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Fire Monotype - Jaggi burns things


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We have Grass and Water Monotypes running now, so I'll be the one to complete the triangle. (Sorry Wolfox)

Unlike my previous run this one will only be battles. It's a lot faster that way.

 

First off, our protagonist:

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And our starter:

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The introductory battles against Cain and Victoria go without a hitch. Not much to see here so no pictures.

 

Somewhat unfortunately we can only get one additional team member before facing Julia:

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Now, after some leveling up against random trainers (there's quite a lot of Water Types running around...), it's time to meet up with Fern. Cue Battle

VS Swag Jockey Fern I

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RIP Fern, you will never amount to anything on this run.

 

Cyndaquil evolves, yay! Now he'll have to stand back and watch Pansear get a bunch of levels. (He's at 12 right now.)

 

The next battle is our first Team Meteor boss battle

VS Meteor Grunts Aster & Eclipse I

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Straighforward battle here. Nothing to say.

 

With that over it's time to go for our first Badge. Cue Battle

VS Cheer Captain Julia

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This battle was fairly troublesome. Heliolisk and Blitzle couldn't really damage Quilava and those two Voltorb could only do it if they used SonicBoom, but Emolga and Electrode were more trouble. Emolga has high defenses for that point, making it the only one of the grunt Mons I couldn't 2HKO. It's also faster than Pansear, which was bit troublesome with getting Sleep to stick long enough.

In the end, this battle was decided by luck.

 

We get a Badge! It raises that looming level cap!

Also Charge Beam, don't think I'll be able to use that.

 

That's it for today

Until next time, see ya!

Edited by Gentleman Jaggi
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Great job and good luck at your new start! Just one question... You mention that due to Electric Field you can't put Electrode to sleep...

  On 5/8/2017 at 9:19 PM, Gentleman Jaggi said:

Due to the Electric Field I can't put Electrode to sleep

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Which is true, but then how did you utilize Yawn on Emolga to setup and heal?

  On 5/8/2017 at 9:19 PM, Gentleman Jaggi said:

I have Pansear first use Yawn to give me some turns to set up again for Electrode.

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Shouldn't it be immune to sleep as well?

 

Edit: My mistake, forgot Emolga is not grounded! Great strategy part there!

Edited by Jess
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  On 5/8/2017 at 9:32 PM, Jess said:

Edit: My mistake, forgot Emolga is not grounded! Great strategy part there!

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Pokémon being either grounded or not grounded is something is still haven't quite grasped somehow, so it actually took me some time to remember that Emolga isn't affected by the field.

The fact that it's a rather arbitrary distinction (Flying Types and Levitate are not grounded) doesn't really help. Jupp, Dusknoir's grounded, nevermind that the fact that it's visibly a floating ghost. Same thing with Chandelure. On the other hand, Dodrio isn't grounded. A non-grounded Ostrich, explain that one to me. o.ö

Edited by Gentleman Jaggi
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  On 5/8/2017 at 9:41 PM, Gentleman Jaggi said:

Pokémon being either groundedor not grounded is something is still haven't quite grasped somehow

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Let's not discuss the criteria about which Gengar (till Gen VI) could not be hit by Earthquake cause of levitate, while it obviously has feet and stands on them, while Dustox/Beedrill are damaged (even neutrally) by Ground, even though they are flying bugs... GameFreak/Nintendo/whoever should really add a category of Pokemon that are immune to ground for obvious reasons (their ability to fly), instead of just force them to waste their ability slot with Levitate.

 

I'd also recommend triple typing for some pokemon, even though this would maybe create triple weaknesses too and a huge pool of STAB moves (perhaps game-breaking for this reason)...

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  On 5/8/2017 at 9:46 PM, Jess said:

instead of just force them to waste their ability slot with Levitate.

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I mean, I'd hardly call an immunity to Ground a wasted ability, especially on stuff like Gengar that would be weak to it otherwise, but it's all rather inconsistent. On the other hand, trying to keep a few hundred of these creatures consistent is likely just plain impossible. Or at least detrimental to freedom of creativity.

 

Triple Typing could be funny. add in abilities and you could have quadruple weaknesses/resist! Add in dual( or more)-typed attacks like Flying Press and all bets are off. "This thing would be the best wall in the game ever if it didn't take x16 damage from [X]."

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  On 5/8/2017 at 9:52 PM, Gentleman Jaggi said:

I mean, I'd hardly call an immunity to Ground a wasted ability

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This is true.

