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My team


TheTGU

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I don't think I need a flying type in my team, so there's one empty slot.

Types already present in my team:

Water, Fire, Psychic, Fairy, Dragon, Poison, Electric, Steel

(Attack types: Water, Fire, Psychic, Fairy, Dragon, Poison, Electric, Steel, Dark, Fighting, Ice)

Edited by TheTGU
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46 minutes ago, TheTGU said:

I can trade now.

PM me if you want to trade.

Alright, you want Axew right? PM me with your id and wait for request

 

and cuz you don't have a grass type in your team, you'll get a Bulbasaur as a bonus! You want the bonus?

Edited by Ainz Ooal Gown
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Okay, I think I have my final team:

Feraligatr

Arcanine

Gardevoir

Venosaur

Haxorus

Magnezone

 

I'll post the move pools later.

 

Thanks to Ainz Ooal Gown for the Bulbasaur and Axew.

 

 

I'm already soooooo excited for levelling up so many Pokemon...

 

 

(For the Magneton/Magnezone: Just PM me)

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23 hours ago, TheTGU said:

Well, thanks for the help.

I'll get Magneton once I levelled up my Gardevoir and Dragalge to a point, where they can actually be used.

Magneton will replace Dusclops.

I already saw the abra, though I prefer Gardevoir over Alakazam, due to Gardevoir being a dual type. (I like dual-types more than mono-types in general)

I actually had toxic spikes on Roserade, but I replaced it with toxic, because I barely used it. (Though it's a great attack...)

It also had Magical Leaf, but I was stupid and forgot about Technician. (It had another ability, I could've used an ability capsule, though...)

But then again, I really don't want to breed for a casual playthrough, well, I don't breed at all, because I don't have the time for making competitive teams...

Oh, and where do you get venoshock? D:

But it really doesn't matter, as I replaced Roserade with Dragalge.

The same thing with breeding applies to Feraligatr. (But I have to admit, dragon dance on Feraligatr sounds sweet...)

The reasson why Arcanine has rock smash is because I don't want to have hm slaves. (And yes, I know it's stupid from a teambuilding side of view)

The reasson I don't have flare blitz on it is that as a Growlithe it was too weak and I really needed the evolution for a hard battle.

Unfezant will be replaced with Braviary, once I have it.

 

I hope my team is slow enough for a trick room setup. (I don't think it is)

The average base speed of the Pokemon of my final team should be around 80, with Arcanine (95 base) being the fastest and Magnezone (once it evolves) being the slowest (60).

Venoshock is found in the Byxbysion Wasteland Secret Grotto - where you fight the Trubbish gang and Mr. Bigglesworth I think? You have to activate all the blue pillars in the wasteland to get there (like you did in Corey's gym).

 

Also, while I understand the breeding complaint for Feraligatr (I bred 25 'mons while waiting for e17 and I am actually just dead inside LOL), trust me: it's totally worth it. Dragon Dance Feraligatr sweeps the remaining non-doubles teams (mostly) effortlessly and it has a good matchup against every leader post-E16.

 

Trick room should have an average base speed of at most 65 I'd say - a lot of leaders have base 70 or 80 'mons themselves, and often some slower ones. Some bulkier 'mons like Cofagrigus and Reuniclus can run OTR (offensive trick room) sets that just use the move to sweep rather than to support, though.

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Then I'll probably only use trick room when I face a crazy sweeper. (If I can get it off, that is...)

Though my team should be good enough now.

Planned final team:

Feraligatr, Sheer Force, Icicle Plate

Ice Fang, Crunch, Hydro Cannon, Dragon Dance

Arcanine, Intimidate, Char Coal

Crunch, Close Combat, Fire Fang, Flamethrower

Haxorus, Mold Breaker, Draco Plate

Dragon Dance/Swords Dance, Dragon Claw, Outrage, Iron Tail

Venosaur, Chlorophyll, Miracle Seed

Sludge Bomb, Toxic, Petal Dance, Sunny Day

Magnezone, Analytic, none (I don't have a fitting item at the moment)

Discharge, Flash Cannon, Thunder Wave, Metal Sound

Guardevoir, Synchronize, TwistedSpoon

Psychic, Moon Blast, Calm Mind, Trick Room

 

 

It may not be perfect but DEFINITELY better than my old team.

