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[OOC] The First Witch (TTG Spinoff)


Shamitako

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Apparently I don't stick to my resolutions. Here's a prospective character:

Spoiler

Forum Name: Strider
Character Name: Fletcher Norwick
Alias: Sense
Age: 17
Gender: Male


Appearance: Fletcher is quite tall, around 6'4". He is rather duck-footed, and in general looks rather ungainly. He has short blond hair that has a tendency to stand up in strange places, sometimes looking like lopsided horns. He often wears a pork-pie hat to cover up this slightly embarrassing feature. His choice in clothes is arbitrary, and usually depends on what is the most easily available, though he has a preference for clothes with buttons.

Personality: Around strangers, Fletcher tends to put on a facade of friendly exuberance, something he does this quite well. However, around close acquaintances, he is actually far more subdued. He will murmur, and sometimes mumble a fair bit around these people. This occurs for two main reasons. First, he is perfectly willing to simply exist in the company of his close friends, without having to constantly talk. He enjoys silent companionship. The second reason, however, is that he is an incredibly judgemental person internally. He is keenly aware of this fact, and works to repress it, hiding it when he can from the people he doesn't wish to show it to.

Motivation: Fletcher finds Merlin to be a fascinating person. Her strange habits, occasional fits of lunacy, and general erratic behavior just make her a more interesting and entertaining person. In addition to not minding her quirks, Fletcher respects her competence and power. He himself wishes to master magic because of the power it grants. He tells himself that he wishes to bring low the users of mechs for their arrogance in wishing to ascend to godhood, but in reality, he may be ever so slightly jealous of them.

 

 


Stats:

  • Casting: 5 Though he may seem languid and subdued among those who know him, Fletcher is mentally adept, and can cast fairly quickly. This works well in combination with his spark, as a barrage of even the most obviously unreasonable emotions can be quite strong.
  • Concentration:2 Fletcher is only mediocre with his concentration, part of the reason for his inability to plant reasons for the emotions that he creates. This might also explain why he so willingly puts up with Merlin's mercurial nature.
  • Guarding: 2 He is fairly poor at guarding, simply by nature.
  • Manipulation:5 Fletcher is fairly adept at manipulating that which he sees around him.
  • Conjuring:0 However, creating something where none existed before is something he has immense difficulty with. He is invested in the world he sees around him, and finds it difficult to imagine, and then create something entirely new.
  • Supreme Aether:  N/A He just never got one.
  • Spark Ability: Fletcher has access to limited mental manipulation. These take the form of flashes of emotion without an obvious cause in the subject's mind. He is unable to create a realistic reason for these emotions, but when combined with personal skills and circumstance this ability can be quite useful. Due to the incompleteness of this mental manipulation, those with strong willpower (concentration) find it easier to ignore the irrational emotions.

Musics:

Battle or character (not sure) theme: Sorcerer's Apprentice

 

Primary School: Aiming for natural or psychic

Other: Up for a game of Go Fish whenever. Tends to slouch.

 

Edited by Strider
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Straight up I'm probably going to make one effect of your emotion attacks as lowering Concentration, Strider. So yes, high Concentration would make people more resistant :P

 

On 2017/2/3 at 11:51 PM, Adamance Ascendant said:

Spark Ability: Overdrive. Ice can willingly degrade her own health to empower her spellcasting, boosting both power and speed, with penalties directly proportional to the amount of boost she gets. She can localize the recoil to a specific part of her body with enough focus (for example, deciding to empower the spell at the cost of damaging the muscle in her left arm to the point of uselessness), though the situations that call for the usage of this ability generally don't allow for splitting one's concentration like that.

Okay so, as this is written right now you're getting +0.5 Conjuring and +0.5 Casting for each level of physical RIP you put yourself in, which I shall determine arbitrarily based on the situation. If you'd like less arbitrary determination I'm willing to talk about a more tangible effect, but if you're fine with semi-arbitrary GM determinations on your buffs then you're good to go

 

As per previous discussion Feardorcha and Bellona are accepted

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i'm 8 and what is this

 

Translation: Sheet coming as soon as I can get access to my laptop.

