ForeverGrinding Posted September 7, 2017 Share Posted September 7, 2017 (edited) So I have a Lvl65 Scrafty, Lvl68 Arcanine, Lvl64 Helioptile, Lvl60 Nidoqueen, Lvl66 Noivern, and a Lvl66 Greninja. I'm stuck on Mewtwo in Glitch City. The only Pokemon on my team that it doesn't one-hit do practically zero damage. Grinding with the Circus clown is taking forever, but I feel like even if I got everyone on my team to Lvl70 I'd still lose to this absurd monstrosity that is immune to dark type moves. Should I just start grinding some specific low level Pokemon specifically for this fight? Or is there hope at the end of this annoying clown-grinding tunnel? PS: This is my first post so if I did something wrong don't get on me too hard lol UPDATE: Now all my mons are at Lvl70 and I can get him down to half health if I'm lucky Edited September 8, 2017 by ForeverGrinding Quote Link to comment Share on other sites More sharing options...
Okirua Posted September 7, 2017 Share Posted September 7, 2017 Been awhile since I fought it and I don't remember what I did tbh. I think status moves are your best bet. Try getting a pokemon that can learn toxic and stall it out, or get pokemon that are resistant to the attacks it uses and try to chip it down Quote Link to comment Share on other sites More sharing options...
Alistair Posted September 7, 2017 Share Posted September 7, 2017 You can perform some Toxic Stall, or try to paralyze it, or use a pokémon that has Sturdy + Counter (such as Sawk), or set up Leech Seed and stall it out with a low-level Sturdy mon, or use Destiny Bond/Perish Song... Many possibilites, I'm sure at least one should be doable with the pokémons you have stored in your PC Quote Link to comment Share on other sites More sharing options...
Wolfox Posted September 7, 2017 Share Posted September 7, 2017 a golem with Explosion tends to help aswell Quote Link to comment Share on other sites More sharing options...
Razkar Posted September 7, 2017 Share Posted September 7, 2017 Well, in my case, Magnezone did the job, you can resist at least 2 hits, so you can paralize Mewto and damage it. In my fight, i got some luck and Magnezone alone was enough to KO Mewto. Quote Link to comment Share on other sites More sharing options...
thatsmeme Posted September 7, 2017 Share Posted September 7, 2017 try with sawk Quote Link to comment Share on other sites More sharing options...
ForeverGrinding Posted September 7, 2017 Author Share Posted September 7, 2017 Do bug moves help a lot? I have a Lvl40 Heatmor that knows bug bite but if it won't be a huge help don't want to grind it up to the 60's Quote Link to comment Share on other sites More sharing options...
Alistair Posted September 7, 2017 Share Posted September 7, 2017 10 minutes ago, ForeverGrinding said: Do bug moves help a lot? I have a Lvl40 Heatmor that knows bug bite but if it won't be a huge help don't want to grind it up to the 60's If you want to play the Bug card I'd advise you to go for more powerful STAB moves from actual Bug mons. Heatmor's Bug Bite probably won't be enough to make a difference. The Prankster ability is useful to inflict a status effect on Mewtwo on turn 1. Cottonee/Whimsicott has it (among others but I'm mentioning this one because you can catch it on Route 4). Quote Link to comment Share on other sites More sharing options...
Brakk Posted September 7, 2017 Share Posted September 7, 2017 Anything that will paralyze Mewtwo or has a high Special Stat, will help you out (Magneton/Magnezone has both). If you have a Helioptile (I am pretty sure that you mean a Heliolisk ), you could trade a Heartscale to let it remember Thunder Wave. In my case, I had a Luxray with Thunder Wave and a Gardevoir with Calm Mind. (See Reborn Trainer Card) Quote Link to comment Share on other sites More sharing options...
Seel The Deal Posted September 7, 2017 Share Posted September 7, 2017 changing the field makes it much easier since you can just send in a dark- or ghost- type to deal damage afterwards, or use stuff like misty terrain's 50% spdef boost on fairies to wall it, etc. Quote Link to comment Share on other sites More sharing options...
ForeverGrinding Posted September 8, 2017 Author Share Posted September 8, 2017 9 hours ago, Brakk said: Anything that will paralyze Mewtwo or has a high Special Stat, will help you out (Magneton/Magnezone has both). If you have a Helioptile (I am pretty sure that you mean a Heliolisk ), you could trade a Heartscale to let it remember Thunder Wave. In my case, I had a Luxray with Thunder Wave and a Gardevoir with Calm Mind. (See Reborn Trainer Card) Nope, I haven't found a sun stone because I haven't gotten to the wasteland yet. Quote Link to comment Share on other sites More sharing options...
Alistair Posted September 8, 2017 Share Posted September 8, 2017 If you have a high level Scolipede with Speed Boost, it can use Protect on turn 1, get a boost, then proceed to outspeed and OHKO Mewtwo on turn 2 with Megahorn. Credits to Nagisa and their Poison run for reminding me of how useful Scolipede is. Quote Link to comment Share on other sites More sharing options...
Yagami Posted September 8, 2017 Share Posted September 8, 2017 If you have sturdy gravelar,use bulldoze and lower it's speed by one stage.Then I think your team will easily outspeed the mewtwo. Quote Link to comment Share on other sites More sharing options...
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