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[OOC] Fate/Reborn 2.0 [Second War Active]


Shamitako

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A new, noobish player Master is here for the Second War!

 

Spoiler

Player: GodofGamingRWBY

 

Name: Marian Lavitiel Matrinox

 

Age: 20

 

Alignment: True Neutral

 

Tier: B

 

Appearance: Marian appears as a 5’6” woman with medium length brown hair, generally smoothed out around her and kept completely out of her face. Along with this, she is fairly pale, with dark grey eyes to go with her skin. Her outfits tend to shift around, but are generally expensive and elegant due to her ‘standing’.

 

Magic: Marian does not know how to use her magic too well, despite having a deep reservoir of magic at her disposal. She can use it to create small magical shields that can protect her from weaker Servant attacks, as well as use a bit of healing magic to fix lower-scale wounds, but she can’t last past a single strike from a focused, determined Servant.

 

Offense: --
Defense: D
Utility: D
Mana: A

 

Other: Marian’s father was originally sent by the Mage Association to investigate an incident from seven years ago, bringing her mother along for the investigation. Unfortunately, the two came across a terrible accident that took both of their lives. As their only child, the task was then dropped onto her to complete, which she had begun to do so due to believing that she owed that much to her father.
 

 

Along with that, an Ayylien Caster!

Spoiler

Origin (Player): Trespassers of the Multiverse: Director’s Cut (GodofGamingRWBY)

 

Name: Proditor

 

Class:  Caster

 

Alignment: Lawful Good

 

Tier: B

 

Appearance: Proditor is a giant, nine foot being who wears a large, exotic helmet on his head that covers his shoulders as well, along with royal blue robes that cover the rest of his body. He is obviously not human, and carries with him an air of authority and power.

Essentially, this but with blue robes.

 

Parameters:

Strength: E
Endurance: D
Agility: D
Mana: A++
Luck: C
Phantasm: B

 

Class Skills:

 

Item Creation (C): Proditor was a military tactician, not an inventor. Nevertheless, his knowledge of advanced technology that combined psionics wasn’t nothing.

 

Territory Creation  (B): Generally, one must make use of the landscape in order to achieve victory, something Proditor has learned well in his time. Territory's that he  claims/creates are generally made to resemble advanced, futuristic areas with psionic beacons placed about to enhance Proditor's psionic powers.

 

Personal Skills:

 

Eye of the Mind (True) (B): Proditor’s power gives him a rather good sense of his surroundings, simply by expanding his mind to cover more area.

 

Instinct (B): Proditor’s experienced mind has been through countless of stressful situations, giving Proditor a generally good feeling on what he needs to do to win.

 

Magic Resistance (C): Proditor’s sheer mastery of his own power has made it more difficulty for himself to be affected by magic.

 

Psionics (A): Proditor’s source of ‘magic’ takes the form of psychic powers, granting him a large range of abilities stemming from mental influence, teleportation, farseeing and communication.

 

Strategy (B): Proditor was the single military mind of ADVENT, and a very good leader that was enough to conquer Earth. His ability to lead was only matched by one person in his time, the Commander.


Noble Phantasm

 

Mind Domination (EX)
Type: Anti-Mind Noble Phantasm

"Proditor’s ultimate strength with his power, completely dominating the mind of an individual, or many, depending on the targets. This Noble Phantasm allows Proditor to not only take over the mind of an unprepared enemy Master, but can even take over the mind of a Servant if given enough time."
 

 

Edited by GodofGamingRWBY
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New master sheet:

Spoiler

Player: Strider03

Name: Min Chae-Won Tsoi

Age: 32

Alignment: NE, perhaps mild CE. This is still an open question to me.

Tier: B

Appearance: His face is definitively asian, with a prominent jaw, and high cheekbones. His black hair is usually spiked up into points, at least when he's not putting on a show of normalcy. While his gaze might be interpreted as intense, or simply highly invested when he is making said show of normalcy, when his hair is styled like this, one can't help but feel that there's a little less sanity in this man than there's supposed to be. He consistently wears two small unadorned steel loop earings. His attire is most often a green designer suit, worn in a way that was most certainly not intended. He wears the jacket on his shoulders without an arm in either sleeve, like a cape over a plain white t-shirt. Though of unremarkable height, he is quite skinny.

