mar_mar Posted June 25, 2017 Share Posted June 25, 2017 Hi! I've made some OU teams..Would someone help me, say an opinion or suggest any changes to these teams? Spoiler Excadrill (F) @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Tyranitar (F) @ Choice Band Ability: Sand Stream EVs: 100 HP / 252 Atk / 156 Spe Adamant Nature - Stone Edge - Crunch - Superpower - Pursuit Charizard (F) @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Solar Beam - Focus Blast - Roost Latias @ Life Orb Ability: Levitate EVs: 80 HP / 176 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Icy Wind - Secret Sword Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 152 Def / 108 SpD Bold Nature IVs: 0 Atk - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Spoiler Magnezone @ Chople Berry Ability: Magnet Pull Shiny: Yes EVs: 132 HP / 252 SpA / 124 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Hidden Power [Fire] - Thunder Wave - Flash Cannon Greninja (M) @ Splash Plate Ability: Battle Bond EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Water Shuriken - Dark Pulse - Spikes Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 252 HP / 216 Def / 24 SpD / 16 Spe Impish Nature - Stealth Rock - Earthquake - Hidden Power [Ice] - U-turn Scizor (M) @ Scizorite Ability: Technician EVs: 248 HP / 116 Def / 128 SpD / 16 Spe Impish Nature - Bullet Punch - Defog - U-turn - Roost Tapu Lele @ Choice Scarf Ability: Psychic Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Psyshock - Moonblast - Hidden Power [Fire] - Shadow Ball Marowak-Alola (M) @ Thick Club Ability: Lightning Rod EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shadow Bone - Flare Blitz - Will-O-Wisp - Swords Dance Spoiler Aurora (Ninetales-Alola) (F) @ Light Clay Ability: Snow Warning Shiny: Yes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Aurora Veil - Freeze-Dry - Encore - Hidden Power [Fire] Grace (Arcanine) (F) @ Normalium Z Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Flare Blitz - Extreme Speed - Wild Charge - Howl Titania (Gyarados) (F) @ Gyaradosite Ability: Intimidate Shiny: Yes EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang Tapu Bulu @ Choice Band Ability: Grassy Surge EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Wood Hammer - Horn Leech - Megahorn - Superpower Mamoswine (M) @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ice Shard - Earthquake - Icicle Crash - Freeze-Dry Tapu Koko @ Magnet Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Dazzling Gleam - Hidden Power [Ice] - Roost Quote Link to comment Share on other sites More sharing options...
Paul25 Posted June 25, 2017 Share Posted June 25, 2017 9 minutes ago, mar_mar said: Hi! I've made some OU teams..Would someone help me, say an opinion or suggest any changes to these teams? Hide contents Excadrill (F) @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Tyranitar (F) @ Choice Band Ability: Sand Stream EVs: 100 HP / 252 Atk / 156 Spe Adamant Nature - Stone Edge - Crunch - Superpower - Pursuit Charizard (F) @ Charizardite Y Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Solar Beam - Focus Blast - Roost Latias @ Life Orb Ability: Levitate EVs: 80 HP / 176 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Icy Wind - Secret Sword Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 152 Def / 108 SpD Bold Nature IVs: 0 Atk - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Hide contents Magnezone @ Chople Berry Ability: Magnet Pull Shiny: Yes EVs: 132 HP / 252 SpA / 124 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Hidden Power [Fire] - Thunder Wave - Flash Cannon Greninja (M) @ Splash Plate Ability: Battle Bond EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Water Shuriken - Dark Pulse - Spikes Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 252 HP / 216 Def / 24 SpD / 16 Spe Impish Nature - Stealth Rock - Earthquake - Hidden Power [Ice] - U-turn Scizor (M) @ Scizorite Ability: Technician EVs: 248 HP / 116 Def / 128 SpD / 16 Spe Impish Nature - Bullet Punch - Defog - U-turn - Roost Tapu Lele @ Choice Scarf Ability: Psychic Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Psyshock - Moonblast - Hidden Power [Fire] - Shadow Ball Marowak-Alola (M) @ Thick Club Ability: Lightning Rod EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shadow Bone - Flare Blitz - Will-O-Wisp - Swords Dance Hide contents Aurora (Ninetales-Alola) (F) @ Light Clay Ability: Snow Warning Shiny: Yes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Aurora Veil - Freeze-Dry - Encore - Hidden Power [Fire] Grace (Arcanine) (F) @ Normalium Z Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Flare Blitz - Extreme Speed - Wild Charge - Howl Titania (Gyarados) (F) @ Gyaradosite Ability: Intimidate Shiny: Yes EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang Tapu Bulu @ Choice Band Ability: Grassy Surge EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Wood Hammer - Horn Leech - Megahorn - Superpower Mamoswine (M) @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ice Shard - Earthquake - Icicle Crash - Freeze-Dry Tapu Koko @ Magnet Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Thunderbolt - Dazzling Gleam - Hidden Power [Ice] - Roost These teams are really good and perhaps stronger. I would say you to change your Charizard's focus blast move to air slash as it misses very frequently. The rest of the teams are alright. But someone may give you advice so far good then me. Quote Link to comment Share on other sites More sharing options...
Zarc Posted June 25, 2017 Share Posted June 25, 2017 (edited) Your teams are good enough , i don't really think you need to change something honestly great work Edited June 25, 2017 by Zarc Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted June 26, 2017 Share Posted June 26, 2017 Team 1 is solid, nothing much to say. I dunno what the mixed EVs on the Rotom let it live but you can sacrifice some bulk for a little bit of speed to outspeed defensive Lando-T. Team 2 make Greninja either LO or Specs (you can still keep spikes with Specs). BB Greninja kinda needs the sheer power it gets from LO or Specs before its transformation. Splash Plate is meh. Lele's terrain can backfire at you blocking your own Water Shuriken and BP, so be careful. Usually the most common scarf users are above 100 base speed right now cause Volcarona is busted (and it also wrecks your team, since Alolawak isn't the bulkiest, is stealth rock weak and gets blown by Z-moves). I would recomend Scarf Nihilego and make Alolawak bulky instead of speedy. Zygarde would become an even more annoying problem, but between defensive Scizor and HP Ice Lando (and maybe HP Ice Nihilego) I think you should be fine. Team 3 usually Alola Ninetales is paired with many set up sweepers in HO teams, but I do think it can work in that team even though Arcanine and Gyara can be stopped a bit easy. I would say to run EQ over Ice Fang on Gyara but you have Bulu so better avoid it. You can try Substitute since behind Aurora Veil it won't be easy to break. Freeze Dry on Mamo isn't good. While it can surprise an opponent it's still very weak and outside of Rotom-W which is not that common anyways now every other water type in OU gets smacked by EQ. Better run Knock Off to get rid of Fini's Leftover's recovery or run Stealth Rock-Reversal-Shard-EQ with Sash and Oblivious for a suicide lead set. On Koko Roost is kinda useless since either it won't recover enough or you straight up prefer to attack with it. Both Dazzling Gleam and HP Ice hit pretty much the same things outside of Lando-T, which still doesn't like to come in on Dazzling Gleam. I'd say keep HP Ice and give it U Turn for the offensive momentum so you won't have to waste your Aurora Veil turns with hard switches. Foor the last move over Roost I'd say put Taunt to stop opponent's from setting Rocks since half of your team is weak to them and you have no way to remove them. Quote Link to comment Share on other sites More sharing options...
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