SHEET WIP

Spoiler

Forum Name: ElfCollaborator
Character Name: Oskar Kemmerich
Alias: Bartek
Age: 24
Gender: Male

Appearance: A very large man, standing tall at 6'5", a striking figure for a mage. His frame is sturdy, reminiscent more of a brick wall than a scholar. His hair is a messy nest of blonde strands, refusing to yield to the taming influence of a brush, contrasting his steely grey eyes. He wears an improvised chestplate of armor to defend himself from attack, made of random scraps of metal and leather crisscrossed across his chest in a surprisingly resilient pattern. His leggings are thick, leathery trousers, supplemented with metal boots lined with cotton to keep him warm and a large belt with several pouches strapped to it, carrying things from various knick-knacks and one waterskin full of milk, his favourite drink. His voice is deep, but not guttural, with a warm quality to it akin to the crispness of a hearthfire.

 

Personality: Oskar is very much loud and boisterous; the kind of man you'd find in a tavern roaring for the next round of drinks even after everyone else has long become too drunk to raise their heads instead of having his head down in a library studying forbidden arts. His boisterous nature fits well with his friendly nature; Oskar is often the one to resolve arguments or help people out. Where others criticise, Oskar encourages; where others abandon, Oskar extends a helping hand. He is protective of his allies and others, preferring in a fight to block a hit instead of retaliating. He is also quite loud in battle, his yellings tending to involve some sort of long-winded oath to deliver justice and protect the innocent. Indeed, his strong sense of justice, hamminess and friendliness makes Oskar appear to be a buffoon to others and conveniently distracts them from the very capable and intelligent mage beneath the larger-than-life exterior; despite his seeming stupidity, Oskar is very much capable of the same feats of intelligence his peers are. He also bears a keen instinct for survival especially in the lands far from civilization, borne of experience.

 

Character Theme: Heart of the Freljord

Battle Theme: Kagayaki

 

Motivation: A former mechanic whose family were once nomads of the wastelands, Oskar grew tired of seeing hardship around him and within his people. Initially, he had worked in a small band of rescuers who helped people escape the harsh wastelands when they accidentally activated some of the ancient tech from times gone past, but when these rescuers died themselves in an accident, leaving Oskar alive and alone, he decided that he would pursue the art of magic, so that others may never be hurt again on his watch

Stats: [You begin with 14 stat points]
 
Casting
:  2. Oskar is neither better nor worse than average at using incantations than your average mage.
Concentration: 6. Oskar is at home anywhere, whether in the heat of battle or the buzz of a pub. His ability to remain at calm in battle is thus unparalleled, allowing him to protect others with ease.
Guarding: 6. Oskar has always had an affinity for protective spells, especially those of the barrier kind, allowing him to use his magic as a bulwark upon which all else breaks.
Manipulation: 0. Telekinesis is less useful for protecting others than a giant shield-wall.
Conjuring: 0. Oskar never had time to learn to summon fireballs or anything fancy.
Supreme Aether: None. Why fix what ain't broke?
Spark Ability: Walls of Jericho: Oskar can create magical 'walls' that block things, whether they be bullets, blades, fireballs or even abstract magical concepts. These 'walls' can be of any shape or form.


Primary School: Meditation

Other: 

 

Edited by ElfCollaborator
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Elfcollaborator is immediately banned, I mean, yay Elf is here! Now let us watch as he creates a character based around violation 😉.

 

But yeah, I am looking forward to playing this RP, also on the matter of spells, what are the limitations of favor force fields? And other than Anemone's true sight ability, how would detecting illusion spells work in this setting?

