IntSys Posted March 19, 2017 Share Posted March 19, 2017 (edited) The Irregulars -AT A GLANCE- This team uses Staraptor to counter Fighting-monos, Pyroar to counter Steel-monos, while the rest takes on neutral matchups and Ghost-monos. Linoone and Porygon-Z in particular are often wincons against neutral matchups. Ditto abuses Imposter to counter Hyper-Offensive monos such as Dragon and Fighting, and can still be useful for mindgames, eating up Leech Seeds and/or Toxic by borrowing the opponent's types. Chansey is there to give its teammates a lot more breathing space. It is often used to give Linoone and Porygon-Z the opportunity to set up. -TEAMBUILDING PROCESS- I wanted a Normal-type that can act beyond the regulations of Monotype, that is, you must be at least part Normal-type. The other option was Kecleon, and that thing doesn't pack quite the sweeping ability Porygon-Z possessed. I went with the Electric-type Z-Conversion set, because Yellow Magic is depressingly crippling and I hated it. Then I thought, "Speaking of sweepers, how about Linoone?" With Figy Berry (and its relatives) buffed, I can abuse Gluttony Linoone and sweep with Belly Drum Extreme Speed! It was such a powerful idea on paper that I could not pass the chance to use it. Then suddenly, I remembered the days when I had to fight Mono-Fighting teams. With Mega Pidgeot gone, I needed a replacement. I thought of Swellow and Dodrio, both of which got buffed in Gen 7 one way or another. What's a Mono-Normal team without Chansey, am I right? So I slotted Chansey into the team, taking damage for its teammates. I was worried about the many setup sweepers that I would face, so I chose Ditto, as its sheer presence prevents the opponent from setting up carelessly. But wait! Why use Dodrio when you can use Staraptor? A better ability, stronger and faster, gets better coverage moves, and only missing out the Knock Off. So I made the logical switch. With two birds, my team had extreme difficulties with Mono-Steel teams, so I put Pyroar in. It'd also make my team less physically-oriented. -In Depth- destruction.bat (Porygon-Z) @ Normalium Z Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Psyshock - Ice Beam - Conversion Z-Conversion Porygon-Z is one of my wincons. I use Electric-type Conversion as Ghost-type Conversion isn't really worth it. The immunity to Paralysis helps immensely with setting up safely. Psyshock and Ice Beam are my coverage moves of choice, with the former nailing Fighting-types and the latter completing the BoltBeam combo. Porygon-Z can set up against a lot of tanks, including the common Utility Cobalion (Volt Switch/Thunder Wave/Stealth Rock/Iron Head) that almost every Fighting-mono uses, the dreaded Mega Sableye, and pretty much every tank that runs T-Wave. It cannot set up on Ferrothorn and Chansey, however, as the former hits back hard enough to beat Porygon-Z in a 1-on-1, and the latter capable of Toxic-stalling as Psyshock doesn't hit hard enough. I generally use Porygon-Z to clean up once the nastier tanks are gone. Limit Break (Linoone) @ Figy Berry Ability: Gluttony EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Belly Drum - Extreme Speed - Play Rough - Shadow Claw Linoone gets even more leniency with setting up in this generation. The raw power it has allows it to punch through a lot of Pokemon. Play Rough hits specifically Mega Sableye, and Shadow Claw hits Steel-types for decent damage and heavy damage to Ghost-types, although against ghosts, it usually gets burned before unleashing Shadow Claw. I usually switch-in Linoone as a revenge mechanism in tandem with Chansey. It is reserved for mid to late game as that's when I can benefit from Linoone the most. It faces trouble against Unaware Quagsire and Clefable, which require Seed Bomb and Gunk Shot to break through, but running these moves render it incapable of denting Steel-types. Extra Life (Chansey) @ Eviolite Ability: Natural Cure EVs: 252 Def / 252 SpD / 4 Spe Bold Nature IVs: 0 Atk - Thunder Wave - Soft-Boiled - Seismic Toss - Toxic Chansey is the meatshield of the team, eating up status aliments and spreading some of its own. Thunder Wave paralyzes Steel-types and Toxic neuters opposing walls. Seismic Toss is for damage, and Soft-Boiled is for longevity. Chansey is not meant to survive, but rather whittle down a threat enough so Porygon-Z or Linoone can come in and take over. The sneaky, gimmicky 4 EVs in Speed allows it to escape the very crowded base 50 speed tier, allowing it to paralyze Alolan Muk, Mega Mawile and poison Tangrowth. Most importantly, it allows Chansey to get an edge on opposing Chansey as well. Choreomorph (Ditto) @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Transform The standard Ditto