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[D&D][IC] Valkyria: Scales of War


lifesapity

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Putting your hand in a larger crack in the wall you start to move up the wall steadily, however just before the rope there is a large gap between the hand holds, you push yourself off and leap for the other but miss by a few inches. You fall 15ft but the mushrooms cushion your fall leaving you lying safely on the ground.

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Ragash gives a huff and stands up and brushes what she can of the mushrooms off of her and then heads over the the other pile of mushrooms and checks to see if that shaft is easier to get to then the first on. "There a shaft with a rope hanging out of it over there. Its high up there so you will need to climb to get it unless you know a way to get up 20 feet or so." She says to the others as she walked over to the other pile of mushrooms pointing to the one he just left.

 

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Ragash looks of=ver to the bard and huffs "Fine then lets go." She said as she moved out of the room and up the stairs since no one else is and waits for everyone at the top of the stairs tapping her foot.

 

Edited by rustytengo
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The group heads upstairs with two civilians in tow, entering the west door from the entry chamber you find a short corridor the turns to the north moving forward, you see a brightly lit L-shaped room that has doors in the north and west walls. Around the periphery of the room are dirty bedrolls, sacks, and an empty roasting rack near the brazier. A narrow fissure in the ceiling carries the smoke from the brazier away.

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The brazier in the South West corner is still burning, but quiet weakly, and there is some roasted fish on the rack that has gone cold, suggesting this room was last used a few hours ago.Tossing through the bedrolls with the end of javelin unleashes a putrid smell as if they have never been washed, causing you to cover your mouth and nose in disgust. There are a couple of trinkets made of feathers, bone, and hide, but nothing of any value catches your eye.

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Ragash getting board at the poking of smelly bed rolls heads over to the the door to the left and checks if for traps. if she doesn't see any she then attempts to quietly open the door.

Spoiler

23 for spotting traps, and 10 for quietly opening the door

 

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Not able to find any traps you open the door, it is then you find out that these doors are nearly soundproof since as soon as you open it an inch you can hear a quite loud crackling from the other side.
Ahead is an immediate right turn towards the crackling sound, a soft blue light emanates from that direction.

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Althea rushes forward,pushing past Ragash, hope twinkling in her eyes.
Turning the corner she sees a strange sight, taking up the north wall of this chamber is a moving picture of a strange land, the edges sparking with blue magic.

The land before you is like nothing you’ve ever seen before. A wide plain of gray-green grass and stunted black trees spreads beneath a sky scoured by fast-moving clouds. The sun is bright above but somehow doesn’t cut the darkness that drapes every rock and every blade of grass in gray gloom.
A wide and well-traveled road runs in a curving line to away from you. There, perhaps a quarter-mile away, a military camp spreads. Buildings are scattered here and there, with tents and pavilions spreading between them. Torches and fires burn brightly against the ever-present shadow, and lone trees and tall stands of gray-green grass are whipped by a hissing wind.
Looming above it all, a rise of black rock to the west is rent by a seething volcanic rift. Black-streaked lava courses from it to descend into a narrow channel, and a permanent pall of glowing red-black smoke rises above it. Over this molten flow, a great stone bridge is arched. Past the bridge, a tall tower stands, covering parts of the camp in its shadow.
 

Spoiler

dOB7MD.png


Two more doors branch off from this room to the East and West.

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Ragash quickly followed after Althea. "Now slow down Blondie you............ooh whats thats?" She said as she walked seeing the picture. She moved past both Yisan and Althea entranced by the very interesting picture hands out ready to touch it once she got close enough to. She racks her brain to know if she knows anything about the magic of this picture if she doesn't think it will harm her then she touches it.

Spoiler

rolled arcana got a 10

 

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Neither of you are quite sure, but it seems to be a window to another place.
The crackling sound caused by the edges of portrait dominate the chamber but as you get closer, you start to hear sound from this other place.
Winds rushing over the grey-green grass and the caw of an unseen bird.
The smoke from the volcanic rift pours out into the grey clouds above, lights flicker in the distant camp.

Ragash curiously moves up and extends a hand towards the window, her hand passes straight through the picture, stopping when it hits the stone wall behind the landscape. A slow ripple fans out from her touch, traveling along the strange landscape, dissipating as it hits the edges.

Edited by lifesapity
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