 

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Spoiler

Forum Name: Sutoratosu
Name: Tamar Braixong
Alias: Chernobyl 
Age: 16
Gender: Female

Appearance: A young woman standing at 5'4 with a mixed complexion and unkempt, long black locks draping down her back. Her face is oval-shaped, with a button nose and monolid eyes that burn a bright crimson as if constantly beset by unnatural light. Her canines are slightly pronounced and if one pays close enough attention, and so are the tips of the rest of teeth. She often wears distressed jeans with a simple cotton jacket and T-shirt, her hair tied back with a crimson ribbon.

 

Personality: Laid back and easy going, Tamar prefers to take things at her own pace, on her own time. More than anything though, what she really cares about is the ability to make her own decisions without someone constantly scrutinizing them afterwards. Fighting feels hollow to her, a pointless affair void of fulfillment ever since the days when her mother tried to get her into mechs; The whole thing might as well be some chore and if anything would prefer to spend her time either lounging or studying at her leisure.
Character Theme: Power Plant Zeta

Battle Theme:

 

Motivation: Even as crazy as she is, dealing with Merlin's madness is still better in Tamar's eyes than being at home and constantly listening to her mother's overbearing lectures and curfews whenever she gets into something. It was a fair trade off, really. That and she was totally shit at basic mech design anyway...so shit in fact, it actually takes legitimate talent to be so bad. And when you're that bad, people don't tend to let you live it down easily...

 

Stats: 14/14
Casting: 2 [The largest focus in Tamar's combat style is not in being able to get a barrier up at a moment's notice, but instead maintaining the ones she already took the time to set up. Still, while her casting time may not be terribly swift, it's not the slowest affair in the world either]
Concentration: 4 [maintaining multiple defenses at once or just keeping the one you have immediately active from collapsing under the stress of an assault requires at least a moderate degree of focus, focus Tamar has made sure not to neglect honing.]
Guarding: 6 [Tamar simply prefers letting her attackers kill themselves off the backlash and ambient radiation levels caused by her shields and Spark Ability. She additionally knows numerous warding charms to try and help mitigate the effects of assaults seeking to get around her barriers, and several illusionary charms, though she hardly uses the latter]
Manipulation: 2 [Tamar knows basic Telepathy and can manage bouts of short range teleportation with adequate rest beforehand, but beyond that doesn't know much else on reality manipulation]
Conjuring: 0 [with her general dislike for actual fighting, and the passive-aggressive style that she came to rely on thanks to her Spark, Tamar has seen very little reason to spend time studying the art of creating blasts and beams of energy that she'll never even fire in anger]
Supreme Aether:  None
Spark Ability: Chernobyl Flux
[Tamar is unable to successfully cast any form of directly offensive magic (such as blasts, explosions, fireballs, etc), however, all shields she creates take on Radioactive qualities, and when struck will immediately reflect damage back onto enemies.  The ambient radiation they give off can additionally weaken the stats of any enemy who stands in proximity (approximately 5 meters) to them for too long (approx. 1 minute or longer)]
Primary School: Summoning

Other: "Don't ask about my mother."

 

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Alright, so I'm going to start this tonight or tomorrow. Any sheets not finished by then will have to wait for a time when I can write them in

 

As per previous discussion, Tamar is accepted. And since IDK if I mentioned it, Exile has been finalized as well

 

18 hours ago, Strider said:
  • Conjuring:1 However, creating something where none existed before is something he has immense difficulty with. He is invested in the world he sees around him, and finds it difficult to imagine, and then create something entirely new.

This description sounds like he can't conjure anything at all, but you have a point in the stat. Is this intentional?

 

 

9 hours ago, ElfCollaborator said:

He wears the chestplate of a mecha made for a far smaller man over his chest; the plate is red, with a chevron shape with two crystal eyes and a large broken crystal set in the middle.

K, so, if you mean mecha like the stuff TTG peoples use, then I need to clarify: those disappear into nothingness when not in use

 

9 hours ago, Cronos5010 said:

what are the limitations of favor force fields?

