leolannister Posted October 14, 2017 Share Posted October 14, 2017 So I often have a hard time with early game moves for my servine/serperior when I finally latched Nature Power on it. Lo and behold Nature Power is OP! In all (?) cases it transforms into a move that syncs with the terrain that boosts it! Like: Judgement, Acrobatics, Mirror Shot (hell yeah Serra) and more. It seems you can never go wrong with nature power. Just sharing! I love the community here and its my 3rd playthrough. Spread some lovin'. If ever i made the wrong post id be glad to move it to the right place. Cheers to 100% Ep17! Quote Link to comment Share on other sites More sharing options...
Wolfox Posted October 14, 2017 Share Posted October 14, 2017 In a game like reborn Nature Power is one of the most useful move you can have. Quote Link to comment Share on other sites More sharing options...
leolannister Posted October 14, 2017 Author Share Posted October 14, 2017 Could you cite other useful moves? Really interested i might have overlooked the magic in other moves not that fancy in the franchise games Quote Link to comment Share on other sites More sharing options...
Wolfox Posted October 14, 2017 Share Posted October 14, 2017 all depends on the fields~ Quote Link to comment Share on other sites More sharing options...
Seel The Deal Posted October 14, 2017 Share Posted October 14, 2017 5 hours ago, leolannister said: Could you cite other useful moves? Really interested i might have overlooked the magic in other moves not that fancy in the franchise games Poison moves are boosted in a fair few fields (Wasteland, Corrosive, Corrosive Mist, etc), as are Normal moves (I honestly can't think of a field that doesn't boost a single Normal move off the top of my head - e.g. Rainbow Field boosts Weather Ball, Sonic Boom, Ashen Beach boosts Strength although I guess it's not really Normal-type in that field, etc.). Sonic Boom can also be abused really, really badly in a Rainbow Field (140 set damage). Quote Link to comment Share on other sites More sharing options...
leolannister Posted October 15, 2017 Author Share Posted October 15, 2017 woaah just knew about sonic boom Quote Link to comment Share on other sites More sharing options...
NickCrash Posted October 15, 2017 Share Posted October 15, 2017 You guys used Serperior and Donphan against an Ice gym. I can't be mad. Things like Weather Ball, Bulldose/Earthquake, Secret Power, Charge Beam, and (soon) Leech life are going to be very useful, especially Mid-game when the balance is starting to be set with more powerful pokemon to abuse them. Depending on the field, even Splash can be useful Quote Link to comment Share on other sites More sharing options...
doombotmecha Posted October 16, 2017 Share Posted October 16, 2017 In the vein of really useful moves early on, I love Toxic Spikes in the first two gyms since it puts Electrode and Florina's stall mons on a clock, and Pin Missile ruins Florina due to the field boost+SE bonus. Quote Link to comment Share on other sites More sharing options...
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