Joker Posted September 16, 2012 Share Posted September 16, 2012 This is my attempt at making a Trick Room team. Yeah, I know. It's probably not that great >>. Anyway, I really want to make this team amazing. So any feedback whether it be good or bad is welcome! @ Leftovers Trait: Heatproof EVs: 252 HP / 124 Atk / 132 SDef Relaxed Nature (+Def, -Spd) - Gyro Ball - Earthquake - Hidden Power [ice] - Trick Room My lead, and main Trick Room set up poke. Gyro Ball for STAB, and usually for when there's a taunt lead. Earthquake for coverage, and HP Ice for Dragons. @ Leftovers Trait: Guts EVs: 156 HP / 100 Atk / 252 SDef Sassy Nature (+SDef, -Spd) - Mach Punch - Bulk Up - Drain Punch - Ice Punch I guess you could say this Conk is pretty standard. Only thing that's really different is Ice Punch over Payback, which serves to destroy Dragons and Gliscor. @ Life Orb Trait: Thick Fat EVs: 116 HP / 252 Atk / 140 SDef Adamant Nature (+Atk, -SAtk) - Crunch - Return - Fire Punch - Earthquake Ah, Snorlax. He's probably the only thing original about this whole team >>. But he puts out work in Trick Room. Return for strong STAB, Fire Punch deals with walls such as Ferrothorn and any other steel type. Crunch is for Ghost types, and Earthquake is filler. Ol Lax here can also take any Ice or Fire moves that threaten the other members of my team, making him a great switch in if I have Bronzong or Donphan out. @ Leftovers Trait: Magic Guard EVs: 160 HP / 252 Def / 96 SAtk Relaxed Nature (+Def, -Spd) - Recover - Psyshock - Calm Mind - Trick Room Reuniclus is my bulky sweeper, I usually try to send him out late game once anything that is immune/resists Psyshock has fainted. If that is the case, I'll have him set up Calm Minds, while Recover gains back his precious health, and commence to destroy faces. He also serves as another Trick Room set up poke. @ Leftovers Trait: Shadow Tag EVs: 160 HP / 96 Def / 252 SAtk Quiet Nature (+SAtk, -Spd) - Energy Ball - Shadow Ball - Flamethrower - Trick Room My third Trick Room set up poke, he also serves as a special attacker/trapper. Flamethrower and Shadow Ball for STAB, and Energy Ball for bulky water types. @ Leftovers Trait: Sturdy EVs: 144 HP / 112 Atk / 252 Def Brave Nature (+Atk, -Spd) - Earthquake - Stone Edge - Rapid Spin - Ice Shard After testing this team a little, I found that I needed a spinner, and badly. So, that's what Donphan here is for. He's rather bulky so he can tank some of those offensive threats such as Scizor. I also made him offensive so he can deal some damage. Earthquake for STAB, and Stone Edge for what it doesn't cover. Ice Shard is for Dragons. I'd say a standard set, but works well in TR. Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted September 16, 2012 Share Posted September 16, 2012 Max attack on Conkeldurr, he needs it, and make Snorlax the bulkier one instead And maybe Stealth Rock on Bronzong or Donphan, Stealth Rock will stop these annoying Focus Sash users, that Trick Room teams hate Quote Link to comment Share on other sites More sharing options...
slant Posted September 16, 2012 Share Posted September 16, 2012 Hey Xiphera, Neat team! Trick room is a really tough playstyle to pull off, but it looks like you're well on your way there. Here are my suggestions: -Conkeldurr is meant as a trick room sweeper, so really it does not have time to bulk up since that wastes valuable trick room time. I would go with a flame or toxic orb, and give it 4 attacks. Also the evs seem to be a bit weird, you really want full attack on that sucker (something like brave, 252atk/252hp/4spdef i think would be great, with hammer arm, facade, mach punch, and stone edge/ice punch) -Chandelure isn't really the best user of trick room imo. It is way too frail, and if you make it slower it'll probably be dead before it sets up TR. Your team is really hurting for a bulky pokemon that can set up trick room reliably besides Bronzong. I'd suggest Slowbro, which thanks to regenerator has no problem staying alive, and also resists the fire attacks that threaten Bronzong. Between the two of them you should find ample opportunities to set up trick room. -If you get rid of Chandelure, there's really no need for a spinner since nothing is really hit hard by hazards. I'll leave it up to you to decide which one you want. Hope this helps! - Quote Link to comment Share on other sites More sharing options...
