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Legend of Zelda: Breath of the Wild


Godot

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Yo, kinda surprised that no one tried starting one of these for this game.  I should know, I am in charge of organizing this part of the forum.

You guys probably know that this game is popular, fun, and kinda vague in some places.  

Feel free to discuss the game here and try to keep major spoilers in spoiler context. At least for the time being. (Maybe until the end of march, let's give people time to finish the game) 

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Or if you get stuck feel free to post about it here. Idk how many people know this, but you can earn forum xp for helping people in games that aren't Pokémon Reborn.

 

I don't have any conversation starters at the moment so...

**puts the talking stick on the table**

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No spoilers here on account of me only having played the game for like 2 hours and being exceptionally bad at it, but I'll put everything in spoiler tags none the less just in case anyone wants absolutely no details about the early game. 

 

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I'll probably be done with the game sometime this weekend.  If I were to grade this game on a scale of 10, I wouldn't give it any less than a 9.  I only had two nitpicks so far...

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The game looks easy, as I sit here and watch godot play. It's a bunch of simple puzzles for the most part, and the combat against average enemies is braindead easy. I keep seeing godot get one shot or nearly so in other fights and it makes me wonder if he missed all the hints on where to go and what to collect first before heading off in a random direction. The boss fight mechanics are pretty simple too. Not really a fan of the weapon durability thing. That's one of my least favorite things about Fire Emblem games. Best parts so far are the flashbacks and cut scenes with dialogue. Second thing I can think of liking is that you can just go and pick up the weapons the enemies were using.

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I'm almost done, I'm just looking to get the last shrines...

 

yeah the game is great... BUT I have a few things that bother me: (spoilers)

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What I truly love about the game is - freedom - after you get the glider you have the freedom to go wherever you want, and do whatever you want... you want to climb that huge mountain at the horizon, no problem! (as long as you can avoid the overpowered [in the beginning] guardians on your way there)

also I don't mind the weapon durability thing - with you being able to hold multiple weapons it makes sense, and brings some thinking into it: do I bring a Fire Weapon, or a Ice weapon - strong two-handed or one-hand+shield for defense? - wood weapon/torch? Do I use my strong weapon I found earlier now or do I keep it for a strong enemy like the Hinox?

 

also the cooking is great, although I wished there were more effects to it - currently I keep a lot fried stuff (the stuff that actually stacks) and a lot of max.heal + X hearts, and a few + 3 armor and + 3 attack - it is so ridiculously easy to get those overpowered dishes, but there are so many recipes that are more complicated and not as powerful, which is a shame...

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So I am done with the game for now.  Godot's quick review.

 

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I'm basically just gonna note down a few nice things you might wanna find for usefullness

 

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Hope it helps y'all and hf

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I finally finished the game. It was quite an adventure, but here are my overall thoughts (note; this is the first Zelda game I played from start to finish, and I've only played A Link to the Past and Ocarina of Time many years ago):

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