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Ideas for field effects


ssbCasper

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  On 9/23/2017 at 6:15 PM, GS BALL said:

I would like a field which reverses the effectiveness of moves. Any pokemon in it, gets the completely opposite effect, from move types... Ex grass is being hit supereffective by water, resists fire, etc. This needs a lot of research though and quite the careful testing, so it ultimately might not be a good idea.

 

Or a dedicated field for weather users...

 

Or a field which changes the type of specific type attacks... Ex all water moves used in field become ice, etc.

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So...the Inverse Field?

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A few ideas that I have are a stage-like field which doubles the stage increase of "dance" moves and increases damage of moves that are "flashy", also an ice field that freezes water attacks turning them to ice and is so cold that fire attacks do less. 

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Thanks for the resource guys I'm sure it will come in handy. As far as in game situation I'm mainly thinking of field effects for the first 2 gyms since that's as far as development has gone. The first gym is an ice type gym with a stage / ice rink theme as the gym leader is a famous figure skater. The second gym is normal and is located in an art museum as the leader is a artist. Hope that helps 

Edited by ssbCasper
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An Ice Rink field would be cool. If it makes it any easier. I think you could snag Angie's field from Rejuvenation with Jan's permission and make some changes. Something like this.

 

x1.5 to Ice attacks

x1.2 to Priority moves

Dance moves effects are doubled.

Earthquake, Bulldoze, Flame burst, and Heat Wave destroy the field 

Freeze chances on all moves are doubled. 

Thunder Wave now Freezes instead of Paralyzing. 

All Flying moves get an Ice Sub Type.

Tailwind creates Hail.

(TBH, that's all you really need for a first gym, but you could probably expand on it.)

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Ice Rink Field

 

Since this is a gym field where the gym leader applies her own experience as a skater, instead of your regular ice-boosting field, I would go for a field that also involves movement mechanics where Pokemon that are used to moving on ice would gain field advantages, while making bad movements on the field would cost you the game. 

 

Field Mechanics

- (The natural ice-skaters dance elegantly) Grounded Ice types gains fixed speed boost (x 1.5 speed)

- (Those unfamiliar with ice struggles to hold their stand) Grounded non Ice types  gains 3 turns of slow start effect (-1 speed, -1 Atk), stats returns to normal after 3 turns on the field.

- Flying types are unaffected unless grounded by specific moves.

- Pokemon with Suction Cups and Steadfast are unaffected. 

- Accuracy of physical contact moves are halved when the slow start effect is active.

- When physical contact moves misses, the user receives damage equal to 10% of its maximum hp. (Falling on ice rinks usually doesn't really causes major damage irl), this effect is negated by pokemon with Rock Head

- Burning does not occur in this field, the chances of freeze to occur is doubled

 

Ability + Weather Enhancement

- Activates Ice Body - when Hail is active , the healing effect for Ice Body is doubled.

- Activates Slush Rush - when Hail is active, the speed boosting effect is doubled.

- Activates Snow Cloak - when Hail is active, the evasion effect is doubled.

 

Attack Boosts/Nerfs 

- Ice typing is added onto Water type moves (excluding: Scald)

- x 1.5 base power for ice attacks

- Dance moves effects are doubled, however using dance moves under the Slow Start effect has a 50% chance for the move to fail

- (A slight meltdown occurs, creating hot water in the trail of fire) Using Fire type moves / Scald causes both sides to receive an extra water type damage (reduces 5%, 10% or 20% max hp depending on type effectiveness from water)

 

Field Alteration/Destruction

- (Cracks are created on the ice, creating obstacles for the skaters) if Heavy Slam, Earthquake and Precipite Blades is used, a slow start effect is imposed to all grounded Pokemon (includes ice types).

- Glaciate / Blizzard / Surf repairs the field

- Heat wave changes the field into (some kind of water field I guess? I mean, ice usually melts when heated, it has to go somewhere instead of being completely destroyed)

 

 

Huh, just realized i wrote a little too much for this field, just pick whatever that is to your liking in case its too complex :D

 

Edited by hope4896
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i got a few field effects that i made out of boredom

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