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Supernatural ability idea


Matt_

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Ok, I have been pondering over ideas for supernatural abilities of the "Mystics" in my game that I references before. I have an idea, and am interested to hear some feedback on it. I was thinking that the Mystics would have the ability to actually fuse with their partner pokemon. It is a special gene that allows the trainer with a strong enough bond with their pokemon to temporally fuse, and I would have sprites almost similar to Gijinkas. I haven't thought into all the possibilities, but once the ability becomes available, it could be used similar to mega evolution in battle, and basically the protagonist would fight. Also, I plan to implement a button that allows you to transform outside of battle at pretty much anytime, and there would be a little animation and sprite change. I am thinking you could also click a button when transformed and randomly use powder snow or something since the partner is currently alolan vulpix, but that may be a bit more than I can handle. I do plan though, for their to be certain parts in the game where you will have to transform to continue, like maybe there you need to create an ice bridge or something. Also, the ability to use the fusion in battle would encourage people to keep their alolan vulpix starters, which would help since the protagonist and vulpix are supposed to be partners and best friends. Also, the fusion would naturally be more powerful than the original pokemon. Anyways, please give me your honest opinion on if you think this would be a cool or interesting idea. 

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Oi! This is a tricky one as it involves the age old question of this: what happens when a trainer fused with a Pokemon faints? So how I'd go about it is to have an Ace for last mechanic in which opponents who use it would use their fusion last since losing would cost them the match as they'd be severely wounded. You have to have other people fight in battle as well other than yourself for it to work but it could similar to the whole Reburst manga series of Pokemon. You also could make certain mons other than Vulpix do it as well which I highly suggest (which could replace the HM system entirely...wink wink nudge nudge).

 

I think you're not being competent enough in yourself as honestly whatever ideas you have going on right now I'd see going through with to move forward as you could bring some interesting mechanics to the table. You've perked my interests so if there's anything you want to discuss or me to idea check and give feedback feel free to PM me. I would check with a skilled programmer in a PM to discuss how to approach this battle wise as I can tell you this can work but I'm not sure the best way to approach it. Biggest thing is making sure you have all the checks in to make sure nothing goes screwy.

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On 9/30/2017 at 11:53 PM, Commander said:

Oi! This is a tricky one as it involves the age old question of this: what happens when a trainer fused with a Pokemon faints? So how I'd go about it is to have an Ace for last mechanic in which opponents who use it would use their fusion last since losing would cost them the match as they'd be severely wounded. You have to have other people fight in battle as well other than yourself for it to work but it could similar to the whole Reburst manga series of Pokemon. You also could make certain mons other than Vulpix do it as well which I highly suggest (which could replace the HM system entirely...wink wink nudge nudge).

 

I think you're not being competent enough in yourself as honestly whatever ideas you have going on right now I'd see going through with to move forward as you could bring some interesting mechanics to the table. You've perked my interests so if there's anything you want to discuss or me to idea check and give feedback feel free to PM me. I would check with a skilled programmer in a PM to discuss how to approach this battle wise as I can tell you this can work but I'm not sure the best way to approach it. Biggest thing is making sure you have all the checks in to make sure nothing goes screwy.

Honestly, I hadn't considered what would happen when the fusion faints, thanks for shedding some light, I will definitely have to do some more thinking into that. I plan on making several Mystics as rivals and enemies and such throughout the game, so they will also fuse with their particular partner. I may make other Pokemon able to fuse, but I will have to do a lot of planning into that since I want the bond between Pokemon and trainer to be significant in the fusion. I definitely like the HM replacement though, it would be pretty cool if the protagonist could casually fly around or scale waterfalls. I may add certain events where the protagonist goes through some sort of adventure helping a certain pokemon or something that strengthens their bond, and then the pokemon could join the team with fusion capabilities. Thanks for the support on my ideas, I am honestly feeling pretty good after reading through your post. I will make sure to come to you if I want to bounce around some ideas. I made an earlier post asking about the transformation, and so far it sounds like I could do the transformation with a button click, although I can't change the name of the Pokemon through mega evolution, but that probably won't be a big deal. Hopefully everything is doable.

Edited by Matt_
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1 minute ago, Matt_ said:

although I can't change the name of the Pokemon through mega evolution, but that probably won't be a big deal.

There's actually a slight way around this if you did something like the DNA splicer method in which you could only fuse with a mon outside of battle as it'd just be a change in form. If someone nicknamed their Vulpix, you could store that Vulpix's name in a variable. Then when you convert, you'd change its name to the protag's name. Then when you defuse, you would use the variable to change its name back. I think taking the Kyurem route may be more beneficial to you as you'd just need to define the form in the scripts.

