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[Season 3] Redemption League Rate-My-Team


Azeria

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Hi.

 

I am actually trying to make a team with Silvally in there, and I want some additionnal advice/mons change I could use to further improve that.

 

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I'm currently trying to put most of the moves that could help apply particular strategies, but I think I'm still lacking other things, like a good recovery.

Edited by Shinyrio
Replacing Power Whip by Gyro, because it's better in early League
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I already did a Team Building request, but how is this:

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Before you ask, I'm around 50% serious with this team.
 

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I really just want to find a way to fit the infamous triad of crappy abilities (Slow Start, Defeatist, and Truant) into a team, all while using the bottom of the barrel. Kecleon supports the two Normal-type giants in Doubles and Triples, while Combusken supports Regigigas in Singles by passing Speed and Substitute. Kabutops rounds off the Fighting-type weakness by acting as a bait.

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This is my team right now. It's a work in progress so feel free to help me out with opinions/advice

 

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not exactly the team im planning to use but after playing it for a awhile i feel somewhat comfortable with it. That said, its far from my ideal as originally i made this team not for tr... it just so happens most of them are slow and i have a nasty habit of tr spamming so feel free to help me remove them tr.

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@IntSys I'm trying the same thing as you and almost had half the same team. However, when I realized that you need to counter m-gengar, m-blaziken, m-lucario, m-khangaskan, and m-salamence; basically realized that there's no possibility for memes to win unless redemption throws you matches. Still, love the team but you probably want a better balance of physical and special mons so that regirock doesn't just wall you or something.  Also fighting is an obvious wall so gotta figure that out.

 

Also here's my team for rating so far: https://pastebin.com/vdZGyCKs

Edited by Cyanna Cyril
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@HUEnd

Crobat sets a bit weird, I'd go either full physical or full special with nasty plot personally. Crobat's stats don't lend themselves to mixed sets well. Aside from that the team looks pretty good imo!

 

@sailboat

I'd go with Calm Mind on Slowbro over Toxic and maybe a slower fighting type over Silvally(Breloom/Conkeldurr come to mind.) Fine otherwise.

 

@Cyanna Cyril

Pyukumuku is something I personally cannot recommend even for memes, simply too passive without posing any real sort of threat. Maybe Facade on Snorlax to take advantage of potential status inflictions?

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  • 2 weeks later...
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Would anyone like to give an opinion to this these teams? :D

Edited by mar_mar
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@mar_mar

Well first of all Landorus-Therian isn't allowed, only the following legendaries are:

  • Articuno, Moltres, Raikou, Regirock, Regice, Registeel, Latias, Uxie, Azelf, Mesprit, Regigigas Phione, Shaymin-L, Virizion, Cobalion, Meloetta, Hoopa-C, Diancie, Type:Null, Silvally*, Cosmog, Cosmoem, Guzzlord

Similarly Protean and Battle Bond Greninja aren't allowed so I don't think it's the best thing to use here anymore :(

 

I'd give Magnezone Volt Switch over Thunderwave first of all, and pairing that up with Swords Dance or Band Scizor(Since you've already got Defog on Latias, I'd suggest running an all out attacking set with Choice Band or a swords dance set.) Personally though I wouldn't use Magnezone instead of something like Rotom-Wash here, your team doesn't seem to have much of an issue with Steel Types.

 

For a replacement for Landorus-T, you could use Garchomp or Krookodile, both bulky ground types that can use Stealth rock. Alternatively give Stealth Rock to Alolan Marowak instead and get something else on that slot.

 

If you go with Rotom-Wash, I suggest a grass type to finish off a FWG core, otherwise Primarina, Araquanid or Starmie come to mind as Greninja replacements.

 

Perhaps use Recover over Healing Wish on Latias if you want it to be more sustainable.

 

Thoughts?

 

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  On 10/1/2017 at 12:50 PM, Azeria said:

@mar_mar

Well first of all Landorus-Therian isn't allowed, only the following legendaries are:

  • Articuno, Moltres, Raikou, Regirock, Regice, Registeel, Latias, Uxie, Azelf, Mesprit, Regigigas Phione, Shaymin-L, Virizion, Cobalion, Meloetta, Hoopa-C, Diancie, Type:Null, Silvally*, Cosmog, Cosmoem, Guzzlord

Similarly Protean and Battle Bond Greninja aren't allowed so I don't think it's the best thing to use here anymore :(

 

I'd give Magnezone Volt Switch over Thunderwave first of all, and pairing that up with Swords Dance or Band Scizor(Since you've already got Defog on Latias, I'd suggest running an all out attacking set with Choice Band or a swords dance set.) Personally though I wouldn't use Magnezone instead of something like Rotom-Wash here, your team doesn't seem to have much of an issue with Steel Types.

 

For a replacement for Landorus-T, you could use Garchomp or Krookodile, both bulky ground types that can use Stealth rock. Alternatively give Stealth Rock to Alolan Marowak instead and get something else on that slot.

 

If you go with Rotom-Wash, I suggest a grass type to finish off a FWG core, otherwise Primarina, Araquanid or Starmie come to mind as Greninja replacements.

 

Perhaps use Recover over Healing Wish on Latias if you want it to be more sustainable.

 

Thoughts?

