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Trick Newb Team!


Joker

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437.gif534.gif143.gif579.gif609.gif232.gif

This is my attempt at making a Trick Room team. Yeah, I know. It's probably not that great >>. Anyway, I really want to make this team amazing. So any feedback whether it be good or bad is welcome!

437.gif@ Leftovers

Trait: Heatproof

EVs: 252 HP / 124 Atk / 132 SDef

Relaxed Nature (+Def, -Spd)

- Gyro Ball

- Earthquake

- Hidden Power [ice]

- Trick Room

My lead, and main Trick Room set up poke. Gyro Ball for STAB, and usually for when there's a taunt lead. Earthquake for coverage, and HP Ice for Dragons.

534.gif@ Leftovers

Trait: Guts

EVs: 156 HP / 100 Atk / 252 SDef

Sassy Nature (+SDef, -Spd)

- Mach Punch

- Bulk Up

- Drain Punch

- Ice Punch

I guess you could say this Conk is pretty standard. Only thing that's really different is Ice Punch over Payback, which serves to destroy Dragons and Gliscor.

143.gif@ Life Orb

Trait: Thick Fat

EVs: 116 HP / 252 Atk / 140 SDef

Adamant Nature (+Atk, -SAtk)

- Crunch

- Return

- Fire Punch

- Earthquake

Ah, Snorlax. He's probably the only thing original about this whole team >>. But he puts out work in Trick Room. Return for strong STAB, Fire Punch deals with walls such as Ferrothorn and any other steel type. Crunch is for Ghost types, and Earthquake is filler. Ol Lax here can also take any Ice or Fire moves that threaten the other members of my team, making him a great switch in if I have Bronzong or Donphan out.

579.gif@ Leftovers

Trait: Magic Guard

EVs: 160 HP / 252 Def / 96 SAtk

Relaxed Nature (+Def, -Spd)

- Recover

- Psyshock

- Calm Mind

- Trick Room

Reuniclus is my bulky sweeper, I usually try to send him out late game once anything that is immune/resists Psyshock has fainted. If that is the case, I'll have him set up Calm Minds, while Recover gains back his precious health, and commence to destroy faces. He also serves as another Trick Room set up poke.

609.gif@ Leftovers

Trait: Shadow Tag

EVs: 160 HP / 96 Def / 252 SAtk

Quiet Nature (+SAtk, -Spd)

- Energy Ball

- Shadow Ball

- Flamethrower

- Trick Room

My third Trick Room set up poke, he also serves as a special attacker/trapper. Flamethrower and Shadow Ball for STAB, and Energy Ball for bulky water types.

232.gif@ Leftovers

Trait: Sturdy

EVs: 144 HP / 112 Atk / 252 Def

Brave Nature (+Atk, -Spd)

- Earthquake

- Stone Edge

- Rapid Spin

- Ice Shard

After testing this team a little, I found that I needed a spinner, and badly. So, that's what Donphan here is for. He's rather bulky so he can tank some of those offensive threats such as Scizor. I also made him offensive so he can deal some damage. Earthquake for STAB, and Stone Edge for what it doesn't cover. Ice Shard is for Dragons. I'd say a standard set, but works well in TR.

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Hey Xiphera,

Neat team! Trick room is a really tough playstyle to pull off, but it looks like you're well on your way there. Here are my suggestions:

-Conkeldurr is meant as a trick room sweeper, so really it does not have time to bulk up since that wastes valuable trick room time. I would go with a flame or toxic orb, and give it 4 attacks. Also the evs seem to be a bit weird, you really want full attack on that sucker (something like brave, 252atk/252hp/4spdef i think would be great, with hammer arm, facade, mach punch, and stone edge/ice punch)

-Chandelure isn't really the best user of trick room imo. It is way too frail, and if you make it slower it'll probably be dead before it sets up TR. Your team is really hurting for a bulky pokemon that can set up trick room reliably besides Bronzong. I'd suggest Slowbro, which thanks to regenerator has no problem staying alive, and also resists the fire attacks that threaten Bronzong. Between the two of them you should find ample opportunities to set up trick room.

-If you get rid of Chandelure, there's really no need for a spinner since nothing is really hit hard by hazards. I'll leave it up to you to decide which one you want.

Hope this helps!