 

Don't worry too much about the minor things because I didn't simply make the party system in a day and even completely rewrote large sections of the scripts. 

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On 10/1/2017 at 0:45 AM, Commander said:

There's actually a slight way around this if you did something like the DNA splicer method in which you could only fuse with a mon outside of battle as it'd just be a change in form. If someone nicknamed their Vulpix, you could store that Vulpix's name in a variable. Then when you convert, you'd change its name to the protag's name. Then when you defuse, you would use the variable to change its name back. I think taking the Kyurem route may be more beneficial to you as you'd just need to define the form in the scripts.

I really like this idea. Perhaps, whenever the player uses the button to transform outside of battle, I could also transform the vulpix, assuming it is in the players party. This way, whenever the player is transformed, the actual vulpix will be tranformed in your party as well. It is more realistic if both the protagonist sprite and Pokemon sprite are always in the same form.

 

 

Also, @Hideyoshi - Sword Master is more along the lines of a Pokemon ability, and not really what I am looking for. Although, since I plan to change the abilities of the trainers and fusions, I could use Sword Master as an ability if I create a Mystic who bonds with an Aegislash or something.

Edited by Matt_
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Oh you mean a name for the ability that allows trainers to fuse with their partner? I thought it was an ability that they gain during fusion...

If it's that then... "Resonance" ?

 

This is a very interesting idea. We have the Ash-Greninja that power ups Greninja when it defeated an opponent, but this is different thing. Fusing with mons is unheard(?) of in pokemon, though it is oftenly used in Digimon. Using that idea for pokemon game sounds great for me.

Edited by Nagisa_Hideyoshi
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I really like this idea! Personally, I think it would be fair to lose the battle when your fusion-pokemon is knocked out. This will change the way we battle and will make us think whether to fuse with our pokemon or not.

If you follow this route, you should be careful with how the opponents utilize this feature. You don't want them to fuse right away and lose easily. You would have to make some changes at the AI of essentials...

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On 10/1/2017 at 4:19 AM, groniack said:

I really like this idea! Personally, I think it would be fair to lose the battle when your fusion-pokemon is knocked out. This will change the way we battle and will make us think whether to fuse with our pokemon or not.

If you follow this route, you should be careful with how the opponents utilize this feature. You don't want them to fuse right away and lose easily. You would have to make some changes at the AI of essentials...

That is a pretty interesting idea, and it would certainly add to the strategy. One problem is it would make a series difference in the experience between people who use the vulpix and fusion, and people who box it. I am considering locking vulpix into the party since it is such an essential part of the game, assuming that is doable, but on the other hand I don't want to force people to use a Pokemon they don't like. Anyways, I do like the idea, and hopefully I can incorporate it. 

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13 minutes ago, Matt_ said:

That is a pretty interesting idea, and it would certainly add to the strategy. One problem is it would make a series difference in the experience between people who use the vulpix and fusion, and people who box it. I am considering locking vulpix into the party since it is such an essential part of the game, assuming that is doable, but on the other hand I don't want to force people to use a Pokemon they don't like. Anyways, I do like the idea, and hopefully I can incorporate it. 

You can always have vulpix following you through the game, even if it is not in the party. That way, you can have it play a role in the story, without having it take part in pokemon battles. Like having it there just to fuse with it whenever you want :)

If I was the one playing the game, just the thought of having an in-battle fusion with vuplix would persuade me to keep it in my team. You don't always see a feature like this one!

 

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This is so interesting! A pokemon fusion with the trainer is such a crazy idea! (in a good way). And I assure you that I would play the game just to see how this works! If you don't know already there is a manga called Pokemon Rebust! I'll give you a link to check it out: https://mangafox.me/manga/pocket_monster_reburst/

 

In this manga, people are fusing with pokemon in order to battle and it is very cool and I am dying to see it in a fan game! Maybe you can get some ideas from it who knows!

 

Right now, as I understand the fusion would be something similar to mega evolution. They both happen once per battle and they both increase the power of the pokemon. What would you think if you were able to diffuse with your pokemon in the middle of the battle and like losing a turn? This way, you would be able to fuse with other pokemon too!! I don't know if you are a fan of this idea but it definitely interests me! As gron mentioned above and as it is in the manga I sent you, you would probably lose the battle if the trainer loses so it is something like high risk high gain in a sense!

 

Either way, whether you like the idea or not, I am really interested in what you will come up with concerning the Pokemon fusion! I would definitely keep an eye in your progress!

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