 

In some cases, double abilities would help in preventing the points where logic is violated. For example, would it make Beedrill OP if it had Levitate and (say) Sniper simultaneously? Even Mega-Beedrill would be ok to have Levitate and Adaptability, provided that I doubt that any sane people would try to check it with ground type attacks... If it would be game-breaking at situations, then a clause could be put in, where (in case of a pokemon that has dual ability (levitate+something)) the second ability is toned down at the 2/3 of its original power (in case of single ability pokemons). There are ways to avoid inconsistencies and make the game more realistic, I'm stunned that nobody has thought of this in 7 generations.

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  On 5/8/2017 at 9:58 PM, Jess said:

If it would be game-breaking at situations, then a clause could be put in,

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The issue with that is that it would basically require a check for every single possible combination. Plus whatever is neccessary to keep moves like Role Play etc from breaking things. And it's pretty much impossible for the developers to foresee how much potential each individual combination could have. Sometimes it's hard enough to anticipate simple combinations like "this ability" plus "that attack". That's why we get things like nerfed Gale Wings or Parental Bond. 8And then even nerfing PB didn't fix the issue of double extra effects being hilariously abusable.)

Even Adaptibility is an ability that partially breaks part of the games system just by itself. A Pokémon with that ability will only need coverage against Types that resist its STAB(s), since neutral STAB hits now deal as much damage as a super effective non-STAB.

(On a sidenote: Mega-Beedrill's stats are completely nuts and I love it! That 15 Sp.Atk next to 150 Atk. And 145 Speed! It's nuts. And then it even gets one of the best abilities.)

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I agree that we have seen many abilities being absurdly overpowered and that when you make the game more complicated it is gonna be even harder to check for game-breaking things (a lot of balancing issues will arise). 

  On 5/8/2017 at 10:27 PM, Gentleman Jaggi said:

Mega-Beedrill's stats are completely nuts and I love it!

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That is true! I dislike using Megas in general, so I will not use it, even if I get the opportunity too, but its stats and ability are really crazy. I don't feel Megas were necessary at the first place, and were only implemented for the commercial reasons, not really to help bad pokemon shine again (apart from very few exceptions). For example, why would Mewtwo, a powerhouse get TWO Megas, but Dunsparce gets none? Besides, Pokemon like Latias/Latios/Blaziken etc. were already strong enough, giving them Mega forms was just to satisfy their huge fanbase (utterly ridiculous imho).

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Raging about Megas? While I do like to use them from time to time, I never really understood the sense why Pokémon need to do this other than copying Digimon.

 

Anyway, best of luck for your run. Before I chose grass I considered fire, but this would've probably fallen in the category of "most hated type" (it's at least one of those for me).

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  On 5/9/2017 at 8:16 PM, Neco said:

Before I chose grass I considered fire, but this would've probably fallen in the category of "most hated type"

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My next plan is to do a Poison Mono (cause I love Garbodor-I am weird, I know) and then a Grass (because I absolutely adore Sawsbuck). I don't have a hated type, but I find water types especially boring for some reason that I never understood...

 

  On 5/9/2017 at 8:16 PM, Neco said:

Raging about Megas?

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Always! I dislike them because of how common Mega-sweeps have become. I love how we have no Megas in Reborn currently. Only one I'd ever consider using is Mega Lopunny if I ever did a Normal monorun...

Edited by Jess
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@Neco Thank you; funnily enough I might have actually done a Grass Run if you hadn't beat me to it. Mostly for those Contrary Shenanigans.

I don't have any "hated" Types, though I'm not particularly fond of Fairy due to its late introduction into the series.

 

@Jess Poison is another run I've been wanting to do for some time, but I'm holding out for E17's release and Salazzle. Hopefully Salandit won't show up too late.

 

 

 

Now, after defeating Julia there's a new Fire Type available. It's one I'm rather familiar with.

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Over in Obsidia Ward Victoria is once again blocking the way, cue Battle!

VS Apprentice Victoria II

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Easy battle, moving on

 

The slums turn out top be a non-issue and we quickly reach the miniboss battle at the end.

VS Pokémon Gang

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Quite a lot of burns in this battle. Fitting for a Fire Type run. Nothing more to say about this battle.

 

The next battle is down at Coral Ward; unfortunately the weather is currently stuck at rain. Nevertheless, cue Battle!

VS Pretty Boy Cain II

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Eternal rain is annoying, though this fight still isn't much of an issue.

