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[Art: Sprites] High-Resolution Sprites


Bazaro

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This is sort of a resurrection of an old thread of mine. 

 

It takes a bit of time, but it's not too difficult to make these kinds of sprites. I might try to make some kind of tutorial in the future (might) but I recommend trying to make one yourself, it's pretty enjoyable.

 

The title says it all, really, here's some stuff:

 

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That was the original intention yes, but one person can't do all 800 Pokemon + forms + backsprites + everything else realistically, plus I'm busy with other things like life. Would be nice to see an entire game in high res.

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  • 2 weeks later...

@Bazaro I've decided to give making some of the high resolution sprites a shot, and in the interest of not making duplicates I was wondering if you had worked on any high res sprites other than the ones that you have marked off on the two threads that you have. If you have not, I'm probably gonna work numerically from the start just skipping the ones you have made.

 

Anyways, I'll post my attempt at ivysaur here:

 

Originals:

002.png.68c34af5043125c092d933ff6052d3ab.png     002b.png.7208638c7b875124ecd1e70350d1494d.png

High Res:

002.png.fada1c250e08c19b2be840b8942458dc.png     002b.png.be59ccb3760cc3c006fd7594e5e63276.png

 

Edit: Now that I look at them side by side, ivysaur is a lot more blue from the front than from the back - that kinda bugs me. These are both with the original color scheme.

 

 

Edited by Mint3kool
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These look pretty good, but some things look a little too angular and straight, namely the spots. Eyes are pretty hard to do too.

As for the differences in front and back, since I assume you pulled these from Reborn, that's because Reborn uses HGSS front sprites but BW backsprites, so some sprites have differences across generations (I know Gardevoir line and Ivysaur do, there's several others) In my opinion, the BW pallets are much better, so if you'd want to unify the colors, take from the backsprites. 

If I have anything else done I'll post it here. Also should get a tutorial going so more people can try this...

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EDIT: Stupid Forum formatting destroyed this post. Half of it's out of order and this is just a huge pain. Will fix this when possible.

 

I'm not a good teacher or anything so I'll just give the step-by-step of what I normally do. I'll try to answer questions and the sort

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  On 5/1/2017 at 8:23 PM, Bazaro said:

EDIT: Stupid Forum formatting destroyed this post. Half of it's out of order and this is just a huge pain. Will fix this when possible.

 

I'm not a good teacher or anything so I'll just give the step-by-step of what I normally do. I'll try to answer questions and the sort

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you can do this with paint? GReat :D i'll start with Weedle

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  On 5/1/2017 at 4:21 PM, Bazaro said:

These look pretty good, but some things look a little too angular and straight, namely the spots. Eyes are pretty hard to do too.

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The ivysaur spots are a little angular since a number of the ones online that I looked at for references basically had triangles for the spots. I'll round them off a bit though. I'll also probably go ahead and unify the colors as well. 

 

  On 5/2/2017 at 3:05 AM, Another Retired Shipper said:

you can do this with paint? GReat :D i'll start with Weedle

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From what I have found messing with images, paint works, but it will screw up the transparent background for the .png. So if you want to use paint, you will need to go back through with another program and add back in the transparency layer. As far as I know, there is no way to get around this with paint. Haven't tried paint 3d so I'm not sure if it would get around this issue. I currently use Gimp 2, Ame uses Graphics Gale, and there are definitely a handful of other programs out there that will preserve the transparent background.

 

Gimp isn't ideal either since I need to export from a .xcf to a .png, but It's what I have right now and I'm too lazy to change it.

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I use Paint.Net and haven't run into any transparency issues with .png. At first it tries to save everything to .pdn or .jpeg, but you can change that easily. GG and Gimp take a bit more effort to learn than Paint, but they have more tools available if you're into those. I've found everything I need for spriting on Paint for the past several years. It's all on preference, really.

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  On 5/2/2017 at 5:21 AM, Peanuts said:

 

The ivysaur spots are a little angular since a number of the ones online that I looked at for references basically had triangles for the spots. I'll round them off a bit though. I'll also probably go ahead and unify the colors as well. 

 

 

From what I have found messing with images, paint works, but it will screw up the transparent background for the .png. So if you want to use paint, you will need to go back through with another program and add back in the transparency layer. As far as I know, there is no way to get around this with paint. Haven't tried paint 3d so I'm not sure if it would get around this issue. I currently use Gimp 2, Ame uses Graphics Gale, and there are definitely a handful of other programs out there that will preserve the transparent background.

 

Gimp isn't ideal either since I need to export from a .xcf to a .png, but It's what I have right now and I'm too lazy to change it.

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thanks for telling me, i'll see if i can use Paint.Net :)

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Ok, looking for some feedback here on Venasaur. The leaves are being ridiculously annoying to draw, and i'm having some issues with the side ones.

 

This is the original:

003.png.118c49caafe49174a2a7e2568fec2385.png

You can't see it as well in this small photo, but the edges of both the left and right leaves are super thick, and have very little detail. So I attempted 

to fix the outlines for a more satisfactory edge. But that I have ended up with very rounded leaves that don't look particularly good. This is what I ended

up with:

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I am looking to fix the leaves so that they look more like this reference photo here:

referencePhoto.png.b2e890773c82eaf325cdd66a7627e1da.png

 

I made some edits, and this is what the right side looks like right now:

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At this point I am redrawing the entire leaf since I've found modifying the existing edges to be basically unworkable.

Any comments on how I could improve this @Bazaro or anyone else more proficient with pixel art than I am?

 

 

Edited by Peanuts
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Venasaur done!

 

Originals:

003.png.7ce7cff57f797fbe77f6a52f5fec9ade.png 003b.png.907e8777e493a5f6aefa14847d15629f.png

 

High res:

003.png.4c6e23e75f89c10f922d37251596d206.png003b.png.7925edf7c9bc696a64c15790a601a5bf.png

 

Since school is done for now I'll probably try to get one evolution chain done a day. I don't really want to be posting every single one, so I'll probably have a list of completed ones and the ones in progress on my profile page or something along those lines. If there are any Pokemon someone wants me to get done first just PM me or something.

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  • 2 weeks later...
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Both Charizard Mega fronts are done now. TBH I've been enjoying making these recently.

 

Mega Charizard X:

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Mega Charizard Y:

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I might do custom shinies for both of these since the current ones seem very boring to me. I'm thinking maybe like the striped charizard during the first mewtwo battle.

Edited by Peanuts
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  • 8 months later...

I'm quite surprised that this thread exist. There's this artist on dA who inspire me to do this kind of thing also. Actually, I intend to make a request-thread for motivation since the high resolution project I joined has been inactive. I wonder if I should make a new thread or just continue this one.

If you are curious with our work, here's what we have. So far, we have more than 300 sprites ready. Still a long way to go, though.
 

 

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