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[Season 3] Redemption League Rate-My-Team


Azeria

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Having trouble finding inspiration for a team? Can't find the right team members to round your team? Not sure your team is ready for the league? Maybe you just wanna show off? Leave your ideas here, and help each other be as prepared as possible for the long road ahead. Good luck!

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I'm not even sure if I'm joinin' but I'll leave the team I scrapped as soon as S2 ended. Feel free to leave suggestions too =3

 

Spoiler

Eelektross
Shiny: Yes

- Thunderbolt

- Giga Drain

- Flamethrower

- U-Turn

 

Crobat
Shiny: No

- Brave Bird

- Sludge Bomb

- Taunt

- Haze

 

Krookodile

Shiny: No

- Earthquake

- Knock Off

- Rock Slide

- Superpower

 

Empoleon

Shiny: No

- Stealth Rock

- Defog

- Scald

- Flash Cannon

 

Gallade

Shiny: No

- Close Combat

- Zen Headbutt

- Shadow Sneak

- Swords Dance

 

Sylveon

Shiny: No

- Heal Bell

- Wish

- Protect

- Hyper Voice


#EDIT: Swapped Jellicent and Skarmory for Crobat and Empoleon, respectively. Could you take another look @Doug Dimmadome ?

Edited by HUEnd
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Keep in mind I'm really bad at team building. However, here's who I have:

Spoiler

Achilles (Swampert) (M) @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stealth Rock  
- Earthquake  
- Waterfall  
- Rock Slide 

 

Kazeshini (Pinsir-Mega) (M) @ Pinsirite  
Ability: Aerilate  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Return  
- X-Scissor  
- Quick Attack  
- Swords Dance  

 

Forever Alolan (Marowak-Alola) @ Thick Club  
Ability: Lightning Rod  
Shiny: Yes  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Flare Blitz  
- Shadow Bone  
- Perish Song  
- Bonemerang  

 

S3X R0807 (Magnezone) @ Air Balloon  
Ability: Sturdy  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Discharge  
- Hidden Power [Ice]  
- Flash Cannon  
- Volt Switch  

 

STICKEMUP (Breloom) @ Leftovers  
Ability: Technician  
Shiny: Yes  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Bullet Seed  
- Spore  
- Power-Up Punch  
- Mach Punch  

 

Dr. Dre (Noivern) (M) @ Choice Specs  
Ability: Infiltrator  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Hurricane  
- Draco Meteor  
- U-turn  
- Flamethrower  

 

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So I've been thinking of using a Weather team this season, a Sun team to be exact. thing is: I know nothing about it. anyone got any tips/additions/ideas?

 

here's my team right now:

Spoiler

Red Demons (Charizard-Mega-Y) (M) @ Charizardite Y  
Ability: Blaze  
Shiny: Yes  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Solar Beam  
- Air Slash  
- Heat Wave  
- Roost  

Flanery (Torkoal) (F) @ Heat Rock  
Ability: Drought  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Lava Plume  
- Stealth Rock  
- Clear Smog  
- Yawn  

Ify (Venusaur) (F) @ Life Orb  
Ability: Chlorophyll  
EVs: 4 Atk / 252 SpA / 252 Spe  
Mild Nature  
- Solar Beam  
- Sludge Bomb  
- Synthesis  
- Earthquake  

Omega (Latias) @ Leftovers  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Defog  
- Psyshock  
- Draco Meteor  
- Ice Beam  

Guardian (Trevenant) (M) @ Sitrus Berry  
Ability: Harvest  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Will-O-Wisp  
- Leech Seed  
- Horn Leech  
- Phantom Force  

Darm (Darmanitan) (M) @ Life Orb  
Ability: Sheer Force  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Fire Punch  
- Superpower  
- Rock Slide  
- U-turn  

 

 
 

Edit: had some help on reborn showdown (ty @Doug Dimmadome, you dimmadamned hero), still not 100% sure about it cuz I know little about sun teams, but I hope this looks pretty good like this

Edited by Wolfox
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Hi.

 

Some of you may remember this during the last couple of weeks. Even with the legends I don't plan on changing it.

 

 


Infernape
- Fake Out  
- Close Combat  
- Flare Blitz  
- Taunt  

Pretty basic stuff here, nape will taunt suicide leads or TR setters, etc or fake them out if they're faster. CC and FB for strong stab.

