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May's First RMT - Reborn League Edition


Maike

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Kay, so, this is my first real RMT, so sorry if the descriptions are suckish or nonexistant or something. I'm posting this mostly to find any way to improve my chances against the league.

376.gif609.gif121.gif149.gif593.gif257.gif

376.gif@ Lum Berry

Trait: Clear Body

EVs: 252 HP / 252 Atk / 4 Spd

Adamant Nature (+Atk, -SAtk)

- Bullet Punch

- Stealth Rock

- Earthquake

- Meteor Mash

Metagross is here mainly to set up rocks and punch a few holes occasionally. Max attack for punchpower and health so it can tank some of those annoying Earthquakes and such. I'm investing mostly into it's attacking prowess with the nature and such cuz with moves like Bullet Punch, it can still beat up annoying guys despite it's low speed.

609.gif @ Choice Scarf

Trait: Flash Fire / Shadow Sneak

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Hidden Power [Fighting]

- Energy Ball

- Shadow Ball

- Heat Wave

Chandelure's here mostly as a revenge killer. With it's massive special attack stat combined with Shadow Tag, if the battle isn't doubles or triples, it usually will have no problem taking out anything it needs to. Flash Fire's also an option in case I feel like using Metagross as firebait. Chandelure's scarfness allow me to run it's EVs and nature to full Special Attack.

121.gif@ Life Orb / Leftovers

Trait: Natural Cure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Rapid Spin

- Ice Beam

- Surf

- Thunderbolt

Starmie's job is to use Rapid Spin to get rid of enemy hazards and also to be a solid special attacker. Starmie's pretty darn fast and combined with it's BoltBeam+Surf coverage, it shouldn't have many problems taking a thing or two out. I can also use it to tank status effects thanks to it's ability Natural Cure. I'll go Life Orb if my opponents are something Starmie can handle offensively and Leftovers if the battle calls for more use of Rapid Spin.

149.gif @ Lum Berry

Trait: Multiscale

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Fire Punch

- Dragon Dance

- Dragon Claw

- ExtremeSpeed

Dragonite is one of those set-up sweepers on my team. I opted for Dragon Claw over Outrage for safety, and ExtremeSpeed over, say, Rock Slide or Earthquake because I already have plenty of hit-everyone moves in my team and felt that more priority would do me good. His typing also works well with Metagross's Earthquake and Ludicolo's surf in double/triple battles, taking no damage or little from them, respectively.

593.gif @ Leftovers

Trait: Water Absorb

EVs: 252 HP / 36 Def / 220 SDef

Calm Nature (+SDef, -Atk)

- Scald

- Will-O-Wisp

- Recover

- Ice Beam

Jellicent's here because I didn't really have any good tanks outside of maybe Metagross and Dragonite (neither of which play a tanking role) and even then they're a bit better on the physically defensive side. Jellicent's special tankiness works well with that. The reason I chose Jellicent over, say, Eviolite Chansey is for it's ability Water Absorb. This lets it play well with Ludicolo's Surf or against anyone trying to hurt Chandelure or Blaziken.

257.gif @ Air Balloon

Trait: Speed Boost

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Rock Slide

- Hone Claws

- Flare Blitz

- Hi Jump Kick

Blaziken is a must in any team I make. Unless it's a specific mono or weather team, I have to find room for it. In this case it's here to abuse it's Speed Boost ability with Hone Claws to boost it's attack and accuracy. The accuracy boost synergizing with moves like Rock Slide and Hi Jump Kick is why I chose it over Swords Dance. Air balloon also lets it switch in on incoming earthquakes or lets it play well with Metagross, even though it's only for one turn most of the time.