 

We go back north to Obsidia Ward, get Cut, and use that to go on a bit of a detour, netting us a new team member:

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With this it's now time to return to Obsidia Park and have our first PULSE Battle.

VS Meteor Admin ZEL I

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All those burns. Rainy weather made this battle last way longer than it should have.

 

 

That's it for today. Next destination will be Florinia's Gym up in Onyx Ward.

Until then, see ya!

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  On 5/10/2017 at 8:30 PM, Gentleman Jaggi said:

I might have actually done a Grass Run if you hadn't beat me to it. Mostly for those Contrary Shenanigans.

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I was considering starting with a Snivy on literally every single run I've had, but never did, because I absolutely wanna tear my eardrums off and become deaf every time I listen to Serperior's cry.

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About fire: with most "hated" I probably chose the wrong wording (as I don't really hate any). During my childhood, many of my friends talked about how good the fire type is and at some point I started to dislike the type for the sake of giving contra. There are some fire mons I like (I look at you Cyndaquil line), but the giving contra still is slightly present in my thinking xD

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@Jess Well it's kinda high-pitched I suppose, but far from the worst thing I've heard. Jynx's cry is pretty horrible though.

 

@Neco No yielding to the mainstream, eh? :P

I know that situation, though only with specific Pokémon.

 

 

With Team Meteot thrown out of this Ward (for now) it's time to head on to Onyx for our next battle. The Game Corner here has Slugma, but I don't need another pure Fire Type and I don't want another slow party member.

Therefore we head straight for the Gym, Fern's attempts at keeping us out only making our team stronger. Cue battle

VS Swag Jockey Fern II

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Type Advantage, yay.

 

With that out of the way, it's time for more Type Advantage, this time against Florinia. Cue Battle

VS Head Instructor Florinia

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This would've been so much easier if Leech Seed didn't exist. Poor Litleo was denied the Moxie Sweep at every turn. Other than that pretty straighforward killing with Fire.

 

We earned a Badge, raising the Level Cap, as well as TM Nature Power. That last one is good for Quilava, since it'll be quite some time until he learns a better Fire attack.

 

That's it for today. Next time will see the events at Jasper and maybe Beryl Ward.

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After defeating Florinia we're off to defeat some more PULSE Tangrowths. The first one is located in Jasper Ward and Taka is the one watching over it. Cue Battle

VS Meteor Admin Taka I

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Easy battle thanks to the Forest Field. Chatot is the only thing that's somewhat of a threat due to confusion hax.

 

The third Tangrowth is waiting for us over in Beryl Ward, but right before going there we go back to collect the Growlithe from the police station.

Since I had to breed it anyway to get the Mystery Egg I also decided to try and breed a stronger Growlithe than the one I got. Here's the result:

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After leveling up our new party member a bit it's time to return to Beryl Ward. Cue Battle

VS Meteor Admin Taka II and Meteor Admin ZEL II

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This battle took some tries, partly because of Espeon and Umbreon and partly because I wanted Growlithe to collect some exp during it. It probably would've worked this time if Tangrowth hadn't gotten lucky.

 

That's it for today; the battle against Corey will follow some time in the coming days.

Until then, see ya!

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After clearing the city from all its rampant plantlife it's time to chase down Corey who has himself holed up in his Gym. Cue Battle!

VS Agent Corey

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This battle took some tries, with Crobat often wiping up the remainders of my team. Skuntank did pretty well in softening me up as well and Skrelp was annoying because pretty much everyone except Numel proved incapable of properly dealing with it.

I would've prefered to beat Crobat the usual way, but whatever works, works? This thing is too stupidly fast.

 

Next part should hopefully go up until Shelly.

Until then, see ya!

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I'll be taking a little break from this Monotype.

The reason is simple: I got the new Fire Emblem early, so now I'll be busy with that one for some time. Burning critters will resume once I'm through with FE. I promise I won't be gone for a month this time.

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  • 2 weeks later...

Alright, I'm back!

 

An interesting battle is waiting for me in Lapis Ward, so time to deal with all of the stuff before that.

 

After watching Corey up on Beryl Bridge and then checking out his mess down in Lapis Ward, as well as Meteor's mess at the Grand Staircase before that, we find ourselves down in the cave system facing Aster and Eclipse to rescue Victoria. Cue Battle

VS Meteor Grunts Aster & Eclipse II

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Right after the battle, Quilava evolves to Typhlosion. Neat, though I wanted to hold off on that until the fight with Shelly...