Joker Posted September 16, 2012 Author Share Posted September 16, 2012 Actually, I was considering Slowbro. And Conk would do better without Bulk up. I'll try those out, thanks! Quote Link to comment Share on other sites More sharing options...
Joker Posted September 17, 2012 Author Share Posted September 17, 2012 After taking those suggestions, this is the current result. @ Leftovers Trait: Levitate EVs: 252 HP / 124 Atk / 132 SDef Relaxed Nature (+Def, -Spd) - Gyro Ball - Earthquake - Hidden Power [ice] - Trick Room @ Flame Orb Trait: Guts EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Mach Punch - Facade - Drain Punch - Ice Punch @ Life Orb Trait: Thick Fat EVs: 116 HP / 160 Atk / 232 SDef Relaxed Nature (+Def, -Spd) - Crunch - Return - Fire Punch - Earthquake @ Leftovers Trait: Magic Guard EVs: 128 HP / 252 Def / 128 SAtk Relaxed Nature (+Def, -Spd) - Recover - Psyshock - Calm Mind - Trick Room @ Leftovers Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Relaxed Nature (+Def, -Spd) - Toxic - Scald - Flamethrower - Trick Room @ Leftovers Trait: Sturdy EVs: 144 HP / 112 Atk / 252 Def Brave Nature (+Atk, -Spd) - Earthquake - Stealth Rock - Rapid Spin - Ice Shard I'm thinking of replacing Donphan, as Slant said, a spinner really isn't needed. Any ideas to what replaces him will be taken into consideration! So please, keep em coming! Quote Link to comment Share on other sites More sharing options...
slant Posted September 17, 2012 Share Posted September 17, 2012 (edited) Sup xiphera, If you want to replace Donphan, I have a few suggestions, hopefully one of these will sound ok to you: -Mixed dragonite (quiet nature, 252atk, 252spatk, 4hp, dragon gem, draco meteor/superpower/fireblast/extremespeed). This guy is meant as a wallbreaker, and can really take out almost any pokemon with the right move. However its weakness is that it loses power in late game, once its dragon gem is used up and the surprise factor is lost. However if played right it can really take out 2 or 3 pokemon before its time is up. -Aggron/Rhyperior. I listed these two together because they're really similar. It should be obvious how to play this, just wreck some shit with either head smash (on aggron) or edgequake on rhyperior. They can both set up stealth rock which fills part of donphan's role too. -Crawdaunt. With adaptability it becomes a monster, basically ohkoing or 2hkoing everything out there. If you're fighting a rain team, things will get really ugly for your opponent. -Xatu/another trick roomer. It's always nice to have another trick roomer "just in case". Xatu also reflects all hazards and cannot be taunted, meaning that it is guaranteed to set up trick room if it doesn't die. Also I would recommend changing calm mind on Reuniclus to focus blast. Like conkeldurr, Reuniclus should be attacking while its precious trick room is up. Also, otherwise Reuniclus is walled by dark types and steel types, which are everywhere. Edited September 17, 2012 by slant Quote Link to comment Share on other sites More sharing options...
Joker Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks for the suggestions! Here's the current team; @ Leftovers Trait: Heatproof EVs: 252 HP / 124 Atk / 132 SDef Relaxed Nature (+Def, -Spd) - Gyro Ball - Earthquake - Stealth Rock - Trick Room @ Flame Orb Trait: Guts EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Mach Punch - Facade - Drain Punch - Ice Punch @ Life Orb Trait: Thick Fat EVs: 116 HP / 160 Atk / 232 SDef Relaxed Nature (+Def, -Spd) - Crunch - Return - Fire Punch - Earthquake @ Life Orb Trait: Magic Guard EVs: 4 HP / 252 Def / 252 SAtk Relaxed Nature (+Def, -Spd) - Recover - Psyshock - Focus Blast - Trick Room @ Leftovers Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Relaxed Nature (+Def, -Spd) - Toxic - Scald - Flamethrower - Trick Room @ Life Orb Trait: Solid Rock EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Crunch - Stone Edge - Earthquake - Hammer Arm I wasn't sure what EV's to invest in Rhyperior, so I kinda just winged it. As always, more suggestions are welcome and greatly appreciated! EDIT: Replaced Slowbro with Xatu. Quote Link to comment Share on other sites More sharing options...
SilentSinnerInBlue Posted September 17, 2012 Share Posted September 17, 2012 EVs for Rhyperior huh? Well...you could try 208 HP / 252 Atk / 48 SpD for a Tanky Attacker, Quote Link to comment Share on other sites More sharing options...
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