set. Original intention was to use Ditto to destroy Mono-Dragon teams. Seriously, Ditto > Dragons, though, it is also very much effective in other situations. Hawkeye (Staraptor) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Close Combat - U-turn - Final Gambit Staraptor acts as both an Anti-Lead and an anti-Fighting Pokemon. Choice Scarf is used to ensure that it outraces even the faster Fighting-types such as Terrakion. Final Gambit can OHKO max health Rotom, while the other moves are all standard. Intimidate is chosen to further weaken Mono-Fighting teams. U-Turn is an excellent momentum-grabber. Mufasa (Pyroar) @ Choice Scarf Ability: Unnerve EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Fire Blast - Dark Pulse - Hyper Voice - Hidden Power [Grass] Another Scarfer? I have my reasoning, though. Outside of Pyroar, my team faces huge problems against Mega Metagross, only able to use Ditto to take out a weakened one. However, with Modest Scarf Pyroar, I can outspeed and OHKO Mega Metagross with Fire Blast. Hidden Power Grass is chosen to hit Water/Ground types. -IMPORTABLE SHEET- Spoiler destruction.bat (Porygon-Z) @ Normalium Z Ability: Adaptability EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Psyshock - Ice Beam - Conversion Limit Break (Linoone) @ Figy Berry Ability: Gluttony EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Belly Drum - Extreme Speed - Play Rough - Shadow Claw Extra Life (Chansey) @ Eviolite Ability: Natural Cure EVs: 252 Def / 252 SpD / 4 Spe Bold Nature IVs: 0 Atk - Thunder Wave - Soft-Boiled - Seismic Toss - Toxic Choreomorph (Ditto) @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Transform Hawkeye (Staraptor) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Close Combat - U-turn - Final Gambit Mufasa (Pyroar) @ Choice Scarf Ability: Unnerve EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Fire Blast - Dark Pulse - Hyper Voice - Hidden Power [Grass] Edited March 19, 2017 by IntSys Quote Link to comment Share on other sites More sharing options...
Anime Posted March 19, 2017 Share Posted March 19, 2017 i like the idea, and the team looks really nice, good luck with your battles i'm sure you'll do well Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted March 19, 2017 Share Posted March 19, 2017 If you were struggling against steel monotypes with dual birds, why you didn't change to specs Swellow with Heat Wave for your second special attacker? But I prefer Pyroar tbh since it is more reliable against steels. Since you have dual Scarf how about you try defensive Staraptor with Defog? Your team is very weak to hazzards... Something like this: Staraptor @ Leftovers Ability: Intimidate EVs: 252 HP / 96 Def / 160 Spe Impish Nature - Defog - Roost - Brave Bird - U-turn Quote Link to comment Share on other sites More sharing options...
Veterans Azeria Posted March 19, 2017 Veterans Share Posted March 19, 2017 47 minutes ago, pyrromanis said: If you were struggling against steel monotypes with dual birds, why you didn't change to specs Swellow with Heat Wave for your second special attacker? But I prefer Pyroar tbh since it is more reliable against steels. Since you have dual Scarf how about you try defensive Staraptor with Defog? Your team is very weak to hazzards... Something like this: Staraptor @ Leftovers Ability: Intimidate EVs: 252 HP / 96 Def / 160 Spe Impish Nature - Defog - Roost - Brave Bird - U-turn Specs Swellow can't have Hurricane/Heat Wave/Boomburst as of rn. Jsyk. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted March 19, 2017 Share Posted March 19, 2017 2 hours ago, Azeria said: Specs Swellow can't have Hurricane/Heat Wave/Boomburst as of rn. Jsyk. It can't have Hurricane with Heat Wave, Heat Wave + Boomburst is still legal. And there is also the option of the weakest Air Slash Quote Link to comment Share on other sites More sharing options...
IntSys Posted March 20, 2017 Author Share Posted March 20, 2017 @pyrromanis Defensive Staraptor's not a good choice, as it is absolutely useless against Mono-Steel and Rock. Stealth Rock isn't the biggest issue for me, as my team is capable of taking out most Stealth Rock setters, and punish other more passive Stealth Rock setters with Porygon-Z or Linoone setting up against them. Swellow's a possible choice, though. However, there are several problems that Swellow faces. One of them being a crappy bulk that lets it get obliterated by priority moves. It also doesn't have the oomph that allows it to OHKO Mega Metagross and other Steel-types that aren't 4x weak to Steel, unlike Pyroar. So, I'll stick to using Pyroar over Swellow. Quote Link to comment Share on other sites More sharing options...
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