Togekiss
- Nasty Plot  
- Air Slash  
- Roost  
- Tailwind  

God if only this thing could get 5 moves, because it really wants heat wave, but I guess I can settle for just air slash. Tailwind for triples support, roost so it lives longer, NP so it can deal heavy damage and potentially sweep and air slash because "lol, togekiss flinched me 80 times."

Glalie
- Return  
- Freeze-Dry  
- Explosion  
- Earthquake  

GOAT. No explanation needed. Literally god.

Excadrill
- Iron Head  
- Rapid Spin  
- Earthquake  
- Swords Dance  

This guy is p good too. Makes levitaters his bitch, spins hazards, sweeps in sand, etc. Really good mon.

Tyranitar
- Rock Slide  
- Crunch  
- Superpower  
- Stealth Rock  

Hazard Setter, Sand Setter, TR abuser if it ever does get up, nice spread move, TTar is great.

Araquanid
- Liquidation  
- Leech Life  
- Toxic  
- Wide Guard  

Literally the thing that keeps me from killing myself with Explosion. Hits like a fucking truck too, I love this thing. May or may not replace Liquidation with Scald/Surf

 

 

For a meme team, I feel it actually turned out really well.

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Spoiler

 

Eelektross
Shiny: Yes

- Thunderbolt/Wild Charge

- Giga Drain

- Flamethrower

- Dragon Tail/U-Turn/Volt Switch/Drain Punch

 

Jellicent
Shiny: No

- Scald

- Toxic/Shadow Ball/Hex

- Recover

- Trick Room

 

Krookodile

Shiny: No

- Earthquake

- Knock Off

- Rock Slide

- Pursuit/Superpower

 

Skarmory

Shiny: No

- Stealth Rock

- Defog

- Roost

- Brave Bird/Iron Head/Counter

 

Gallade

Shiny: No

- Close Combat

- Zen Headbutt

- Feint/Shadow Sneak/Wide Guard/Taunt

- Swords Dance

 

Sylveon

Shiny: No

- Heal Bell

- Wish

- Protect/Psyshock

- Hyper Voice

 

 

@HUEnd

Team looks good for the most part, in my opinion. I'd go with Wild Charge on Eelektross, Shadow Ball on Jellicent, Superpower on Krookodile, Brave Bird on Skarmory and Knock Off over the the slashed out options on Gallade personally. Psyshock would be preferrable on Sylveon too. The team itself is fine, pretty damn good even.

 

Spoiler

Achilles (Swampert) (M) @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stealth Rock  
- Earthquake  
- Waterfall  
- Rock Slide 

 

Kazeshini (Pinsir-Mega) (M) @ Pinsirite  
Ability: Aerilate  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Return  
- X-Scissor  
- Quick Attack  
- Swords Dance  

 

Forever Alolan (Marowak-Alola) @ Thick Club  
Ability: Lightning Rod  
Shiny: Yes  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Flare Blitz  
- Shadow Bone  
- Perish Song  
- Bonemerang  

 

S3X R0807 (Magnezone) @ Air Balloon  
Ability: Sturdy  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Discharge  
- Hidden Power [Ice]  
- Flash Cannon  
- Volt Switch  

 

STICKEMUP (Breloom) @ Leftovers  
Ability: Technician  
Shiny: Yes  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Bullet Seed  
- Spore  
- Power-Up Punch  
- Mach Punch  

 

Dr. Dre (Noivern) (M) @ Choice Specs  
Ability: Infiltrator  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Hurricane  
- Draco Meteor  
- U-turn  
- Flamethrower  

 

@Filthy Casual

I'd suggest investing in Wide Guard over Rock Slide on Swampert, there's a large amount of multis and that would be preferrable on your team rather than rock slide.

You should probably go for Close Combat or Earthquake > X-Scissor as Return provides all the stab Pinsir needs and it needs the steel breaking power of CC/EQ. Further more the use of Mega Pinsir almost necessitates hazard removal in some form. As Mega Pinsir is 4x rocks weak, I'd invest in a rapid spinner or a mon with Defog, which would be best over Noivern here.

 

Aside from that it's mostly fine. Maybe change Power Up Punch and Perish Song but that's up to you.

