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On ‎4‎/‎22‎/‎2017 at 1:35 PM, Animefan666 said:

How about a field that boosts the effectiveness of held items and all Pokemon holding a berry gain the benefits of the Glutton ability?

I think that's pretty cool.

 

Here's another field effect (iinspired off graveyard):

"The souls of the dead return..."

x1.5 boost to Ghost type moves

"The spirits aid the attack!"

x0.5% decrease to Dark type moves.

"Ghosts don't fear the dark"

Drought and Sunny Day fail.

Pokémon with the ability Cursed Body get their defense and special defense boosted by 1 stage upon switchin.

Curse's stat boosting effects are raised one stage with the addition of not lowering speed.

Pokémon with the ability levitate get their speed raised upon switchin.

Beat up hits 7 times at max.

Will-o-wisp does 40 special damage and is ghost type with the addition of burning.

Blast Burn turns the field into Hell.

x2.0% boost to all Bone moves.

"Skeletons rise up to power up the attack!"

Wish only heals 25% of hp.

 

 

Edited by Sceptilespy
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  • 1 month later...

I have one. It is similar to the Dark Crystal cavern but revamped in my style. @Jan @Caz Tell me if this is any good . I believe it can be abused totally by Darkrai Perfection of pokemon desolation and Yveltal.

ABSOLUTE DARKNESS:

"Darkness totally consumes the arena"

  • Created by Yveltal in 2 turns.
  • Normal-type pokemon may get corrupted into Dark-type in 2-3 turns and receive damage for 1/8th max HP at the end of every turn. (IS THIS EVEN POSSIBLE??)
  • "Painful dark aura tortures the pokemon".
  • Dark void gains priority and never misses.
  • "[pokemon] was plunged into the darkness"
  • Dark type attacks are boosted by 1.75x.
  • "The attack spreads through the darkness"
  • Night Daze is boosted further by 1.1x(totalling 2x)
  • "The darkness powered up the attack"
  • Ghost type attacks are boosted by 1.5x
  • "The unseen aura powered up the attack"
  • Weathers can never exist.
  • "The darkness is everlasting"
  • Fairy-type moves decrease in power by 0.25x
  • "The dark aura suppressed the attack"
  • Dazzling gleam and Light of ruin increases in power by 6x(totalling 1.5x) and harshly decreases accuracy.
  • "The harsh light nullified the darkness"
  • Pokemons with the ability Dark aura and bad dreams are not affected by dark type attacks.
  • "The darkness is their abode"
  • Abilities like Justified, Inner focus and Fairy Aura are disabled.
  • Rest, Solar beam, Solar Blade, Moonblast, Moongeist beam, Moonlight, Morning Sun fail indefinitely.
  • "The darkness absorbed the attack"
  • Miracle Eye boosts accuracy and evasion by 10%,makes the user immune to side-effects of darkness and protects the user from priority moves.
  • "The eye can see through everything".
  • Dream Eater, Aura Sphere, Mystical Fire, Hyper Beam, Sacred Fire, Sacred Sword, Focus Blast and Prismatic Laser become Dark-type and increase in power by 1.2x.
  • "The darkness corrupts the attack"
  • High-priority attacks attain Dark-typing and increase in power by 1.3x
  • "The darkness accelerated the attack"
  • Dark-types have 10% increase in evasion.
  • Sleeping pokemon get damaged by 1/16th of max HP.
  • "The darkness corrupted the slumber".
  • Hidden Power, Stored power and ancient power become dark-type and increases in power by 1.5x.
  • "The powerful dark aura mutated the attack"
  • Sound-based moves increase in power by 1.5x and never miss unless the target is soundproof.
  • "ECHO-ECHO-ECHO FLOWS THE SOUND"
  • Dazzling gleam and Judgement transforms the field into a blessed field when used twice consecutively(one time for a pokemon with miracle eye active).
  • "The field was purified".
  • Light of ruin destroys the field when used twice consecutively.
  • Pokemons with the abilities Vital Spirit, Early Bird, Insomnia, Cloud Nine, Mold Breaker, Teravolt, Adaptability, Protean, Color Change, Aura Break, Turboblaze, Multiscale, Shadow Shield, Multitype, Unaware and Simple are immune to corruption and HP loss.
  • Nasty plot, Memento, Parting Shot have enhanced stat-changing abilities.
  • Nature Power becomes Night Daze
  • Camouflage turns pokemon into dark-type.
  • Secret Power may induce sleep.
Edited by BRS swag
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  • 1 month later...

Lots of fun ideas on this post! 

 

How about a battle that takes place in the middle of a tornado?

 

-The effect of the move Tailwind will constantly take place but it will shift between you and the opponent every turn.

-The Tailwind effect will double for flying types, so if it was in the favor of a flying type it's speed would be x4, but if it was at the other end it's speed would be x0.25.

-Water type moves activate rain for the upcoming turn (not the current turn, it doesn't stack so if 2 water attacks are used it lasts 1 turn). Same thing goes for ice activating hail and ground activating sandstorm.

-Fire attacks will not activate Sunny Day because that means clearing up the (extremely) bad weather. Instead it does x0.5 the damage and will always leave the Fire Spin effect onto the target, unless it has flash fire.

-The attack Tailwind will not have it's usual effect but will instead be a 90 basepower special move.

-The effects of the moves Rain Dance, Hail and Sandstorm will last 8 turns and will not be effected by items such as the Smooth Rock.

-Priority moves will not be effected.

-Sunny Day will always fail.

-Pokemon with the ability Cloud Nine will not be effected by any of the effects of this field.

 

Seems complicated at first but if you keep track of everything you'll be fine.

Edited by Seal
I put like 4 spaces at the end for some reason, sorry :/.
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