They protect you from actually being physically harmed (a fireball will hurt but not do anything). As they get weaker they protect you less, lowering effects but not erasing them (fireball gives burns). Eventually your battery is empty and they crash (fireball incinerates you)

9 hours ago, Cronos5010 said:

And other than Anemone's true sight ability, how would detecting illusion spells work in this setting?

It wouldn't. There aren't any regular spells to see through illusions. There are detect magic things, but they're super tough and take a lot of skill in manipulation, concentration, and guarding

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17 minutes ago, Nepgear said:

This description sounds like he can't conjure anything at all, but you have a point in the stat. Is this intentional?

Oh, I was just going with it as something he has a fair bit of difficulty with, but can still do in a very limited way. Now that you mention it though, I'll actually be moving that point to Manipulation

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Forum Name: Komodojoe
Character Name: Katrina Belle
Alias: The Dreaming Guardian
Age: 20
Gender: Female
 

Appearance: Standing at 5'4 with a slim build, Katrina has yellow eyes and long brown hair. Her clothing mainly consists of easy to wear stuff, mainly robes. Don't worry, she still wears her undergarments with them. She'll sometimes wear a simple t-shirt instead, but that's not often. For leg wear, she'll just wear a simple pair of sweatpants. Kat will almost always wear either slippers or sandals on her feet unless it's super cold. The one thing she wears that you'll almost always recognize is on her head, which is pretty much a witch's cap, except with two points on the top instead of one. The points are side to side and sort of resemble cat ears in shape.

Personality: Katrina might be one of the nicer people you'll meet, but she'll also be one of the laziest. She will be that one person who'll use her magic to get a glass of water she left on a table 10 feet away "just 'cause it's too far away". Among other things, she likes sleep, books, mints, drinking tea, and half-decent jokes, not to mention she might mess around with people from time to time, but only if they don't get angry about it. She also really likes cats, hence why she usually goes by her nickname "Kat", but that's neither here nor there since they're supposed to be going by their aliases. She might dislike work, but if there's one thing she really hates, it's someone who takes things too seriously. Company is supposed to be fun, not a pain in the butt. Despite her laziness, though, she does like to keep up her appearance to an extent. If you're just gonna sit around, you might as well look pretty doing it.


Motivation: You know what they say: "If you love your job, you don't have to work a day in your life". Katrina's liked the idea of using magic since she started being read those kind of bedtime stories as a kid. Like, seriously. She was almost obsessed with those stories. Then she heard this odd rumor about some girl using magic and began to investigate.

 ...She wasn't disappointed. Once Kat put in enough effort, she was happy to find out that the rumors were correct. It was like a dream come true. She immediately signed up and began studying magic. She apparently had quite the knack for it, too. She was pretty happy with this group despite the work she had to put in, and has been doing this ever since. Even now it was like she was living the dream that she had all those years ago.

Stats:

  • Casting: 2. The faster Kat can cast a spell, the faster she can stop doing that and get back to what she was doing. So naturally, she's trying to work on this.
  • Concentration: 1. Concentration is a lot of work. She might also have to work on this to make things easier, though.
  • Guarding: 7. Fun fact: Katrina also doesn't like pain. Then again, not many people do. And thus, she protects herself with a powerful barrier to prevent attacks from reaching her, and she can also provide a portion of said barrier to help protect others as well.
  • Manipulation: 4. Kat can do a bit of telepathy and telekinesis, but where she really shines here is using the objects around her to summon artificial creatures like familiars, golems... artificial cats, etc. and use her Spark Ability to give her summons a better form. She totally would misuse her telekinesis to get that glass of water, though.
  • Conjuring: 0. Fireballs and stuff like that are a pain in the butt.
  • Supreme Aether: None. Kat's got nothing for this right now...
  • Spark Ability: Summon's Reform. When she uses the objects around her to summon, Katrina can change the shapes of said objects to her whim, allowing her to alter and even merge objects to better suit her preference. Even steel is not safe from her power. Additionally, she can also remove unwanted materials and use an object's power source to further increase her Summon's capabilities... you know, if they have one. One thing to note, though: a lot of her summons have cat ears... What? She really likes cats.