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19 hours ago, TheTGU said:

Then I'll probably only use trick room when I face a crazy sweeper. (If I can get it off, that is...)

Though my team should be good enough now.

Planned final team:

Feraligatr, Sheer Force, Icicle Plate

Ice Fang, Crunch, Hydro Cannon, Dragon Dance

Arcanine, Intimidate, Char Coal

Crunch, Close Combat, Fire Fang, Flamethrower

Haxorus, Mold Breaker, Draco Plate

Dragon Dance/Swords Dance, Dragon Claw, Outrage, Iron Tail

Venosaur, Chlorophyll, Miracle Seed

Sludge Bomb, Toxic, Petal Dance, Sunny Day

Magnezone, Analytic, none (I don't have a fitting item at the moment)

Discharge, Flash Cannon, Thunder Wave, Metal Sound

Guardevoir, Synchronize, TwistedSpoon

Psychic, Moon Blast, Calm Mind, Trick Room

 

 

It may not be perfect but DEFINITELY better than my old team.

I would suggest Brick Break (and when we get it, Earthquake) over EITHER Dragon Claw or Outrage on Haxorus, as the coverage against Steel types is more valuable than a choice between raw power and reliability. Then again, with 147 base attack and a +2 from Swords Dance, does anything bar Shedinja even matter lol?

Spoiler

+2 252 Atk Life Orb Mold Breaker Haxorus Outrage vs. 248 HP / 252+ Def Skarmory: 159-187 (47.7 - 56.1%) -- 82.4% chance to 2HKO

 

Waterfall over Hydro Cannon on Feraligatr. It goes off the higher attacking stat and gets the boost from Sheer Force, and doesn't waste a turn recharging, and has 100 accuracy, so it's literally a straight upgrade.

 

Gardevoir could perhaps make use of Trace to copy a good ability, e.g. sending it out against a Togekiss to get Serene Grace for Moonblast's already high 30% chance to lower Special Attack to double, but it's really up in the air which of its niche abilities you pick (I personally prefer Telepathy for all the double battles in Reborn).

 

Venusaur could use the Solar Beam TM you get late game, and perhaps Growth instead of Toxic (unless you're aiming for a multi-purpose sweeper+wall, in which case Toxic is perfect here).

 

Other than that, seems good! I would recommend a good Ghost and/or Dark resist if you ever decide to make a rotation team and start adding 7th, 8th etc. members to your team.

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Well, I finished Episode 16.

 

This is my final team:

 

#1: Feraligatr "Crocey", male

Ability: Sheer Force

Nature: Adamant

Item: Icicle Plate

Moves: Waterfall | Ice Fang | Crunch | Dragon Dance

 

#2: Arcanine "Growly", female

Ability: Intimidate

Nature: Adamant

Item: Charcoal

Moves:  Flare Blitz | Close Combat | Crunch | Sunny Day

 

#3: Gardevoir "Madame Garde", female

Ability: Telepathy

Nature: Timid

Item: TwistedSpoon

Moves: Psychic | Moonblast | Calm Mind | Trick Room

 

#4: Haxorus "Haxorgon", female

Ability: Mold Breaker

Nature: Jolly

Item: Draco Plate

Moves: Dragon Claw | Outrage | Iron Tail | Dragon Dance

 

#5: Magnezone "Magtractor", genderless

Ability: Analytic

Nature: Quiet

Item: Metal Coat

Moves: Discharge | Flash Cannon | Metal Sound | Thunder Wave

 

#6: Venusaur "Venoplant", male

Ability: Chlorophyll

Nature: Modest

Item: Miracle Seed

Moves: Petal Dance | Grass Knot | Synthesis | Sunny Day

 

(Venusaur will get Toxic and Sludge Bomb, once the TMs are released.)

(Gardevoir will get Hyper Voice and forget Moon Blast, once her Mega-Evolution is obtainable.)

Now I could look at getting the best EV spreads...

And I could think of better items. (Like Life-Orb for Haxorus, though it's not released yet...)

Edited by TheTGU
+Natures, moved Items between Nature and Moves
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