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RMT - Troll Brigade


akaFila~

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Nom. My first RMT here, so I figured I may as well start with my generic league lineup.

~At a Glance~

132.gif598.gif073.gif534.gif637.gif094.gif

~In-Depth~

The Lead

"Umad?" - Ditto

132.gif@ Choice Scarf

Trait: Imposter

EVs: 252 HP / 252 Atk / 4 Spd

Lonely Nature (+Atk, -Def)

-Transform

-N/a

-N/a

-N/a

-Ditto is such an amazing pokeman to use, especially as a lead. No one sees this blob coming As the lead, it allows me to do multiple things. Scout out move sets, set up hazards as I see fit, etc. Basically, Ditto is there for options. I take advantage of this and abuse it to its full potential by leading with it.

The Physical Wall

"BobMarley" - Ferrothorn

598.gif @ Leftovers

Trait: Iron Barbs

EVs: 252 HP / 88 Atk / 168 SDef

Relaxed Nature (+Def, -Spd)

-Stealth Rock

-Gyro Ball

-Power Whip

-Spikes

-Mainstream much? This guy is can be such a pain in the ass for your opponent. It soaks physical hits like a sponge and Barbs makes them pay for dealing minor damage. Ferro serves as both a wall and a hazard setter. In the case that Ditto has Rocks set already, Spikes come out. Of course it can also hit hard as well. The 0 Spd IVs helps with this(Gyro Ball).

The Special Wall/Anti Hazard

"OMFGITSSHINY" - Tentacruel

073.gif @ Leftovers

Trait: Rain Dish

EVs: 252 HP / 240 Def / 16 Spe

Bold Nature (+Def, -Atk)

-Toxic Spikes

-Rapid Spin

-Scald

-Protect

-Tentacruel, Volcarona's best friend on the team. Tent's purpose here is to rid the field of entry hazards(Mainly Rocks), clearing the way for Volcarona and Gengar. The Def investment is for it to be able to stand up against physical hits, SDef is already amazing. The reason behind T-Spikes is for extra hazarding when I feel it may be needed. Scald and Protect should clearly be self-explanatory.

The Physical Sweeper

"Me Gusta" - Conkeldurr

534.gif @ Flame Orb

Trait: Guts

EVs: 120 HP / 252 Atk / 136 SDef

Adamant Nature (+Atk, -SpAtk)

-Bulk Up

-Drain Punch

-Mach Punch

-Ice Punch

-Tank. Tank. Tank. Conkeldurr serves it's position as a sweeper incredibly well. Being able to soak up physical hits while dealing heavy blows is lovely. Bulk Up is here to make the sweeping easier on my part. +Atk and +Def comes in handy. Drain Punch and Mach Punch are common STAB moves. One allowing it to heal up a bit, and the other giving it a priority move to help cover for its terrible speed. As for Ice Punch, I've had a tough time deciding on this. Before I ran Stone Edge, but after testing a good deal, I've found Ice Punch to be the better option, constantly.

The Special Sweeper

"C00LST0RY" - Volcarona

637.gif @ Leftovers

Trait: Flame Body

EVs:48 HP / 200 Def / 108 SpAtk / 148 Spd

Timid Nature (+Spd, -Atk)

-Quiver Dance

-Bug Buzz

-Flamethrower

-HP Rock

-Can you say OP? Once Volcarona gets set up with a dance or two, it's almost always gg. The EV spread allows it to get the chance for this, yet always offers support to the aggro stats. Dance and Buzz shouldn't need explaining, so I'll go to the other moves. I went with Flamethrower over Fiery Dance for the sheer fact of power. 95>80 plain and simple.I'm honestly just as happy with Thrower's eff as I would be with Fiery Dance's. HP Rock overs coverage over weakness and most of all the mirror match. I did test Ground at first, but Rocks has given much more success.

The Revenge Killer/Cleanup

"Lol@LSD" - Gengar

094.gif @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SpAtk / 252 Spd

Timid Nature (+Spd, - Atk)

-Shadow Ball

-Thunderbolt

-Focus Blast

-HP Ice

-Little spazz that can kill with ease. Who could ask for more? After getting at least Rocks up(Spikes and T-Spikes adding to this), and chipping of the HP of the opponent's team, Gengar can come in and rape everything in sight. All the moves are typical of an aggro Gengar. HP Ice just helps with coverage.

~Import~

Umad? (Ditto) @ Choice Scarf

Trait: Imposter

EVs: 252 HP / 108 Atk / 4 Spd

Lonely Nature (+Atk, -Def)

- Transform

BobMarley (Ferrothorn) (M) @ Leftovers

Trait: Iron Barbs

EVs: 252 HP / 88 Def / 168 SDef

Relaxed Nature (+Def, -Spd)

- Stealth Rock

- Power Whip

- Gyro Ball

- Spikes

OMFGITSSHINY (Tentacruel) (F) @ Leftovers

Trait: Rain Dish

EVs: 252 HP / 240 Def / 16 Spd

Bold Nature (+Def, -Atk)

- Toxic Spikes

- Rapid Spin

- Scald

- Protect

Me Gusta (Conkeldurr) (M) @ Flame Orb

Trait: Guts

EVs: 120 HP / 252 Atk / 136 SDef

Adamant Nature (+Atk, -SAtk)

- Bulk Up

- Drain Punch

- Mach Punch

- Ice Punch

C00LST0RY (Volcarona) (M) @ Leftovers

Trait: Flame Body

EVs: 48 HP / 200 Def / 108 SAtk / 148 Spd

Timid Nature (+Spd, -Atk)

- Bug Buzz

- Flamethrower

- Quiver Dance

- Hidden Power [Rock]

Lol@LSD (Gengar) (M) @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Thunderbolt

- Shadow Ball

- Focus Blast

- Hidden Power [ice]

Edited by akaFila~
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