Magic: Offensively, Min focuses on light based attacks, focused on blinding and burning. Extremely painful, but only deadly given time. However, his specialty is imbuing magical properties into porous or powdered materials. Specifically his own. He can force an object to glow brightly on a timer, or cause it to emit heat. He can't imbue any other types of magic into materials, except magical power itself. This is useless (as it's entirely unfocused), unless it is ingested, and even then, it's generally weak, without some form of. . .force multiplier Basically, he can imbue either his specific focus of magic, or raw unfocused mana into objects. The items with his specific branch of magic in them can be activated at will, and those with simply mana stored will give a small magical boost when ingested. Combined with some specifc stimulants, the effect is much more potent.

Offense:C

Defense:C

Utility:A

Mana:B

Other: He's the leader of an international drug production and trafficking business. He sells both mundane "goods", and his magecraft enhancing drugs, in a weaker version. The uncut stuff is just for him. It's unlikely you would know who he is, but he has recently set up a distribution facility in Caudoran, so some of those who pay attention to the drug trade might know of his business in a vague sense, and would know the effects of this mage stimulant.

 

New servant if I think of one:

Spoiler

Origin (Player): [The story the servant comes from as well as the player they belong to] () Strider

Name: [The servant’s name, feel free to tack on a title as well if you like]

Class:  [All classes available to the servant, bold their primary class]

Alignment: [D&D alignment]

Tier: [What tier your servant belongs to]

Appearance: [Describe what your servant looks like with enough detail for others to describe them when they’re encountered in the RP]
Parameters:

  • Strength: [A servant’s physical power ranking]
  • Endurance: [How durable a servant is]
  • Agility: [How fast a servant is and how quickly they react]
  • Mana: [How much magical power a servant has]
  • Luck: [How lucky a servant is]
  • Phantasm: [A ranking based on how numerous and powerful a servant’s Noble Phantasms are]

Class Skills: [Make a list of class skills with rank. A only class skills from the current class should be applied. Describe how the skill functions with your servant as necessary]

  • Name Rank: Description

Personal Skills: [make a list of personal skills with rank. It’s preferred that you use canon skills where possible, but if you can’t find something that covers what you’re looking for you have permission to invent things, just run them by me first. Either way, please describe how the skill functions with this servant]

  • Name Rank: Description

Noble Phantasms: [Make a list of your Noble Phantasms out using the following template]

 

Name (Rank; Type)

[Description]

 

 

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New Archer:

Spoiler

 

Origin (Player): Trespassers of the Multiverse Gaiden v2 (Twinwolf)

 

Name: Victoria Denton

 

 

Class:  Archer, Caster, Berserker

 

 

Alignment: Lawful Good

 

 

Tier: B+. Victoria’s magical nature makes her take a lot of energy to maintain, although reduced to a more manageable B by her Independent Action. Circumstances may lead to a dramatic increase in her cost, however.

 

 

Appearance: [Describe what your servant looks like with enough detail for others to describe them when they’re encountered in the RP]

 

 

Parameters:

 

  • Strength: E

  • Endurance: A

  • Agility: B

  • Mana: C

  • Luck: E

  • Phantasm: C+

 

Class Skills: [Make a list of class skills with rank. A only class skills from the current class should be applied. Describe how the skill functions with your servant as necessary]

 

  • Independent Action (D): Skill granted by the Archer class.

  • Magic Resistance (C) : Being a magical girl and of the Archer class, Victoria has a fair amount of magic resistance.

 

Personal Skills:

 

 

Battle Continuation (B): Victoria’s body is, for the most part, essentially a flesh golem animated by her Soul Gem. As long as that is intact and her body is physically capable of moving, she can continue the fight, and even if the latter status is lost, if her master manages to get her away and healed she’ll get back to it.

 

 

Noble Phantasms: [Make a list of your Noble Phantasms out using the following template]

 

 

Name (Rank; Type)

 

 

Tetrarchia Solais (C; Anti-Unit): Victoria’s magical weapon, an extension of her soul. While she can make it take a few different forms, it’s normal form is some sort of cross between a crossbow and a rifle, giving Victoria significant range on most opponents. It is capable of channeling magic to create a variety of effects on it’s shots, from poisonous shots to ones that detonate on contact.

 

 

Like A Girl Will Become a Woman… (A+; Anti-Self): ...So to does a Magical Girl become a Witch. Victoria’s legend is one of fighting for hope with all her might… but one of the better known parts, is her fall. It was not an easy process - it wasn’t one push but many, accumulating over time until she broke. It was terrible… and magnificent. Now that she’s aware of this attribute as a Heroic Spirit, it’s significantly harder to trigger on accident, and she would rather die than intentionally trigger it. If it is somehow triggered - more than likely by command seal - Victoria will transform into a Witch.