 

Spoiler

Red Demons (Charizard-Mega-Y) (M) @ Charizardite Y  
Ability: Blaze  
Shiny: Yes  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Solar Beam  
- Air Slash  
- Heat Wave  
- Roost  

Flanery (Torkoal) (F) @ Heat Rock  
Ability: Drought  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Lava Plume  
- Stealth Rock  
- Clear Smog  
- Yawn  

Ify (Venusaur) (F) @ Life Orb  
Ability: Chlorophyll  
EVs: 4 Atk / 252 SpA / 252 Spe  
Mild Nature  
- Solar Beam  
- Sludge Bomb  
- Synthesis  
- Earthquake  

Omega (Latias) @ Leftovers  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Defog  
- Psyshock  
- Draco Meteor  
- Ice Beam  

Guardian (Trevenant) (M) @ Sitrus Berry  
Ability: Harvest  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Will-O-Wisp  
- Leech Seed  
- Horn Leech  
- Phantom Force  

Darm (Darmanitan) (M) @ Life Orb  
Ability: Sheer Force  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Fire Punch  
- Superpower  
- Rock Slide  
- U-turn  

 

@Wolfox

It's already looking better than the first draft. A few suggestions:

 

Heat Wave > Lava Plume on Torkoal. More power and it doesn't hit your own Pokemon in multis.

Roost/Recover > Ice Beam on Latias. Having a hazard remover on a sun team that's able to sustain itself is always good.

Flare Blitz > Fire Punch on Darmanitan. It isn't even a contest, Darmanitan's claim to fame is it's ridiculously strong flare blitz, fire punch has such a power drop off it's not even worth it.

 

Perhaps a more offensive Pokemon that doesn't necessarily abuse the sun over Trevenant? Ground, Rock or Fairy types come to mind here.

 

Spoiler


Infernape
- Fake Out  
- Close Combat  
- Flare Blitz  
- Taunt  

Pretty basic stuff here, nape will taunt suicide leads or TR setters, etc or fake them out if they're faster. CC and FB for strong stab.

Togekiss
- Nasty Plot  
- Air Slash  
- Roost  
- Tailwind  

God if only this thing could get 5 moves, because it really wants heat wave, but I guess I can settle for just air slash. Tailwind for triples support, roost so it lives longer, NP so it can deal heavy damage and potentially sweep and air slash because "lol, togekiss flinched me 80 times."

Glalie
- Return  
- Freeze-Dry  
- Explosion  
- Earthquake  

GOAT. No explanation needed. Literally god.

Excadrill
- Iron Head  
- Rapid Spin  
- Earthquake  
- Swords Dance  

This guy is p good too. Makes levitaters his bitch, spins hazards, sweeps in sand, etc. Really good mon.

Tyranitar
- Rock Slide  
- Crunch  
- Superpower  
- Stealth Rock  

Hazard Setter, Sand Setter, TR abuser if it ever does get up, nice spread move, TTar is great.

Araquanid
- Liquidation  
- Leech Life  
- Toxic  
- Wide Guard  

Literally the thing that keeps me from killing myself with Explosion. Hits like a fucking truck too, I love this thing. May or may not replace Liquidation with Scald/Surf

 

@Guzam

Pursuitless Ttar best trapper yeah?

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@Doug Dimmadome, thanks for the tips! How about this?

Spoiler

Achilles (Swampert) (M) @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stealth Rock  
- Earthquake  
- Waterfall  
- Wide Guard  

 

Kazeshini (Pinsir-Mega) (M) @ Pinsirite  
Ability: Aerilate  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Return  
- Close Combat  
- Quick Attack  
- Swords Dance  

 

Forever Alolan (Marowak-Alola) @ Thick Club  
Ability: Lightning Rod  
Shiny: Yes  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Flare Blitz  
- Shadow Bone  
- Perish Song  
- Thunder Punch  

 

S3X R0807 (Magnezone) @ Air Balloon  
Ability: Sturdy  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Discharge  
- Hidden Power [Ice]  
- Flash Cannon  
- Volt Switch  

 

STICKEMUP (Breloom) @ Toxic Orb  
Ability: Poison Heal  
Shiny: Yes  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Seed Bomb  
- Spore  
- Bulk Up  
- Mach Punch  

 

Starlight (Staraptor) (F) @ Sitrus Berry  
Ability: Reckless  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 Spe  
Jolly Nature  
- Defog  
- Brave Bird  
- Tailwind  
- Detect  

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@Filthy Casual

Staraptor can't use Defog with Reckless and is honestly best used as an offensive Pokemon. How about Skarmory, Tsareena or Latias? Each can remove hazards for your team more reliably and in Skamory's case can use Stealth Rock to free up a slot on Swampert for Rock Slide or Ice Punch.

