Geloz Posted February 19, 2017 Share Posted February 19, 2017 Welp, So uh, I'm replaying Reborn and I have literally 4 pokemon on my main team. I just defeated Serra and I didn't advance the story yet. Need suggestions Blaziken Naughty 252 Attack/ 4 Def/ 252 Speed EVs Bulk Up Brave Bird Blaze Kick Double Kick Azumarill Careful 135 Attack/ 113 Speed EVs Play Rough Aqua Jet Superpower Aqua Tail Scrafty Lonely 103 Attack/ 98 Speed EVs Crunch Drain Punch Chip Away Hi Jump Kick Noivern Bold 117 Sp. Atk/ 108 Speed Evs Air Slash Roost Super Fang Boomburst I just gonna insert what I have in my box Spoiler Camerupt, Ralts, Carvanha, Magnemite, Smoochum, Swinub Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Animefan666 Posted February 19, 2017 Share Posted February 19, 2017 I'd go with Magnemite and Swinub. Magnemite, because having a Steel type on you comes in handy and Magnemite isn't of the stupidly slow Steel types. It can also learn: Discharge - REALLY good in doubles, especially on a Factory/Short-Circuit field. Flash Cannon - Just a strong, special Steel attack which gets a boost from the fields mentioned above. Tri-Attack - A good alternative to Thunder Wave, since it's powerful and can inflict 1/3 status effects. Hidden Power/Electric Terrain - Hidden Power, because there's no telling what type it'll be. As long as it's not Electric or Steel, it's fine. Alternatively, Electric Terrain is good for those Gym battles where the Field is hindering your Team's ability to strike effectively. Swinub because you don't have any Ground/Rock/Ice attacks to combat Fire/Flying/Poison/Dragon types. Ice Fang/Icicle Crash Earthquake Iron Head Body Slam (Ancient Power so Piloswine can evolve into Mamoswine) Quote Link to comment Share on other sites More sharing options...
Geloz Posted February 22, 2017 Author Share Posted February 22, 2017 Thanks! I'm training on EVs right now and I say it's pretty good for my team. The synergy is very good concerning weaknesses and for terrain. Quote Link to comment Share on other sites More sharing options...
HellBoyOnEarth Posted February 22, 2017 Share Posted February 22, 2017 Catch a Drapion, it will be very good for Noel and Radomus Quote Link to comment Share on other sites More sharing options...
Razkar Posted February 22, 2017 Share Posted February 22, 2017 Your team is great! I'll train magnemite and Ralts, Gardevoir is awesome, i strongly recomend to have it in your team ! Quote Link to comment Share on other sites More sharing options...
Geloz Posted February 23, 2017 Author Share Posted February 23, 2017 Thanks for the suggestions guys! I'm done training the two pokemon (Magneton and Piloswine), just need to find a heart scale to let it evolve. Gardevoir and Drapion are on rotations just for good measure. Quote Link to comment Share on other sites More sharing options...
Hypergressive Posted February 23, 2017 Share Posted February 23, 2017 the team as is is very solid, and you should definitely put magnemite on your team; it has great resistances, fairly bulky, and learns great moves just by leveling up. Ralts is very tempting, but you should probably wait for a lull in the story before adding it to your team as a gardevoir. I am inclined to agree with Animefan regarding swinub, as having a ground type on your team will make many up coming battles easier to deal with, though i personally would try to find something a little faster than swinub, such as diglett. I would cut brave bird on blazekin, as it only would be used over blaze kick against opposing figthing types, which Noivern should handle. I liked to have fire pledge in that slot, as it makes the fight against the bug gym extremely free (though you are past that point) and interacts with many fields to make it a fiery hell for your foes. Quote Link to comment Share on other sites More sharing options...
BlackRum Posted February 24, 2017 Share Posted February 24, 2017 17 hours ago, Hypergressive said: [...] though i personally would try to find something a little faster than swinub, such as diglett. Diglett isn't recommended too often, as it's basically a glass cannon. Sure it's speed is very good, but that's about it. Swinub fully evolved has about 3x more health, gains the offensively powerful ice type and has an amazing ability with thick fat which removes its fire weakness and makes it resist ice. With Diglett on the other hand, youre pretty much stuck with Arena Trap which won't add a lot of value since very few trainers swap their pokemon out in the game (PvP is another story). The other abilities rely on a Sandstorm or a field activating it, which Diglett can't set up on his own. Yeah I know the Sandstorm TM is in the game, but it's at a very late point in the story and even then you don't want to set it up with Diglett, since it can't take any hits reliably. Anything goes if you want it hard enough, so just pick whatever you want. I would recommend switching Roost for Tailwind on Noivern, if you get the chance. Roost is very strong in PVP, but for playing the story you'll be just fine using the many available healing items. Losing the Flying type after Roost could have some situational advantage and I guess you save money, but Tailwind can help you get your slower Pokemon (aka everyone except for Blaziken and Noivern itself) rolling. Either in a double or as a farewell gift before getting knocked out to ensure the revenge kill. Quote Link to comment Share on other sites More sharing options...
BIGJRA Posted February 24, 2017 Share Posted February 24, 2017 As it stands you can't evolve Magneton until you the E16 content, so consider the possibility of temporarily swapping Magneton for something else once it cannot pull its weight and then using it again once you can evolve it into Magnezone. Swinub and Ralts are both decent in their own way as people have been saying but make sure you breed Icicle Crash onto the former if you want it to be half decent. Quote Link to comment Share on other sites More sharing options...
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