 4* henry leveled up but I find his damage underwhelming unless he was going against a colorless and green tomebreaker WOULD be great against the final boss if he could OHKO her.

 

You're also making Nino sound better than Merric.

 

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Well her and Merric are better at different things. It depends on what you need/Value. Both of them are really solid. ((Merric isn't as squish on the defensive side, however is on res, so you have to babysit him from different threats.)) His AoE is also very strong and he is a pseudo bow user. Nino has more raw immediate power though if you have the characters with the buff skills to support her though. ((as a note the Other two of these are Tharja for Redblade and Odin for Blueblade.)) Blade mages are just powerful single target nukers so they are very solid if you have the support for them.

Catria is... probalby the best Spear User at current ((though Effie is super powerful too jsut for different reasons.)) so it's up to whether you want pure offensive power there or FCorrin's mass debuffing. Up to you. Siazo on top fo that... might be overkill? DUnno. It does at least debuff other stats lol. He paris very well with Merric though if his passive if up since AoE buddies. You have basically an AoE compostion of sorts here so I think it's pretty solid with FCorrin, MCorrin to stand about and Obstruct shit so they can't get to your ranged units, and have Saizo and Merric poke at stuff until Merric's super nuke of doom.

 

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Yeah I was thinking that too, replacing Corrin-F with Saizo since he can debuff as if I had Raven and Corrin, then adding in Catria has a more "mobile" unit that happens to be blue, unfortunately I don't have many 5*s like Effie, just Corrin and Merric. Idk if my Merric is tanky or not, seeing other Merrics have atleast 10 more Defense points than I do but I have 7 more HP points than them for the same level

 

he is

Lv 35

HP 46

Atk 36

Def 21

Res 19

Spd 27

Edited by Fabled Asian
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My summons from just now:

 

3* Catria

3* Shanna

4* Raven (I find it rather odd, that he is an Axe-Unit while there is no sign of an Axe on his standard Artwork... only his Combat art)

4* Shanna (yay... upgrade to a just obtained unit...)

...

...

5* Robin-M (wooot! my second 5 star! and first blue mage)

 

now I have 4*Corrin-F, 4*Nowi and 5*Robin-M as blue units that attack resistance... and they are all so good :P

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pro tip for levelling healers: train 2 squads, and have the healer in both. keeps the rest of the team from getting ahead.

 

also, joy of joys, my last pull (probably my last for the banner) pulled a 4-star robin and 2 4-star camillas. I....I think I have a waifu now.

 

anyways, Robin neatly answers Camilla's weakness, and Camilla's mobility really helps on tight maps. My full second squad is 4-star Oboro, 4-star Camilla (the one with better attack), 4-star Robin and 3-star Olivia. Dance is sooooo good, if only it gave exp so I didn't have to bend over backwards to keep Oli on-level. The squad as a whole does the best on really terrible terrain, using Robin to bait out and eliminate archers and Camilla to deal with enemy mages and fliers so Oboro and Olivia can clean up. Obs and Robin mean that Armor isn't a problem, and regular infantry can't deal with Oboro+Olivia+Robin's damage output. I've started doing a little arena, but I've only gone against beginner opponents, who tend to use the default team, although one time I faced a team with a robin.

 

I don't really have any questions. I don't like Takumi as a character, so I'm fine with not having him, and while I didn't get a focus 5-star this time around I might get something next time. until then, all I have to ask is---who do y'all think is next?

 

edit: Fabled and Ceph I am jealous of your female!corrins. also I'm mildly irritated because I ran into a guy at uni who said he didn't use his 5-star elise because "supports are useless"

Edited by doombotmecha
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12 minutes ago, Fabled Asian said:

Merge 4* Corrin-M with 5* Corrin-M for 80 SP or 300 Feathers?

If you make that 4* Corrin into a 5* and merge them together you can get additional stat boosts for one of them.

 

But I highly doubt that any of us have enough feathers to promote a 4* unit so its your call whether you want more feathers or save for a potential stat boost.

 

If you want to promote some other unit then go ahead and send the 4* home and save up feathers.

Edited by 5hift
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@5hift yeah maybe itll go to sp, ill just leave, the 5 stars to lucky pulls, thanks

 

man none of my teammates can take magic attacks, i want to use saizo but he cant do anything to mages. I want to use felicia but she has no defenses making archers strong against me since im trying out catria. do you gu6s hwve any suggestions?

Edited by Fabled Asian
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My best anti-mages so far have been Camilla and Niles, moreso Niles because his special works off of enemy res, but camilla because she onerounds everything anyway, and I can generally flying-cheese myself into range without being hit.

 

If you can pick up a cavalier, that'd also help.

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Honestly so long as you play your flier well and take the arrows to someones else face, you can get around archers that way. It's what I tend to do when running Fliers. The only archer that can ruin that plan is Tacomeat cause he's a bloody cheat.

Also I have FCorrin too XD. ((and I don't even use her.))

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First things first, you don't go full Fury. You stick with Fury 1 or 2, but never 3. And I don't think you've seen him doing 40 damage a hit and occasionally attacking twice (without proc'ing Brash Assault) at that damage to units at or above his level and has the defenses of a knight unit. If it's a blue, green, or colorless unit, he's gonna smash it.

 

 

Question- Should I promote Shareena to 4* now, or after I grind some more levels for SP? She's a fresh lvl 20 3* and what moves she's gonna learn after going up are gonna be expensive AF and leveling above 20 gives some major sp drops.

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@Fabled Asian Felicia is a pretty interesting character.

 

I think she fits a great support role with her Silver Dagger (-5 Def/Res) and her passive AoE heal as well has being able to dish out a fair amount of damage with Glacies.

 

However, she's pretty squishy around non-mages so be careful.

 

Also I believe there is some quest where you have to do Chapter 6 Part 1 on Lunatic with Felicia on your team so it doesn't hurt to keep her around.

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3 minutes ago, Maelstrom said:

Question- Should I promote Shareena to 4* now, or after I grind some more levels for SP? She's a fresh lvl 20 3* and what moves she's gonna learn after going up are gonna be expensive AF and leveling above 20 gives some major sp drops.

 

I'd promote now, by the time you get to level 35 or so as a 4* you'll have enough SP for everything.

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