 

Brelooms prefer Swords Dance over Bulk Up generally, since they tend to be super frail.

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thanks for the tip, already replaced lava plume I believe, and I added trevenant as some bulk in an other wise highly offensive team in case I needed something to bulk some hits, I'll look into some other mons tho

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Well, might as well toss what I was theorycrafting since S2 in here for review.

 

Spoiler

Glaceon (F) @ Icicle Plate  
Ability: Snow Cloak  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Blizzard  
- Ice Beam  
- Hidden Power [Fire]  
- Shadow Ball  

 

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aurora Veil  
- Freeze-Dry  
- Moonblast  
- Encore  

 

Gallade @ Galladite  
Ability: Steadfast  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Drain Punch  
- Swords Dance  
- Knock Off  
- Zen Headbutt  

 

Tyranitar @ Focus Sash  
Ability: Sand Stream  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Crunch  
- Superpower  
- Stone Edge  
- Stealth Rock  

 

Skarmory @ Leftovers  
Ability: Sturdy  
EVs: 252 HP / 232 Def / 24 Spe  
Impish Nature  
- Brave Bird  
- Defog  
- Iron Head  
- Roost  

 

Chandelure @ Life Orb  
Ability: Flash Fire  
EVs: 248 HP / 252 SpA / 8 SpD  
Quiet Nature  
IVs: 0 Atk  
- Flamethrower  
- Shadow Ball  
- Energy Ball  
- Trick Room  

 

 

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Spoiler

Latias 
- Defog  
- Psychic  
- Draco Meteor  
- Hidden Power [Fire]  

Raikou  
- Calm Mind  
- Thunderbolt  
- Aura Sphere  
- Hidden Power [Grass]  

Charizard     
- Dragon Dance  
- Earthquake  
- Heat Wave  
- Dragon Claw  

Tyranitar  
- Stone Edge  
- Superpower  
- Crunch  
- Earthquake  

Conkeldurr  
- Knock Off  
- Drain Punch  
- Mach Punch  
- Wide Guard  

Garchomp   
- Dragon Claw  
- Earthquake  
- Stealth Rock  
- Fire Blast  


Aight here's what I got so far

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Here's my current team idea, although I haven't teambuilt in ages, so there's probably lots of ways of improving it.

 

Spoiler

Fif (Ninetales-Alola) (F) @ Light Clay  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aurora Veil  
- Freeze-Dry  
- Psyshock  
- Moonblast

 

 

Uno (Cobalion) @ Choice Band  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Iron Head  
- Close Combat  
- Stone Edge  
- X-Scissor

 

Seox (Sableye-Mega) (M) @ Sablenite  
Ability: Prankster  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Calm Mind  
- Will-O-Wisp  
- Recover  
- Dark Pulse

 

Tweyen (Mandibuzz) @ Leftovers  
Ability: Overcoat  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Defog  
- Tailwind  
- Foul Play  
- Roost

 

Threo (Mamoswine) (F) @ Life Orb  
Ability: Thick Fat  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Ice Shard  
- Icicle Crash  
- Knock Off

 

Quatre (Toxapex) (M) @ Black Sludge  
Ability: Regenerator  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Wide Guard  
- Recover  
- Scald  
- Haze  

 

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Looks decent, but switch stone edge and x-scissor on Cobal for rocks and taunt, and maybe switch toxapex for a less passive water type wg user, like pelipper or araq.