This fight was kind of a pain. I tried to not use Quilava due to his level, but he's the only one of my team mebers that could consistently outspeed Solrock and Lunatone. All the other guys just got their asses kicked by Rock Slide. You'd think Pignite being there would draw the occasional Psywave, but no, it's Rock Slide Central.

I'm not sure how I feel about having had to rely on Pignite to buy me some turns against Electabuzz, but at least it's a Fire Type, I guess? I'm just glad it decided to attack Electabuzz and not Magmar; getting burned would have pretty much screwed us both over. I just remembered Fire Types can't get burned, derp. <_>

 

We've rescued Victoria from Team Meteor, so now it's time for our next Gym Battle!

...

Nnnnope, we first have to go visit the orphanage/psychatric clinic, but then it's time for our next Gym Battle!

Right after Victoria stops meaning well.

VS Apprentice Victoria III

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Trying not to use Typhlosion here resulted in a lot more tries than I expected. In the end, even with as much luck as I had here, I only managed to reduce his actions to taking out Hariyama...

I'm not sure if my team's kind of weak right now or I'm just not using the right tactics. Anyhow, it's time some of these guys evolve. I also need something to replace Pansear (because the first Firestone is a long way off and also reserved for Growlithe) and some more secondary STABs.

 

After grinding a few more levels and dealing with Shelly's Gym Puzzle it's time four the next Battle.

VS Bookworm Shelly

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There was no way for me to counter Rain Dance with my own weather, nor to keep Illumise from setting up in the first place. Tanking it out was all I could do.

That said, it worked out perfectly. I'm actually rather surprised. I did have to retry the battle once, but that was only because Camerupt's Rock Slide dealt a crit on Masquerain, allowing Anorith to come in while rain was still up. It then proceeded to kick my ass with Rock Slide. 

 

As a reward, we gain the Cocoon Badge, raising our Level Cap to 40, and the TM Struggle bug, which is of no use to us.

 

That's it for today. Next part will see a bunch of Rival Battles and maybe Shade, we'll see.

Until then, see ya!

Edited by Gentleman Jaggi
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Upon attempting to report Corey's death to Ame we run into Fern at Grand Hall. He goes on his usual spiel and then challenges us to a battle, because apparentally he still hasn't learned that Fire beats Grass.

VS Swag Jockey Fern III

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"Talk about cheap" Pfft, you don't get to talk.

The contrast between those two fights is really funny (at least for me; you guys can't see all those failed tries back then). Fern once again got thrashed on the first try, will he ever learn? (He won't.)

 

Next stop is Beryl Cemetary to meet up with Cain. Cue Battle.

VS Pretty Boy Cain III

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Victory on the first try; Dewott isn't yet a threat and Nidoking gets handily countered by Camerupt.

 

That's it for today. The Gym Battle against Shade will follow next time.

Until then, see ya!

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  On 5/27/2017 at 11:34 PM, Gentleman Jaggi said:

There was no way for me to counter Rain Dance with my own weather, nor to keep Illumise from setting up in the first place. Tanking it out was all I could do.

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Good job Jaggi! That is true, you had no chance of doing something else. It was pretty much same for me in my Bug Mono, maybe a bit worse for you cause you had to deal with water while being fire. Or for me cause I didn't have type advantage, I don't know, lol!

If I were you I would've started with Chimchar (of course, Infernape <3) and bred Fake Out on it (possible with Meowth/Liepard I think), to prevent Illumise from setting up.

 

Edited by Jess
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  On 5/31/2017 at 8:51 PM, Jess said:

Good job Jaggi! That is true, you had no chance of doing something else. It was pretty much same for me in my Bug Mono, maybe a bit worse for you cause you had to deal with water while being fire. Or for me cause I didn't have type advantage, I don't know, lol!

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Well, I could turn the Field around to my favour, so I'd say that I was in a better spot once rain stopped. Of course, you also had several Flying Types to use, so Type doesn't make that much difference. ;p

 

  On 5/31/2017 at 8:51 PM, Jess said:

If I were you I would've started with Chimchar (of course, Infernape <3) and bred Fake Out on it (possible with Meowth/Liepard I think), to prevent Illumise from setting up.

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But I like Typhlosion much more!

