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E17 Ready?


HahnSolo

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Edit:

 

As of now, (and probably until E17) this is my current team.

 

Untitled.png.1ba0b151a17c655d3c83e02c5e3c49d4.png

 

If you're interested, changes are as follows:

 

-Crowbat switched out with a higher IV variant. Slightly less HP with a 20 point boost to both Atk and Spd. Everything else is the same

-Wide lens given to Volcarona and Fiery Dance switched with Heat Wave

-Scope lens given to Sceptile with acrobatics switched to night slash for extra coverage and increased crit chance. 

-Ground plate switched to some Leftovers on Excadrill

-Kingdra switched with Milotic. Stats are as follows:

 

Ability/Nature: Marvel Scale; Modest

Item: Leftovers

Evs: 252 HP, 252 Sp. Atk, 6 Sp Def

Moves: Surf, Dragon Pulse, Toxic, Recover

 

Kingdra's speed was decent but not enough to out-speed everything. It would usually take 2 turns to set up a focus energy to get it to full potential and it would be dead or close to it by then. Milotic seemed like a good, much bulkier substitute with only a slight speed drop. Thanks again to everyone for the useful suggestions! If you have anymore don't hesitate to post them!

 

Original:

 

With the E17 progress bar edging closer to completion, I thought i'd do some team optimizing. I'm not much for competitive battling, which some of reborn's 'bosses' seem to be optimized for, so I thought I could get some feedback from the community for some potential changes. 

 

Team.png.a0cba6809d3dd585ccfc7731f2015d21.png

 

Crobat (Crowbar)

Ability/Nature: Infiltrator; Naive

Item: N/A

Evs: 252 Atk, 252 Spd, 6 Hp

Moves: Acrobatics, Fly, Toxic, Cross Poison

 

Umbreon (Bast)

Ability/Nature: Synchronize; Careful

Item: Leftovers

Evs: 252 HP, 252 Sp Def, 6 Def

Moves: Foul Play, Quick Attack, Toxic, Moonlight

 

Kingdra (Seabiscuit)

Ability/Nature: Sniper; Mild

Item: Scope lens

Evs: 252 Sp Atk, 252 Spd, 6 Hp

Moves: Surf, Agility, Dragon Pulse, Focus Energy

 

Excadrill (6.02x10^23)

Ability/Nature: Mold Breaker; Adamant

Item: Ground Plate

Evs: 252 Atk, 252 Spd, 6 Def

Moves: Swords Dance, Strength, Iron Head, Earthquake

 

Volcarona (Uber)

Ability/Nature: Swarm; Modest

Item: Leftovers

Evs: 252 Sp Atk, 252 Spd, 6 Sp Def

Moves: Fiery Dance, Bug Buzz, Quiver Dance, Morning Sun

 

Sceptile (Gluten) 

Ability/Nature: Overgrow; Adamant

Item: N/A

Evs: 252 Atk, 252 Spd, 6 Hp

Moves: Leaf Blade, Acrobatics, Hone Claws, Detect

 

I added a picture of previous team members and what I thought could be potential stand-ins. Any and all suggestions or feedback would be appreciated. Thanks!

 

Potential_Standins.png.17eb6d0371b7e019e335a97588fe94ea.png

Edited by HahnSolo
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In general you have a nice team :), but i have some suggestions:

-Umbreon: instead of quick attack you can learn to him Payback;

-Kingdra: instead of focus energy you can learn to him Dragon Dance.

These are just my opinions, the final decision is yours :) 

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3 hours ago, EndearingCharacterTrait said:

I would suggest taking Heat Wave over Fiery Dance. Don't know how many more doubles matches are incoming but I assume there will be some

I considered that, but isn't Heat Wave like 80 accuracy tho? 80% accuracy always feels like 30% to me. Plus Fiery Dance has a chance for a special attack boost. 

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23 minutes ago, EndearingCharacterTrait said:

I believe it's 90%. I prefer the extra power and spread damage personally, plus the special attack boost seems somewhat redundant if I've already used Quiver Dance. But they're both good so your preference 

I guess it really comes down to whether or not there are some difficult double battles coming up. I'm not versed in the Lore or up to date on the rumor mill. What do you think the chances of the rock or dragon leaders having doubles?

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Oh I couldn't say either to be honest. Then again both their teams should resist it anyway so...

 

Actually 3 of the remaining 4 leaders would resist Fire, fancy that (though the 4th would conceivably be weak to it). I would guess at least one of them would be a doubles fight, but I've no evidence to support it. 

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22 minutes ago, EndearingCharacterTrait said:

Oh I couldn't say either to be honest. Then again both their teams should resist it anyway so...

 

Actually 3 of the remaining 4 leaders would resist Fire, fancy that (though the 4th would conceivably be weak to it). I would guess at least one of them would be a doubles fight, but I've no evidence to support it. 

I started this play-through back in 2013. Rock and dragon were the only leaders i remember were left. :P I guess I could always change to heat wave if the need arose. I don't think we'll get Reborn City access cut off again (Hopefully). 

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25 minutes ago, HahnSolo said:

I started this play-through back in 2013. Rock and dragon were the only leaders i remember were left. :P I guess I could always change to heat wave if the need arose. I don't think we'll get Reborn City access cut off again (Hopefully). 

Let your volcanrona hold wide lens.Then heat wave's accuracy will be about 99%.

