PedroHenrique Posted May 6, 2017 Share Posted May 6, 2017 It's been a good team so far, how could I make it better? Torkoal @ Heat Rock Ability: Drought EVs: 248 HP / 252 Def / 8 SpA Relaxed Nature IVs: 0 Atk / 0 Spe - Stealth Rock - Rapid Spin - Lava Plume - Earth Power Charizard @ Choice Specs Ability: Solar Power EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Air Slash - Solar Beam - Focus Blast Jumpluff @ Focus Sash Ability: Chlorophyll EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Sleep Powder - Memento - Seed Bomb - Acrobatics Reuniclus @ Life Orb Ability: Magic Guard EVs: 252 HP / 252 SpA / 4 SpD Quiet Nature IVs: 0 Atk / 0 Spe - Trick Room - Psychic - Shadow Ball - Focus Blast Gastrodon @ Leftovers Ability: Storm Drain EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Recover - Toxic - Scald - Earth Power Slurpuff @ Sitrus Berry Ability: Unburden EVs: 28 HP / 252 Atk / 228 Spe Jolly Nature - Belly Drum - Play Rough - Return - Drain Punch Quote Link to comment Share on other sites More sharing options...
Zarc Posted May 6, 2017 Share Posted May 6, 2017 I'm an elektric/steel type pokemon, i looks like a ballon with 3 heads and i'm one of the forum's favorite pokemon. I'm an psychic/fairy pokemon , i'm pretty cute and i'm also one of the forum's mascot. WHAT AM I ? so about your team : i will personally keep charizard and reuniclus. I don't see the interest of torkoal since you already have a strong fire pokemon , and for a ground pokemon you have so many choices ( donphan , rhyperior , flygon etc... ). You can definitly remove slurpuff and add the psychic/fairy mascot instead. Gastrodon why not but teach him a rock attack if possible. For jumppluff well , there are so much better plant pokemon like roserade.. so may i suggest : charizard , flygon , gastrodon , reuniclus , + our 2 mascots Hope it will help a little Quote Link to comment Share on other sites More sharing options...
PedroHenrique Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) I actually put because they support each other, Torkoal sets the sun, with the sun: HA Charizard hits like a truck and can even 2 hit KO a Milotic, activates Jumpluff's Chlorophyll. And the Jumpluff-Slurpuff play, that involves using Memento when Jumpluff has nothing more to do, then Belly Drumming with Slurpuff while the opponent has both attack and special attack lowered. Edited May 6, 2017 by PedroHenrique Quote Link to comment Share on other sites More sharing options...
Zarc Posted May 6, 2017 Share Posted May 6, 2017 If you are fine with your team , then keep it so that's the most important Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted May 6, 2017 Share Posted May 6, 2017 Torkoal itself is not a good hazzard removal, especially since you need rocks away with your zard! I would say replace your Reuniclus with either Blastoise or Donphan. Reuniclus itself doesn't provide any worth resistance for team and TR definately doesn't help your sweepers. While Donphan and Blastoise give you an overlapping grass weakness with your Gastrodon, half of your team resist grass anyways. I wouldn't necessarily remove Rapid Spin from Torkoal, but if you think 2 spinners are too much you can replace it with a support move like Yawn/Toxic/Clear Smog/WoW/ Quote Link to comment Share on other sites More sharing options...
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