 

 

Erica, older now:

Spoiler

Player: Twinwolf

 

Name: Erica Thorton

 

Age: 24

 

Alignment: Neutral-Good


Tier: A+


Appearance: In the intervening 7 years between wars, Erica has grown a few inches - she's 5'3" now. Otherwise, her appearance has remained largely as it was. She has mildly curly red hair that goes a bit past her shoulders, and similarly colored eyes made to look large by her glasses. She’s not bad, in terms of attractiveness - reasonable curves and high-b cups, and her face is cute - although marred by some small scars now. She prefers to wear practical clothing - she has fancy dresses and such, but doesn’t like how they get in the way all the time. While normally she's fine, when tired she walks with a noticeable limp as old wounds come to haunt her. 


Magic: Eri has an affinity for Water magic. She tends to use it mostly for defense and utility, although in a pinch it can be used more offensively - magically hardened ice can be sharp! The defense is largely in shielding against magical attacks and an amount of natural magical resistance, although her magically toughened ice can protect her physically as well. In terms of utility, she can set traps - or turn existing water into a trap, and has some healing ability - she’s not going to fix a severed arm but she can close a bad gash. She’s quite efficient in her mana usage and her reserves in general, subsequently having the potential to control a rather draining Servant or perform a lot of spells before running out of it. Her mana reserve is due to being a seventh-generation mage, along with natural talent.

  • Offense: C.

  • Defense: B

  • Utility: B

  • Mana: B

 

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Dropping my Servant here. Will add Master/appearance later, but I'm just taking this from the old thread lol.

 

Master:

 

 

 

 


Player: Noir
Name: Kazuki Hiroyuki 
Age: 24
Alignment: Lawful Neutral 
Tier: B

Appearance: A fairly well-toned man with slight muscle, sitting at 175 cm. Possesses brown hair tied in a shoulder-length pony tail. Often dresses lightly, preferring robes and singlets, but is most commonly seen with a aqua T-shirt with trousers of a slightly darker shade of his top's color. A mole can be visible atop the right of his forehead slightly obscured y his hair.
Magic: Possesses a familiar manifested as the form of his previous pet, a deceased hawk, whom he calls Takeya. They possess the ability to sight share, granting Kazuki sharper and long-range vision without having to move, being able to see in birds-eye view. 

 

 

 

 

  • Offense: D No real magic-based offensive capabilities as a pacifist.
  • Defense: C
  • Utility: B Possessing greater eyesight and scouting ability by virtue of his familiar hawk. 
  • Mana: C  Enough to keep his familiar consistently.

 

 

 

 

 

 

 


Character (RPer): Peter Pan (YagamiNoir/Jhin of the Opera)
Classes: Saber, Caster
Alignment: Lawful Good
Tier: A

 

Appearance: A bit short for his never-growing 16-year-old age, at 160 cm. Dressed in leaf-like, delicate clothing with the only ample protection with a cap with a robin's wing at it's tip and being a light breastplate made of enchanted, hardened metal. He wields a sword always kept in his scabbard and a dagger in at his right. 
Parameters

Strength: A
Endurance: A
Agility: B
Mana: B
Luck: B
Phantasm: A

Class Skills
Magic Resistance A (As a continual fighter and guardian of Neverland, Peter's long-term exposure of usage of magic has also granted him resistance to other harmful forms of it that vary from his usual Pixie dust.)
Riding D (Peter knows how to ride anything between any relatively large mammal such as a horse to a motorcycle.) 

Personal Skills

Flight B- (Peter’s flight is bound by his emotions, the presence of Pixie Dust, and subsequently Tinker Bell and her condition; jubilant and positive feelings enable him to fly and accelerate his speed, but negative feelings, particularly fear and sadness, slow him down or cut his speed entirely.)
Charisma B (Leader of the Lost Boys and revered as a hero throughout his time in Neverland, Peter has experience in commanding forces against the evil Captain Hook's pirate crew in defending Neverland's inhabitants. Thus charimastic enough to be de facto "ruler" of Neverland.)