Primary School: Summoning. Kat's too damn lazy to do a lot of the work herself, so she set out to learn how summoning works so her creations can do a lot of the job for her.

Other: She's also a pretty decent gamer. She has a pretty big range of games, but her favorites are usually RPGs and fighting games. She tends to keep a handheld on her in case things get dull and boring.

...And yes, she is one of Morgan's older sisters. For those that don't know, Morgan is one of the characters from TTG.

 

Edited by Komodojoe
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Welp.

 

 

Character Name: Chidori Hayami
Alias: Yami
Age:  16
Gender: Female


Appearance:
 Yami possesses pale white skin as fair as virgin snow with silver, silky long hair that trails to her knees, with a mauviene pair of eyes. She fashions herself in black, mostly consisting of a short gothic lolita dress with a parasol.

 

 d93fec83bd6d93ecc032c8d59eef9565.jpg 

 


Personality: In part with her outwardly taciturn and shy personality, Yami is rather lonely on the inside and yearns for attention and acceptance. She is a polite dandere who is somewhat ditsy at times, and is obsequious when it comes to the people she cares about, and can be rather low standard and making new friends, being easy to trust and easily trusting people due to her innocence.
Motivation: Acceptance. Yami wanted a place to make friends and have good interactions that her household did not give her. While Yami finds Merlin slightly odd, she is tolerant of her antics due to the latter's acceptance of her. 
 

Theme Song

 

 

Stats: 14/14
 

Casting: 8 [Fast, responsive, and having quick reflexes, Yami casts spells extremely quickly.]

 

Concentration: 2 [Adaptive and preferring to make quick decisions, Yami atypically prefers fast casts of spells rather than concentrating. Her low concentration also comes from her lack of control, but enough to sustain her basic abilities.]

 

Guarding: 2 [Yami conjures dark energy as a base, allowing her to camouflage and defend herself by conjuring simple shields out of dark matter.]

 

Manipulation: 0 [Yami does not have any significant manipulative abilities.]

 

Conjuring: 2 [Yami conjures dark energy as a base, being able to mold dark energy into simple blasts or shape them into melee weapons that can be fired at will.]

 

Supreme Aether: [Yami does not possess a Supreme Aether]

 

Spark Ability: Yami gains increased speed whenever she casts her dark matter abilities in succession, and also gains enhanced receptive abilities in terms of sight, hearing, and advance reflexes.

 

Primary School: Undecided.


Other: Secretly likes Magical Girls.

 

 

 

Edited by Noir
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Spoiler

 

Forum Name: Bfroger6
Character Name: Aico Ward
Alias: CCL (Crazy Cat Lady)
Age: 19
Gender: Female


Appearance: Aico is a slouched and lanky woman of 1.75 cm with long and messy hair of shifting color (usually it's black) with bangs that fall across her face completely obstructing her eyes and is tied into a ponytail. She wears clothes that don't fit and look like they'd been stitched up at least a dozen times. Her leggings are of different colors and her mouth is always slightly agape. She has her favourite black cat Schrodinger with her at all times, and also a couple other conjured cats. It is unknown whether Schrodinger is also conjured or not.

Personality: Aico has no apparent personality, except the fact that she is highly curious. She'll move towards any object that piques her interest and she's gonna wanna hold it and hug it and smell it and well, you get the point. She is generally slow when reacting to stimuli and has terrible memory. She also doesn't talk much, but when she does, her favourite phrase is "Uhmmm...."