Import:

Daigo (Metagross) @ Lum Berry

Trait: Clear Body

EVs: 252 HP / 252 Atk / 4 Spd

Adamant Nature (+Atk, -SAtk)

- Bullet Punch

- Stealth Rock

- Earthquake

- Meteor Mash

Onibi (Chandelure) (F) @ Choice Scarf

Trait: Flash Fire

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Hidden Power [Fighting]

- Energy Ball

- Shadow Ball

- Heat Wave

Hoshi (Starmie) @ Life Orb

Trait: Natural Cure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Rapid Spin

- Ice Beam

- Surf

- Thunderbolt

Kishi (Dragonite) (M) @ Lum Berry

Trait: Multiscale

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Fire Punch

- Dragon Dance

- Dragon Claw

- ExtremeSpeed

Joō (Jellicent) (F) @ Leftovers

Trait: Water Absorb

EVs: 252 HP / 36 Def / 220 SDef

Calm Nature (+SDef, -Atk)

- Scald

- Toxic

- Recover

- Ice Beam

Chaka (Blaziken) (F) @ Air Balloon

Trait: Speed Boost

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Rock Slide

- Hone Claws

- Flare Blitz

- Hi Jump Kick

Didn't Make the Cut:

272.gif @ Life Orb

Trait: Swift Swim

EVs: 32 HP / 252 SAtk / 224 Spd

Modest Nature (+SAtk, -Atk)

- Giga Drain

- Rain Dance

- Ice Beam

- Surf

Ludicolo works mostly as an anti-weather. With rain up it can sweep with it's boosted Swift Swim speed, out-speeding most anything that isn't scarfed. It's typing allows it to come in on ground or water type moves with ease and set up rain/abuse it.

Ludicolo's really cool, but nothing on my team could really benefit from the rain it brings, so I switched it out with Starmie, who can also provide Rapid Spin support as well as more coverage from moves like Thunderbolt.

Threats:65.pngAlakazam-257.pngBlaziken-286.pngBreloom-609.pngChandelure-113.pngChansey-91.pngCloyster-534.pngConkeldurr-132.pngDitto-149.pngDragonite-196.pngEspeon-598.pngFerrothorn-445.pngGarchomp-649.pngGenesect-94.pngGengar-472.pngGliscor-130.pngGyarados-612.pngHaxorus-485.pngHeatran-635.pngHydreigon-593.pngJellicent-385.pngJirachi-135.pngJolteon-381.pngLatios-448.pngLucario-68.pngMachamp-376.pngMetagross-620.pngMienshao-233.pngPorygon2-579.pngReuniclus-479-4.pngRotom-W-373.pngSalamence-212.pngScizor-560.pngScrafty-597.pngSerperior-227.pngSkarmory-80.pngSlowbro-73.pngTentacruel-639.pngTerrakion-642.pngThundurus-468.pngTogekiss-248.pngTyranitar-637.pngVolcarona-547.pngWhimsicott-145.pngZapdos-251.pngCelebi-555.pngDarmanitan-214.pngHeracross-630.pngMandibuzz-195.pngWuagsire-302.pngSableye-561.pngSigilyph-235.pngSmeargle-121.pngStarmie-245.pngSuicune-454.pngToxicroak-640.pngVirizion-450.png530.pngHippowdon+Excadrill-248.png645.pngTyranitar+Landorus-38.png3.pngNinetales+Venusaur-460.png365.pngAbomasnow+Walrein-186.png230.pngPolitoed+Kingdra-186.png272.pngPolitoed+Ludicolo-186.png134.pngPolitoed+Vaporeon-113.png227.pngChansey+Skarmory-212.png479-4.pngScizor+Rotom-W-593.png598.pngFerrothorn+Jellicent-

Edited by Maike
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Kay, I edited Ludicolo out with Starmie. Having Rapid Spin support seems like a better idea than Ludicolo's temporary anti-weather. I know Chandelure and Dragonite will appreciate it.

Thanks for your help! ^^

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D; your team is not all hoenn pokes. anyways the team is VERY good. the only thing i recommend is giving Jellicent will-o-wisp instead of toxic because its a 3rd gen move and also because in doubles and triples toxic is not as useful since most pokes are not expected to live that long anyways but if you can cripple their attack, it helps tremendously especially since you invested mostly in sp def on jellicent and besides metagross, none of your other pokes have a high defensive stat. Other than that nice team and gl with the league!

Edited by Kamina
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