 

Expand  

Oops..I kinda forgot to change landorus on that..um..I would use tankchomp for that but I want to change things this year. Rotom-W is a pokemon I have used a lot, so I'll have it as one of a last choice. Hmmm..I'll make a team like that as well to test it out. Thanks for the advice Azery! :D

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@Monochrome_Complex You do know only the land form is allowed, right? And while it does get seed flare, which is amazing, it's not necessarily broken, like, say, Diamond Storm, that hits multiple targets and that potentially triggers its side effect for each one. Do note that Shaymin-land's special attack is far from top notch, and that its coverage can be pretty underwhelming at times, as Shaymin doesn't have decent enough boosting moves. Not to mention Grass is still resisted by 7 types, meaning Seed Flare will not be the best choice more often than not. Seed Flare is not even close to breaking Shaymin-land, as it still struggles with several threats against most teams. Frankly, if a leader doesn't have a decent answer to Shaymin-land in their team, then unless that's the ground leader, that is not a good team.

 

Neverthless, your concern for the well-being of the league is mesmerizing, especially for someone who's not even going to attempt to participate. Speaking of, please refrain from making such remarks in this thread, and instead try to offer some constructive criticism to the teams presented here, or even present your own perhaps. This kind of comments are more suited for the announcement thread.

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I was under the impression seed flare ALWAYS lowered special defense, but it's only 40%. I must be extremely unlucky then because it always dropped whenever I fought it in randoms. That makes it not so broke I guess. 

 

But goodness me, there's some fairly unsung legendaries in the legal list. Though not entei? i just find the picks of legendary allowance kind of weird. It isn't totally by tier because entei isn't allowed yet cobalion is, despite both being UU. 

 

@Jman: your team seems a bit fairy prone, no? 4 of them weak to fairy, and your only counter is neutral resist to it, not to mention cobalion is running special off a 90 base where many fairies tank special hits better to where it might not even get a needed KO. 

 

 

 

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@Monochrome_Complex Smogon tiering doesn't matter in this case, it's 2 completely different metagames for one. In addition, the lads at redemption have quite a full reason to ban entei, monstrous attack with a movepool to back it up with extreme speed and sacred fire (which also has a 50% chance to burn btw) with coverage like iron head, stone edge, bulldoze or an extra stab in flare blitz. In addition, Extreme Speed forces Adamant, which further boosts it's attack stat, and combine that with Band and it's decent speed tier, and you can pretty much Ohko or 2hko most of the meta with your hazards up with the rest of the team in case of a scarf mon hitting a se move on it. Cobalion on otherhand is quite physically bulky, helping steel tank dark attacks or other physical ones, and those can boost it's already decent attack with justified. It can also be a rocks user on fighting or steel, or be used as a fast taunter or for volt-turn. But it has the flaw of dying to most common offense types, as well as many special attackers due to it's 91/72 sp.d bulk, which is on the lower end. In addition, without justified boosts or lo/band, cobalion isn't killing mons that don't immediately die to it's stabs with a 90 base attack. Should also mention that Extreme Speed is +2 priority, so unless you carry fake out or quick guard or your mon with mach punch/quick attack,etc. isn't in ko range to band e-speed, have fun with your restricted monotype teams who might not have any other solutions to it.

In short, completely different mons who fulfill different roles and one killing a lot more stuff than the other easily.

Edited by DW~
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First timer tbh. ;w;

 

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I already had help from Azery and Pyrro, but figured some extra opinions couldn't hurt:

 

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Could use a bit of help making some decisions.

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Any suggestions would be helpful.

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@The God Fist

 

Looking at team members now...

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As a team...

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@The God Fist

As Baz mentioned, I'd personally replace Garchomp and either Weavile or Lucario on your team, leaning more towards Lucario. A water resist and a hazard remover would be optimal in those 2 slots if so. Tentacruel resists water and fairy and removes hazards which really helps your main win condition on this team - Dragonite. Alternatively, Blastoise-Mega, Excadrill and Tsareena provide the role of a spinner, 2 of which bring a water resist to your team. In the last slot I'd recommend something with Stealth Rock, such as Clefable or if not, Azumarill/Primarina(Especially with Tsareena there.)These three form a Fairy/Steel/Dragon core in your team, and with the latter two here, also a Fire/Water/Grass core.

 

As for moves, Baz's recommendations are best I feel.

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I originally wanted to make a Flying mono for this season, but i lack experience in Monotype so i abandoned the project

Here's something i've been thinking for a while

 

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I'm not quite sure about Gengar tbh, my team lacks some speed and Gengar may be able to help there (as well as hit decently hard with LO) but dik

Suggestions are appreciated, thanks in advance o/

Edited by Shad_
Typo sry
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@Shad_ Could go Energy Ball over HP Fire on Primarina, other than that, Scald over Psychic but then you don't have poison coverage (specs kills shit regardless), Conk can go K-off over Jab to deal with pesky eviolite users and for useful utility in general. Tsareena could swap out Play Rough for Synthesis for longevity, and maybe U-turn over HJK for extra momentum. Other than that d-bond on gengar over t-bolt and focus miss over dazzling gleam. Tbh your team lacks in the speed department as said but Scarf Hydrei can help with that. In addition, why not consider a tr mon over gengar, to assist with your lower speed pokemon that make up a majority of the team.

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Any suggestions?

Edited by Youmu9
I changed team give suggestions.
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