Edited by DW~
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Spoiler

 

Fif (Ninetales-Alola) (F) @ Light Clay  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aurora Veil  
- Freeze-Dry  
- Psyshock  
- Moonblast

 

 

Uno (Cobalion) @ Choice Band  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Iron Head  
- Close Combat  
- Stone Edge  
- X-Scissor

 

Seox (Sableye-Mega) (M) @ Sablenite  
Ability: Prankster  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Calm Mind  
- Will-O-Wisp  
- Recover  
- Dark Pulse

 

Tweyen (Mandibuzz) @ Leftovers  
Ability: Overcoat  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Defog  
- Tailwind  
- Foul Play  
- Roost

 

Threo (Mamoswine) (F) @ Life Orb  
Ability: Thick Fat  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Ice Shard  
- Icicle Crash  
- Knock Off

 

Quatre (Toxapex) (M) @ Black Sludge  
Ability: Regenerator  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Wide Guard  
- Recover  
- Scald  
- Haze  

 

 

For a team using Aurora Veil, this seems to have a lack of set up sweepers/hyper offensive mons. I'd suggest giving Stealth Rock to Mamoswine and Swords Dance to Cobalion, over Knock off and X-Scissor respectively. As this league has doubles and triples in it as well, passive pokemon such as sableye and toxapex aren't the best. I'd suggest getting different water and dark types, bulky water types are pretty easy to come across. Maybe give Blizzard to Ninetales but that's up to you.

 

@Roswell

 

Spoiler

Glaceon (F) @ Icicle Plate  
Ability: Snow Cloak  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Blizzard  
- Ice Beam  
- Hidden Power [Fire]  
- Shadow Ball  

 

Ninetales-Alola (F) @ Light Clay  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aurora Veil  
- Freeze-Dry  
- Moonblast  
- Encore  

 

Gallade @ Galladite  
Ability: Steadfast  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Drain Punch  
- Swords Dance  
- Knock Off  
- Zen Headbutt  

 

Tyranitar @ Focus Sash  
Ability: Sand Stream  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Crunch  
- Superpower  
- Stone Edge  
- Stealth Rock  

 

Skarmory @ Leftovers  
Ability: Sturdy  
EVs: 252 HP / 232 Def / 24 Spe  
Impish Nature  
- Brave Bird  
- Defog  
- Iron Head  
- Roost  

 

Chandelure @ Life Orb  
Ability: Flash Fire  
EVs: 248 HP / 252 SpA / 8 SpD  
Quiet Nature  
IVs: 0 Atk  
- Flamethrower  
- Shadow Ball  
- Energy Ball  
- Trick Room  

 

@Anstane

Looks fine. I'd think about Heat Wave and Close Combat on Gallade and Chandelure respectively but there's not much you need to add aside from that.

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Spoiler

DORAGON CRO (Charizard) (M) @ Charizardite Y/X 
Ability: Blaze  
EVs: 8 Atk / 248 SpA / 252 Spe  
Hasty Nature  
- Heat Wave  
- Dragon Claw  
- Solar Beam  
- Dragon Dance 

Azery (Excadrill) (M) @ Life Orb  
Ability: Sand Rush 
EVs: 252 Atk / 252 Spe 
Jolly Nature  
- Iron Head 
- Earthquake
-Rapid Spin
- Rock Slide

Todoroki (Regice) @ Weakness Policy  
Ability: Clear Body  
EVs: 252 HP / 248 Def / 8 SpA  
Bold Nature  
IVs: 0 Atk  
- Ice Beam  
- Thunderbolt  
- Rock Polish  
- Focus Blast  

Horikita (Alakazam) @ Life Orb  
Ability: Magic Guard 
EVs: 252 SpA / 252 Spe  
Timid Nature  
- Focus blast 
- Psychic  
- Taunt 
- Energy Ball  

Ayanokoji (Clefable) (M) @ Life Orb  
Ability: Magic Guard  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Moonblast  
- Follow Me  
- Flamethrower  
- Soft-Boiled  

Jake Paul (Tyranitar) (F) @Assault Vest 
Ability: Sand Stream  
EVs: 252 HP / 140 Def / 116 Spe  
Jolly Nature  
- Rock Slide 
- Crunch  
- Earthquake  
- Stealth Rock 

 

 

Edited by Snowy Amine ( MC Kapper)
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so this is my team as it is now i'll surly tweek it a bit the following days but what do you think of it's current form ? any ideas? 