Bravery A+ ("No one calls Pan a coward and lives!" Significantly increases Peter's melee damage and, especially when jubilant, prevents mental interference.)
Independent Action B (Peter possesses the limited ability to act independently of his Master, being a "free boy".)
Battle Continuation A (Positive feelings such as joy, relief, and amusement replenish Peter, allowing him to recover from mortal wounds better in comparison to others.) 

Trickster A: (Greatly increases Luck when performing tasks perceived as mischievous)
Ventriloquism EX (Peter can imitate the voice of anyone he desires without significant lip movement, so long as he has heard the voice of the person he wants to imitate once.)

Noble Phantasms:

Tinker Bell, Fairy Companion (Anti-Self, A+)

Peter Pan is accompanied by his best friend Tinker Bell, a miniscule fairy with the natural ability to produce an infinite supply of Pixie Dust unless severely ill or weakened. Pixie Dust causes Peter and his allies to freely levitate whereas levitation hampers enemies affected. Tinker Bell acts individually though quintessentially in favour of Peter, and thus their Master’s, will and orders. Tinker Bell also glows and gives off a significant bit of light, which coincides with Peter’s next Phantasm. Capable of flight at high speeds, she also serves as an annoyance and distraction for targets, though she offers very little offensive presence. Tinker Bell does have her own personality, and while the Servant-fairy duo pair’s loyalties and responsibilities to the Master take precedent, she’s feisty, a bit hot-tempered, and gets jealous of anyone flirting or romantically involved with Peter Pan.

Living Shadow (Anti-Self, B+)

Peter Pan has a sentient shadow that splits from Peter himself and acts individually, though again in favour, of Peter and his affiliated Master. Apart from being useful as a means of defense and deception, the shadow can morph into any shape and size and has conscious-triggered intangibility and tangibility, meaning it can touch and grip things, though it is also vulnerable to being damaged and worn out; Peter's shadow cannot touch things if intangible and cannot be immune to attacks vice versa. Peter can always touch and restrict his shadow and his shadow is limited by a certain leash distance away from Peter.

 

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look, a Ruler

 

Origin (Player): The Tenth God (King Murdoc)


Name: Yukimura Hiroki, God of Hope
Class:  Ruler, Rider, Archer
Alignment: Chaotic Good
 
Tier: D++ (Requires a fairly low amount of mana to maintain due to her low baseline physical stats, however her Hellfire Knight form makes her drain mana at a rapid pace roughly equivalent to a B-rank Servant.)
 
Appearance: Normally appears as a young-looking girl with somewhat pale skin, standing at only 142cm tall. Her eyes are naturally a violet color and she has very long (about hip-length) silver hair of a fine consistency. Her face is best described as "princess-like," though her often-nervous expression can spoil the effect. Typically dresses in a long-sleeved, light colored blouse with undershirt and a darker-colored skirt, about knee length, with dark leggings.


Hiroki's mech is quite bulky, making her appear larger than she really is upon initially sighting her piloting it. Its most striking features are the large cannon mounted at about the elbow of the right arm, and the "wings" that are actually an array of thrusters and guns. The cannon is orange and has a hexagonal shape, extending almost down to the feet in a neutral position, with the distinctive yellow and black "caution" pattern in a stripe at the end of it. There's a squarish panel on the back underneath which many of the important systems are housed, though this is of course covered by the heaviest armor. The plating overall is a dark gray, with faulds protecting the waist area. The chest and legs are divided into four plates each. The outer and inner edges of each plate on the chest have blue stripes along them, and similar stripes are found along each joint of the mech. An orange glow can be seen leaking from underneath the plating. The mech also features a somewhat angular helmet covering her whole face, the visor leaving just her eyes and nose visible. The visor darkens in response to intense light. Finally, it also has two shoulder-mounted cannons that can be set to automatic fire or slaved to the main gun.


Parameters:
 
Strength: E (B)
Endurance: D (A)
Agility: E+
Mana: A- (Has strong magical power in the form of Favor, but cannot use magic in the typical sense)
Luck: A
Phantasm: A+


Class Skills:
 
God's Resolution A+: Grants the holder two Command Seals for each Servant in the Holy Grail War. Due to the effects of her status and how she gained her abilities in life, it is possible to take the Command Seals of others if they are defeated in open battle, or if the seals are given willingly.
 
Magic Resistance B: Cancel spells with a chant below three verses, and grants significant resistance to the effects of greater spells. Hiroki's resistance comes in the form of a sort of active rejection of magical force, rather than passively sloughing it off.
 