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Considering that we have yet to battle either Hardy or Titania, I'd say Donphan and Machamp make good additions. Of course, this is just speculation on my part, but it was mentioned that the Dragon's Den field is used in two battles (which I believe are Saphira and Hardy). Excadrill, due to it's Steel -typing, takes neutral damage from Rock -type moves and increased super-effective damage from Fire -type moves. Donphan on the other hand, doesn't have these weaknesses. Machamp resists Rock -type moves as well and deals super-effective damage on Rock- and Steel -types. While you already have Fire- and Ground- type moves at your disposal, some Steel -types, combined with Fairy Tale field (Adrienn's field, which we might see again) no longer have Fire weakness and due to their secondary type they might not be weak to Ground in the first place, like Ferrothorn, Scizor or Skarmory. Machamp doesn't do much against Skarmory unless you manage to confuse it with Dynamic Punch or attack it right after it used Roost, though.

 

Like I mentioned, this is just my speculation so take it with a grain of salt. With that said, the release of Episode 17 is still some time away, so why not use that time to prepare for anything?

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*Spots Avogadro constant as Excadrill name.

*Wonders about the weird connection between Excadrill and chemistry.

*Assumes that it has something to do with the Carbon that is part of its steel.

*Thanks you @HahnSolo for reminding me of my dear dear chemistry <3

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18 minutes ago, Argrentum said:

I like what you did with "The Mole" (6.02x10^23) :D

Ohhhhhhhh, duh! And I kept trying to figure out what that meant, knowing it was Avogadro constant!

 

I didn't know what "mole" meant outside chemistry though... :( 

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Looking at your squad and potential substitute I dont see much of a challenge for you for the remaining gym leaders. Your have so many coverage options in the pc that until the elite four. If the elite is like any of the other games where you must use a singular squad of 6 to run through it, there might lie the trouble. But really thats anyone.

 

That being said, If you find the game being too easy on the upcoming episode, perhaps a switch to set battle style may show more of a challenge if you arent already using it. 

 

Personally, I decided that I was just gonna do multiple runs with 6 man squads, with no pokemon appearing twice. to each his own. What i Love about Reborn is there are just so many options, and really has forced me into some deep thoughts around the 16th squad. With the absence of game breaking tms, and the time between episodes, I have put together some squads with pokemon I used to always hate. However reborn has changed my thought process to the point where I have found certain NU and even a couple PU pokemon getting the Job done.

 

Soft resets and 2x speed have been a life saver. See you in the next episode.

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15 hours ago, Zargerth said:

Considering that we have yet to battle either Hardy or Titania, I'd say Donphan and Machamp make good additions.

Ironically I had both of those on my team up to like E13-14ish. Unfortunately, they both suffered from not enough bulk and not enough speed. Donphan had full defense ev's but still gets obliterated from any special water, ice, grass, etc moves which every other mon has. If i ever hard switch into it, even with sturdy i'd be lucky to get off 1 move before its toast. Machamp can learn bullet punch, but only from breeding, and it didn't seem worth the effort to fully level and ev train another Machamp for that small of a change. 

 

13 hours ago, Argrentum said:

I like what you did with "The Mole" (6.02x10^23) :D

Thx! :D

 

18 hours ago, Yagami said:

Let your volcanrona hold wide lens.Then heat wave's accuracy will be about 99%.

That's actually a really solid idea. I hadn't considered that. I could move the leftovers onto Sceptile and experiment around with alternative move-sets for it. Thanks!

 

10 hours ago, highonpotenuse said:

That being said, If you find the game being too easy on the upcoming episode, perhaps a switch to set battle style may show more of a challenge if you arent already using it. 

Maybe. Before I put together this team the game was always brutally difficult for me. E16 was a breeze compared to almost everything up to that point. Could try to relive some of that fun changing things up a bit. I appreciate the suggestion!

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Just now, HahnSolo said:

 

 

That's actually a really solid idea. I hadn't considered that. I could move the leftovers onto Sceptile and experiment around with alternative move-sets for it. Thanks!

 

 

Perhaps changing Sceptiles abilty to unburden and buying up a ton of type gems to activate might also be a choice for you. Although Sceptile is really fast as it is.

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Also perhaps in a little investment towards scrafty. When catching scraggy, soft reset for dragon dance to save time on breeding, move tutor an ice punch, run hi jump kick, and crunch. Moxie is an amazing ability. Scrafty is also suprisingly tanky and after a dragon dance or two he can really face wreck entire teams. We have rock, steel, and dragon gyms still left along with water. 3 of those gyms would be terrified of a +2scrafty.

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15 hours ago, highonpotenuse said:

Perhaps changing Sceptiles abilty to unburden and buying up a ton of type gems to activate might also be a choice for you. Although Sceptile is really fast as it is.

Re-giving Sceptile gems each battle seems tedious. Its already second fastest on my team with 270 speed. Ill keep it in mind though. Thx!

 

15 hours ago, highonpotenuse said:

Also perhaps in a little investment towards scrafty. When catching scraggy, soft reset for dragon dance to save time on breeding, move tutor an ice punch, run hi jump kick, and crunch. Moxie is an amazing ability. Scrafty is also suprisingly tanky and after a dragon dance or two he can really face wreck entire teams. We have rock, steel, and dragon gyms still left along with water. 3 of those gyms would be terrified of a +2scrafty.

I already have a Scrafty in another one of my boxes. I didn't add it to the list though because of its awful Ivs and super low level. Getting one to that specification would take an exorbitant amount of work. If i hit a wall in one of the upcoming gyms ill probably consider breeding and training one. Thx +2 :D

 

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On 9/7/2017 at 11:18 PM, HahnSolo said:

Re-giving Sceptile gems each battle seems tedious. Its already second fastest on my team with 270 speed. Ill keep it in mind though. Thx!

 

 

 

Yea, it can be tedious, I had hitmonlee and hawlucha in two other runs with it. I just ended buying a ton of gems and only putting on the items for the major battles. As you said tho, sceptile is already insanely fast.

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