ShadeStrider Posted March 10, 2017 Share Posted March 10, 2017 So, This is supposed to be an Improvement over the Last team that I posted. I really want to make sure that it is the best that it can be before building it in game. Hariyama @ Assault Vest Ability: Thick Fat Level: 50 EVs: 12 HP / 252 Atk / 244 SpD IVs: 0 Spe - Fake Out - Close Combat - Bullet Punch - Knock Off (This set is supposed to counter Trick Room teams) Tapu Fini @ Leftovers Ability: Misty Surge EVs: 244 HP / 148 Def / 68 SpA / 4 SpD / 44 Spe Calm Nature IVs: 0 Atk - Calm Mind - Moonblast - Muddy Water - Protect Tapu Lele @ Choice Scarf Ability: Psychic Surge EVs: 12 HP / 4 Def / 236 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Psychic - Moonblast - Dazzling Gleam - Thunderbolt Arcanine @ Sitrus Berry Ability: Intimidate EVs: 244 HP / 188 Def / 76 SpD Calm Nature IVs: 0 Atk - Flamethrower - Snarl - Will-O-Wisp - Morning Sun Garchomp @ Groundium Z Ability: Rough Skin EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Dragon Claw - Poison Jab - Fire Fang Milotic @ Adrenaline Orb Ability: Competitive Level: 50 EVs: 252 HP / 76 Def / 172 SpA / 4 SpD / 4 Spe Calm Nature IVs: 0 Atk - Recover - Scald - Ice Beam - Protect So More Advice? Threats that I should adjust my team to counter? Quote Link to comment Share on other sites More sharing options...
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