True Name Discernment A: During a direct encounter, automatically reveals the status and true name of another Servant. A luck check is performed if a Servant possesses concealment abilities, but this check is made with advantage.
Personal Skills:
 
Mana Burst (Hellfire) B: A skill that Hiroki developed partway through the tournament that handed her godhood. It doesn't function as a direct attack, but is used to shove herself about with sudden bursts of speed, which can be used to ram targets or simply reposition unexpectedly.
 
Riding C: An unusual incarnation of the Riding skill. It does not function on animals, but rather allows Hiroki to control most modern vehicles, even complex ones. Stems from her legend as a mechanized fighter.
 
Mechanized Armor -: The effects of this skill are not present due to being subsumed by her Noble Phantasm.
 
Noble Phantasms:


Hellfire Knight: God of Three Faces (A+ Anti-Self)
 
A multifaceted Noble Phantasm, representative of the disparate entities Hiroki holds.
 
The first, the armored fighter, manifests as a suit of mechanized armor, capable of spewing forth prodigious amounts of plasma. While this is active, all physical parameters rise significantly due to the effects of the armor, and Hiroki can use the weapons in direct combat.
 
The second face, that of the mysterious competitor who became the God of Hope, grants a ranking of Presence Concealment equal to C. It also masks her parameters to the casual observer, though close tracking, observation or knowledge of the user will negate the effect.
 
The third face is simply her "normal" form, the one entrusted to the fewest people. It exerts an effect similar to the Espionage skill, causing her to appear as "one that does not pose a threat," though this is cancelled under the same conditions as the second face.
 
In addition, all three forms register as "different entities," who must manually be connected to one another.

also imma put a master sheet here eventually

 

 


Player: King Murdoc

Name: Karsten Solberg

Age: 34

Alignment: Chaotic Neutral


Tier: B

Appearance: A tanned man with light brown hair and blue eyes. Tall, but not so tall as to be towering. Wears a dark-colored coat slightly over waist length, and a broad-brimmed hat, with a high-quality undershirt and practical, drab pants. He also wears gloves on both hands; this is to assist in concealing his artificial right arm, created by an associate of his using some golemancy and tuned to his particular brand of magecraft. 

Magic: A magus with an Earth affinity specialized in the manipulation of magnetism and exploiting such, who prides himself on being prepared for any situation. His magic primarily consists of manipulating specialized projectiles and target tracking. His prosthetic golem arm was built by an associate; he himself knows only enough to repair it, and enhance its strength temporarily. 

 

  • Offense: A. Prepared spell bullets, magnetic shot that tracks the target, two-stage Bounded Field-piercing rounds, et cetera, as well as middling talent in attacking actively with spells by bending metal about or hurling bolts of magnetic flux at enemies. 
  • Defense: D. Defensive capacity mainly consists of the ability to place durable objects between himself and an attacker, and simply killing the attacker before they can post a significant threat.
  • Utility: C. Not good at setting large-scale magical traps or intelligence networks, and his knowledge of Bounded Fields is limited to methods of piercing them, but he is a good tracker.
  • Mana: C. His circuits are of somewhat high quality but low quantity, giving him only middling amounts of mana to work with. His supply is mostly stretched by relying on portable, prepared spells.

Other: [Anything else that needs mentioning]
 

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Masuttaaaaaa

Spoiler

 

Player: Bfroger6

Name: Rosie Laov 
Age: 45 
Alignment: Chaotic Good 
Tier: C
Appearance: Dirty blonde hair, sideburns + sunburns, ruff stubble on the chin, well built (179 cm/81 kg), cowboy hat, unbuttoned hawaiian-pattern shirt, shorts... 

Magic: Rosie's affinity towards the water element had allowed him to, throughout the years, train a particular methodology of delivering bursts of localized tissue damage, therefore debilitating his enemies before going in from the strike himself, using freezing primarily. In addition, he's trained a certain level of self-reinforcement magic which allows him to strengthen his arms' physical power and his speed slightly. In short, he focuses on debilitating the enemy, while delivering powerful boosted blows himself. Ice itself can be used both as a projectile or as a means of destroying the opponent's body by merit of considerably and swiftly plummeting their temperature, whilst the reinforcement serves as both a defensive and offensive boost, though of low effectiveness, as reinforcing beyond a certain point, at his level, could spell severe trauma to himself. 
His family's crest has been lost upon him, or to be frank, he already gave it up willingly, limiting his repertoire of already straightforward spells, and acting as his most prominent weakness.