Spoiler

Ninetales-Alola (F) @ Focus Sash  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Freeze-Dry  
- Blizzard  
- Dazzling Gleam  
- Aurora Veil  

Volcarona @ Charti Berry  
Ability: Flame Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Quiver Dance  
- Heat Wave  
- Giga Drain  
- Hidden Power [Rock]  

Medicham-Mega @ Medichamite  
Ability: Pure Power  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Fake Out  
- High Jump Kick  
- Ice Punch  
- Thunder Punch  

Gliscor @ Toxic Orb  
Ability: Poison Heal  
EVs: 252 HP / 184 Def / 72 Spe  
Impish Nature  
- Earthquake  
- Swords Dance  
- Roost  
- Knock Off  

Decidueye @ Choice Band  
Ability: Overgrow  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Brave Bird  
- Leaf Blade  
- Spirit Shackle  
- Defog  

Manectric @ Choice Specs  
Ability: Lightning Rod  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Discharge  
- Volt Switch  
- Overheat  
- Hidden Power [Ice]  

 

 

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so how does this team look?

Vivi (Mimikyu) (M) @ Red Card  
Ability: Disguise  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Play Rough  
- Shadow Sneak  
- Leech Life  
- Swords Dance  

 

Soundwave (Registeel) @ Leftovers  
Ability: Clear Body  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Toxic  
- Iron Head  
- Seismic Toss  
- Thunder Wave  

 

Plantera (Venusaur) (M) @ Venusaurite  
Ability: Overgrow  
EVs: 252 HP / 56 Def / 200 SpA  
Modest Nature  
IVs: 0 Atk  
- Giga Drain  
- Leech Seed  
- Sludge Bomb  
- Sleep Powder  

 

Tiger Mask (Incineroar) (M) @ Muscle Band  
Ability: Intimidate  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Darkest Lariat  
- Flare Blitz  
- Cross Chop  
- Bulk Up  

 

Gemini (Starmie) @ Leftovers  
Ability: Natural Cure  
EVs: 252 HP / 192 Def / 64 SpA  
Bold Nature  
IVs: 0 Atk  
- Scald  
- Thunderbolt  
- Rapid Spin  
- Recover  

 

Backup Dancer Joseph (Bewear) (M) @ Life Orb  
Ability: Fluffy  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Swords Dance  
- Return  
- Ice Punch  
- Brick Break  

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@Snowy Amine ( MC Kapper) It looks ok, but it's pretty lacking in some areas. For one, the lack of Stealth Rock gives your opponent more room to switch in and out, especially when their type is weak to Stealth Rocks. So, I advise you to run Stealth Rocks on Tyranitar, over Dragon Dance since, truth be told, Tyranitar's not a great user of it. Then, if you don't plan on running Mega Charizard X ever, then Earthquake is a far better physical coverage option. If you do want to run Mega Charizard X, having Flare Blitz over Heat Wave would be better, since both Mega Charizard X and Mega Charizard Y can take advantage of it. In that case, you could just replace Solar Beam with Flare Blitz, since Mega Charizard X makes no use of it at all. Then, speaking of Meloetta: it's better to run only one kind of Meloetta. You could go for a special set, maybe even with Calm Mind, or go for a physical Pirouette-form set, with Relic Song, and dual STAB, because in this state, Pirouettte only really gets one usable move, while Aria will be forced to change forms after using its normal STAB. I advise you to run Aria, since you already have good physical attackers, and with Trick Room, since your team's speed is mostly low and that can help you get around that. Moving on to Scizor: I only suggest a small change here: since it's a Defog set, you'd be better off with Roost over Knock Off, since that'll give you regular recovery, and you'll still be able to reliably deal damage with Bullet Punch and U-Turn (if you prefer an offensive Scizor build for some matches, you could give it a Choice Band). Also make it shiny. Finally, I think your team kinda lacks some synergy. In my opinion, you could either replace Scizor with Excadrill, that becomes extremely threatening under Tyranitar's sand AND has Rapid Spin, or replace Tyranitar with, say, Pelipper, that helps even more with your team's weakness to fire, gets Wide Guard (which is very good for team support in Doubles and Triples), and even has reliable recovery.

