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Sup, can someone rate this team please? I've been using it in-game and have been extremely picky about my team's synergy, moveset and natures, and to a lesser extent their items, IVs and EVs. Are there any other Pokemon I can consider here or should I change up any of my sets? Alternatively, should I grind to get better IVs and reset the suboptimal EVs to make these guys 100% properly EV trained (for example, having 252 attack and speed on Weavile), or should I just leave it? I know that many of my team have crappy IVs and the EVs are not completely optimal but I'm not sure how I feel about EV training each team member again.  

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Golurk @ Spooky Plate  
Ability: Iron Fist  
Level: 80  
Shiny: Yes  
EVs: 92 HP / 187 Atk / 87 Def / 0 SpA / 33 SpD / 109 Spe  
Adamant Nature  
IVs: 13 HP / 22 Atk / 12 Def / 1 SpA / 29 SpD / 24 Spe  
- Hammer Arm  
- Shadow Punch  
- Stealth Rock  
- Earthquake  

 

Weavile (F) @ Never-Melt Ice  
Ability: Pickpocket  
Level: 82  
EVs: 97 HP / 123 Atk / 22 Def / 37 SpA / 106 SpD / 125 Spe  
Jolly Nature  
IVs: 2 HP / 17 Atk / 12 Def / 25 SpA / 4 SpD / 10 Spe  
- Icicle Crash  
- Ice Shard  
- Night Slash  
- Brick Break  

 

Chesnaught (F) @ Meadow Plate  
Ability: Bulletproof  
Level: 84  
EVs: 118 HP / 189 Atk / 115 Def / 4 SpA / 72 SpD / 12 Spe  
Adamant Nature  
IVs: 2 HP / 30 Atk / 31 Def /16 SpA / 30 SpD / 30 Spe  
- Drain Punch  
- Spiky Shield  
- Bulk Up  
- Seed Bomb  

 

Magnezone @ Wise Glasses  
Ability: Sturdy  
Level: 80  
EVs: 103 HP / 17 Atk / 77 Def / 139 SpA / 65 SpD / 109 Spe  
Timid Nature  
IVs: 18 HP / 30 Atk / 12 Def / 24 SpA / 13 SpD / 12 Spe  
- Thunder Wave  
- Discharge  
- Charge Beam  
- Flash Cannon  

 

Muk (M) @ Black Sludge  
Ability: Poison Touch  
Level: 82  
EVs: 97 HP / 125 Atk / 77 Def / 13 SpA / 120 SpD / 78 Spe  
Careful Nature  
IVs: 11 HP / 12 Atk / 15 Def / 30 SpA / 23 SpD / 6 Spe  
- Gunk Shot  
- Fire Punch  
- Ice Punch  
- Payback  

 

Arcanine (F) @ Charcoal  
Ability: Intimidate  
Level: 83  
EVs: 48 HP / 185 Atk / 93 Def / 27 SpA / 50 SpD / 107 Spe  
Adamant Nature  
IVs: 23 HP / 13 Atk / 8 Def / 16 SpA / 11 SpD / 17 Spe  
- Flare Blitz  
- Bulldoze  
- Extreme Speed  
- Outrage  

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Thanks in advance!

Edited by Panther
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1 hour ago, Panther said:

Sup, can someone rate this team please? I've been using it in-game and have been extremely picky about my team's synergy, moveset and natures, and to a lesser extent their items, IVs and EVs. Are there any other Pokemon I can consider here or should I change up any of my sets? Alternatively, should I grind to get better IVs and reset the suboptimal EVs to make these guys 100% properly EV trained (for example, having 252 attack and speed on Weavile), or should I just leave it? I know that many of my team have crappy IVs and the EVs are not completely optimal but I'm not sure how I feel about EV training each team member again.  