Motivation: Aico has no interest in magic because it ain't an object. She has interest in mechs because they're interesting objects, but she has no interest in actually using mechs. However, her cat told her to go study magic so she did so.

 

Also, Merlin is a shiny broomstick, so she wants to hold it and hug it and smell it.

Stats: 14

Casting: 0 [Aico is as utterly slow at magic as she is at anything else.]

Concentration: 0 [Aico has no concentration. She forgets about what she's doing in a matter of moments.]

Guarding: 3 [Creates a shield made out of conjured cats. Also has formidable mental fortitude and an ability to place warding cats that disrupt sensory abilities and erect barriers.]

Manipulation: 2 [The cats she conjures have the ability to slightly bend probability so that they always land on their feet. The same goes for Aico. She also inadvertedly shifts the color of her hair to match the fur of the cat she is summoning.]

Conjuring: 6 [Conjures domestic cats of any size, shape and breed. These cats expire after a few days, unless infused with more energy.]

Supreme Aether: 3 [Mnemocat's Schrodingertastrophe - Manifests a flood of raging cats that swarm the enemy. These cats bend reality and have nine lives, and they enter the victim's body where they extract information directly from their memory, transfering it to Aico, who then forgets about it almost instantly, and her favourite black cat Schrodinger. There is no limit to how many of these cats can fit inside the victim and while they're "fused" with the victim all of them temporarily cease to exist. Is in unknown how or why this happens, or if anything else is gathered from the victim other than their memory, as Aico herself has no idea of what she's doing. It is theorized that the person returned is not the same person as the one that the cats entered, but is instead an alternate version of that person swapped in from a different reality, with their memories taken instead of the memories of the version from this reality, meaning that both Aico and her favourite black cat Schrodinger posses knowledge about realms even beyond the horizon of the eight planes. The victim remains physically unharmed, except if they're allergic to cats. Also, the cats expire as soon as they exit the victim's body through their mouths, eyes, nose and ears. The condition for using this Aether is that Aico's favourite black cat Schrodinger dies.]

Spark Ability: 0 [Cat Tongue - Aico can talk to cats.]

Primary School: [Summoning - not yet.]

 

Other: "Uhmmm...nya~"

 

 

I'll just leave this here~

Edited by Bfroger6
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*Doots* Hey, since this caused a rather large influx of players, I made a TTG discord so we could stop spamming the Tresspassers Discord with it.

 

...Well, probably not stop...

 

Regardless, here it is: https://discord.gg/nzBhsNE

 

IC post coming later tonight/tomorrow morning. I'll go over sheets at least once more before then, possibly more, and try to get people who are finished into the first RP group

 

7 hours ago, ElfCollaborator said:

Wait, so how are mecha made in TTG? I might have an idea for replacing that chestplate for Oskar.

Magic

 

 

7 hours ago, Komodojoe said:
  • Spark Ability: Summon's Reform. When she uses the objects around her to summon, Katrina can change the shapes of said objects to her whim, allowing her to alter and even merge objects to better suit her preference. Additionally, she can also remove unwanted materials and use an object's power source to further increase her Summon's capabilities... you know, if they have one. One thing to note, though: a lot of her summons have cat ears. It's not a requirement, but it is a preference.

Your sheet doesn't make any mention of summoning before this, and this makes no mention of giving her summoning powers in and of itself. As written now, this will give her a +2 bonus to Manipulation when using Manipulation based summons to do things. I highly recommend remedying this

 

 

6 hours ago, Noir said:

Character Name: Chidori Hayami

Ah, was waiting for one of these

6 hours ago, Noir said:

Despite her outwardly taciturn and shy personality, Yami is extremely sorrowful in actuality

*because of or *alongside

6 hours ago, Noir said:

having gone through extreme hardships as a child and rejected by many for her existence and being

Rejected? What for?