 

@blackicemanuI think your team is pretty good as it is, but I'd put either Sucker Punch or Roost over Brave Bird on Decidueye. Brave Bird doesn't give you that much of a benefit, and while with Sucker Punch you'd get some priority and get the upper hand on faster threats, with Roost you get a reliable form of recovery, which is great for a mon like Decidueye that can run some extra bulk effectively. Especially in your team's case, since neither Volcarona nor Alolan Ninetales really appreciate Stealth Rocks. Also, Mega Medicham doesn't really need both Ice Punch and Thunder Punch. You should change the latter to Bullet Punch, as that'll give Medicham good priority that won't be reliant on you switching in and out.

 

@YinYang9705I think it looks decent, yet pretty one-dimensional. Bulk Up Incineroar is interesting, but not very reliable, since it's pretty slow and its special bulk is good, but not great. Not to mention that you already have two physical setup sweepers in your team. So I suggest that you replace it with U-turn, which makes it a pretty good pivot, along with Intimidate. Furthermore, Earthquake is noticeably better than Cross Chop as an offensive option, due to its ability to hit multiple targets and perfect accuracy. Speaking of multiple targets, your team could really use a Wide Guard setter. In fact, I think Registeel should be replaced with Gigalith. With this, you can have some control over weather, Stealth Rocks (although Registeel can run those), and Wide Guard. It's a surprisingly good supporter. It's not as sturdy as Registeel, but it's better suited for your team. Finally, I think Bewear and Incineroar is too redundant, even if the latter doesn't run setup. I suggest Garchomp over Bewear. More precisely, Garchomp with Fire Blast, Rock Slide, Dragon Tail and Earthquake. It is a pretty drastic change, but Garchomp can fullfill a plethora of roles on your team. It is a good pair for Gigalith, since regular Garchomp can cheat luck under the sand with Brightpowder + Sand Veil, and Mega Garchomp gets a pretty big power boost for its Rock Slides and Earthquakes. You can even run Rough Skin + Rocky Helmet if you still need a good physical wall. Fire Blast is a good form of coverage for it, as it deals with physically bulkier threats such as Chesnaught, Scizor and Ferrothorn, so you won't have to rely solely on Incineroar for that, Dragon Tail can stop setup and help stack up Stealth Rock damage. Rock Slide is the best coverage it gets, especially in Doubles and Triples, and even gets the Sand Force boost, and Earthquale is, obviously, its most reliable STAB. Garchomp can help this team a lot. Though I understand if you think Garchomp is too meta. Still, it's a good choice.

 

Holy FUCK this was long.

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After watching ~60% of Season 2, I came up with this team

Spoiler

ONE-(HP)UNCH MAN! (Shedinja) @ Focus Sash  
Ability: Wonder Guard  
EVs: 252 Atk / 252 SpA  
Brave Nature  
IVs: 0 Spe  
- Will-O-Wisp / Toxic  
- Struggle Bug  
- Shadow Sneak  
- Protect / Baton Pass / Endure

 

Barragan (Spiritomb) @ Leftovers  
Ability: Pressure  
EVs: 4 HP / 252 Def / 252 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Rest  
- Sleep Talk  
- Calm Mind  
- Dark Pulse  

 

C**** (Gardevoir) (F) @ Gardevoirite  
Ability: Trace  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Charge Beam  
- Protect  
- Moonblast / Hyper Voice 
- Psychic / Psyshock  

 

Insurgence (Flygon) (M) @ Leftovers  
Ability: Levitate  
EVs: 8 HP / 124 Atk / 124 Def / 124 SpD / 128 Spe  
Adamant Nature  
IVs: 0 SpA  
- Dragon Rush  
- Defog  
- Roost  
- Earthquake  

 

AerodHAXyl (Aerodactyl) (M) @ Muscle Band  
Ability: Pressure / Unnerve 
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
IVs: 0 SpA  
- Sky Drop  
- Rock Slide  
- Tailwind / Stealth Rock 
- Iron Head  

 

Bruteroot (Venusaur) (M) @ Black Sludge  
Ability: Overgrow  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Giga Drain  
- Sludge Bomb  
- Synthesis  
- Leech Seed  

Spoiler

Struggle Bug allows Shedinja to attack without making contact and to cripple special attackers on the switch, Protect is used to scout moves or lock choiced opponents; Baton Pass may be useful for a slow switch, so that I can counter the opponent's switch-in, while Endure is used to trigger Weakness Policy, although I should be careful of status-inducing moves.