--------------------------------------

 

Golurk @ Spooky Plate  
Ability: Iron Fist  
Level: 80  
Shiny: Yes  
EVs: 92 HP / 187 Atk / 87 Def / 0 SpA / 33 SpD / 109 Spe  
Adamant Nature  
IVs: 13 HP / 22 Atk / 12 Def / 1 SpA / 29 SpD / 24 Spe  
- Hammer Arm  
- Shadow Punch  
- Stealth Rock  
- Earthquake  

 

Weavile (F) @ Never-Melt Ice  
Ability: Pickpocket  
Level: 82  
EVs: 97 HP / 123 Atk / 22 Def / 37 SpA / 106 SpD / 125 Spe  
Jolly Nature  
IVs: 2 HP / 17 Atk / 12 Def / 25 SpA / 4 SpD / 10 Spe  
- Icicle Crash  
- Ice Shard  
- Night Slash  
- Brick Break  

 

Chesnaught (F) @ Meadow Plate  
Ability: Bulletproof  
Level: 84  
EVs: 118 HP / 189 Atk / 115 Def / 4 SpA / 72 SpD / 12 Spe  
Adamant Nature  
IVs: 2 HP / 30 Atk / 31 Def /16 SpA / 30 SpD / 30 Spe  
- Drain Punch  
- Spiky Shield  
- Bulk Up  
- Seed Bomb  

 

Magnezone @ Wise Glasses  
Ability: Sturdy  
Level: 80  
EVs: 103 HP / 17 Atk / 77 Def / 139 SpA / 65 SpD / 109 Spe  
Timid Nature  
IVs: 18 HP / 30 Atk / 12 Def / 24 SpA / 13 SpD / 12 Spe  
- Thunder Wave  
- Discharge  
- Charge Beam  
- Flash Cannon  

 

Muk (M) @ Black Sludge  
Ability: Poison Touch  
Level: 82  
EVs: 97 HP / 125 Atk / 77 Def / 13 SpA / 120 SpD / 78 Spe  
Careful Nature  
IVs: 11 HP / 12 Atk / 15 Def / 30 SpA / 23 SpD / 6 Spe  
- Gunk Shot  
- Fire Punch  
- Ice Punch  
- Payback  

 

Arcanine (F) @ Charcoal  
Ability: Intimidate  
Level: 83  
EVs: 48 HP / 185 Atk / 93 Def / 27 SpA / 50 SpD / 107 Spe  
Adamant Nature  
IVs: 23 HP / 13 Atk / 8 Def / 16 SpA / 11 SpD / 17 Spe  
- Flare Blitz  
- Bulldoze  
- Extreme Speed  
- Outrage  

----------------------

 

Thanks in advance!

to rate your team 6/10 try getting a dragon, fairy, water with double typing for better coverage and  stab and let me know if you can't make a decision for these typings because i got some rare and powerful pokemon with those typings that you might like and other rare and powerful ones as well

Edited by Sapphire Mahala
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Overall, your team members movesets/items look good, and it seems reasonably balanced. The one thing I have noticed on your team is that you have a very obvious ground weakness with muk, arcanine, and magnezone getting hit super effectively.You also don't seem to have any strong fighting type coverage on your team as well. So, I would suggest a flying type since it would help to alleviate both of those issues. Crobat, Noivern, Aerodactyl, Togekiss, Honchrow, and Staraptor are all very strong flying types, just to name a few.

 

I haven't personally used Muk in game, but of the 6 you have listed it is probably the one you should most consider replacing. Muk is a little 1-dimensional as a poison type, despite having good bulk and moveset overall.

 

In game, having perfect IV's and EV's are not necessary, although spending the time to breed for the better stats does make the game play easier. At this point I personally wouldn't retrain all of them unless I really had to; it's much easier finding a good pokemon and starting from scratch than retraining in my opinion.

 

Hope this helps!

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well since you are kinda reluctant(?) with adjusting ev/ivs i won't talk about em.

Imo golurk no guard +dynamic punch would be better than hammer arm cuz guaranteed confusion is very useful on most cases. you have 4 mons weak against ground moves considering the next possible leaders in-game i believe ground type moves can be expected. i would suggest you consider bringing fast fighting type like mienshao (my own preference but not necessary) as your team is 4 out of 6 slow mons.

Edited by sailboat
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