6 hours ago, Noir said:

Motivation: Acceptance. Yami was rejected for her seemingly impure forms of magic, and thus wanted to find a place where she could at least be accepted for it and learn to control her powers. Merlin was the only person Yami had met who had the willingness to accept her as she is -- more than enough reason for Yami to tolerate Merlin's antics. 

Oh, I see. You, uh, probably need to work on your idea of impure. All you have is inversion magic. And Merlin would most certainly not accept her as she is. Merlin can do shy, Merlin can do quiet, Merlin cannot and will not do angsty. If you're angsty and you're here, it's because she was worried you'd make a mess if she left you alone

6 hours ago, Noir said:

Concentration: 0 [Adaptive and preferring to make quick decisions, Yami atypically prefers fast casts of spells rather than concentrating. Her low concentration also comes from her lack of control.]

Concentration doesn't bar you from adaptation at all. Concentration gives you stability on your casts, stronger spells require more Concentration to avoid backfiring. If you have absurdly high Casting and no Concentration you're giving yourself a ton of opportunities for your spells to backfire unless you have a Spark or special strategy to patch the weakness

6 hours ago, Noir said:

Guarding: 0 [Yami does not have any literal defensive measures, preferring to rely on evasion and illusory techniques to keep herself safe.]

Evasion and illusions are both Guarding, although some forms of mobility can be worked into Manipulation and Conjuring if you're clever about it

6 hours ago, Noir said:

Manipulation: 5 [Yami possesses the ability to alter limited light into darkness, warmth into chill, and clear air into vague fog.]

No on the light to dark thing. Heat to cold is fine. Fog is weird but probably works. Oh, also, all but two Planes in Tempest would be considered "dim" neither light nor dark, just grey. Attribute inversion is a thing you can have, but it's a very weak ability and can't change something into something else, only modify the traits of that thing

6 hours ago, Noir said:

Conjuring: 1 [Yami's sole conjuring spell is to produce waves of small dark energy for damage.]

This is fine, but also not likely to be useful

6 hours ago, Noir said:

Spark Ability: Yami possesses the ability to gain increased capabilities whenever exposed to any dark place, including ones created by herself, increasing her sensory abilities. She gains increased sense of hearing and eyesight and +2 to Casting whenever she is in a dark place. 

Define dark. +2 to Casting for doing things you would already be doing is fine, but in this case it's very vague about its condition

 

 

5 hours ago, Bfroger6 said:

Conjuring: 6 [Conjures domestic cats of any size, shape and breed. These cats expire after a few days, unless infused with more energy.]

You're going to cry. But you 100% cannot summon living things. At all. Ever. Cats count as living

 

...I'll, uh, let you figure out what to do about that before I say more

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Spoiler

Forum Name: Twinwolf

Character Name: Laura Deidra

Alias: Forge

Age: 18

Gender: Female

 

Appearance: Basically the image below, minus wind thingy. Laura is a shorter girl, with sort of off-white hair, and a rather slim figure - except for certain *cough* assets. She has purple-ish eyes, as well. She tends towards traditional "school" type clothing, although she does have casual clothing as well that is varied and colorful. In terms of mannerisms she rarely stays still, often twirling a finger in her hair or shifting from foot to foot when idle. When serious matters are at hand, her expression defaults to a sort of emotion-less state as she focuses on the task.

Spoiler

sample_44ae7c705533c2314f8be35ad89e6169795e3490.jpg

 

 

Personality: Laura tends to act serious when actively on the job, but at other times - or even when working, if among friends - she will usually act rather upbeat and friendly. She is quite nosy however - “My business” and “Your business” is a blurry line to her. She's a good enough student, although tending towards scrambling to finish things at the last second.

 

 

Motivation: While Laura would quite like to gain power, she largely distrusts the mechs - she argues that because it’s a machine, it’s far too easy for one to be turned against it’s user. Her reason for wanting power is more personal - [Thousand yard stare]. She doesn't usually talk about it.