Yeah, efficiency isn't always my top priority. xD This run started about 70% because I wanted to do something with Typhlosion. (The other 30% are Arcanine. I love that giant fluffmonster.) I pretty much just decide one some Pokémon to use because I like them and the rest gets figured out whenever it pops into my head.

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  On 6/1/2017 at 5:52 PM, Gentleman Jaggi said:

Well, I could turn the Field around to my favour, so I'd say that I was in a better spot once rain stopped. Of course, you also had several Flying Types to use, so Type doesn't make that much difference. ;p

 

But I like Typhlosion much more!

Yeah, efficiency isn't always my top priority. xD This run started about 70% because I wanted to do something with Typhlosion. (The other 30% are Arcanine. I love that giant fluffmonster.) I pretty much just decide one some Pokémon to use because I like them and the rest gets figured out whenever it pops into my head.

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Of course, always go with what you like best! When I started my mono run, one of the rules i inflicted on myself was to use a smaller or equal amount of healing items to the ones my opponent is using at each fight (e.g, on my latest fight uploaded, Samson has 2 Hypers, so I could use less than that to beat him. ofc revives are out of the question) . So, i can't not put efficiency as my first priority, xD

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  On 6/1/2017 at 5:58 PM, Jess said:

Of course, always go with what you like best! When I started my mono run, one of the rules i inflicted on myself was to use a smaller or equal amount of healing items to the ones my opponent is using at each fight (e.g, on my latest fight uploaded, Samson has 2 Hypers, so I could use less than that to beat him. ofc revives are out of the question) . So, i can't not put efficiency as my first priority, xD

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I usually go with any healing I can get. Most of the time my Pokémon's HP quickly overtake what the available potions can heal, so I consider heal-spam to be balanced by better Potions not being available. xp

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There was a whole bunch of running around to do before I got to this part. I also started the Aqua/Magma sidequest that will eventually add Houndour into my team, but for now Archer's Lv. 45 Sharpedo isn't something I wan't to deal with. Houndoom's movepool only really gets good later on anyway.

Now, however it's time for our next Badge. Cue Battle

VS Entity Shade

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This battle went decently well, if you ignore that derp-moment at the end there. Technically it was the third try, but the first two were just testing if Typhlosion or Pyroar can outspeed Gengar. Of course they couldn't. Camerupt put in some really great work there against Rotom. I'll never understand why that thing tends to be such a pain for me.

 

Another victory, another Badge. The level cap is raised to 45 and we get the TM Shadow Claw, which isn't that useful.

 

That's all for now, more will follow tomorrow.
Until then, see ya!

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Before we get to go on a (fetch) quest to save the kids there's the matter at Peridot's Blackstream Factory to attend to.

At its end we're awaited by Solaris and ZEL; as Amaria takes on the former, we're left to deal with the latter and their PULSE Muk. Cue Battle.

VS Meteor Admin ZEL III

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Pretty easy going here; I somewhat tried to not abuse the AI's inability to consider field-added Types, but ZEL basically set themselves up for that. I'm not going to decline a free first try-victory. ¯\_(ツ)_/¯

 

This victory earned us Amaria's boat! So now we can head to Apophyll, get the sticker there, and then immediately return to Reborn City for EV-training!

We also have our team's Hidden Powers checked by the Sage: Typhlosion has Electric, which is going to be quite nice to deal with those pesky Water Types.

 

Soon enough Kiki sends us out to climb Pyrous Mountain to find and battle a student of hers up there.

On the way up there we capute a new team member:
 

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Our opponent is waiting at the top of the volcano, right next to the crater. Cue Battle

VS Ex-Leader Cal

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Easy victory on the first try. Magcargo put in some pretty commendable work here, considering it was her first battle. I'm going to keep her around for now.

 

So, that means we passed Kiki's test and can have Strength, right?

Nope. We have to face her in a Gym Match first.

Beofre that, however, Victoria once again tries to stop us. Cue Battle

VS Apprentice Victoria IV.

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Another pretty easy victory on the first try. By the next time we'll run into her I'll also have plenty of coverage against her Fighting Types.

 

Now that Victoria won't stand in our way anymore we can battle Kiki. Cue Battle

VS Sensei Kiki

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This battle was fairly troublesome. I barely even got past Gallade because its high SpDef. totally shut down most of my Pokémon. Strength also teared though all of my Pokémon's HP harder than Rock Slide.

And for all that trouble I didn't even get a Badge. :I

 

That's all for today; quite a bunch of Boss Battles. Even more will follow tomorrow.

Until then, see ya!

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