Alaris Posted February 25, 2017 Share Posted February 25, 2017 Hi, Today I was making my first game, so to make it easier I somewhat edited Reborn. One of the problems I've been encountering is that there appear to be certain field effects assigned to certain tiles. I would like to remove those, but I've checked the tile attributes and I can't seem to find anything... Does anybody happer to know the mechanism by which a specific tile gets linked to a field effect? Thanks in advanced! Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted February 26, 2017 Administrators Share Posted February 26, 2017 The only tiles that have certain field effects tied to them are Water tiles (the scripts ask, is the player surfing? put them on water surface) and the Grimey puddles in the Water Treatment Center. In the case of the you should just change the Terrain Tag in the database. The one that makes them Murkwater is a high number, so 0 would be fine. All other Field Effects are defined by the BattleBack in metadata.txt good luck! Quote Link to comment Share on other sites More sharing options...
Alaris Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) Thank you very much!! I managed to remove it. It appears that the code number of the map I was using was the same of a Reborn map with a certain BattleBack that was linked to a field. Where do you link the BattleBacks to specific fields? Edited February 26, 2017 by Alaris Quote Link to comment Share on other sites More sharing options...
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