  • Offense: B
  • Defense: D
  • Utility: C
  • Mana: D

Other: He dresses, looks and acts like a total tourist idiot. 
Aside from that, former detective.

 

 

Seibaaaaaaaaaa

Spoiler

 

Origin (Player): Lightgivers (Bfroger6)

Name: Tessalyva Serenade von Whipschnapps

Class: Saber

Alignment: Lawful Neutral

Tier: C

Appearance: 167 cm / 49 kg.

Tessa has pale greenish, neatly cut shoulder-lenght hair, with bangs strapped to the side with a cross-shaped ornate pin. Her outfit is a white dress with frills reaching up to her knees over a neat shirt. Around her neck lays tied a tie decorated by an imposingly gleaming diamond pin.


Parameters:

  • Strength: C+
  • Endurance: D+
  • Agility: B+
  • Mana: D
  • Luck: E
  • Phantasm: C

Class Skills:

  • Magic Resistance: C
  • Riding: D

Personal Skills:

  • Charisma: E, She thinks she's fit to give direction but in reality she's unpopular, ranking down her potential skill level.
  • Blessing of the Coreators: A, Granted Lumen, the self-replenishing mana of the gods, by the 'gods'.

Noble Phantasms:

Lumen, Mental Database (E-~A+; Anti-Chaos)

The light granted to Tessa's existence. A magical database separate from her being which serves to register and file any and all observed enemy patterns at all times, behavioural as well as combat ones, in turn allowing Tessa to predict, with nigh perfect precision, her target's following move. In truth it organizes everything she experiences into a manageable and naturally accessible network of data, wasting almost no mana in the process.

After having observed a target in active combat for at least the duration of one post, her parameters against the target effectively skyrocket as she is able to redirect her will and energy into manipulating the situation at hand. Small cues others would miss her Lumen would surely pick up on. Precision of prediction and resulting effective parameter boost are amplified through further observation.

 

Its effect is comparable to Eye of the Mind (True), as it allows proper situation control through experience, although in Tessa's case, the experience gain is nigh-instantaneous. 
Additionally, it is also comparable to Human Observation, as it's active at all times, detecting and writing behavioral patterns down without fail. However, the Observation and resulting Understanding are at a purely behavioral level.

 

 

Kyasutaaaaaaa

Spoiler

 

Origin (Player): FEF: Stellar Margin (Bfroger6)

Name: Herrman

Class: Caster, Assassin, Rider

Alignment: Chaotic Neutral

Tier: D

Appearance: A petit young girl with a straight-cut blonde hair tied into two tiny braids on the back of her head. She is dressed in a simple hooded shirt over a white dress. Wields a staff.


Parameters:

  • Strength: E
  • Endurance: E
  • Agility: C
  • Mana: B
  • Luck: E
  • Phantasm: C

Class Skills:

  • Territory Creation: B
  • Item Construction: A, Magical poisons and remedies.

Personal Skills:

  • Riding: A+, Can ride Pegasi among the Phantasmal Beasts.
  • Healing Mageraft: C
  • Loss of Sanity: D+, Gained through her assassin training and upbringing as a young child. Grows more severe under certain conditions.
  • Espionage: C+, Herrman hardly feels or looks dangerous, of course, until found out as such. She appears as a weak young polite healer girl. Her actual Presence Concealment is lost due to her clumsy nature, even if summoned as an Assassin.

Noble Phantasms:

Stave Magic - Ailment Magic (C+; Anti-Unit) 
The magic staff capable of causing various ails in the victims as Herrman so desires. Able to cause furious, mind-numbing rage in the target, as well as calm them down and make them sleep. It can also be used to cause a blowback force to push the target away, cause pain, erase memories or even lower one's luck. 
The staff's power is limited, however, in its durability. Herrman herself is unable to restore magic into the staff and once it's been spent, it cannot return.

It has enough power to remain activated (as in, casting) for around 10 minutes total, with a bit of leeway depending on which spells it is being used to cast.

 

Reborn Mule, Bel (E; Anti-Unit)
An ugly pegasus. Does not have many redeeming features aside from the ability to fly at sort of average speeds.

 

 

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Hello! I'm eager to join, but I have a question - does this require much Fate knowledge? (other than the ones listed in the OP)

I'm not quite an anime fan, you see, and truth be told I have no clue how much of this works.