Pressure on Spiritomb should be useful to outstall other RestTalkers, i.e. Shuckle.

Gardevoir runs Charge Beam to help with Water- and Flying-types (if the Water leader has Pelipper in triples I should be able to annihilate it before it lands a hurricane on Venusaur). I'm not sure about Protect though.

Flygon is a jack of all trades: removes hazards for Shedinja, stalls with Roost and deals decent damage.

Air drop is handy to rack up burn or poison damage and to negate enemy Follow me in triples.

Venusaur is a pure tank, may spread normal poison (whose initial damage is greater than Toxic); I may also consider Knock Off instead of a recovery move.   

 

 

I'm not sure that I'll take part in the league, but if I did, i'd like to use Shedinja and Gardevoir, the others aren't mandatory.

Edited by Corso
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I'm throwing one of my favorite cores in here, but unsure if this will work. Thanks in advance. ~Luciano

Spoiler

Luciano (Gallade-Mega) @ Galladite  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Psycho Cut  
- Knock Off  
- Close Combat  

Bibs (Bisharp) (M) @ Life Orb  
Ability: Defiant  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Swords Dance  
- Sucker Punch  
- Knock Off  
- Iron Head  

Arken (Raikou) @ Leftovers  
Ability: Pressure  
Shiny: Yes  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Extrasensory  
- Hidden Power [Ice]  
- Thunderbolt  

Amine-senpai (Togekiss) @ Assault Vest  
Ability: Serene Grace  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aura Sphere  
- Air Slash  
- Defog  
- Roost  

Azery-kun (Azelf) @ Life Orb  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic  
- Dazzling Gleam  
- Flamethrower  
- Energy Ball  

Swampellow (Swampert) @ Swampertite  
Ability: Damp  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Waterfall  
- Earthquake  
- Stealth Rock  
- Superpower  

 

 

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Thinking about a Flying Mono for this season time to destroy Oliver

The team is in its Alpha version so it needs a lot of revision, but a first glance of it might be this

 

 

 


Togekiss  
- Air Slash  
- Aura Sphere  
- Dazzling Gleam  
- Thunder Wave/Roost

Gliscor  
- Earthquake  
- Roost  
- Protect  
- Swords Dance  

Mantine    
- Scald  
- Roost  
- Haze  
- Defog  

Charizard    
- Heat Wave  
- Roost  
- Solar Beam  
- Focus Blast  

Skarmory   
- Roost  
- Stealth Rock 
- Iron Head  
- Whirlwind  

Mandibuzz
- Defog  
- Roost  
- Foul Play  
- Tailwind  
 

 

Edited by Shad_
Mistake
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@Shad_  I think your team is far too passive, between Gliscor, Mantine, Skarmory and Mandibuzz. Your team could definitely use with some more power. I'd definitely consider dropping Mandibuzz in favor of Staraptor or Pidgeot. Also, running just one attack on your Pokemon is generally a bad idea, as they can get walled very easily (Gliscor is useless against anything with Levitate or that is Flying; Mantine is useless against anything with Storm Drain or Water Absorb) I'd drop Protect on Gliscor in favor of Brave Bird or Knock Off and Whirlwind on Skarmory in favor of Brave Bird, as well as Air Slash in favor of Haze.

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Just doing this because I can tbh, slight difference from last season but the core is the same.

Spoiler

Serperior  
Ability: Contrary  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Leaf Storm  
- Dragon Pulse  
- Giga Drain  
- Taunt

 

Excadrill  
Ability: Sand Rush  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Earthquake  
- Iron Head  
- Rock Slide  
- Swords Dance  

 

Tyranitar  
Ability: Sand Stream  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Earthquake  
- Crunch  
- Stone Edge  
- Stealth Rock  

 

Rotom-Wash  
Ability: Levitate  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Volt Switch  
- Hydro Pump  
- Will-O-Wisp  
- Thunderbolt  

 

Charizard  
Ability: Blaze  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Flamethrower  
- Solar Beam  
- Flare Blitz  
- Dragon Dance  

 

Latias @ Soul Dew  
Ability: Levitate  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Draco Meteor  
- Defog  
- Psychic  
- Recover  

 

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