-

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After taking those suggestions, this is the current result.

437.gif@ Leftovers

Trait: Levitate

EVs: 252 HP / 124 Atk / 132 SDef

Relaxed Nature (+Def, -Spd)

- Gyro Ball

- Earthquake

- Hidden Power [ice]

- Trick Room

534.gif@ Flame Orb

Trait: Guts

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Mach Punch

- Facade

- Drain Punch

- Ice Punch

143.gif@ Life Orb

Trait: Thick Fat

EVs: 116 HP / 160 Atk / 232 SDef

Relaxed Nature (+Def, -Spd)

- Crunch

- Return

- Fire Punch

- Earthquake

579.gif@ Leftovers

Trait: Magic Guard

EVs: 128 HP / 252 Def / 128 SAtk

Relaxed Nature (+Def, -Spd)

- Recover

- Psyshock

- Calm Mind

- Trick Room

80.gif@ Leftovers

Trait: Regenerator

EVs: 252 HP / 252 Def / 4 SAtk

Relaxed Nature (+Def, -Spd)

- Toxic

- Scald

- Flamethrower

- Trick Room

232.gif@ Leftovers

Trait: Sturdy

EVs: 144 HP / 112 Atk / 252 Def

Brave Nature (+Atk, -Spd)

- Earthquake

- Stealth Rock

- Rapid Spin

- Ice Shard

I'm thinking of replacing Donphan, as Slant said, a spinner really isn't needed. Any ideas to what replaces him will be taken into consideration! So please, keep em coming! :P

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Sup xiphera,

If you want to replace Donphan, I have a few suggestions, hopefully one of these will sound ok to you:

-Mixed dragonite (quiet nature, 252atk, 252spatk, 4hp, dragon gem, draco meteor/superpower/fireblast/extremespeed). This guy is meant as a wallbreaker, and can really take out almost any pokemon with the right move. However its weakness is that it loses power in late game, once its dragon gem is used up and the surprise factor is lost. However if played right it can really take out 2 or 3 pokemon before its time is up.

-Aggron/Rhyperior. I listed these two together because they're really similar. It should be obvious how to play this, just wreck some shit with either head smash (on aggron) or edgequake on rhyperior. They can both set up stealth rock which fills part of donphan's role too.

-Crawdaunt. With adaptability it becomes a monster, basically ohkoing or 2hkoing everything out there. If you're fighting a rain team, things will get really ugly for your opponent.

-Xatu/another trick roomer. It's always nice to have another trick roomer "just in case". Xatu also reflects all hazards and cannot be taunted, meaning that it is guaranteed to set up trick room if it doesn't die.

Also I would recommend changing calm mind on Reuniclus to focus blast. Like conkeldurr, Reuniclus should be attacking while its precious trick room is up. Also, otherwise Reuniclus is walled by dark types and steel types, which are everywhere.

Edited by slant
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Thanks for the suggestions! Here's the current team;

437.gif@ Leftovers

Trait: Heatproof

EVs: 252 HP / 124 Atk / 132 SDef

Relaxed Nature (+Def, -Spd)

- Gyro Ball

- Earthquake

- Stealth Rock

- Trick Room

534.gif@ Flame Orb

Trait: Guts

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Mach Punch

- Facade

- Drain Punch

- Ice Punch

143.gif@ Life Orb

Trait: Thick Fat

EVs: 116 HP / 160 Atk / 232 SDef

Relaxed Nature (+Def, -Spd)

- Crunch

- Return

- Fire Punch

- Earthquake

579.gif@ Life Orb

Trait: Magic Guard

EVs: 4 HP / 252 Def / 252 SAtk

Relaxed Nature (+Def, -Spd)

- Recover

- Psyshock

- Focus Blast

- Trick Room

80.gif@ Leftovers

Trait: Regenerator

EVs: 252 HP / 252 Def / 4 SAtk

Relaxed Nature (+Def, -Spd)

- Toxic

- Scald

- Flamethrower

- Trick Room

464.gif@ Life Orb

Trait: Solid Rock

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Crunch

- Stone Edge

- Earthquake

- Hammer Arm

I wasn't sure what EV's to invest in Rhyperior, so I kinda just winged it. As always, more suggestions are welcome and greatly appreciated!

EDIT: Replaced Slowbro with Xatu.

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