If it doesn't require too much in-depth Fate knowledge, I'll research the system to make up for it and produce a char within the week. Otherwise, however, I'll just be happy to read.

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Servant - Visrii, the Just Champion of the Divine

Spoiler

Origin (Player): Trespassers V2 (PigeonOfAstora)

Name: Visrii, the Just Champion of the Divine

 

Class: Lancer, Caster

Alignment: Neutral Good

Tier: B

Flair: B

 

Appearance:

Visrii is a short man of 25 with fiery red hair and equally fiery red eyes. Although his face is battle-worn, he is usually seen gently smiling with a sympathetic look, though he can get serious when his duty is threatened (in this case, hurting his Master). Constantly wearing a battle armour enwreathed in a silver-blue Divine symbol alongside his old red-black Watcher crest.

 

Parameters:

             Strength: C+

             Endurance: B

             Agility: A+

             Mana: B

             Luck: C

             Phantasm: B

 

Class Skills:

-          Magic Resistance (C): His status as a Lancer and affinity to chaos grants him a minor resistance against Magic, cancelling lower level magic.

 

Personal Skills:

-          Battle Continuation (A): Visrii’s greatest asset was within his sheer force of determination to carry out his duty, even beyond his mortal limits. In spite of receiving heavy, life threatening injuries, Visrii can still fight to his full strength, only stopping until the battle is over and his duty fulfilled.

-          Eye of the Mind (True) (B): Visrii’s extensive experience in combat allows him to calmly analyse the battlefield even through pain and exhaustion.

-          Zealotry (A): Spending most of his life as a fanatic zealot to the fire, and the last years as a Divine's Champion has honed Visrii's mind to remain singularly dedicated to serving his duty and shields his mind against an enormous amount of mental attacks.

 

Noble Phantasms

Axiom (B, Anti-Unit)

A halberd made of Damascus steel and originates from a Fire Visrii used to protect. It also augments Visrii’s attacks with Fire and Lightning, giving his attacks a piercing nature and an unnaturally high range.

Re-ignition (B, Anti-Self)

Visrii re-ignites the cinder within, increasing his agility and strength by immense amounts at the cost of exhaustion and heavy mana draw after its duration. All his attacks also gain a heavy void affinity that disrupts magical defences.

 

Note

This version is slightly different from the Visrii in Trespasser. This Visrii never got drafted and remained in Stravaga. Eventually, Visrii meets the God of the Fire and is relieved of his duty. He returns to society, and after a while his skills are recognised and his sins are absolved by the King of Albitar, and is granted the position Champion of the Divine. He spends the rest of his short life spearheading an army against a Monster Crisis, before sacrificing himself to eliminate the Remnant Horde. Instead of a feared madman, Visrii was revered as a compassionate, loyal Champion.

 

Master - Julius Carsten

Spoiler

Player: PigeonOfAstora (LucidRain)
Name: Julius Carsten
Age: 19
Alignment: Neutral Good
Tier: B


Appearance:

Curly, short bleach-white hair, starkly contrasting his bold black eyes. He is of average height and looks rather unassuming on the surface. His usual attire is a plain white T-shirt with brown khaki pants, with a black leather jacket wrapped around his waist like it's a belt. He'll sometimes don the jacket if he feels cold. Looks something like this


Magic:

Julius’ power revolves around the manipulation of highly concentrated ‘bullets’ of ether. With use of each bullet he can reinforce people’s physical capabilities, or use them offensively to directly attack enemies. Physical enhancement is initially slight, but with total dedication to enhancement it can create a significant boost both power and constitution. To a lesser extent, he can use ethers as shields against enemy attacks, parrying their attack away, or heal moderate wounds with some time. He can currently only manipulate 3 bullets at once from his mana pool, but given time he can become more efficient and draw more units.

Aside from magic, Julius also practised in martial arts and is often seen controlling his magic through martial arts movements, and after sufficient training, can incorporate martial arts attacks with ether attacks.


•             Offense: B
•             Defence: C
•             Utility: D
•             Mana: C

 

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Second War servant assignments:

Nadia (B) - Saber: Tess
Marian (B) - Lancer: Visrii
Min (B) - Lost Saber: Peter
Erica (A+) - Ruler: Hiroki
Isis (C) - Archer: Victoria
Karsten (B) - Assassin: Liliya
Rosie (C) - Rider: Red Riding Hood
Julius (B) - Caster: Proditor
Kazuki (B) - Berserker: Ashnard

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