 

 

Stats: [You begin with 14 stat points] 14/14

 

  • Casting: 4 - A lot of Laura’s abilities rely on getting the job done quickly and accurately, being often reactive or targeted - therefore, being good at casting quickly is a must.

  • Concentration: 2 - That said, you can do quite a lot with her metal when you have the time to focus on what you want to get done.

  • Guarding: 2 - Laura summons a sort of metal-barrier, usually via converting whatever ground is in front of her into magically-strengthened metal.

  • Manipulation: 2 - Laura can screw around with metal a bit. Magnetize it, move it a bit, etc..

  • Conjuring: 4 - Laura mostly uses this to conjure and control metal. For example, make a wall to defend herself, conjure spikes to toss at the enemy, make a precision knife to cut something she can’t reach on her own, etc..

  • Supreme Aether:  Nope.

  • Spark Ability: Laura can sort of... sense, things that occur near her creations. She'll know if you step on her conjured caltrops, she'll know where you're going with that conjured disc of metal, etc..

Primary School: Not currently in one

Other: Laura is a raging (not literally) lesbian. Not that surprising given present company but nonetheless true.

 

 

Edited by Twinwolf
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7 hours ago, Noir said:

having gone through the hardships of being a female heir in a wealthy family

Nobody cares about gender, as long as you survive it doesn't matter. The wealthiest families get to live week-to-week instead of day-to-day. Even the gods often struggle. The exception is Gluttony, where anyone who works hard is pretty much set since like 90% of the jobs are all about creating food

8 hours ago, Noir said:

 

Spark Ability: Yami gains increased speed whenever she casts her dark matter abilities in succession, and also gains enhanced receptive abilities in terms of sight, hearing, and advance reflexes.

This is the Natural school bonus but with a tiny buff to physical attributes. Just making sure you know and are okay with that

 

 

As previously discussed, Forge is a go

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Who said these cats are living beings? Maybe they have no mentality of their own and are instead connected to Aico's favourite black cat Schrodinger through Aico herself? What if they're just like golems, only cat-shaped, led by a cat controlling a wizard girl that then makes them do catty things?

 

What then? Tell me what then???

 

...

 

Also, yeah that part about breaching realities in the Supreme Aether can be removed. I meant it more like fluff in the heat of the moment while I was writing.

The fact that the cats only ever land on their feet can be attributed to manipulation via telekinesis or gravity if affecting probability is an impossibility. However, if I need to increase Aico's Manipulation in order for her to be able to control the golem cats (since they ain't actual living things) then I'll gladly remove a point from Conjuring and put it there.

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13 hours ago, Nepgear said:

Your sheet doesn't make any mention of summoning before this, and this makes no mention of giving her summoning powers in and of itself. As written now, this will give her a +2 bonus to Manipulation when using Manipulation based summons to do things. I highly recommend remedying this

 

Oh, so stats also do stuff with your summons. It all makes sense now. I'll be honest, I honestly thought it was just the school that let us do the summoning stuff. I'll just fix that right up.

 

Edit: Done. I think. Let me know if I need to change anything else.

Edited by Komodojoe
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On 2017/2/7 at 5:50 AM, Bfroger6 said:

Who said these cats are living beings? Maybe they have no mentality of their own and are instead connected to Aico's favourite black cat Schrodinger through Aico herself?

Yeah, that, doesn't work. At all. If you'd like you can make cat-shaped summons out of basic elements, but that's as close as I can get you

 

Komodojoe, this also applies to your stuff. As long as you understand that summons are limited in complexity, refining summons is totally okay

 

Yami is accepted

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So basically just keep your summons limited to simple stuff like humanoid golems, four legged creatures like dogs and cats, especially cats, and possibly birds (which I probably won't even do unless the situation directly calls for it).

 

Sure, I can deal with that. I wasn't really planning on making anything  that went that far outside of realistic boundaries anyway,  so no problems here.

Edited by Komodojoe
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